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Fairy Tail: Tales from Fiore

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A Private Fairy Tail RP Centered 100 years after the original Fairy Tail Manga 

Tags: Action, Drama, Romance, Roleplay, Fairy Tail 

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Krim Tucmel || Fairy Tail || B

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Hirio of the Hoh


PostPosted: Fri Jun 09, 2017 12:41 am


XXXXXXWelcomeXXXXXX

"To the wonderful world of Krim Tucmel"

HOLY HAKAISHIN HIROTO


User Image



Ⅰ. The BasicsXXXXX

Name: Krim Tucmel
Nickname(s): Krimmy, The Boy Loved by Birds, Bird Keeper Krim
Birth Date: November 3rd
Age: 15
Gender: Male
Race: Human
Relationship Status: Single


Ⅱ. AppearanceXXXXX

Height: 5'3"
Weight: 127.2 lbs
Tattoos: N/A
Scars: N/A
Predominant Features: Smiles a lot


Ⅲ. PersonalityXXXXX

Sexuality: Heterosexual
Alignment ---Allegiance: Legal Mages
Occupation: Legal Mage
Secrets: His entire family was turned into doves by a witch
Personality: He is overall a friendly person, a quick talker who openly speaks his mind and won't hold anything back. He is known for being passionate to the point of idiocy, being "too good for his own good" as described by his Father. Because Krim is willing to help anyone who is in trouble, he doesn't bother to make sure said individual is worth the help, if they're a criminal of sorts or even trustworthy, arguably one of his greatest flaws, due to being incredibly trusting to people. However, with that, there also comes the rare instance in which Krim displays anger, most commonly upon witnessing horrendous acts that trigger him, but never when they are directed at him, even if he is being manipulated and lied to, it is only when others are hurt that he feels even a bit of anger. Krim has a strong moral and honorable code, refusing to do a unfair fight, going so far as to tell his opponents all of his strengths and weaknesses and will give anyone a chance to back down, including "villains", willing to give them a chance in redemption, viewing even the likes of his father as still redeemable and possessing hearts. He also believes by telling someone his strengths and weaknesses, the opponent can lose satisfyingly knowing that they weren't cheated. This overly idealistic view on things has gotten him much criticism, however, especially by his Father, telling him some people can never be forgotten. Even so, his views and beliefs are unhinged, being incredibly stubborn as a result, saying that if someone can be forgotten they may as well be caged like an animal or dead, both of which Krim doesn't favor.


Krim is a young man who will remains relatively the same, regardless of the situation; though he's grown up physically, having a body that's more mature than the average person's, his mind is quite the opposite , having the same mentality as he did as a child. In fact, most of the traits that he exhibits now, he has shown when he was younger; there's barely anything that can vastly influence him to the point where he changes entirely. In a sense, Krim can be seen as a "child in a grown-up body", often referred to as a "man-child" , for lack of a better phrase; despite such a description , which tends to be taken in a negative connotation, it's not necessarily a bad thing; this means that he still has the kinder aspects of his being that he held as a child. This is seen in the way he interacts with others, some of which can be seen in a comical light. Krim is known to be very eager, brave, and adventurous , being able to go to places that no normal person would dare enter; it also would explain his recklessness and his empty-mindedness at times. In the face of danger, Krim shows no signs of fear or hesitation, believing those aspects to be limitations of his potential. Even now, he currently holds onto this ideology with a passion; this would explain his seemingly-boundless amounts of courage and conviction he exhibits on a daily basis. Like some goofy kid who's ignorant to the ways of the world, Krim is always seen smiling , having a large grin on his face. His Uncle notes that such a grin can be seen as annoying at times because it makes others believe that he isn't taking this as seriously as he should. Krim tends to believe in himself a lot, showing no signs of doubt or worry; even when faced with an extreme challenge, he always believes that he can overcome it , either through his own merits or through dumb luck, usually the former, if anything. As a friendly young man, he's able to befriend others with ease; he tends not to judge others by their looks or merits. Only by truly interacting with them, can he understand what they really like.


