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Posted: Fri Jun 16, 2017 6:46 pm
XXXXXXWelcomeXXXXXX "To the wonderful world of Nallane Sadzi" Tsuki-chan4  Ⅰ. The BasicsXXXXX ╯Name: Nallane Sadzi ╯Nickname(s): Nal, Lane, Boss Lady ╯Birth Date: June 29 ╯Age: 26 ╯Gender: Female ╯Race: Human ╯Relationship Status: Single Ⅱ. AppearanceXXXXX ╯Height: 6'1 ╯Weight: 152 lbs ╯Tattoos: None ╯Scars: A large scar that looks like a cross. It runs from between her breast to low abdomen and from side to side ╯Predominant Features: Beauty mark on the left side of her chin, silver white hair, icy blue eyes that appear purple in the dark Ⅲ. PersonalityXXXXX ╯Sexuality: Pansexual ╯Alignment ---Allegiance: Chaotic neutral --- Fairy Tail ╯Occupation: Guild Master ╯Secrets: At home, in her secret room known as her sanctuary, is the only time Nallane shows her soft, unconfident, surprisingly depressed side of her. She let's out anything she's generally had pent up from the day in order to prevent build up. She has the room decorate in a somewhat girly theme. After all, most girls do have that side of them. Nallane will most likely be silent as she watches shows or just thinks in general. Her mind does seem to be blanket or on some other planet. When she isn't like that, Nallane because more cheery and childish, more or less talking to herself when cuddling with her stuffed animals. This generally switches on and off when she enters or exits the room however. Nallane really doesn't want to people to see how insecure she feels and lost, especially since she is Guild Master. She doesn't want her guild members to copy her or find her weak or even shun her like in her early days. ╯Personality: Nallane is very competitive, sarcastic, battle hardened, battle hungry, loud, psychotically humored, rude, easily-bored, and extremely ill-tempered. She is undiplomatic the majority of time, believing in the use of brute force and coercion to get her way. However, when the time comes and is necessary to sit and hash out a plan, Nallane is surprisingly calculative, very reasonable and her level of diplomacy rivals that to her father. She uses the most foul language and is also a heavy drinker. While appearing to be driven by general her sadism, it is shown the Nallane subconsciously uses violence as a dysfunctional coping mechanism and outlet for her deeply repressed emotional and psychological issues. Nallane initially thinks of herself as naturally just enjoying other people's pain, ignoring the psychological trauma and emotional turmoil that fuels her behavior, possibly investing herself in this surface image to prevent others from discovering her emotional scars, keeping them hidden even from herself.
At the guild, generally Nallane is a very relaxed, upbeat, and cheerful character and tends to display a lack of ladylike manners from time to time, often seen putting her feet on the table, or getting dirty. This makes Nallane rather tomboyish, who is often straightforward and blunt with her remarks. She serves as a sort of a mother or big sister figure since her time at the orphanage, often referred to as "Big sis" every time she visited. She is shown to rarely be in a bad mood and can tolerate other people’s eccentricities. She is very confident in herself, she often just blurts out what she thinking about a person, thing or situation. Whether it be because she's always done that mentally, it has become a verbal habit as well. Her actions are rather blunt as well, especially at home. She would typically just get changed with the door open for anyone to see, stop someone from hurting themselves, pushing someone forward with out being caught as the pusher, so on and so forth. Nallane is definitely quite flirty when she sees someone interesting looking just to see what kind of personality the person has. If she finds the person bland and boring like her opposite personality, she will quickly move on.
