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Reply { Rebellion } -- WEEK 1 HUMAN WORLD (New jobs closed)
[JOBLISTING][Guard][Rayu]

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phantompanther13

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PostPosted: Thu Jun 08, 2017 9:17 am


[ JOB LISTING ] Guard
[ DIFFICULTY LEVEL ] gaia_star gaia_star gaia_star
[ TASK ] Thing's are getting a bit heated near one of the embassies, and additional guards are needed.

Quote:

One of the side effects of having War clan members visiting often is that sometimes they have an effect on the local populace. Which isn't necessarily terrible, but embassy buildings don't grow on trees. Except for the wooden ones, maybe, but those are extremely flammable. Anyway, calls for extra gaurds at the various embassies aren't uncommon, and this time it's Edict herself who takes notice of you.

"Go help."

Conquest isn't one to mince words, to be honest, but ignoring them isn't wise.

    Pick any city in the world to have this take place and roll 3d4 for three prompts. You can have your character try to duck out of guard duty instead by rolling 1d10. 1-9 they get caught and you need to write all 4 prompts instead. Roll a 10 and they successfully don't get caught, after a fun day in the city causing a ruckus, they get back and join in time to receive pay and commendation for a job well done.

    Embassy HP: 1000
  1. A crude bomb of some sort is lobbed over the wall. You can choose to try tossing it over, defusing it, or containing the explosion. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP
  2. A rioting mob storms the doors, there are literal torches and pitchforks being waved about. It's actually kind of charming, but this is no time for nostalgic remembrance! Fight them off, persuade them, or barricade the building. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP (but no need to continue rolling for this prompt!)
  3. Hunters have infiltrated the battle zone, discreetly joining the human attacks. Pick them out and pick them off as best you can. Roll 6d100 to determine how much damage the hunters (and possibly you yourself) cause before you get rid of them
  4. A War Heir has gone happily berserk at the fighting and transformed into a fifty foot monster horse. Roll 1d100 to soothe them. If you roll any number containing 1 or 9, you succeed. If you don't, then that number is the damage taken by the embassy. Continue rolling until they are successfully soothed.

    Should the embassy fall, Edict shows a quiet display of disappointment in you and has you removed from her sight for the rest of the day.




[ UPON COMPLETION ]
User Image - Blocked by "Display Image" Settings. Click to show. +1 Raffle Ticket (you can only claim a MAX of 3 per player this way!)
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gaia_crown +1 RARE UNIQUE CLOTHING PIECE RELATED TO THIS JOB (LINK COMPLETED THREAD HERE)

phantompanther13 rolled 3 4-sided dice: 1, 2, 3 Total: 6 (3-12)
PostPosted: Thu Jun 08, 2017 9:28 am


In Portlandia, the city of always rain, Rayu was hanging around the embassies. And him being War he had a certain effect one people. Even the most laid back hippies got a little uppity when a War pony was around.

It was about then that things started to get a little chaotic. His favorite. Rayu was just getting down and interested in watching it all go to hell when one of the Conquests guffed at him. "Go help."

He didn't want to listen. He really would prefer not to but you didn't just ignore the conquests. Sadly.

Someone tossed a bomb over the wall first.

phantompanther13

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phantompanther13 rolled 1 4-sided dice: 1 Total: 1 (1-4)

phantompanther13

Dangerous Flame

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PostPosted: Thu Jun 08, 2017 9:34 am


Rayu tried to get to the bomb, but it just... sort of exploded in his face. Outside some crazy hippy had his pants off and was swirling it around on a stick. "Down with the war nation! Down with oppression! Down with pants!" and he raised his pants on a stick even higher.
phantompanther13 rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Thu Jun 08, 2017 9:37 am


750 hp left

Oh look pants guy had friends. And they all had either their pants on sticks too or pitch forks. Rayu honestly thought they were pretty cute. He sort of cooed at them before realizing they were actively dismantling the building. He tried to shoo them away but that only led to some fighting that turned into a flat out good old back room brawl.

By the time the was done the damage had been done.

phantompanther13

Dangerous Flame

14,900 Points
  • Cheercrusher 50
  • Brandisher 100
  • Jolly Roger 50
phantompanther13 rolled 6 100-sided dice: 35, 76, 97, 83, 50, 4 Total: 345 (6-600)

phantompanther13

Dangerous Flame

14,900 Points
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  • Jolly Roger 50
PostPosted: Thu Jun 08, 2017 9:41 am


155 HP left!

Rayu realized there were hunters among the brawl and decided that he needed to target them more than anyone else. For that amount, he was able to slip through and get them down and away from the building, with some mean looking welts to remind them to stay away for a while.

there was a ton of damage before he was done but over all, the building was still standing (somehow) so he'd call it a success.
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{ Rebellion } -- WEEK 1 HUMAN WORLD (New jobs closed)

 
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