A bold individual at heart, he's not afraid to speak his mind when needed; he's incredibly blunt, as he doesn't believe in telling lies. He believes that the only reason that a person lies is if they have something they want to hide. Since he doesn't really have anything to hide from others, there's no restriction on him saying what he needs to say, aside from his secret identity. However, he is aware that what he says can hurt others at times , even when it's the right thing to say, thus only says it at certain times. He often states his goals & aspirations to others , doing it with his usual grin. He usually shouts it out, especially when he's in an open area , this way people can hear him. There are times where he even shouts it out to the very heavens themselves so that even the beings inhabiting it can hopefully hear about it. Though he tends to be a loud-mouth, he knows his limits , which is thankful, given what people assume about him by his personality. Both as an Adventurer and as a Mage, he's known to have a love for challenges and competition; he knows that they will help him grow strong, both as a person and as someone of "special interests". He's known to enjoy making strong bonds in others in the form of rivalries, most people he knows or affiliated with are known to be his rivals, strong ones at that. Most of the people that he has befriended he considers to be rivals. While having a strong belief in camaraderie, believing that allies and friends are everything & should be respected above all else, he tends to choose his friends wisely, not choosing his allies recklessly , which is surprising, all things considered. Krim often chastises severely those who would disregard them. He would often go out of his way to protect not only his allies, but those that he recently met; this makes him seem more friendly and trustworthy in the eyes of others. He's known to be a stubborn-loser , having a strong desire to stand at the top; however, that isn't to say that he doesn't take his losses well. He's known to accept defeats; hell, even when he loses, he congratulates his winner for besting him , vowing that he will win the next time they meet. Even at times, he tries to befriend them. Despite being raised in the wild, he's known to have some level of mannerisms and etiquette, which is surprising, given his ruffian appearance and somewhat questionable personality. He's also respective of his elders and his seniors, always addressing them with the proper pre- and suffixes. He's a heavy-eater, consuming nearly three times the amount of a normal person; he also likes to work out, usually taking it to the extreme. In his words, he said that he wants to surpass his limits and wants to be constantly challenged, that and he wants to stay in shape, due to his occupation and the danger it constantly brings.

Skills:
» Climbing
» Camping
» Cooking
» Some skill in hand to hand
» Bird Training
» Wood Carving
Likes:
» Sebastian
» Shigehara
» Oda
» Kugera
» His Family
» Fun Fights
» Playing with others
» Birds
» Animals
Dislikes:
» Dark Mages
» Evil People
» His loved ones being hurt
» The things Kugera has done
» Animals being hurt
Fears:
» Being unable to save his Family
» Kugera never being able to repent
» Losing someone he holds dear


Ⅳ. Battle StatisticsXXXXX

Strengths:
» Incredibly Fast
» High Stamina
» Notable Strength
Weaknesses:
» Too Forgiving
» Too Trusting
» Defense Oriented Opponents

Magic Types : Caster
Weapon(s): N/A
Fighting Style: Uses a fighting style that is unrefined but very versatile, holding no real form thus allowing for unpredictability. He mainly resorts to his fists to strike, but can deliver powerful kicks as well.


Ⅴ. LifestyleXXXXX

Bio: During a particularly cold night, a magical vehicle had been attacked viciously, its metal hide being almost completely destroyed and its driver killed. Luckily enough, the passenger was able to escape from the ruined building, although bleeding, her 3 month old baby thankfully was unharmed. This destruction was no accident, no it was a vile act committed by two villains, two notorious criminals named Leona and Thatch. As the Mother ran from the road and into the woods, all that ran through her mind was her child living through this ordeal. The amount of blood she had lost was not helping her attempt to escape from the two Gunner Mages as she gradually became slower and slower until eventually she had stopped and collapsed onto her back. She was dying, her child would grow up without a mother, she could only hope that he could return home to his Father and their massive family All the Mother could do was cradle her crying son, humming to him and saying his name over and over. As the Gunner Duo eventually caught up with the dying mother, following the trail of blood she had left behind, Thatch had put a bullet into the woman's head but not before Leona had taken the infant from his mother's hands. This duo now had something that would aid them with their revenge, a vendetta against this infant's and his dead mother's family, the Tucmels.

