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Tasinei generated a random number between
1 and 32 ...
6!
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Posted: Fri Jun 09, 2017 11:21 am
Battle post Alassiel: Rider Health: 45/45 Attk: (+9) || Def: (10 + 3) || Magic: (+1) || Spd: 1-32 (+6) Opponents Def:
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Perfect Synergy: || Roll for attack as normal factoring in +5 for hit and +5 for dmg. || Also inflicts additional effects based on mount. || Can be used every 5 turns|| Considered a full turn action. Radaku and Snapptrotter: Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting) Kinfa and Xaraan: Adds +3 to speed bonus for 3 turns Mammu and Bushi: Adds +3 to defense bonus for 2 turns Raptrix: Adds +3 to attack bonus for 2 turns Janarim: Adds +2 to defense bonus and +2 to attack bonus for 2 turns
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Tasinei generated a random number between
1 and 16 ...
16!
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Posted: Fri Jun 09, 2017 11:23 am
Battle post Karothdra: Massif Health: 32/32 Attk: (+6) || Def: (10 + 3) || Magic: (+0) || Spd: 1-16 (+3) Opponents Def:
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
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Tasinei rolled 2 20-sided dice:
20, 8
Total: 28 (2-40)
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Posted: Fri Jun 09, 2017 11:24 am
Battle post Karothdra: Massif Health: 32/32 Attk: (+6) || Def: (10 + 3) || Magic: (+0) || Spd: 1-16 (+3) Opponents Def:
Special Attacks: Heavy Hitter: Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
Karothdra is attacking and using heavy hitter. 20 + 6 = 26, hit. (8 + 6) /2 = 7 x 1.5 + 3 = 13.5 dmg.
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Tasinei rolled 1 20-sided dice:
7
Total: 7 (1-20)
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Posted: Fri Jun 09, 2017 11:28 am
Battle post Alassiel: Rider Health: 31.5/45 Attk: (+9) || Def: (10 + 3) || Magic: (+1) || Spd: 1-32 (+6) Opponents Def:
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Perfect Synergy: || Roll for attack as normal factoring in +5 for hit and +5 for dmg. || Also inflicts additional effects based on mount. || Can be used every 5 turns|| Considered a full turn action. Radaku and Snapptrotter: Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting) Kinfa and Xaraan: Adds +3 to speed bonus for 3 turns Mammu and Bushi: Adds +3 to defense bonus for 2 turns Raptrix: Adds +3 to attack bonus for 2 turns Janarim: Adds +2 to defense bonus and +2 to attack bonus for 2 turns
Alassiel tries to dodge. 7 + 3 = 10 Alassiel takes full DMG.
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Tasinei rolled 2 20-sided dice:
6, 14
Total: 20 (2-40)
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Posted: Fri Jun 09, 2017 11:31 am
Battle post Alassiel: Rider Health: 31.5/45 Attk: (+9) || Def: (10 + 3) || Magic: (+1) || Spd: 1-32 (+6) Opponents Def:
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Perfect Synergy: || Roll for attack as normal factoring in +5 for hit and +5 for dmg. || Also inflicts additional effects based on mount. || Can be used every 5 turns|| Considered a full turn action. Radaku and Snapptrotter: Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting)
Alassiel is counter attacking.
6 + 9 = 15, hit (14 + 9) / 4 = 5.75 dmg done.
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Tasinei rolled 2 20-sided dice:
5, 18
Total: 23 (2-40)
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Posted: Fri Jun 09, 2017 11:35 am
Battle post Karothdra: Massif Health: 26.25/32 Attk: (+6) || Def: (10 + 3) || Magic: (+0) || Spd: 1-16 (+3) Opponents Def:
Special Attacks: Heavy Hitter: Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
Karothdra is attacking and using Bone Splitter. 5 + 6 = 11, miss.
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Tasinei rolled 2 20-sided dice:
9, 7
Total: 16 (2-40)
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Posted: Fri Jun 09, 2017 11:38 am
Battle post Alassiel: Rider Health: 31.5/45 Attk: (+9) || Def: (10 + 3) || Magic: (+1) || Spd: 1-32 (+6) Opponents Def:
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Perfect Synergy: || Roll for attack as normal factoring in +5 for hit and +5 for dmg. || Also inflicts additional effects based on mount. || Can be used every 5 turns|| Considered a full turn action. Radaku and Snapptrotter: Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting)
Alassiel is attacking and using Assurance. 9 + 9 = 18, hit (7 + 9) / 2 = 8 x 1.5 = 12 dmg done.
