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This is Halloween Crossroads 

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Reply { Rebellion } -- WEEK 1 HUMAN WORLD (New jobs closed)
[ JOB LISTING ][ Guard ](Ake)

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[A.V.]


Dangerous Hunter

PostPosted: Fri Jun 09, 2017 9:44 pm


User Image - Blocked by "Display Image" Settings. Click to show.


Quote:
[ JOB LISTING ] Guard
[ DIFFICULTY LEVEL ] gaia_star gaia_star gaia_star
[ TASK ] Thing's are getting a bit heated near one of the embassies, and additional guards are needed.

Quote:

One of the side effects of having War clan members visiting often is that sometimes they have an effect on the local populace. Which isn't necessarily terrible, but embassy buildings don't grow on trees. Except for the wooden ones, maybe, but those are extremely flammable. Anyway, calls for extra gaurds at the various embassies aren't uncommon, and this time it's Edict herself who takes notice of you.

"Go help."

Conquest isn't one to mince words, to be honest, but ignoring them isn't wise.

    Pick any city in the world to have this take place and roll 3d4 for three prompts. You can have your character try to duck out of guard duty instead by rolling 1d10. 1-9 they get caught and you need to write all 4 prompts instead. Roll a 10 and they successfully don't get caught, after a fun day in the city causing a ruckus, they get back and join in time to receive pay and commendation for a job well done.

    Embassy HP: 1000
  1. A crude bomb of some sort is lobbed over the wall. You can choose to try tossing it over, defusing it, or containing the explosion. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP
  2. A rioting mob storms the doors, there are literal torches and pitchforks being waved about. It's actually kind of charming, but this is no time for nostalgic remembrance! Fight them off, persuade them, or barricade the building. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP (but no need to continue rolling for this prompt!)
  3. Hunters have infiltrated the battle zone, discreetly joining the human attacks. Pick them out and pick them off as best you can. Roll 6d100 to determine how much damage the hunters (and possibly you yourself) cause before you get rid of them
  4. A War Heir has gone happily berserk at the fighting and transformed into a fifty foot monster horse. Roll 1d100 to soothe them. If you roll any number containing 1 or 9, you succeed. If you don't, then that number is the damage taken by the embassy. Continue rolling until they are successfully soothed.

    Should the embassy fall, Edict shows a quiet display of disappointment in you and has you removed from her sight for the rest of the day.




[ UPON COMPLETION ]
User Image - Blocked by "Display Image" Settings. Click to show. +1 Raffle Ticket (you can only claim a MAX of 3 per player this way!)
User Image - Blocked by "Display Image" Settings. Click to show. +5 Currency
User Image - Blocked by "Display Image" Settings. Click to show. +1 Arcana Bonus
gaia_crown +1 RARE UNIQUE CLOTHING PIECE RELATED TO THIS JOB (LINK COMPLETED THREAD HERE)
[A.V.] rolled 1 10-sided dice: 6 Total: 6 (1-10)
PostPosted: Fri Jun 09, 2017 9:50 pm


Having mild success at the previous job, Ake decided to attempt another. Never know when might need coin for stuff, and he'd rather not have to do it in more... compromised situations.
Still, this was...

He stared at the large building in disdain, slightly annoyed that this position required him to deal with even more stupid humans. The fact that he even had to watch them and prevented them from doing something "EXTREMELY STUPID™" was already enough of a deterrent.

... ******** it, no amount of money was worth-

Suddenly Ake found himself dragged by the collar into the building by a less-than-amused ******** class="spoiler-wrapper spoiler-hidden">
OOC

My character name: Ake
Arcana: Hanged Man
Horseman clan: Death
Rank: 2
Ref: User Image


[A.V.]


Dangerous Hunter

[A.V.] rolled 1 4-sided dice: 1 Total: 1 (1-4)


[A.V.]


Dangerous Hunter

PostPosted: Fri Jun 09, 2017 10:09 pm


Quote:
1. A crude bomb of some sort is lobbed over the wall. You can choose to try tossing it over, defusing it, or containing the explosion. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP


Not even 5 minutes in some stupid human tried to bomb the embassy.
Ake attempted to throw it back, but ended up throwing it back at the wall instead.
Oops.

Embassy HP: 750/1000


OOC

My character name: Ake
Arcana: Hanged Man
Horseman clan: Death
Rank: 2
Ref: User Image
[A.V.] rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Fri Jun 09, 2017 10:12 pm


Quote:
2. A rioting mob storms the doors, there are literal torches and pitchforks being waved about. It's actually kind of charming, but this is no time for nostalgic remembrance! Fight them off, persuade them, or barricade the building. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP (but no need to continue rolling for this prompt!)


The next to cause destruction and chaos were an unruly bunch of humans with... pointy objects.
And... torches??
SERIOUSLY??

He COULD attempt to fight them off, but secretly he really just wanted the building to burn down and to quit this god-awful job, so he just let them do whatever.

Embassy HP: 500/1000


OOC

My character name: Ake
Arcana: Hanged Man
Horseman clan: Death
Rank: 2
Ref: User Image


[A.V.]


Dangerous Hunter

[A.V.] rolled 6 100-sided dice: 85, 5, 52, 85, 54, 29 Total: 310 (6-600)


[A.V.]


Dangerous Hunter

PostPosted: Fri Jun 09, 2017 10:16 pm


Quote:
3. Hunters have infiltrated the battle zone, discreetly joining the human attacks. Pick them out and pick them off as best you can. Roll 6d100 to determine how much damage the hunters (and possibly you yourself) cause before you get rid of them


Within the fray, Ake caught sight of some familiar-looking humans.
Wait a minute he recognized those coats...
Deciding that perhaps it would be in his best interests to not let the hunters torch down this monumental horseman building he should... probably do something.
That and he still needed to pay some of them back for the embarrassment he faced in the Sahara.

Embassy HP: 190/1000


OOC

My character name: Ake
Arcana: Hanged Man
Horseman clan: Death
Rank: 2
Ref: User Image
[A.V.] rolled 1 100-sided dice: 21 Total: 21 (1-100)
PostPosted: Fri Jun 09, 2017 10:20 pm


Quote:
4. A War Heir has gone happily berserk at the fighting and transformed into a fifty foot monster horse. Roll 1d100 to soothe them. If you roll any number containing 1 or 9, you succeed. If you don't, then that number is the damage taken by the embassy. Continue rolling until they are successfully soothed.


And then for some GODFORSAKEN REASON a war heir had decided to trash the very building he was trying to prevent from falling into ruins.
Humans were one thing, but this was getting out of hand.
Getting exasperated, he ended up just yelling at them.

"CAN YOU ******** NOT??!?"

Apparently that was enough to get them to calm their rampage, and despite the embassy having seen better days, it was... mostly intact.
Job complete... right?

Embassy HP: 169/1000


OOC

My character name: Ake
Arcana: Hanged Man
Horseman clan: Death
Rank: 2
Ref: User Image


[A.V.]


Dangerous Hunter

Reply
{ Rebellion } -- WEEK 1 HUMAN WORLD (New jobs closed)

 
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