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Reply { Rebellion } -- WEEK 1 HUMAN WORLD (New jobs closed)
[ JOB LISTING ] [ GUARD ] [ ISSOS ]

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kuropeco

Dramatic Marshmallow

PostPosted: Fri Jun 09, 2017 7:21 pm


Quote:
[ JOB LISTING ] Guard
[ DIFFICULTY LEVEL ] gaia_star gaia_star gaia_star
[ TASK ] Thing's are getting a bit heated near one of the embassies, and additional guards are needed.

Quote:

One of the side effects of having War clan members visiting often is that sometimes they have an effect on the local populace. Which isn't necessarily terrible, but embassy buildings don't grow on trees. Except for the wooden ones, maybe, but those are extremely flammable. Anyway, calls for extra gaurds at the various embassies aren't uncommon, and this time it's Edict herself who takes notice of you.

"Go help."

Conquest isn't one to mince words, to be honest, but ignoring them isn't wise.

    Pick any city in the world to have this take place and roll 3d4 for three prompts. You can have your character try to duck out of guard duty instead by rolling 1d10. 1-9 they get caught and you need to write all 4 prompts instead. Roll a 10 and they successfully don't get caught, after a fun day in the city causing a ruckus, they get back and join in time to receive pay and commendation for a job well done.

    Embassy HP: 1000
  1. A crude bomb of some sort is lobbed over the wall. You can choose to try tossing it over, defusing it, or containing the explosion. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP
  2. A rioting mob storms the doors, there are literal torches and pitchforks being waved about. It's actually kind of charming, but this is no time for nostalgic remembrance! Fight them off, persuade them, or barricade the building. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP (but no need to continue rolling for this prompt!)
  3. Hunters have infiltrated the battle zone, discreetly joining the human attacks. Pick them out and pick them off as best you can. Roll 6d100 to determine how much damage the hunters (and possibly you yourself) cause before you get rid of them
  4. A War Heir has gone happily berserk at the fighting and transformed into a fifty foot monster horse. Roll 1d100 to soothe them. If you roll any number containing 1 or 9, you succeed. If you don't, then that number is the damage taken by the embassy. Continue rolling until they are successfully soothed.

    Should the embassy fall, Edict shows a quiet display of disappointment in you and has you removed from her sight for the rest of the day.




[ UPON COMPLETION ]
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kuropeco rolled 3 4-sided dice: 4, 1, 4 Total: 9 (3-12)
PostPosted: Fri Jun 09, 2017 7:23 pm


06.09.17


embassy hp: 1000


The giant horse was not, as Issos discovered, a part of the plan.

He'd done well so far in his attempts at soothing the creature down - and at trying to make sure that he didn't stomp all over anything else in the process, but that was easier said than done, for that matter. Issos had also spent the last twenty or so minutes doing a lot of yelling, running around, more yelling, more running around, and finally stopping to catch his breath before the War Heir had even decided to listen to him. And to top it all off, Issos had ripped one of his many shawls, and while it wasn't as though he didn't have more than the ones he had, sewing up the rips and tears and holes was a lot of effort.

"There, there," said Issos, with as much sympathy as he could possibly muster, patting the giant horse with the end of a broken stick, since, while he was tall, he couldn't quite reach the top of the thing's shoulders and that was where he was trying to be reassuring. He kept up the movement and the soft murmurs of reassurance until at last the heir shrunk down to his proper size and agreed to some counseling to possibly help his rage issues.

The bomb took much less time to actually figure out, mostly because Issos did not want to waste a second in thinking of what to do, since he had no idea when the damn thing was going to go off. So he did the only thing he could possibly think of, which was to grab the damn thing and wing it back over the embassy wall as hard as he could and with as much speed as he could get in the circumstances. Which, as it turned out, actually was a good thing, since he could hear the bomb go off in the distance with a resounding crash. There were faint yelps and the sound of something catching fire, but no actual people, as far as Issos could tell.

Then, as if his day had not already had enough entertainment, he had to deal with the War Heir again. The counseling idea had apparently gone to moot, which meant that Issos spent another twenty minutes running around and yelling again until the horseman decided that he was going to try and climb onto one of the roofs - which went about as well as could be expected. A giant hoof had scraped off several of the tiles before Issos managed to distract him with more running and more yelling. Then another twenty minutes of trying to calm the guy down. Then another thirty minutes to sit with him and wait for him to be picked up.

It was a long day.




Quote:
A War Heir has gone happily berserk at the fighting and transformed into a fifty foot monster horse. Roll 1d100 to soothe them. If you roll any number containing 1 or 9, you succeed. If you don't, then that number is the damage taken by the embassy. Continue rolling until they are successfully soothed.