The infant, named Krim, had been raised, along with his adopted brother, Leona's and Thatch's birth son, to be mere instruments of their revenge against the Tucmels. Long ago, when the couple was freshly married, they had spent their honeymoon terrorizing and robbing the people of Earthland, going on a Grand Tour of sin and chaos. This had ended when the Patriarch of the Tucmel Family had battled the duo which had seen the Tucmel head as the winner and Thatch escaping the battle with one hand along with his wife. They had never considered having a child before that fight, but if it meant bringing down the Tucmels faster then they would do anything to accomplish their goal. The second Krim had become five, the two gunners had forced the young man participate in training sessions that left him heavily bleeding and bruised. At first his adoptive brother did not care what was happening to the young lad, but despite his cold nature, Krim had shown to be persistent in wanting to be Kugera's friend, always trying to play with him whenever they had a chance to, even when Krim was heavily wounded or recovering from a training session. Krim's tenacity eventually paid off as Kugera begun to play with Krim whenever they could, but slowly he had started to wish for Krim to be free from this torture and one day, Kugera had decided that this hell of their's needed to end. The family of four's lives had been on a constant move. The couple had traveled for very long and to all sorts of different places, yet no matter what place they tried to settle in, they would always be chased out because of they were wanted criminals, each town they tried to enter always had wanted posters with their faces and names on it. Eventually they had settled into a village that was far away from any town, it was practically the the textbook definition of the boonies. In this village of hunters, Silas had his family keep their eyes open for any wanted posters depicting either Silas or Leona being placed anywhere and they would have to tear it down the second they saw it. Silas was a man who wished for his sons to become. Despite his love for them, he had subjected his sons to harsh training, making them have capable self defense skills as he knew very well that this village would one day betray them just like all the others and this time he would not let his sons be injured by them as they were going to avenge their parent’s humiliation. At the age of 5 bounty, wanted posters for Thatch and Leona had gone up. While playing with some of the other village kids, Krim had saw the wanted posters and tore them down before crumpling them up and throwing them away. The children had saw this act and went over to the crumpled up papers, uncrumpling them and were shocked to find Kugera’s parents’ faces on both of them. When they got home they had told each of their fathers about what they saw and with this information those fathers had planned something. When Silas and the other fathers were hunting, they had suddenly shot him with arrows, but the gunman had shot them all down with no problem at all as though they moved in slow motion. After they noticed that they failed to kill him in one go, they began to cower and prepared to fire more arrows, yet Silas had reached a breaking point. Tired of running, Silas had decided that he would let loose and had mercilessly killed the other hunters and burnt down their forest and village. Sadly in his rage had had also killed his beloved wife and made his children deeply afraid of him who would flee from the village. For a few days they had wandered by their lonesome but were eventually captured by slavers.

They would be sent to a mining site where them and others were forced to mine out diamonds and if they could not they would not be given any food whatsoever and physically punished. While not having parents allowed the brothers to have more food, it didn't make getting it any easier as the brothers had a harder time doing jobs. It was because of the failures they often had during these assignments that the two brothers now have scars on their back from the whips the thugs had used on them. Soon other low lives and vile mages would come to where this mine was in order to purchase some of the miners to be used as slaves for their own selfish uses. With this becoming rather common, Kugera had made a promise to Gael that if they were to be sold off, Kugera would free them both and they would live together somewhere far away from civilization so that no one could take advantage of them again. Luckily a female mage from Fairy Tail had been given a job to stop this, taking out the dark mage who was the cause for the slaves not being able to leave. With their restraints gone, the brothers had fled, going as far away as possible from the mining site so that any straggling slavers wouldn't catch them again. For days they had run, only taking momentary breaks before running again out of pure fear they might get caught again. They had run until the point their feet were bleeding from all of the blisters and both brothers had collapsed thanks to the exhaustion and the pain. Lucky for them, a Samurai had come across their unconscious bodies, taking them to a clinic at a nearby town to see if they were alright. After about 3 days, the brothers had woken up, finding themselves in that very clinic; both were worried about where they were, Krim more than Kugera, as neither did not want to face the possibility of going back to being slaves again or be punished for being related to their parents. After given a day to eat and drink, as well as get their feet better, the brothers were fortunate enough to be sent to an orphanage.

