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Posted: Thu Jun 08, 2017 6:09 pm
[ JOB LISTING ] Guard [ DIFFICULTY LEVEL ] gaia_star gaia_star gaia_star [ TASK ] Thing's are getting a bit heated near one of the embassies, and additional guards are needed. Quote: One of the side effects of having War clan members visiting often is that sometimes they have an effect on the local populace. Which isn't necessarily terrible, but embassy buildings don't grow on trees. Except for the wooden ones, maybe, but those are extremely flammable. Anyway, calls for extra gaurds at the various embassies aren't uncommon, and this time it's Edict herself who takes notice of you. "Go help." Conquest isn't one to mince words, to be honest, but ignoring them isn't wise. Pick any city in the world to have this take place and roll 3d4 for three prompts. You can have your character try to duck out of guard duty instead by rolling 1d10. 1-9 they get caught and you need to write all 4 prompts instead. Roll a 10 and they successfully don't get caught, after a fun day in the city causing a ruckus, they get back and join in time to receive pay and commendation for a job well done.
Embassy HP: 1000 A crude bomb of some sort is lobbed over the wall. You can choose to try tossing it over, defusing it, or containing the explosion. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP A rioting mob storms the doors, there are literal torches and pitchforks being waved about. It's actually kind of charming, but this is no time for nostalgic remembrance! Fight them off, persuade them, or barricade the building. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP (but no need to continue rolling for this prompt!) Hunters have infiltrated the battle zone, discreetly joining the human attacks. Pick them out and pick them off as best you can. Roll 6d100 to determine how much damage the hunters (and possibly you yourself) cause before you get rid of them A War Heir has gone happily berserk at the fighting and transformed into a fifty foot monster horse. Roll 1d100 to soothe them. If you roll any number containing 1 or 9, you succeed. If you don't, then that number is the damage taken by the embassy. Continue rolling until they are successfully soothed.
Should the embassy fall, Edict shows a quiet display of disappointment in you and has you removed from her sight for the rest of the day.
[ UPON COMPLETION ]  +1 Raffle Ticket (you can only claim a MAX of 3 per player this way!)  +5 Currency  +1 Arcana Bonus gaia_crown +1 RARE UNIQUE CLOTHING PIECE RELATED TO THIS JOB (LINK COMPLETED THREAD HERE)
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shadica rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Thu Jun 08, 2017 6:11 pm
Chao hurried to the embassy that she was told to go. At least she was expecting chaos this time. She was not expecting a bomb however, it was a badly made bomb on top of that.
Grabbing it the horseman tried to throw it over the wall. She ended up a foot short and the bomb exploded on impact due to the force. Next time she was going to tie the bomb to an arrow.
Embassy HP: 750
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shadica rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Thu Jun 08, 2017 6:15 pm
Aww how cute, the humans where forming a mob, still she had a building to defend. She picked up her bow and Shot a few arrows into the mob, hoping to defuse it. instead even though no one was killed, it ended up making the riot worse.
Embassy HP: 500
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shadica rolled 6 100-sided dice:
38, 94, 88, 87, 44, 96
Total: 447 (6-600)
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Posted: Thu Jun 08, 2017 6:20 pm
With the riots getting worse Chao had been trying to deal with it only to find a weapon lodged into a wall near her. Her eyes narrowed, that was just any weapon, it was a hunter weapon. As it retracted She fired her bow in that direction hoping to take down the hunter.
One hunter was simple to deal with, many not so much. While she was trying to deal with one, others would go attack the building she was trying to defend. By the time she manged to defeat them, the embassy looked to be in really bad shape. Maybe she shouldn't have shot some of those windows out to kill a hunter that was behind it. At least most of the damage wasn't caused by her.
Embassy HP: 53
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shadica rolled 1 100-sided dice:
52
Total: 52 (1-100)
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Posted: Thu Jun 08, 2017 6:26 pm
Great now there was a war heir to deal with, which wouldn't be bad if they weren't destroying everything, including them embassy they where supposed to protected.
Chao's attempt at soothing the Heir ended with her nearly getting smashed by a hoof. Unfortunately the building was not able to dodge the attack like she was.
The building looked like it was going to collapsed if anything hit it.
Embassy HP: 1
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shadica rolled 1 100-sided dice:
90
Total: 90 (1-100)
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Posted: Thu Jun 08, 2017 6:29 pm
Chao continued trying to calm down the War heir, the humans and any hunters she had missed had long since fled, luckily she had manged to sooth the heir, and manged to persuade them to turn back their horseman form.
The building looked on the edge of collapse, much of it had been broken or shattered, luckily it looked like the support walls had survived for the most part.
Embassy HP: 1
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