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This is Halloween Crossroads 

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Reply { Rebellion } -- WEEK 1 HUMAN WORLD (New jobs closed)
[ JOB LISTING ][ GUARD ][ LIYA ]

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Huni Pi

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PostPosted: Sun Jun 11, 2017 11:19 am


[ JOB LISTING ] Guard
[ DIFFICULTY LEVEL ] gaia_star gaia_star gaia_star
[ TASK ] Thing's are getting a bit heated near one of the embassies, and additional guards are needed.

Quote:

One of the side effects of having War clan members visiting often is that sometimes they have an effect on the local populace. Which isn't necessarily terrible, but embassy buildings don't grow on trees. Except for the wooden ones, maybe, but those are extremely flammable. Anyway, calls for extra gaurds at the various embassies aren't uncommon, and this time it's Edict herself who takes notice of you.

"Go help."

Conquest isn't one to mince words, to be honest, but ignoring them isn't wise.

    Pick any city in the world to have this take place and roll 3d4 for three prompts. You can have your character try to duck out of guard duty instead by rolling 1d10. 1-9 they get caught and you need to write all 4 prompts instead. Roll a 10 and they successfully don't get caught, after a fun day in the city causing a ruckus, they get back and join in time to receive pay and commendation for a job well done.

    Embassy HP: 1000
  1. A crude bomb of some sort is lobbed over the wall. You can choose to try tossing it over, defusing it, or containing the explosion. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP
  2. A rioting mob storms the doors, there are literal torches and pitchforks being waved about. It's actually kind of charming, but this is no time for nostalgic remembrance! Fight them off, persuade them, or barricade the building. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP (but no need to continue rolling for this prompt!)
  3. Hunters have infiltrated the battle zone, discreetly joining the human attacks. Pick them out and pick them off as best you can. Roll 6d100 to determine how much damage the hunters (and possibly you yourself) cause before you get rid of them
  4. A War Heir has gone happily berserk at the fighting and transformed into a fifty foot monster horse. Roll 1d100 to soothe them. If you roll any number containing 1 or 9, you succeed. If you don't, then that number is the damage taken by the embassy. Continue rolling until they are successfully soothed.

    Should the embassy fall, Edict shows a quiet display of disappointment in you and has you removed from her sight for the rest of the day.




[ UPON COMPLETION ]
User Image - Blocked by "Display Image" Settings. Click to show. +1 Raffle Ticket (you can only claim a MAX of 3 per player this way!)
User Image - Blocked by "Display Image" Settings. Click to show. +5 Currency
User Image - Blocked by "Display Image" Settings. Click to show. +1 Arcana Bonus
gaia_crown +1 RARE UNIQUE CLOTHING PIECE RELATED TO THIS JOB (LINK COMPLETED THREAD HERE)

Huni Pi rolled 3 4-sided dice: 2, 2, 4 Total: 8 (3-12)
PostPosted: Sun Jun 11, 2017 11:38 am


Another day, another job at the embassy. Liya had gotten used to the place that she was starting to get attached to it. Which was something that Liya really should consider as alarming because this was Human territory and she was a Horseman. Of course that just meant she was going to have to destroy it if it eventually proved too distracting for her.

Embassy: 1000/1000


User Image - Blocked by "Display Image" Settings. Click to show.Liya
War Horseman; Warrior
Wild Arcana (formerly The Tower Arcana Group D)

Journal
- 5"0 tall
- Mother hen
- Loves you all!

Huni Pi

Questionable Garbage

16,950 Points
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Huni Pi rolled 1 4-sided dice: 3 Total: 3 (1-4)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Sun Jun 11, 2017 11:39 am


And speaking of distractions, what should show up but an angry mob. The last time she dealt with one was with Meelo and that had been great fun! Too bad she wasn't doing this job with anyone she knew. But that wasn't going to stop her from charging into the crowd and apparently making things worse for everyone.

Embassy included. Oops.

HP: 750/1000
Huni Pi rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Sun Jun 11, 2017 11:40 am


She didn't meant to cause so much damage. Really, she didn't. It all just sort of happened, but what should one expect from a Horseman of the War Clan? It was like expecting a Famine Horseman not to have insects on their person or in their general vicinity. Her earlier destruction served as a warning to the second mob that decided not to form after all.

HP: 750/1000

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Huni Pi rolled 1 100-sided dice: 76 Total: 76 (1-100)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Sun Jun 11, 2017 11:41 am


Liya went back to her position at the Embassy to spend the rest of the day guarding and being a good Horseman. She spotted a War Heir and at first she simply nodded to them in respect. But the Heir decided to engage her in a conversation and, well, Liya couldn't just pretend she didn't hear them. So they began to talk.

One thing led to another and the War Heir got so excited and ended up going into a rampage.

Embassy: 674/1000
Huni Pi rolled 1 100-sided dice: 88 Total: 88 (1-100)
PostPosted: Sun Jun 11, 2017 11:42 am


Liya knew she was supposed to be stopping the War Heir but she herself had gotten into an over excited state herself. And rather than stopping them, she ended up joining them in leaving a wake of destruction all over the Embassy.

Embassy: 586/1000

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Huni Pi rolled 1 100-sided dice: 56 Total: 56 (1-100)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Sun Jun 11, 2017 11:44 am


It took Liya a bit of time, breaking things, throwing things, stabbing people while laughing all the while. She continued at it until she caught sight of some other Horsemen approaching her. She waved, expecting them to join in on the fun but they moved past her and tried to contain the Heir.

Embassy: 530/1000
Huni Pi rolled 1 100-sided dice: 55 Total: 55 (1-100)
PostPosted: Sun Jun 11, 2017 11:45 am


She was confused at first, watching the other Horsemen trying to either talk to the Heir or try to trap them into some kind of restraint or tranquilize them. Why were they doing that instead of joining in on the fun? Her eyes darted back to the very badly damaged Embassy and that's when Liya remembered she was supposed to be doing a job.

Embassy: 475/1000

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Huni Pi rolled 1 100-sided dice: 88 Total: 88 (1-100)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Sun Jun 11, 2017 11:46 am


The War Horseman dove forward, pushing through the other groups and managing to reach the War Heir. They must have thought she was going to be of assistance and allowed her to reach that close without being attacked.

Embassy: 387/1000
Huni Pi rolled 1 100-sided dice: 17 Total: 17 (1-100)
PostPosted: Sun Jun 11, 2017 11:47 am


Given the opportunity, Liya managed to wrap her arms around the War Heir's throat and get them into a sleeper hold. Despite the clawing and wild attempts at pulling her off, she managed to get the War Heir to fall asleep.

Embassy: 387/1000

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Reply
{ Rebellion } -- WEEK 1 HUMAN WORLD (New jobs closed)

 
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