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Posted: Tue Jun 13, 2017 1:41 pm
I really liked Gaara-666 and Fukai-Akira.
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Posted: Tue Jun 13, 2017 6:42 pm
Honestly I was heavy in the Leviverse for the longest time and it was only late in my high heyday that I ventured out, especially to LuBu. So I've got a lot of love for the big names of Leviathan Stadium, with a special nod to Shouyin. Dude was cocky and almost as abrasive as Vahn, both IC and (at times) OOC, but he ended up being Laz's confirmed rival, and yet still his brother.
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Posted: Wed Jun 14, 2017 12:02 am
Sieg and i built Lubu dojo about 13 years ago and a while later the Leviathan Stadium competitions started up, but they were largely popularity contests. I think I was in 2 or three. Me and Doji were trying to figure out how to add extra layers of fun through finance, market place, and mod stuff.
I liked different RPers, like Kenji, Makenshi, and various chicks. My character was way OP. I made a Raver/tricking acrobat guy once but people were always trying to godmode.
its pretty typical in online RP, the group comes to a consensus of what is considered acceptable super powers and anything past that is godmoding, but that doesn't help the people who are weaker than the acceptable super power stage.
When people started competing for who had the biggest wall of text with the tiniest font, I pulled out. If you start with a line describing an uppercut in the first sentence, and then follow up with 100 lines about your next nine moves, it seems kind of silly if the target interrupts your uppercut.
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Posted: Thu Jun 15, 2017 11:34 am
Michael Noire its pretty typical in online RP, the group comes to a consensus of what is considered acceptable super powers and anything past that is godmoding, but that doesn't help the people who are weaker than the acceptable super power stage. Amusingly, this rarely became more than a minor annoyance to me in tournaments. Don't know if that's a matter of luck, something about Rayner's style, or just a matter of people enjoying it if you play them up and focus on what could be entertaining about a lopsided match-up. Rayner fought a lot of people who probably could or should have had him dead to rights before the fights even began, and I've never figured myself as more than a moderate "competitive text fighter". I did run into this issue in events; when the big bad is scaled up to take on 10 of Ryugi (would the plural of that be Ryugis or Ryugii? Ryuguys?) it takes 1 turn for them to fire giant burning sword lasers that level blocks, meanwhile my character is injured and would need more like 3 posts to find an opportunity to scale the giant thing, in order to try and approach a weak spot, and he'd need some lead up to finding a way to even do real harm unless the plan is "hope it has Shadow of the Colossus glowing spots/eyes I can climb to and stab". But we're off track- I don't actually know that I have a solid answer for this because I actually have liked a lot of people- but it was rarely about the fighters. I liked unique, out there powers that made you think about things in different ways, but who do I remember ultimately, when I think about what excited me? People who did powerful dramatic writing, or were really delivering character front and center, even in "competition". The plot of a lot of these things was simple, even silly, but there could be a lot of deep stuff going on the personal level. I mean, Vahn makes a good example that most people from back when probably know- we kind of hated each others guts for a while, but even then I enjoyed the writing. Because ultimately we're writing free form- which is TERRIBLE for concrete conclusions and conflict resolution, so why focus so hard on the parts of the fights that this format is the worst at, instead of the parts that it can deliver on better than almost any other format? But yeah, as I produce a text wall, I have to admit there's a real mixed bag there. I like character work and exploration/depth of thought, but while long a** posts never bothered me in my fights, there's a certain threshold that kills it when I try and read other fights- part of why I've read so few of Cog's fights, despite that we're pals and I like his ideas and character work.