╯Skills: » Helping her victims choice aid in discovering the wonderful world of sadist moves » Making the strongest alcohol possible that she can only drink basically and not die » Surprise, surprise she's pretty good at destroying things without affecting the surroundings much » Sass master extraordinaire » Has no chance of being drunk even with the strongest and purest content of booze ╯Likes: » Anything related to the horror genre » Surprisingly, some shades of pink » Fairy Tail » The summer heat » Not having to act like a complete proper lady all the time » Sundaes, the combinations are endless » Puzzles » Her secret plushy collection » Vinyl records » Reykvatn to a certain extent » Post impressionism art » Super strong alcohol ╯Dislikes: » Her "royalty" status » Her softy side cause she thinks it shows weakness » People labeling demons or monsters as sexy for a costume (#whyyoudodis?) » Anyone messing with her guild and her friends » Being insulted for her magic » Having to deal with the numerous amounts of paperwork she gets from damages her guild makes » Her alcohol being taken away » Her "sanctuary" being discovered and rummaged through ╯Fears: » Losing herself to her demon factor and magic Ⅳ. Battle StatisticsXXXXX ╯Strengths: » Capable of taking over Demons and Etherious on the brink of death » Immunity to any physical alterations » Basically an all around fighter along with various magic spells ╯Weaknesses: » Depending on the Soul used, any opposing element for that soul can be used » Has to rely on physical combat until she gathers enough magic to rely on other spells after using a Soul » Can use 3 Souls one after the other before becoming very exhausted
╯Magic Types : Take Over, Caster, Three Great Fairy Magic ╯Weapon(s): Her fist and feet really ╯Fighting Style: Nothing fancy, what ever she feels like doing Ⅴ. LifestyleXXXXX ╯Bio: Nallane grew up in a big city that ran on a Vatican like government. Parents were unknown as she grew up in an orphanage. Nallane was adopted by the government leading family. The city, instead of worshiping gods, it worshiped the Devils. And basically all the citizens either are Etherious, devil slayers, or using some type of dark arts. But those who were born human but with the demon factor are maybe treated like scum because of the ability to use multiple types of demon magic as well as be a demon. Of course this would be out of jealousy. Those there's like a ritual where those with the demon factor will be used as sacrifices to the main Devils and demons. Nal was forced into become a "God" for the city because of her skills by her adopted family. But her father was really just trying to train her into being a killer machine to wipe out the country so he could start a new new era and build an army, kinda like how Zeref did but a lot worse. Nallane was able to escape one night, during a ceremonious holiday when she was 15. Then at one point ended up at an orphanage in Fiore after being found by a group of merchants. Her master had come by and adopted her. Nal became apart of Fairy Tail. She caused loads of damage, fear and hate. After a few years, she was house broken by her master. Nal traveled for a bit to get a better sense of herself. Comes back to Fairy Tail and becomes S class. Master at the time was murdered during an important mission of some sort. Nal was elected next Guild Master because of her involvement, drastic change and care for the guild. ╯Goals --- Motives: Continuously live her life the way she wants. ╯Guild Mark: Ice purple, left wrist
╯Relationships: » Esekíel Bergmar | Adoptive Father : Nallane loosely calls him a Spawn of Satan. The man was at a high level of mastery when it came to manipulation, toying with her emotions all the time. She just doesn't want to deal or think of the man ever again. » Jónasína Bergmar | Adoptive Mother : Not much of a mother is the first thing that pops into mind. Instead the devilish women tried to counsel and train Nallane to be the "long lost daughter" she had. She was treated much like an unwanted dog however, using Nallane any way possible whenever her "father" was away for work. » Artemisia Harlow | Former Master : This was the woman who basically raised Nallane as if she was back as a toddler. It felt like she was going through a really bad teenage phase. Artemisia wasn't much of a family like figure because of how she treated Nal, but you could tell she cared very much. She was also the woman who broke down much of Nal's killer instincts and habits.
╯Theme: Main Theme: Wanted Dead or Alive Emotional Theme: Lying for You Comeback Theme: Eye of the Storm Battle Theme: The Devil's Bleeding Crown ╯Extra: Has an emerald green demon eye pendant, which is used to as a decorative clasp on her belt, that's a family heirloom.
