[ JOB LISTING ] Transporter [ DIFFICULTY LEVEL ] gaia_stargaia_stargaia_star [ TASK ] Sometimes things need to be moved, quickly. Maybe it's a body, maybe it's only part of a body. Speed, discretion, and the ability to do away with obstacles are all necessary to complete this task.
Quote:
Several of the clan members who help run the spa have gone missing. Nobody is particularly worried about them as they are the type to like going on adventures without notice or anything approaching consideration for their co-workers. In fact, there's some who would just prefer those three never came back. Mr. E, however, just waves you over and you're pretty sure he's smiling at you.
"There's a little delivery we need made, and you look entirely qualified to make it for me. You will, of course, be rewarded and your valuable contribution to HCorp acknowledged for all of eternity, so and so forth, please just go do it, yes? Be a good child..."
Being a bad child doesn't seem like a very promising life choice.
It's just a little cooler, firmly locked and sealed with something very possibly harmful to you. If you decide to unlock the chest instead of deliver it, roll 1d100. 1-99 means you are now poisoned and lose 10 HP for every post you make today (icly and oocly). If you roll 100, post quote lizbot to see what happens.
The cooler can be delivered in any method of your choice, walking via portals, flying, even driving through the human world is viable. The destination is also your choice.
Roll 3d6 and complete the 3 prompts Everything goes very smoothly and well. You are safe and also awesome at this. Your mode of transportation gets destroyed, cutting your HP in half. You must find a new way to get to your destination. You are attacked by humans, possibly bandits or possibly cops or possibly just really drunk teenagers doing it for their YouTube channel. How do you deal with them? Do you try to stay low key or do you get violent and hella magical with your badself? You are attacked by two members of Famine. Do you try to persuade them to let you go on your way or do you try to kick their a**? Roll 2d20. Each dice represents a Famine horseman. 15 and over is a success. Every failure costs you 10 HP. You must succeed twice. (Example: is you roll 11 and 17 in one turn, that is one failure and one success.) The cooler is stolen by birds. To catch them roll 4d4, if any of the dice is a 1, you fail to catch them. You've failed at your job today. When Mr. E sees you next, he's definitely smiling. You are attacked by a Hunter. You can choose to fight or escape. To escape, roll 1d20. Anything 16 or higher means you've gotten away. Anything less and you've been hit for 10HP and need to either try again or try fighting back. To fight, roll 2d8. The first die is you, the second is the Hunter. The one that is higher wins that exchange. The first to hit the other three times wins the confrontation. (In the case of a tie, your horseman wins.)
[ UPON COMPLETION ] +1 Raffle Ticket (you can only claim a MAX of 3 per player this way!) +5 Currency +1 Arcana Bonus gaia_crown+1 RARE UNIQUE CLOTHING PIECE RELATED TO THIS JOB (LINK COMPLETED THREAD HERE)
This wasn't a job that Tessa would normally take, but she found herself going on a mission anyway... just because there had been people that had gone missing.
They needed found, and wasn't it better for her to help look? Extra eyes were always useful, after all.
They were clan members who helped run the spa, and the fact that they were missing entirely in the first place was strange to the Famine Horseman.
Mr. E had approached her with that wormy smile of his, and she held her ground, refusing to let the shiver that she felt coming run up her spine.
"I need you to deliver this for me. Be a good girl... and don't open it. You want to be good, don't you?"
She didn't disagree, but the way he said it made her skin crawl.
At first, nothing uneventful happened. It was almost boring in a predictable sense, and Tessa found herself almost wishing for something to happen just to make things exciting.
Almost.
CHARACTER: Tessa CLAN: Famine META JOURNAL ARCANA: Star BRIEF DESCRIPTION OF MY CHARACTER: ---
Tessa grimaced as the vehicle she was using sputtered and died, and quite suddenly there was an explosion that rocked the vehicle back, sending her flying.
Well, that was certainly something she hadn't expected.
Managing to push herself off of the ground and maneuver to a sitting position, Tessa checked herself for wounds and made a face at the damage she was in, most certainly feeling it in her bones.
She wasn't bad, but she wasn't good, either.
The Famine Horseman managed to stand up and walk over to the cooler, intending to... probably drag it.
That was her only option, now, really...
CHARACTER: Tessa CLAN: Famine META JOURNAL ARCANA: Star BRIEF DESCRIPTION OF MY CHARACTER: ---
Tessa found herself facing them, half sitting on the cooler as she stared down to them, defiant despite their brash approach. They had slid out from behind some rubble, perhaps looking for an easy target... and her vehicle blowing up was the perfect opportunity that they needed.
They obviously wanted what was in the cooler, and she wanted to deliver it and get paid for a job well done.
If worse came to worse, neither one of them would get what they wanted.
Bracing herself for a fight, she ducked as one leaped towards her, hand lashing out while another attacked her from afar.
s**t. They were tag teaming her, and one was good at close range, while the other was excellent from afar.
She had no break from their assault, and despite trying to protect herself, she was driven from the cooler and beaten still, the two War Horsemen refusing to let up from either side.
Trying to regain her footing for some semblance of a chance, she hissed as she tripped over a rock and fell backwards, rolling away as one of their fists hit the ground.
She never saw the second leg as it slammed into her side, sending her rolling farther and seeing nothing but stars, vision swimming as everything around her began to darken.
She'd failed, utterly and miserably.
There would be no payment from an unfinished job.
CHARACTER: Tessa CLAN: Famine META JOURNAL ARCANA: Star BRIEF DESCRIPTION OF MY CHARACTER: ---