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Posted: Thu Jun 15, 2017 12:09 pm
Quote: , something about Rayner's style, or just a matter of people enjoying it if you play them up and focus on what could be entertaining about a lopsided match-up. Rayner fought a lot of people who probably could or should have had him dead to rights before the fights even began, and I've never figured myself as more than a moderate "competitive text fighter" cuck society is engineered so that you surrender to the wants and needs of others so that they provide you the space to act up and show off. It could be visualized as bubbles of overlapping "tolerance" provided by people who's currency is tied to popularity. That popularity originates though, in mutual friends, mule accounts, and pop culture. The farther a character is from pop culture, the less of this tolerance currency they receive, the smaller their bubble to act, and inevitably, they get shut down. It's a bit akin to comic sales, and Capcom vs. Marvel. So people like Val would be incredibly popular. Bisexuals would be incredibly popular. I was once in a LARP group running a side game where one of the players offered blow jobs to the other players if they would leave my game. Yes. That actually happened (including the blow jobs) I've been in games where the person running it was the boyfriend of one of the other players, so that person got to do whatever they wanted. Yes. That happened too. Happened alot. I've been in games where the DM/Storyteller would trade Blowjobs and handjobs for Experience Points. Most recently, I was at a game where two players showed up, friendly enough, but the DM wouldn't budge on the concessions one of them wanted. That player responded by claiming the other player was on there because they were friends, and then both pulled out. This, is how Free Form also actually works, and why I kinda shrug at the whole thing. When you get int a ring with a character that would probably kill you in one hit, if they hit you, you should get killed. The fact that you don't die is a failure of both parties playing the cuck game. its like the cryin game, https://www.youtube.com/watch?v=x8gEUEuatxQI think they need to make cuck belts... it would be like chastity belts for men that prevent you from taking it up the a**.
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Posted: Thu Jun 15, 2017 1:50 pm
I can't tell if you're serious or I'm missing the sarcasm font in there. But that's a lot of anecdotal evidence that's pretty much opposite my anecdotal evidence- I came in with a character designed partially to satirize common things players did on Gaia, bucking a lot of tropes, and the only people I was friends with initially violently disagreed with the groups I eventually spent more time around. But I found this neat trick that works in RP and real life, where most of the time if you're don't go out of your way to be abrasive, you get along with people better.
Some who otherwise would make fights devolve into NO U fests (because again,this is the dumbest format to write use for the purpose of definitively deciding a winner in a conclusive, impartial fashion) even become willing to lose if the fight isn't going their way, instead of rabidly clinging to that hope of victory. Because they're getting something else they enjoy out of this.
And let's be honest- if you're playing a character under the power curve, you're doing it to have fun and enjoy that character, or that challenge, and you're assuming you're going to lose more often than win. If you're not, you're either assuming you're way better than the other players and just want to storm around the kiddy pool, beating up the little people, or being kind of silly.
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Posted: Thu Jun 15, 2017 3:26 pm
Psychofish I can't tell if you're serious or I'm missing the sarcasm font in there. But that's a lot of anecdotal evidence that's pretty much opposite my anecdotal evidence- I came in with a character designed partially to satirize common things players did on Gaia, bucking a lot of tropes, and the only people I was friends with initially violently disagreed with the groups I eventually spent more time around. But I found this neat trick that works in RP and real life, where most of the time if you're don't go out of your way to be abrasive, you get along with people better. Some who otherwise would make fights devolve into NO U fests (because again,this is the dumbest format to write use for the purpose of definitively deciding a winner in a conclusive, impartial fashion) even become willing to lose if the fight isn't going their way, instead of rabidly clinging to that hope of victory. Because they're getting something else they enjoy out of this. And let's be honest- if you're playing a character under the power curve, you're doing it to have fun and enjoy that character, or that challenge, and you're assuming you're going to lose more often than win. If you're not, you're either assuming you're way better than the other players and just want to storm around the kiddy pool, beating up the little people, or being kind of silly. you excel at reindeer games, play freeform battles like pro wrestling on tv, and go along to get along, losing when people tell you to because it looks good on screen. For me, a fight is a more visceral, brutal affair that needs to be cut short and ended as quickly as possible. I think that's just a different outlook on violence, generations, and culture. Even friendly sparing isn't quite what people think it is. I recall one real life match where i had a contact lens torn out while I was breaking some guy's finger. On another occassion a guy almost died because he was being suplexed into a sandpile head first and the sand was 1 inch from a sharp concrete rim. That happened because the attacker jumped through the air and tried to scissor his legs around the other guy's rib cage, but got caught in the air and dropped. I had another friendly spar where my finger was permanently broken. Another where my opponent later complained to his wife about his knee being permanently ruined. I think when people imagine things, they are doing it for fun, but sometimes, the fun creates different levels of realism, where conceding to the less realistic is where you get the most happy audience members. Thats how gladiators worked. They were supposed to not kill each other quickly because it was "boring". Seen American Gods yet? the bullets are still attached to the cases when they fire in one of the scenes. It was one of the most embarassing hollywood productions I've ever seen. How the ******** do you film a movie/series with guns and not know the brass and bullets are separate? They might as well have had damage numbers appear over the heads and final fantasy victory music play after every fight scene.
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