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Posted: Fri Jun 16, 2017 7:00 pm
Ⅰ. Magic ListXXXXX ╯Main Magic Here: Take Over: Satan Soul ╯Sub Magic Here: Red Lightning Magic ╯Sub Magic Here: Three Great Fairy Magic ╯Sub Magic Here: ╯Sub Magic Here: ╯Sub Magic Here: Ⅱ. Magic SpellsXXXXX ╯Main Magic Type » Azeorahm | Basic : Darkness Magic ⇒ Darkness Stream: Nallane extends her hand towards the opponent and summons forth her Magic Seal underneath her opponent, where a multitude of large tendrils composed of dark energy is formed, which surround and envelope the opponent. ⇒ Soul Extinctor: Nallane initiates this attack by gathering energy from the surrounding area between her hands, which subsequently takes the form of a large, black globe. The globe then fires a large black-purple beam that generates a devastating explosion.There also seems to be a variety to it, in which the sphere, seemingly created faster, is focused around Nallane's hands and forearms and shot in a less powerful, yet still destructive blast. ⇒ Evil Explosion: Nallane holds her hands together and a dark colored sphere gathers on her palm. When fired, it is fired from Nallane's hand. The receding explosion is devastating. ⇒ Demon Blast: A large ball of dark energy is charged between Nallane's hands, from which a dark purple beam is fired towards the target. ⇒ Satanic Blast: The user raises her hand above her head and starts charging Darkness Magic in the form of a sphere that grows larger as it charges. The user then aims her hand at the target, sending a large blast at the target that then becomes a huge pillar of Darkness Magic covering the entire area. ⇒ Dark Deflect: Focusing the incoming attack on her eye, Nallane redirects the incoming spell, missing the intended target ⇒ Evil Spark: A melee spell in which Nalane extends both of her hands to touch the opponent, subsequently channeling electricity through them. ⇒ Dark Gravity: The user amplifies the gravity in a specific area, causing everyone or everything in the said area to fall downwards. ⇒ Dark Rondo: When cast, Darkness Magic with horror-stricken faces swirl around the user's their hands, becoming more and more condensed. The user can also summon the ghosts from under the ground, heavily damaging the target from below. ⇒ Dark Delete: Several spheres of darkness are fired continuously from the user's hands. ⇒ Genesis Zero: The user first charges green darkness energy on their fingers and summons thousands of black phantoms to strike at their foes to the point of them being engulfed completely by their sheer numbers alone. This technique has been claimed to be capable of erasing a person's soul and their very existence. ⇒ Darkness Cage: The user creates a sphere of Darkness Magic in their hand in the form of ghosts that revolves around the center. The user then shoots it at the target, releasing several ghosts that wrap around the target, restraining its movement. ⇒ Ghost Fireworks: The user extends their arm forward and releases ghosts from a sphere of Darkness Magic gathered in their hand. ⇒ Dark Grab: The user move their hands towards the opponent, far away from them. This will prompt a pair of strong, dark-colored arms to appear from a nearby surface and grab the opponent, immobilizing or choking them according to the movements performed by the user, who, after grabbing the target, are seemingly capable of controlling the spell with a single hand. » Seirsir | Advanced : Hellhound's Decree Magic ⇒ Flash Fire: Flash Fire is a very basic spell that allows the user to create a large size pulse, wave, blast, ring, or burst of heat that is capable of creating third or forth degree burns on any living thing it touches instantly. ⇒ Hellhound's Fury: Hellhound's Fury is the Hellhound Decree's version of a Slayer's breath attack. To perform the spell, the user must gather the properties of hell in their mouth then merge it to create hellfire. The user then fuels the hellfire with their own magic power while shaping the hellfire into a highly compact sphere. They then shouts while simultaneously releasing the pressure that is maintaining the hellfire's shape of a compact sphere. This releases a large and highly destructive blast of hellfire from their mouth. When the blast makes impact, it produces enough brute force to effortlessly propel a Doscadon great distances. In addition, the blast's heat is capable of leaving the opponent with very severe and sometimes even lethal burns. ⇒ Hellhound's Flare Blitz: The user brings their hands close together and generates hellfire in the space between their hands. As they generate the hellfire they rapidly shapes and condenses the hellfire into a spherical shape until the sphere of hellfire can fit comfortably in between their hands. Once the sphere is created, the user throws it at their opponent, which results in a large explosion of hellfire and an intense shockwave of heat emanates from the explosion. ⇒ Hellhound's Satanic Fist: The user engulfs one or both of their fists in hellfire and compresses the hellfire to it's utmost limit. Once it is compressed, the user strikes the opponent the fist or fists. This causes the opponent to be engulfed in fire as they are hurtled back with immense blunt force. This