At this orphanage, Kugera and Krim were picked on for being new arrivals by the kids who were there longer, their food was taken away from them, they would be assaulted and beaten up every now and then, all so their chances of being adopted was lowered. The final straw had been pulled however when the oldest had given Krim a concussion, nearly killing the child. Krim would not wake up for another week and when he came back, he had found that the orphan that put him in the small coma was no longer around and no one knew where he went, they just assumed he ran away. Another thing that was different was that the other kids were actually being nice to the brothers, but Krim felt as though they were being forced. Eventually the two were adopted by a rich man and his wife; the husband owned a rather large company that dealt with magical vehicles. Thanks to that, the brothers were promised a comfortable life, one where they will never have to worry about the horrors they had gone through again. That promise was fulfilled as the two brothers days from thenceforth had become enjoyable; they would always play with one another, doing so joyfully. But there were days where Kugera could not spend time with Krim as he and their adoptive father had spent entire days with one another, what they were doing was beyond Krim's knowledge. On those days, he and the family bodyguard, Morren Winter, went out of the house so Krim could play outside and on one of those days, when he was 10, Krim had met a girl around his age named It was at the age of five when he met a girl named Mayze Vezrey. Mayze was also a cheerful child who was also someone who tried to befriend countless people, but unlike Krim she was poor and had no parents to love her as her and her older brother lived on the streets. It was no surprise to anyone that these two quickly became friends. Every now and then they were able to go on playdates, have sleepovers at each others houses, and even had the joy of staying over at the island resort for a week with Krim's mother. Within time, as they grew older, romantic feelings would develop within the childhood friends for one another. However neither of them could ever muster up the courage to confess.

It was at the age of eight where two older boys started to pick on Krim because of the fact that she was Homeless and a Orphan. The bullies would always tell her that her parents never loved her and that she was abandoned for being worthless and a accident. Angry for possibly the first time in his life, Krim would attempt to try to defend her from them but before he could lay a single fist on them, he was on the ground, wounded and dirtied. His loss happened because he dared not to use his Quirk on them, and yet the bullies did, ensuring their victory fast. Feeling satisfied with beating up Mayze's "knight in shining armor," the two bullies left, laughing and talking about how pathetic Krim was. Frustrated by this, Krim wouldn't even say a word to Mayze and ran home and straight into his room, not telling his mother or father what happened. Krim was frustrated that he couldn't protect Mayze, that he went down without putting up a good fight. What he was also frustrated about however was how he just ran away from her after the bullies left, not even asking if she was okay. It was the next day where Krim had decided to skip school and would beg Morren to teach him how to fight for the sake of defending Mayze. After weeks of training, Krim finally became strong enough to the point where he could protect Mayze from those bullies. The next time those bullies tried mocking Mayze, Krim showed up and actually scared them off with a punches to their faces before they could fight, making their noses' bleed. It was evident that they couldn't take a punch. This founding of new strength and capability to protect Mayze gave Krim more confidence and started to show some hints for his feelings for Mayze and due to him protecting her, Krim's feelings for him deepened, often trying even harder to confess to him. However due to him scaring off those two bullies, Krim has since been challenged by other kids to see if they could beat him.

