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Reply { Rebellion } -- WEEK 1 HUMAN WORLD (New jobs closed)
[ JOB LISTING ][ GUARD ][ Yildirim ]

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Seiana_ZI

Codebreaking Conversationalist

PostPosted: Mon Jun 12, 2017 8:33 pm


Quote:
[ JOB LISTING ] Guard
[ DIFFICULTY LEVEL ] gaia_star gaia_star gaia_star
[ TASK ] Thing's are getting a bit heated near one of the embassies, and additional guards are needed.

Quote:

One of the side effects of having War clan members visiting often is that sometimes they have an effect on the local populace. Which isn't necessarily terrible, but embassy buildings don't grow on trees. Except for the wooden ones, maybe, but those are extremely flammable. Anyway, calls for extra gaurds at the various embassies aren't uncommon, and this time it's Edict herself who takes notice of you.

"Go help."

Conquest isn't one to mince words, to be honest, but ignoring them isn't wise.

    Pick any city in the world to have this take place and roll 3d4 for three prompts. You can have your character try to duck out of guard duty instead by rolling 1d10. 1-9 they get caught and you need to write all 4 prompts instead. Roll a 10 and they successfully don't get caught, after a fun day in the city causing a ruckus, they get back and join in time to receive pay and commendation for a job well done.

    Embassy HP: 1000
  1. A crude bomb of some sort is lobbed over the wall. You can choose to try tossing it over, defusing it, or containing the explosion. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP
  2. A rioting mob storms the doors, there are literal torches and pitchforks being waved about. It's actually kind of charming, but this is no time for nostalgic remembrance! Fight them off, persuade them, or barricade the building. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP (but no need to continue rolling for this prompt!)
  3. Hunters have infiltrated the battle zone, discreetly joining the human attacks. Pick them out and pick them off as best you can. Roll 6d100 to determine how much damage the hunters (and possibly you yourself) cause before you get rid of them
  4. A War Heir has gone happily berserk at the fighting and transformed into a fifty foot monster horse. Roll 1d100 to soothe them. If you roll any number containing 1 or 9, you succeed. If you don't, then that number is the damage taken by the embassy. Continue rolling until they are successfully soothed.

    Should the embassy fall, Edict shows a quiet display of disappointment in you and has you removed from her sight for the rest of the day.




[ UPON COMPLETION ]
User Image - Blocked by "Display Image" Settings. Click to show. +1 Raffle Ticket (you can only claim a MAX of 3 per player this way!)
User Image - Blocked by "Display Image" Settings. Click to show. +5 Currency
User Image - Blocked by "Display Image" Settings. Click to show. +1 Arcana Bonus
gaia_crown +1 RARE UNIQUE CLOTHING PIECE RELATED TO THIS JOB (LINK COMPLETED THREAD HERE)

Seiana_ZI rolled 3 4-sided dice: 1, 2, 4 Total: 7 (3-12)
PostPosted: Mon Jun 12, 2017 8:46 pm


Maybe Yildirim shouldn't have come for a visit.

That was likely why the humans seemed to be very, ah, feisty that day. Edict seemed frustrated. Perhaps that was why she came up to him and demanded that he go help. He wasn't sure how sending a War Horseman to help out would really resolve the problem, but he supposed he would be fairly good at guarding people, and that was supposed to be his mission.

Alright. He'd help, he supposed. Or he'd try to, anyway. Hopefully things would turn out alright.

OOC

Character's name: Yildirim
Character's clan: War
Character's journal link: Journal
Character's arcana Chariot
BRIEF DESCRIPTION OF MY CHARACTER Yildirim is a freckled, dark War Clansman with bright blue, speckled wings stretching over the back of his body. He appears to be a young adult. His hair is dark, almost a navy colour, and is kept down to brush his shoulders.

Seiana_ZI

Codebreaking Conversationalist

Seiana_ZI rolled 1 4-sided dice: 4 Total: 4 (1-4)

Seiana_ZI

Codebreaking Conversationalist

PostPosted: Mon Jun 12, 2017 8:50 pm


Was that a --

s**t, a bomb. What was he supposed to do with that?