makes it look as if the opponent is a high-speed flaming projectile. ⇒ Hellhound's Satanic Claw: The user violently swings their leg at the opponent and upon contact they release several quick bursts of hellfire from their foot. This attack can inflict massive blunt damage and it can leave the opponent with a third degree or even fourth degree burn. The user has shown that they are able to use this spell defensively by releasing a concentrated torrent of hellfire from their foot instead of bursts of hellfire. This torrent is capable of propelling back opponent's and other attacks alike. ⇒ Hellhound's Assault: The user mimics the shape of a gun and generates heat energy from the tip of the index finger. As they produces heat energy they simultaneously compresses the heat energy around the tip of the index finger. Once compressed they imagine themselves pulling the trigger of a gun. This causes the heat energy to decompress and fire from their index finger in the form of a heat wave that is shaped like a bullet. This bullet is capable of piercing through multiple targets in a row and when it does pierce through the target, the opponent is instantly engulf extremely hot hellfire. ⇒ Hellhound's Sword of Suffering: The user produces hellfire that has the aspect of suffering expressed more than usual from one or both of their hands and molds into the shape of a sword. They swings the sword or swords at the opponent, which causes the target to be immediately engulfed in a very painful vortex of hellfire. ⇒ Hellhound's Pyrosphere: Hellhound's Pyrosphere is a defensive spell. To perform, the user rotates theur body with enough speed to create a shockwave that emits outward from the user's body. As they are rotating they release a stream of hellfire from every part of their body. The speed at which they are spinning causes the various streams of hellfire to merge together to form a spinning dome of hellfire. The combination of the hellfire and the shockwave, allows the user to use this spell to repel almost any attack as well as repel anything close to the dome and leave the repelled target with severe burns. ⇒ Hellhound's Tartarus: The user engulfs one arm in hellfire and the other arm with darkness that was created with hellfire that didn't have the aspect of fire. They then bends theur knees and raises one arm toward the sky and the other toward the ground. They then swings their arms in a spiraling manner which causes a torrent of hellfire to be released from one arm and a torrent of darkness to be released from the other. The two torrents spiral around each other as if they were on the verge of merging. When the vortex hits the opponent the area becomes pitch black in an instant as the opponent his hit with a powerful explosion of hellfire and darkness energy. This explosion is capable of burning the opponent beyond all recognition. The darkness energy is capable of hitting the foe with enough force to easily break most of the opponent's bones and launch the opponent across incredible distances. After the explosion, the darkness will disappear, causing the area to become bright again. ⇒ Hellhound's Hell Blitz: The user engulfs their right hand with hellfire and surrounds their left hand with hellfire without the aspect of fire, causing to become darkness. They joins their two hands over their head, causing the hellfire and darkness to merge. The user then slowly separates their hands causing the joined substances to shape itself into a sphere before throwing the sphere at the opponent. Upon impact, the sphere releases an explosion of intense heat, hellfire, and powerful shockwaves of dark energy. » Haesahm | Intermediate : Corrupted Fire Magic ⇒ Feral Orb: To cast this spell, the user gathers a large amount of corrupted flames in their palm and molds it into a spherical shape. Once condensed, the ball takes only a few moments to charge up and become ready for use. The orb that has gathered is thrown at the target from a reasonable distance, depending the caster's abilities. While flying through the air, the user brings their hands together in a circle and places their fingertips together. From there they break their hands apart again while still leaving their hands cupped like C's and draw them further away from each other. Simultaneously the must chant the word: Expand. The sphere grows larger, the diameter lengthening drastically and, since this spell is most often used on a human opponent, is big enough to fit a person inside. Whatever is caught inside this trap is essentially cremated, burning inside a bubble of green fire. ⇒ Exploding Deceit: This spell also requires the user to create a mass of flames and form a sphere, though the rest of the spell is different. After the user launches the orb, wherever it lands it will detonate. From there, smaller explosions break off and the flames latch onto anything they can to allow the acidic properties to disintegrate the target while the flames incinerate. Often opponents are unaware of the smaller explosions and can get caught in them, giving the spell its name. ⇒ Fire Reaching Heaven: Something as simple as a snap can activate this spell, or just call its name will work as a trigger. Whatever the target may be, an acid green magic circle