The next year, Mayze had introduced Krim to her older brother, he was a eighteen year old and had worn sunglasses everywhere. Apparently his full name was Vandash Von Allister Alkur Nezan Giles Vezrey, a definite mouthful and luckily Vandash did not require him to say the full thing every time Krim addressed his name. Vandash was a overprotective brother, one who would threaten even a 7 year old if he got too close to his little sister or was planning to be abusive. At this point Krim had not conveyed his feelings for Mayze yet. For a while Krim got to see how they lived, they had to steal food, they had to do small odd jobs around the city, he even got tangled in a fight between Vandash and some men who enjoyed picking on the homeless. After seeing all of this, Krim had decided to use his allowance to help them, buying them food, water, new clothes, all so they could live a better life. The siblings were thankful for this and the three of them got closer. It was one night however where Mayze had told Krim she wanted to tell him something, but it would have to be tomorrow as she expected he would want to stay for a bit longer, but it was getting late so his foster parents might get a bit angry if he was out too long. Excited, Krim had gone home and went to bed the second he got there, excited for whatever she might tell him. However she would not be able to tell as when he got there, to their home, all he found was Vandash in a state of disbelief, his sunglasses off had revealed a look in his eyes that could be described as "dead." When Krim asked him, he had simply said "Mayze died" and with those words Krim was thrown into a storm of disbelief just as him. Apparently she was on her way to a clothing store with the money she had gotten from Krim, likely to buy a outfit for what she was going to tell him. But on her way there, someone had taken her into a alleyway and stabbed her to death. The assailant was unknown, but Vandash had expected it was one of the men who had given the siblings so much trouble. Before Krim left, Vandash had told him what she was going to say: "I love you."

More horrid things would happen to Krim, Morren had become abusive towards him and Kugera, always hitting them or not feeding them for entire days whenever they did badly at their studies. Their adopted parents had lied to them, they were indeed facing the torture they did before being adopted. This time it was worse as the brothers grew to love their adopted parents. A year into this new hell, Kugera had woken up Krim, telling his little brother that they were going to get out of here and neither of them would ever be bothered again. Afraid that Morren might kill Kugera, Krim accepted and just as they got out of the house, it blew up into many, many pieces. As fire enveloped the ruins of their old home, Kugera couldn't help but laugh, throwing several horrible insults at their adopted parents and Morren, insults that no 12 year old should ever hear. Krim, while he did indeed grow to slight loathe his foster parents and Morren, he felt like they could redeem themselves, so he was more mad at Kugera than them. With tears running down his cheeks, Krim had simply asked Kugera "Why?" And his answer was: "Because I could." Krim had hoped he did it to protect his baby brother, but that answer had told him the protective and loving brother he knew was gone, what stood before him was simply a murderer. What set this point even further was when Kugera had admitted a few things to Kugera, he purposely did not dispose the wanted poster well enough so their parents could rot away in prison, he horribly killed the orphan that put Krim in a coma in front of the other orphans so that they would never bother the brothers again, the time he had spent with their foster father was spent with Kugera learning Enchantment as well as how to be an effective killer, and the final two things had destroyed Krim. Kugera had admitted he killed Mayze, simply because she was taking Krim's time away from Kugera and the last bit was the fact that he and Krim were never brothers, rather Kugera's parents had merely kidnapped the young man after killing his mother, a Tucmel. He further explained that Krim's fate was to become a weapon for the two Dark Gunners and the same was for Kugera. After learning this, Krim had run away, his brother not even bothering to chase him down as the young man had simply laughed into the night.