Yildirim didn't exactly know how to diffuse a bomb, nor did he know how to disable one, so he did the next best thing he could possibly think of. He ran over to where the bomb fell to the ground, hauling it up. What had the humans made this thing out of?

No matter.

He suddenly flew up into the air, hauling the bomb up with him. He then pulled the bomb back and hurled it through the air, where it safely flew back over the wall and not-so-safely blew up in the humans' faces. Well. That wasn't his fault, he guessed. They shouldn't have thrown it at them...

Embassy HP: 1000/1000

OOC

Character's name: Yildirim
Character's clan: War
Character's journal link: Journal
Character's arcana Chariot
BRIEF DESCRIPTION OF MY CHARACTER Yildirim is a freckled, dark War Clansman with bright blue, speckled wings stretching over the back of his body. He appears to be a young adult. His hair is dark, almost a navy colour, and is kept down to brush his shoulders.
Seiana_ZI rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Mon Jun 12, 2017 8:58 pm


It seemed that lobbing a bomb back at the humans pissed them off, and there was a good old fashioned mob coming at the Embassy. For a moment, Yildirim smiled. He remembered the days that this was a normal response, not an odd, quaint one that only came up on occasion.

This was no time for that.

Quickly, he rallied everyone to put up some boards, barricading the doors against the advancing mob. Perhaps he misestimated how fast they were moving, though, because before they could get the boards fully up, the humans burst into the building, waving their pitchforks around and screeching something about how a country shouldn't lob bombs back at their people.

Before they could force the humans out, they definitely caused a bit of a mess. That was ... unfortunate.

Embassy HP: 750/1000

OOC

Character's name: Yildirim
Character's clan: War
Character's journal link: Journal
Character's arcana Chariot
BRIEF DESCRIPTION OF MY CHARACTER Yildirim is a freckled, dark War Clansman with bright blue, speckled wings stretching over the back of his body. He appears to be a young adult. His hair is dark, almost a navy colour, and is kept down to brush his shoulders.

Seiana_ZI

Codebreaking Conversationalist

Seiana_ZI rolled 1 100-sided dice: 41 Total: 41 (1-100)

Seiana_ZI

Codebreaking Conversationalist

PostPosted: Mon Jun 12, 2017 9:04 pm


Once they managed to shoo the humans back out of the embassy, Yildirim was confronted with something he would have rather not seen.

Oh.

He glanced up at the fifty-foot tall horse, immediately recognizing it as a War Heir. With the way the guards were looking at him, it seemed like this was his responsibility. To deal with a berserk heir. Because of course it was his responsibility.

Yildirim gulped nervously before he headed closer to the horsewoman.

"It'll be alright," he offered, nervously. When that didn't take, he added, "Why don't we go back to the Tower? There's no reason to fight here. There's plenty of people to fight in the training area of the Tower. I'm sure they'd love fighting against someone of your strength, and losing. You can dominate them all! It'll be a fantastic show!"

It was an attempt to appeal at her bloodlust while perhaps lessening some of it directly against the Embassy, which they needed to stay not ... brutalized. It seemed to be, at the very least, mostly effective. Within a minute, the horsewoman fell in height, fading from a woman who was a horse to a normally-sized horsewoman, who then immediately grabbed him and put him in a headlock.

At least he had saved the Embassy...

Embassy HP: 750/1000

OOC

Character's name: Yildirim
Character's clan: War
Character's journal link: Journal
Character's arcana Chariot
BRIEF DESCRIPTION OF MY CHARACTER Yildirim is a freckled, dark War Clansman with bright blue, speckled wings stretching over the back of his body. He appears to be a young adult. His hair is dark, almost a navy colour, and is kept down to brush his shoulders.
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{ Rebellion } -- WEEK 1 HUMAN WORLD (New jobs closed)

 
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