will appear underneath it. From there, a geyser of the flames will erupt at high speed towards the sky in a continuous stream for a few moments. This attack is often used to burn the target to nothing more than ash, if there is anything left at all. This attack does require more magical energy and multiple uses without allowing a proper recharge of at least half an hour can lead to an immensely weaker spell, the spell activation time being significantly slower, or the spell backfiring on its user. One may sacrifice a bit of power in exchange for a wider diameter, but the intensity drop many not have kill those caught inside, but instead only light them on fire and drag the death out or allow them to put themselves out. ⇒ Caustic Storm: By raising their arms above their head and channeling their magic into their palms, the user is able the command their flames in the skies and rain them down in small acidic balls and droplets. When these miniature condensations of corrupted fire hit the ground they tend to splatter outwards a bit and can create a larger, but weaker, radius to attach to something and burn it. This attack often leaves scorch marks in the attacked zone so compacted that the ground appears black. ⇒ Searing Blade: This spell, as the name suggests, creates a sword from the corrupted flames for the user to wield. While focusing their magic in their hand the user must imagine the type of blade they would like, the possibilities ranging from a small needle-like dagger to a heavy sword. Though the flames are not quite solid, their acidic property strengthens to pierce and/or melt away what it touches. The burning properties of the flames is still active and if others touch the blade without protection, they can receive severe normal and chemical type burns. ⇒ Searing Blade: Anatomic Revision: This version of the spell allows the user to instead create a blade using their own body as a base. By focusing on covering a limb with their flames, the user mentally focuses on shaping them into a rudimentary pointed shape that acts as a blade. The large the arm or leg of a person is, the bigger the blade will naturally be. However, one may improve the size of their blade by pouring in more magical power. ⇒ Encompassing Torment: This is a very simple spell that revolves around the user igniting either themselves or someone (or something) else with their flames. The wielder must concentrate their magic around an object within their range of sight and activate the spell. Whatever was targeted will be encompassed by the raging flames, creating excruciating pain or incinerating the object. Since the user is immune to their own flames, this can be used to attack others by hitting them while on fire. This can also be used as a defensive maneuver if the user has their flames function as a thin shield, seal, or barrier between themselves and potential harm. Another use for this spell on the user is as an intimidation factor, a person calmly setting themselves on fire being quite scary and can stall someone else, at least momentarily. ⇒ Agony Drill: For this spell the wielder focuses their magic into their hands and forearms to alight them in flames. From there they throw their arms to either side of themselves before swinging them towards the opposite sides. Their arms should now make an X shape with their forearms parallel to the ground. As the arms move, the flames move with them and when the motion stops, a swirling burst of flames blasts from their hands and creates a drill-like vortex that races forward and expands. The more flames that are fueled into the spell, the larger and stronger it will be. For a smaller drill the user may use only their hands to thrust forward the spell. » Draoluhn | Intermediate : Blood-Make Magic ⇒ Blood-Make: Gauntlet: Blood-Make: Gauntlet is a basic Blood-Make spell where the caster engulfs their fist in hardened blood that serves as a bloody gauntlet upon one of their arms the opponent with a blood-enhanced punch, dealing noticeable amounts of damage. ⇒ Blood-Make: Bloodedge: Blood-Make: Bloodedge is the most basic of the Blood-Make spells; it, as the name says, is capable of manifesting any weapon that possesses a blade that the user is able to imagine. ⇒ First Extension: Blood Discharger: First Extension: Blood Discharger involves the caster holding a Blood-Make: Bloodedge in each hand and swinging them towards the target with an intersecting, cross-shaped slash that releases a giant bloody wave in a manner not dissimilar to the likes of a Sword Beam at a high speed along the ground. ⇒ Second Extension: Slash Kaid: Second Extension: Slash Kaid involves the caster, after having manifested a bloody weapon within their hands, launches a mass of blood focused around their lower arm forward while mentally shaping them into the form of a lance, vanishing momentarily while in motion before reappearing and smashing through anything that the caster deems suitable in its path. ⇒ Third Extension: Scissor Spike: It involves the user, after having manifested a bloody weapon within their hands, thrusting their weapon into the ground, the edge connecting with the solid surface, releasing a pair of crossing spikes composed entirely of blood resembling scissors which