Krim, now alone had become a wanderer, having nothing to defend himself he often ran away from violence. It was one day he had come across the same traveling man that had saved them before. Instantly recognizing Krim, he had tended to his wounds and asked for the child's story, how he got here and why he was so injured. Krim did indeed tell the tall man about everything that happened with detail. After hearing this story, the tall man had told the young man his name: Shigehara Togashi and that if needed anything he was to go to Era where he lived along with his Wife, he had then taken Krim to the Tucmel household, explaining to the Patriarch of the Tucmels who happened to be Krim's Grandfather, explaining to him that Krim was one of them. This fact was proved when Krim had told the Patriarch who had killed his mother. With that, Krim was taken back into the Family and was given a few months to get used to everything before they had taught him the Family signature Magic: Flock. With this magic he was able to create white birds from raw magic, something he rather enjoyed, often using it to merely have fun. Krim was curious about one thing however and that was the whereabouts of his Father and who he was. Krim's Grandfather had explained that the man who had impregnated his daughter had left shortly after Krim was kidnapped, apparently the grief of losing his wife and son was to much for him to remain on the same continent and thus left. As time went on, Krim had grown to trust his true family, every last one of them showering him with love. They had all ensured that the young man would forget the hell he had gone through prior to reuniting with his family. However this joy would not last forever as a young girl had turned every single last member of the Tucmels, excluding Krim as she had plans for him. The young witch had told Krim that his brother had done something awful to her and in return for Krim's family be turned back into humans, he was to bring Kugera to her. After this event, Krim had gone to Era and told the man Shigehara about what had happened. While the Samurai offered to handle the witch and even hunt for Kugera, Krim had turned down the offer. The young man did not wish any harm upon the Witch and he believed it would be best if he went after Kugera as he might be able to get his older brother to repent.
Goals --- Motives: Turning his Family back into Humans, getting Kugera to repent
Magic Types : Caster
Guild Mark: Blue, left forearm

Relationships:
» Grandfather: Avigem Tucmel [Active]
» Father: ??? ??? [???]
» Mother: Amco Tucmel [Deceased]
» "Brother": Kugera Tucmel [???]

Theme:
Mᴀɪɴ Tʜᴇᴍᴇ: Ray
Lyrics
Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: Song of Friends
Lyrics
Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Anything You Need
Extra:

PostPosted: Fri Jun 09, 2017 10:02 am



Ⅰ. Magic ListXXXXX

Main Magic Here: Flock
Sub Magic Here: Telekinesis
Sub Magic Here:
Sub Magic Here:
Sub Magic Here:
Sub Magic Here:


