[ JOB LISTING ] Guard [ DIFFICULTY LEVEL ] gaia_stargaia_stargaia_star [ TASK ] Thing's are getting a bit heated near one of the embassies, and additional guards are needed.
Quote:
One of the side effects of having War clan members visiting often is that sometimes they have an effect on the local populace. Which isn't necessarily terrible, but embassy buildings don't grow on trees. Except for the wooden ones, maybe, but those are extremely flammable. Anyway, calls for extra gaurds at the various embassies aren't uncommon, and this time it's Edict herself who takes notice of you.
"Go help."
Conquest isn't one to mince words, to be honest, but ignoring them isn't wise.
Pick any city in the world to have this take place and roll 3d4 for three prompts. You can have your character try to duck out of guard duty instead by rolling 1d10. 1-9 they get caught and you need to write all 4 prompts instead. Roll a 10 and they successfully don't get caught, after a fun day in the city causing a ruckus, they get back and join in time to receive pay and commendation for a job well done.
Embassy HP: 1000 A crude bomb of some sort is lobbed over the wall. You can choose to try tossing it over, defusing it, or containing the explosion. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP A rioting mob storms the doors, there are literal torches and pitchforks being waved about. It's actually kind of charming, but this is no time for nostalgic remembrance! Fight them off, persuade them, or barricade the building. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP (but no need to continue rolling for this prompt!) Hunters have infiltrated the battle zone, discreetly joining the human attacks. Pick them out and pick them off as best you can. Roll 6d100 to determine how much damage the hunters (and possibly you yourself) cause before you get rid of them A War Heir has gone happily berserk at the fighting and transformed into a fifty foot monster horse. Roll 1d100 to soothe them. If you roll any number containing 1 or 9, you succeed. If you don't, then that number is the damage taken by the embassy. Continue rolling until they are successfully soothed.
Should the embassy fall, Edict shows a quiet display of disappointment in you and has you removed from her sight for the rest of the day.
[ UPON COMPLETION ] +1 Raffle Ticket (you can only claim a MAX of 3 per player this way!) +5 Currency +1 Arcana Bonus gaia_crown+1 RARE UNIQUE CLOTHING PIECE RELATED TO THIS JOB (LINK COMPLETED THREAD HERE)
Kanth rolled 1 4-sided dice:
3Total: 3 (1-4)
Posted: Mon Jun 12, 2017 8:32 pm
Embassy HP: 750/1000
Vania felt like she deserved a day off, and when she went to the Embassy for a job, she attempted to sneak off and have a grand day to herself.
Unfortunately, she was caught, and sent to help out.
Rolling her eyes, Vania moved to intercept a bomb that came flying out of the air, but ended up failing and missing it, snarling when it nearly took out an entire wall.
Okay. It was time to punch some Hunters.
In the FACE.
CHARACTER: Vania CLAN: War META JOURNAL ARCANA: Chariot BRIEF DESCRIPTION OF MY CHARACTER: Blunt, spontaneous, and full of energy. Sometimes calm, but not often.
One had to take precautions when dealing with Hunters.
Vania helped to barricade the walls in an attempt to stop their weapons, glaring at them from afar. Not only that, but they got townspeople to help, and they fought with fire, pitchforks, clubs... you named it, they had it, and they were using it.
Vania was getting mad. Why should they have to put up with this!?
CHARACTER: Vania CLAN: War META JOURNAL ARCANA: Chariot BRIEF DESCRIPTION OF MY CHARACTER: Blunt, spontaneous, and full of energy. Sometimes calm, but not often.
Frowning at the way the Hunters were coming in, Vania tried her best to negate the attacks, but when Hunters hit, they hit hard.
She was left floundering until they turned tail and retreated.
Vania found this very odd...
CHARACTER: Vania CLAN: War META JOURNAL ARCANA: Chariot BRIEF DESCRIPTION OF MY CHARACTER: Blunt, spontaneous, and full of energy. Sometimes calm, but not often.
... until she turned and saw the fifty foot Horseman stomping around.
Apparently, one of her own had gotten a bit too excited and decided to join the fight as a large pony.
And now she had to deal with calming it down in a (mostly) humane manner.
Greeeeat.
CHARACTER: Vania CLAN: War META JOURNAL ARCANA: Chariot BRIEF DESCRIPTION OF MY CHARACTER: Blunt, spontaneous, and full of energy. Sometimes calm, but not often.
Quote:
Kanth rolled 1 100-sided dice:
9Total: 9 (1-100)
Posted: Mon Jun 12, 2017 8:35 pm
Finally managing to fly up to eye level with the pony, she saw that the 'party' was dying down, and decided to knock the pony out, sending it to the ground where there was space enough for them to lay.
Dropping to the floor, she breathed in and brushed herself off, finding that for the most part... the Embassy was still standing.
Good.
CHARACTER: Vania CLAN: War META JOURNAL ARCANA: Chariot BRIEF DESCRIPTION OF MY CHARACTER: Blunt, spontaneous, and full of energy. Sometimes calm, but not often.