[ JOB LISTING ] Treatment Center [ DIFFICULTY LEVEL ] gaia_stargaia_star [ TASK ] Aid spa specialists in their innovative treatments by helping handle and feed the wholly organic swarms of healthful helpers provided by nature in all its mystery. (Warning : Insect & Worm Prompts)
Quote:
The human staff has gone tragically missing, but all new ventures are bound for a few hiccups. The treatment keepers have taken to pulling in any idle horsemen found at the spa or even in the Dusk to come spend a shift helping feed and care for the spa's special swarms of cultivated insects and unusual plant life.
Roll 2d6 and complete the 2 prompts You're set to supervise a tank full of leeches. It's an incredibly boring job until the leeches begin to grow. And grow. And grow until they're the size of a fat man's leg. The tank breaks. They're surprisingly fast and wily for leeches and it's up to you to catch and corral them all. Roll 1d10 until you succeed by getting a 6 or higher. The Moth Room needs cleaning and it's not a very glorious or interesting job until you start to hallucinate and the walls begin to melt. The Music Room allows you to enjoy a peaceful shift feeding its inhabitants as they are trained in their next composition. The tapeworms need to be taken for discreet walkies. This process involves placing leashes and collars on tapeworms and then walking them around, whispering encouragements to help motivate them to be their best wormselves. Roll 1d10 until you succeed three times by getting a 3 or higher. The Nagev Garden is full of helpful plants that wont just melt away fat but also clean the bones underneath as well with an enthusiastic efficiency! Feeding them is a pleasure if you life watching meat get torn apart and some of the plants will even let you pet them after. Roll 1d4 to determine how many fingers you lose during this shift. (Don't worry, they'll grow back by tomorrow.) The maggot farm has gone missing and the spa needs your help in finding out where it's gone off to. Was it stolen? Did their Fear Makeup get altered in an experiment, transforming them into something new? Did something eat the whole thing? You don't have to roll for success, you just have to tell a story to the shift supervisor.
[ UPON COMPLETION ] +1 Raffle Ticket (you can only claim a MAX of 3 per player this way!) +5 Currency +1 Arcana Bonus
Kanth rolled 2 6-sided dice:
6, 4Total: 10 (2-12)
Posted: Fri Jun 09, 2017 9:39 pm
Arriving on the job and expecting to do nothing more than babysit, Vania was not happy to find that for the first half of her day, she was to play detective and hunt down the maggot farm that had gone missing.
Crossing her arms and tracing over unseen footsteps, Vania maneuvered around the room in an attempt to find 'clues', trying to find out where the maggots had started, and where they might have gone.
She finally found tiny footprints that were dusty over by the windowsill, tracing it back to a hole in the wall... and then seeing that it had been used as an escape route.
What the hell? Were they on strike or something?
Vania pursed her lips and snorted, going to relay the information to her boss, who stared at her with wide, unblinking eyes.
CHARACTER: Vania CLAN: War META JOURNAL ARCANA: Chariot BRIEF DESCRIPTION OF MY CHARACTER: Blunt, spontaneous, and full of energy. Sometimes calm, but not often.
Her second and last job for the day was taking leeches out for walkies.
It wasn't that hard to put them in their harnesses -- no. The hard part was waiting for them to flop and wriggle around behind her, and Vania realized that she didn't quite have the patience for this... but a job was a job.
She had to see this through.
CHARACTER: Vania CLAN: War META JOURNAL ARCANA: Chariot BRIEF DESCRIPTION OF MY CHARACTER: Blunt, spontaneous, and full of energy. Sometimes calm, but not often.
Quote:
Kanth rolled 1 10-sided dice:
9Total: 9 (1-10)
Posted: Fri Jun 09, 2017 9:42 pm
Vania walked to one side of the room, waited for the leeches to follow, and then walked to the third corner.
One more corner and she'd have walked them enough distance for them to get their exercise for the day.
CHARACTER: Vania CLAN: War META JOURNAL ARCANA: Chariot BRIEF DESCRIPTION OF MY CHARACTER: Blunt, spontaneous, and full of energy. Sometimes calm, but not often.
Grinning happily at them reaching the final corner for their long distance walk, she corraled them back into their pen, dropped the leashes and harnesses in the corner, then moved to collect her pay.
CHARACTER: Vania CLAN: War META JOURNAL ARCANA: Chariot BRIEF DESCRIPTION OF MY CHARACTER: Blunt, spontaneous, and full of energy. Sometimes calm, but not often.