rise upwards, cutting everything in their path as they are generated right in front of the caster. ⇒ Blood-Make: Wing: Blood-Make: Wing is a basic Blood-Make spell where the caster manifests a single pair of wings on their back which is composed of their blood, solidified in order to allow the caster to induce high-speed flight. ⇒ Blood-Make Unlimited: Blood Kain: Blood-Make Unlimited: Blood Kain is a Blood-Make spell that can be considered one of the most powerful Blood-Make spells in existence; the Blood-Make Unlimited line is akin to the Slayer Magic's Secret Arts, and indeed, Blood-Make Unlimited: Blood Kain lives up to that comparison. Blood-Make Unlimited: Blood Kain involves the caster empowering themselves with blood, causing their body to emit a scarlet aura and enhances their physical and magical powers as well as all of their spells in speed, strength, and area-of-effect, although it wears down their own life force during its duration. ⇒ Blood-Make Unlimited: Scarlet Crusader: Blood-Make Unlimited: Scarlet Crusader is a Blood-Make spell that can be considered one of the most powerful Blood-Make spells in existence; the Blood-Make Unlimited line is akin to the Slayer Magic's Secret Arts, and indeed, Blood-Make Unlimited: Scarlet Crusader lives up to that comparison. Blood-Make Unlimited: Scarlet Crusader involves the caster launching a sixteen hit combo of blood-enhanced punches, kicks, and other blood-forged weaponry which leaves the opponent with no chances of defending themselves, before the caster finishes the serial of attacks with a single, almighty slash with a scythe of blood, annihilating their enemy. » Saozal | Advanced : Climate Magic ⇒ Shield of the Wind Lord: The user holds their arms up in front of themself, in an X shape, with their fingertips pointing at the sky, which summons a very powerful gust of wind that defends the user from opponent's attacks, dissipating them. ⇒ Poseidon's Wrath: Moving their hands to the right of their body and cupping the air between their hands, the user creates a blue orb of magic energy, with an aquatic appearance. Upon stretching their hands out, the form of the orb expands vastly outwards, and fires a powerful torrent of water at their target. ⇒ The Bursting Heavens: By pointing their palms at their opponent, air spirals around the user's body, and upon speaking this enchantment aloud, I summon thee, the wrath of the Sky King Zeus, unleash the punishing gales!, a powerful blast of wind with enough force to shatter the ground comes from the sky and sends the target flying away. ⇒ Eye of the Hurricane: A surprisingly basic spell for the user. They activate it by holding their left arm out to the front, and their right arm in the air: pulsing their Magical energy into their fingertips. Wind gathers around their body, and spreads out into a circle with a huge circumference, sweeping whoever the user's wills off their feet, meaning it leaves both themself and their allies unharmed, taking their enemies sky-high, and letting them drop. ⇒ Strike of the Dark Storm: The user surrounds their hands in black wind and, upon clasping them, a huge black tornado is unleashed towards the opponent. ⇒ Thundering Howl: The user throws their head back, absorbing electricity and other forms of weather into their mouth, akin to a Slayer, and swinging their head forward; releasing a black beam with lightning around it. ⇒ Raijin's Gaze: The user rests the underside of their right hand's fingers upon the top of their left hand's fingers, racing the opponent, charging their hand with bright blue electricity, which expels many rays of powerful lightning to strike the target, with a wide range of impact. ⇒ Dual Strike Bombardment: By aiming their hands forward, the user generates wind from their left hand and lightning from their right, thus furing a fusion of wind and lightning to assault the intended target to inflict damage, which sends them flying away after. ⇒ Cyclonic Barrier: By clasping their hands against their chest, the user summons a large amount of wind, rain and lightning around them and their allies; which expands into a spherical barrier protecting them from harm entirely. ⇒ Calling of the Thunder God: Mjolnir: A very powerful spell that is one of the user's finishers and signature moves. They rises themself into the sky and beckons lightning to veil her body. The lightning engulfs the user completely and merges with their hands, before they begins to plummet to the ground, towards they target. The lightning forms an arrow-like shape around the user, despite the spell's name. The user impacts their target by bringing both of their fists, engulfed and enhanced by the lighting, down onto said target, creating a massive explosion of both force and lightning. ⇒ Might of the Cosmos: Solar Storm: The user's most powerful spell, boasting power that has been said to apparently even exceed that of spells like Abyss Break and Sema. Due to such an extreme amount of power, the user seldum uses it. It is absolute: meaning it can only be used with 100%, utter and undivided attention in order to be cast. It is done by the user turning 90' degrees to the right, placing their left foot in front, toe pointed to the right, and their right foot placed