Ⅱ. Magic SpellsXXXXX

Main Magic Type
» Free Bird: The most basic of basic spells within Flock, this spell allows the user to summon a white bird of variable size. With this bird, the user is capable of controlling it as a extension of their body, allowing various tasks to be performed. Often the ivory bird is used as a controlled projectile, its beak, talons, and even its wings after being enhanced, all being utilized to cause damage to the target. Out of combat this bird can be used as a messenger, reconnaissance, or even something as simple as tricks. However it is relatively weak, being defeated after a single hit, yet the average speed of a single bird matches that of a peregrine falcon.
» Feather: A spell of Flock that costs less magic, the user is able to generate countless white feathers made from their magic power which they can freely manipulate. While one may assume this is a rather weak spell made only for show, they would be wrong. Due to the feathers themselves being made up from the user's eternano, they are capable of hardening and even sharpening the feathers, however one can tell when they have been enhanced. Feathers that have not been changed are usually curved and are soft to the touch, acting more like their real life equivalents; but it is when the feathers become as straight as arrows that one should be careful as they are now as hard as steel and sharp as actual swords, a single one capable of cutting and piercing through flesh and most magic barriers with apparent ease as though the user was wielding countless swords. When not fired, they simply float idly around the user or their target, only firing and on the user's command. These feathers are very fast and can be controlled by the user individually. This makes this very accurate, it is even able to avoid hostages to hit the enemy without harming the hostage at all. They can increase the power of each feather individually to cause more damage to places where the foe is expecting it to be minimal. The feathers can move to any location within a 80 foot radius, allowing a great deal of range to be covered. The feathers can be used for defensive purposes, as they can protect the user from incoming attacks if hardened, or if there is a big enough mass of "soft" feathers to absorb the impact. In order to protect the user from their own attacks, Feather possesses a Harmless Zone where it does not cut anything within 85 cm of the user unless they themselves allows the feathers to enter the area. This spell is even capable of creating constructs much like molding magic, creating such things garments, weapons, and most notably wings, all of which the user can freely manipulate. There are of course weaknesses to this spell, such as the user cannot force a "iron feather" to look like a "soft" one, soft feathers are more susceptible to attacks, only really being able to be used as a defense if a mass of them are formed, and if someone is able to enter the Harmless Zone, then they will not be attacked by the feathers unless the user allows the feathers to enter the zone but this will put the user at risk of being harmed.
» Wing: A spell which the user makes a mass of feathers form on their body, forming a pair, or multiple, of wings. These wings allow the user to fly at high speeds and displayed high maneuverability, as well as the ability to hover. It also enables the user to shoot feathers or launch one of the wings towards enemies, both easily capable of piercing through flesh and if they are Iron Feathers.
» Roc: A spell which the user creates a mass of Ivory Birds, adding more and more to the large flock until the right amount of birds has been manifested. Once done so, the user will have all of Ivory Birds come together, forming into a massive shape. As this shape becomes more and more clear, it will soon be obvious that they have combined into a massive 8 meter tall bird with a wingspan of 48 feet. This bird has lustrous white-colored feathers with a long, sharp black beak, thin black legs with black and deep white eyes with black sclera. Its ivory feathers have a blue sheen, its tail feathers are uniform, and its head sports a jay-like crest. Unlike its smaller brethren, this Roc is very powerful, its feathers, talons, and beak being as hard as iron and as sharp as blades, being capable of matching a Iron Dragon's metal effortlessly. The speed at which it soars completely defies its weight, being capable of flying at great speed and with great agility, being capable of flying from one destination to another very quickly as well as avoid attacks from giant enemies.
» Ivory Mantle: A spell which acts as clothing; the user gathers a mass of feathers before forming them into a hooded duster coat with the rims of the hood, ends of the sleeves, and the bottom of the coat being heavily feathered. With this spell, the user is always wearing a malleable coat, one that can transform as freely as liquid. Due to the feathers being malleable, the user can make these Feathers hard, increasing his durability and attack power.
» Phoenix Festival: A spell that involves the wielder of Flock creating a myriad of glowing human sized Phoenix which then chase the enemy down before either ramming into them or exploding upon contact. Using mental commands alongside skill, the wielder of Flock sends these myriad of bird-shaped entities towards their opponent, thus flying towards the caster's opponent, blowing almost anything that it comes into contact with; creating a cyclone of wind that circles the bird which rushes across the skies and cuts even the air itself. They move and take aim at the target according to the user's will, allowing the user to fire without having to even touch them; they are shot with enough force to repel most elemental spells. While it is possible to block many of the strikes, to do so can be seen as suicidal. When the user harnesses the power of Phoenix Festival, it is not uncommon to see a flurry of birds composed of raw eternano materializing out of thin air and disappearing just as quickly, flying and attacking rapidly from many angles at once; overall overwhelming the foe; or at least, placing tremendous pressure upon them, forcing them to keep their defenses up lest they be struck by a —causing dozens of other Phoenixes to perforate or explode upon contact with them in a matter of moments. This attack embodies the idea that quantity has a quality all its own; the Phoenixes released can be mentally stopped and pointed in another direction if the opponent dodges, drawing a beautiful geometric curtain of death, either piercing or bringing about a massive explosion upon the target and damaging them enormously. These Phoenixes carve a violent trail of destruction wherever they move, destroying everything in a straight line as destruction trails around it as it completely overwhelms all it devours, as by colliding with most structures and opponents, grinding into the opponent like a powerful drill that is capable of piercing through most defenses or erupting into a massive explosion.
» Spell Name: Description
» Spell Name: Description