Quote:
A crude bomb of some sort is lobbed over the wall. You can choose to try tossing it over, defusing it, or containing the explosion. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP


Quote:
A War Heir has gone happily berserk at the fighting and transformed into a fifty foot monster horse. Roll 1d100 to soothe them. If you roll any number containing 1 or 9, you succeed. If you don't, then that number is the damage taken by the embassy. Continue rolling until they are successfully soothed.

kuropeco

Dramatic Marshmallow

kuropeco rolled 1 100-sided dice: 95 Total: 95 (1-100)

kuropeco

Dramatic Marshmallow

PostPosted: Fri Jun 09, 2017 7:26 pm


first prompt - success!
kuropeco rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Fri Jun 09, 2017 7:27 pm


second prompt - success!

kuropeco

Dramatic Marshmallow

kuropeco rolled 1 100-sided dice: 22 Total: 22 (1-100)

kuropeco

Dramatic Marshmallow

PostPosted: Fri Jun 09, 2017 7:28 pm


third prompt - failure

embassy hp: 1000 - 22 = 978
kuropeco rolled 1 100-sided dice: 15 Total: 15 (1-100)
PostPosted: Fri Jun 09, 2017 7:30 pm


third prompt again - success

kuropeco

Dramatic Marshmallow

kuropeco rolled 3 4-sided dice: 1, 3, 3 Total: 7 (3-12)

kuropeco

Dramatic Marshmallow

PostPosted: Sat Jun 10, 2017 7:19 am


06.10.17


embassy hp: 1000


There was another bomb.

Issos fiddled with the wires, hearing the ticking going even as he was trying to dismantle the damn thing. He had no idea how these things even worked, but he wasn't about to take any chances, especially since this was a job that he actually took relatively seriously. The wires weren't as complicated as he had thought, which was a bonus - and it was rough enough that after a moment, Issos simply yanked very hard on the cords and felt them disconnect with a satisfying snap of wire.

Except now he had the added problems of the hunters coming. Issos could feel the adrenaline surging through his veins, the excitement of battle, the desire to get rid of these damned filthy creatures. One of the few things that actually made him excited, other than the thoughts he wasn't thinking about, Issos drawing out his sword; a long, curved blade with a few of his own jewels hanging from the hilt, winking blue and gray in the dim lighting.

The first hunter went down easily, like sliding a hot blade through a soft surface and watching it melt around it, as smooth as silk. The second was less easy, managing to take a chunk out of Issos' arm before Issos took his head off with one clean swing of the weapon. There was shouting and yelling coming from all around him; not all of the attackers were hunters, but Issos was sure as hell going to find them first and get rid of them.

He took out the first wave of them, alongside the others, and wound up with a few scrapes and scratches that weren't too bad. The embassy was still standing, at the very least, its protective walls crumbling and battle worn, but still standing, and that was the whole point. Issos felt a flicker of amusement as he sliced down a hunter, who had come at him yelling something about "killing all of you sick creatures" or something to that effect.

"Doesn't look like you're going to be doing any killing anytime soon," said Issos lightly, and stepped away.

The second wave of hunters was a little lighter, but no less annoying. They managed to destroy almost an entire corridor before the last of them went down, Issos' blade dripping scarlet as he stepped back out of the embassy, rolling his shoulders. He'd torn his cape; it was a disappointment, if only because he didn't have very man of them, but a small price to pay for doing his job.


Quote:
A crude bomb of some sort is lobbed over the wall. You can choose to try tossing it over, defusing it, or containing the explosion. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP


Quote:
Hunters have infiltrated the battle zone, discreetly joining the human attacks. Pick them out and pick them off as best you can. Roll 6d100 to determine how much damage the hunters (and possibly you yourself) cause before you get rid of them


Quote:
Hunters have infiltrated the battle zone, discreetly joining the human attacks. Pick them out and pick them off as best you can. Roll 6d100 to determine how much damage the hunters (and possibly you yourself) cause before you get rid of them
kuropeco rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Sat Jun 10, 2017 7:20 am


prompt 1 - success

kuropeco

Dramatic Marshmallow

kuropeco rolled 6 100-sided dice: 71, 89, 70, 70, 80, 86 Total: 466 (6-600)

kuropeco

Dramatic Marshmallow

PostPosted: Sat Jun 10, 2017 7:23 am


prompt 3


embassy hp: 1000
kuropeco rolled 6 100-sided dice: 15, 31, 97, 68, 22, 70 Total: 303 (6-600)
PostPosted: Sat Jun 10, 2017 7:24 am


prompt 3


embassy hp: 534 - 303 = 231 (success)

kuropeco

Dramatic Marshmallow

Reply
{ Rebellion } -- WEEK 1 HUMAN WORLD (New jobs closed)

 
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