back, pointing south/behind them. Their arms are placed in a similar stance to that of Iced Shell, but with their hand positions the opposite way. After the user gets in position, they speak the following incantation, "O' graceful cosmos, I beckon upon thee to grant me your power. The power of the Skies that I command, take heed of my will and cast upon this foe! Might of the Cosmos: Solar Storm!", following which an orb of bright light forms above the user's hands, as bright as the sun, a mini-sun if you will, which shoots a thin beam of golden energy into the sky. The sky then becomes a mixture of red, orange and yellow, swirling above the target: charging energy. Upon full charge, the Magic energy is released in an inexplicably humongous downwards blast unto the opponent in question, dealing massive damage, if not completely obliterating them. » Lekbor | Advanced : Abyss Magic ⇒ Pitch Black Metamorphosis: When used, the user will draw all of the darkness and shadows from around them and cover either their entire body, or the part that is injured, with it. While this is done, the darkness will begin to rapidly heal the caster while nourishing them with darkness in the process. While using this, whatever part of the body is covered with darkness will be unable to move. The user has shown to be shift into a shadow form and enter into the world of darkness, thus allowing him time to heal, and plan his next attack. ⇒ Twilight: Dark Evolution: Allows the user to change aspects of their darkness to that of other elements, thus allowing them to adapt to various situations. The user will then focus on their magic, and one of the four negative emotions that an Abyss generally runs on; Fear, Sorrow, Pain, and Anger/Hate. Each of these negative emotions allows the user to focus onto their darkness at a molecular level, giving them the ability to change the aspects of their darkness into that of another element. a noted side effect of this transformation is that despite the change in darkness, the color does not change from black. It should also be noted that this ability can only be used once the user has completely accepted the darkness within themselves, and can then control it. ⇒ Anger: Flash Fire: While focusing on the emotion of anger, the user is able to manipulate the molecules of their darkness and excite them to a point that the temperature inside and outside of their darkness increases to that of melting almost anything that they see, and transforms their darkness into black colored fire. This also gives them full control, and creation of more fire, and presumably the ability to consume fire, however he has never tested this. ⇒ Fear: Reverence Bolt: While focusing on the emotion of fear, the user able to manipulate the molecules of their darkness and excite them to move far faster than the previous ability, and cause the electrons to become far more active and create electricity. This causes their darkness to change from its normal form, to that of black lightning that can not only shock the opponent, but leave severe burns and scars on their body. This also allows them to have full control over, and the ability to create more, lightning and other electrical abilities. The user may also be able to consume more as well, but has never shown an interest in trying. ⇒ Pain: Dark Terra: This form of darkness comes from the user focusing on the emotion of pain, in order to further their focus on their own darkness and perfectly control the molecules within the darkness. While they have this brief moment of perfect control, they are able to stop the motion of the molecules in the darkness, effectively turning it into a solid. This is the furthered as they completely stop the motion and bring the molecules together, creating the new element of earth. This allows the user to have perfect control of most forms of earth, being able to create more, and potentially eating more. ⇒ Sorrow: Crushing wave: The final element that can be attained through the use of this subspecies ability. Through focusing on the element of sorrow, the user is able to further their control over their element and gain the ability to manipulate and compress its molecules. Through this control the user then slows down the movement of the molecules until the darkness is that of a liquid, the user then compresses it and completes the darkness's transformation into water. This then gives the user the ability to create and control water, as well as consume it. ⇒ Shadow of Apophis: Scythe Fang Valley: When activated, the user creates a massive magic circle, that stretches over half a kilometer, or about 547 yards, by shooting one of their hands out diagonally pointed at the ground in front of them. The user then quickly raises the opposite hand into the air, this is followed by hundreds of scythe blades made out of pure, pitch black darkness and shadows shot out of the ground. This attack can kill any number of enemies in the given area. An interesting point of this spell is that the user can control where the scythe blades appear, to a degree. They can control the blades to stay away from any of the users friends, or anyone that isn't a target. This however does require a bit of extra energy, but can save a few extra lives.