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Tasinei rolled 1 20-sided dice:
12
Total: 12 (1-20)
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Posted: Fri Jun 09, 2017 11:39 am
Battle post Karothdra: Massif Health: 26.25/32 Attk: (+6) || Def: (10 + 3) || Magic: (+0) || Spd: 1-16 (+3) Opponents Def:
Special Attacks: Heavy Hitter: Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
Karothdra is dodging. 12 + 1 = 13 Karothdra takes half damage.
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Tasinei rolled 2 20-sided dice:
13, 13
Total: 26 (2-40)
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Posted: Fri Jun 09, 2017 11:41 am
Battle post Karothdra: Massif Health: 20.25/32 Attk: (+6) || Def: (10 + 3) || Magic: (+0) || Spd: 1-16 (+3) Opponents Def:
Special Attacks: Heavy Hitter: Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
Karothdra is counter attacking.
13 + 6 = 19, hit (13 + 6) / 4 = 4.75 dmg done.
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Tasinei rolled 2 20-sided dice:
2, 20
Total: 22 (2-40)
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Posted: Fri Jun 09, 2017 11:44 am
Battle post Alassiel: Rider Health: 26.75/45 Attk: (+9) || Def: (10 + 3) || Magic: (+1) || Spd: 1-32 (+6) Opponents Def:
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Perfect Synergy: || Roll for attack as normal factoring in +5 for hit and +5 for dmg. || Also inflicts additional effects based on mount. || Can be used every 5 turns|| Considered a full turn action. Radaku and Snapptrotter: Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting)
Alassiel is attacking and Perfect Synergy. 2 + 9 = 11, miss
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Tasinei rolled 2 20-sided dice:
10, 6
Total: 16 (2-40)
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Posted: Fri Jun 09, 2017 11:45 am
Battle post Karothdra: Massif Health: 19.25/32 Attk: (+6) || Def: (10 + 3) || Magic: (+0) || Spd: 1-16 (+3) Opponents Def:
Special Attacks: Heavy Hitter: Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
Karothdra is attacking. 10 + 6 = 16, hit (6 + 6) / 2 = 6 dmg done.
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Tasinei rolled 2 20-sided dice:
3, 19
Total: 22 (2-40)
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Posted: Fri Jun 09, 2017 11:47 am
Battle post Alassiel: Rider Health: 20.75/45 Attk: (+9) || Def: (10 + 3) || Magic: (+1) || Spd: 1-32 (+6) Opponents Def:
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Perfect Synergy: || Roll for attack as normal factoring in +5 for hit and +5 for dmg. || Also inflicts additional effects based on mount. || Can be used every 5 turns|| Considered a full turn action. Radaku and Snapptrotter: Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting)
Alassiel is attacking. 3 + 9 = 12, miss
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Tasinei rolled 2 20-sided dice:
5, 3
Total: 8 (2-40)
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Posted: Fri Jun 09, 2017 11:49 am
Battle post Karothdra: Massif Health: 18.25/32 Attk: (+6) || Def: (10 + 3) || Magic: (+0) || Spd: 1-16 (+3) Opponents Def:
Special Attacks: Heavy Hitter: Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
Karothdra is attacking and using Heavy Hitter. 5 + 6 = 11, miss
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Tasinei rolled 2 20-sided dice:
20, 5
Total: 25 (2-40)
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Posted: Fri Jun 09, 2017 11:50 am
Battle post Alassiel: Rider Health: 20.75/45 Attk: (+9) || Def: (10 + 3) || Magic: (+1) || Spd: 1-32 (+6) Opponents Def:
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
Perfect Synergy: || Roll for attack as normal factoring in +5 for hit and +5 for dmg. || Also inflicts additional effects based on mount. || Can be used every 5 turns|| Considered a full turn action. Radaku and Snapptrotter: Causes the opponent to bleed for 2 turns ( -2HP to opp. each turn, bleeding cannot be dodged after inflicting)
Alassiel is attacking. 20 + 9 = 29, hit (5 + 9) / 2 = 7 x 1.5 = 10.5 dmg done. Sudden jab DMG: 5.25
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Tasinei rolled 2 20-sided dice:
13, 3
Total: 16 (2-40)
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Posted: Fri Jun 09, 2017 11:56 am
Battle post Karothdra: Massif Health: 6.75/32 Attk: (+6) || Def: (10 + 3) || Magic: (+0) || Spd: 1-16 (+3) Opponents Def:
Special Attacks: Heavy Hitter: Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.
Karothdra is dodging both attacks. 13 + 1 = half dmg. 3 + 1 = full dmg.
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