Telekinesis
» Push: Krim pushes the ambient ethernano surrounding the target away from himself. The size of the object determines how much magical energy is spent. Pushing small objects requires more focus and precision of movement, while moving larger objects requires more mental strength. Moving medium sized objects is a mixture of both, which unusually, is the easiest form of pushing. All of these absorb the same amount of ethernano, though there are different mental practices for different sized objects.
» Pull: Krim pulls the ambient ethernano surrounding the target towards himself. The size of the object determines how much magical energy is spent. Pulling small objects requires more focus and precision of movement, while moving larger objects requires more mental strength. Moving medium sized objects is a mixture of both, which unusually, is the easiest form of pulling. All of these absorb the same amount of ethernano, though there are different mental practices for different sized objects.
» Levitate: This spell is similar to Fly although it is used on other abiotic and biotic targets. Krim manipulates the ethernano around his target and can move it around at will at varrying speeds. This is one of the basic principles of this magic, that most beginners learn easily. This spell can be broken by a magic force equal to or greater than the force of the telekinetic energy being used to levitate.
» Fly: This is a spell that Krim would cast upon himself. He manipulates the ethernano around his body, allowing him to levitate and move through the air at will. It may seem like a difficult skill to master, but it is one of the basic principles of this magic, that most beginners learn easily. This spell cannot be broken by another mage's use of magic, although Krim can be struck down by projectiles.
» Block: Krim creates a wall of ethernano particles to block the path of someone, something, or to protect himself from an attack. Much like Bind, this spell can be broken by a magic force equal to or greater than the force put on the block; the more power put into the block, the harder it is to break.
» Repair: This is the opposite of Break. Krim pieces an abiotic object back together by manipulating the ambient ethernano between the shards and bonding them back together. This can only be done on abiotic things, as well as on a smaller scale. A user of telekinesis would not be able to reconstruct a skyscraper, though they could reconstruct a small boulder.
» Break: Krim breaks apart objects by manipulating the ethernano particles within the object via Telekinesis. The scale upon what items are broken down into depends on the amount of magical energy used to cast the spell and thus, the more magic power used, the smaller the fragments remaining will be. This spell can only be used on inanimate objects.
» Cut: Krim focuses ethernano into an invisible blade of sorts with Telekinesis and is capable of cutting most things in his line of sight. These cuts are almost unavoidable due to the fact that they are invisible to the naked eye, the only trace they leave are distortions/ripples within the air. The more magical energy put into the cut, the larger and more powerful it is. He is able to carve things with this spell, going as far as to make a rock formation into a perfectly shaped cube.
» Impact: A simple but mighty spell that gives Krim the ability to release an telekinetic energy in the form of Impact Waves. These shock waves can be used for defensive purposes, such as deflecting projectiles or physical attacks by casting the Impact Wave in front of the attack, lessening the blow. As offensive means, Impact waves can be used for close-quarter combat, increasing the momentum and strength of Krim's physical attacks. He is also able to send out Impacts as projectiles, causing concussive damage to the target. Krim can also generate shock-waves that can push targets over, repulse them away, and even punch hole through stone. The main difference between ordinary shock waves and Impact, is the fact that Impact Waves collide with the target (be it for defensive or offensive means) as an actual collision. The energy is compressed to the point where it becomes semi-solid and then released to strike the opponent as an impact, hence the name. Krim can even lob rapid Impact strikes without the need to move the rest of his body.
» Bind: Krim surrounds either an abiotic or biotic object with a layer ambient ethernano, then pushes it inward, forcing the object to stay where unmoving. This spell can be broken by a magic force equal to or greater than the force put upon the bind. The more power put into the bind, the harder it is to break.
» Ricochet: This is a variation of Block. Krim creates a wall of ethernano particles, then ricochets the attack back at the attacker. The attacks generally loose power, as well as they are not as accurate and easier to dodge than the original attack. The attack however must be a projectile for this spell to work.
» Armor: Krim surrounds his body in a layer of ambient ethernano that allows him to take greater physical damage, increases his speed, and his strength. This is known as tactile telekinesis. The shield gradually drains magical energy as it is used, ie: the longer Krim makes use of it, the more magic energy it takes. Krim can also cast this upon other biotic creatures such as a pet or an ally.

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Hirio of the Hoh



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PostPosted: Mon Jun 12, 2017 4:52 pm


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P.S. BRING THAT CINNABUN OVER HERE BOI!
 
PostPosted: Wed Jun 14, 2017 4:41 pm


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The

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Hirio of the Hoh


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