╯Sub Magic Type » Mercury Fulminate: Red Lightning | Basic : The user creates a special kind of dark-red lightning that they coat their fist with before executing an empowered punch. The lightning has been described as being "lightning that goes beyond lightning", and is noticeably more powerful and possesses unique properties. » Thunder Bomb | Basic : The user charges itself with red-black electricity.The electricity is discharged in a large ball, electrifying the surrounding atmosphere. The electricity then condenses and explodes. » Hekireki | Basic : Through a simple hand movement, usually a click or clap, the user will create a large surge of lightning throughout their hand which they release as a potent shock wave. This shock wave is able to devastate several trees and even some buildings before dissipating. Although one of the basic spells, it is one of the most powerful, destructive capability wise. » Ophidian | Advanced : An extremely powerful Lightning Magic spell; when discharging multiple surges of lightning, the user takes control of the lightning, forcing it to converge together and manifest an enormous snake of lighting instantly; the snake towers over many structures; and due to its size, it is near impossible to avoid the Lightning Serpent when it attacks; making it incredibly dangerous. Because the lightning delivers a powerful blow whenever it comes into contact with the opponent, to prevent constant and unnecessary catastrophe, the serpent hardens its exterior and cools the magical particles at its surface, tempering the exterior of the large lightning construct. By doing this, the serpent can move freely and come into contact with an object without exploding into a massive lightning discharge. The immense size of the Lightning Serpent enables it to easily get in a position in which the opponent cannot escape the resulting dispersion of lighting such as by constricting the attacker. » Unlimited: Thousand Thunderbolts | Ultimate : The user condenses their magical energy into a solid, but rather unstable form, constantly exploding after a small amount of exertion—reducing the output of magical power from every particle, allowing the lightning to become stable and controlled through the guidance of the user. Using their expert manipulation of the elemental particles, the user distorts and releases a massive round of electric charges which extend and transforms into a dome of lightning, stationed far above their head and fastened to the ground by a large number of lightning pillars. A single pillar also reaches from the top of the dome toward the sky. Through the use of hand gestures, the user can direct powerful lightning bolts to strike their opponents from the sky. The tempest lightning pillars are created around the user's location and covers a full kilometre, which drags both the user and their opponent into the vortex where the winds lash them both around violently where the lightning flashing all around streaks closer to whichever target happens to be giving off the most magical energy; which is usually the user's opponent as the technique itself requires almost all of their magical energy just to conjure. As a result, the target and potentially the user themselves are subject to potentially extreme damage from the lightning spawned. The beams that are launched downwards at the opponent are shown to be able to completely vaporize what it strikes, with the charged particles carrying enough energy to melt anything they come into contact with. This spell possesses vast destructive power, with the lightning's voltage being high enough to completely pulverize what it strikes, eradicating it from existence; when Unlimited: Thousand Thunderbolts connected with the top part of a building, it created a huge, round hole in it, making all the physical matter previously found there disappear completely. While the power of this technique devastates everything in its path, the technique will not rest until it hits its desired target, drawing power from the atmosphere the longer it is out. When used at its full potential, it carries a dangerous ability. While it continues to destroy everything around the attack, the designated opponent is surrounded by the energy of Unlimited: Thousand Thunderbolts when hit.
╯Sub Magic Type » Fairy Law | Ultimate : When activated, a bright light envelops the area and inflicts massive damage on whoever the caster perceives from their heart as an enemy, leaving friends and bystanders completely unharmed. The choice between friend or foe is decided by the user's heart, and they cannot lie to this Magic. It is considered one of the most powerful Magics and is one of the rare legendary spells, and also one of the three great Fairy Magics.
╯Sub Magic Type » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description
╯Sub Magic Type » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description
╯Sub Magic Type » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description
╯Sub Magic Type » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description » Spell Name: Description
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Kio no Tenshi Vice Captain
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Posted: Fri Jun 16, 2017 7:08 pm
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Posted: Sat Jun 17, 2017 7:48 pm
 ℕ𝕒𝕝𝕝𝕒𝕟𝕖 𝕊𝕒𝕕𝕫𝕚 xxxxxxxxxxxxxxxxxxxxxxxxx 𝙵𝚊𝚒𝚛𝚢 𝚃𝚊𝚒𝚕 𝙶𝚞𝚒𝚕𝚍 𝙼𝚊𝚜𝚝𝚎𝚛 xxxxxxxxxxxxxxxxxxxxxxxxx ☨ "ᵀʰᵉʳᵉ ᵃʳᵉ ᵗᵉᶰ ᵐᶤˡˡᶤᵒᶰ ˢᵒᵘˡˢ ʷʰᵒ ᵃʳᵉ ᶠᵉᵉˡᶤᶰᵍ ˡᶤᵏᵉ ʸᵒᵘ. ᴬᶰᵈ ᵗᵉᶰ ᵐᶤˡˡᶤᵒᶰ ᵐᵒʳᵉ ʷʰᵒ ᵃʳᵉ ᶠᶤᶰᵈᶤᶰᵍ ᵗʰᵉ ᵗʳᵘᵗʰ. ᵀʰᵉᶰ ᶤᵗ ᶠᵉᵉˡˢ ˡᶤᵏᵉ ʸᵒᵘ'ʳᵉ ʳᶤᵍʰᵗ ʷʰᵉʳᵉ ʸᵒᵘ ᵇᵉˡᵒᶰᵍ˒ ʷʰᵉᶰ ᵗᵉᶰ ᵐᶤˡˡᶤᵒᶰ ᵛᵒᶤᶜᵉˢ ᵃʳᵉ ᵒᶰᵉ.ˑ"
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