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Reply { Rebellion } -- WEEK 1 HUMAN WORLD (New jobs closed)
[job listing][guard][bjorn]

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medigel

Anxious Spirit

PostPosted: Mon Jun 05, 2017 10:02 pm


Quote:
[ JOB LISTING ] Guard
[ DIFFICULTY LEVEL ] gaia_star gaia_star gaia_star
[ TASK ] Thing's are getting a bit heated near one of the embassies, and additional guards are needed.

Quote:

One of the side effects of having War clan members visiting often is that sometimes they have an effect on the local populace. Which isn't necessarily terrible, but embassy buildings don't grow on trees. Except for the wooden ones, maybe, but those are extremely flammable. Anyway, calls for extra gaurds at the various embassies aren't uncommon, and this time it's Edict herself who takes notice of you.

"Go help."

Conquest isn't one to mince words, to be honest, but ignoring them isn't wise.

    Pick any city in the world to have this take place and roll 3d4 for three prompts. You can have your character try to duck out of guard duty instead by rolling 1d10. 1-9 they get caught and you need to write all 4 prompts instead. Roll a 10 and they successfully don't get caught, after a fun day in the city causing a ruckus, they get back and join in time to receive pay and commendation for a job well done.

    Embassy HP: 1000
  1. A crude bomb of some sort is lobbed over the wall. You can choose to try tossing it over, defusing it, or containing the explosion. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP
  2. A rioting mob storms the doors, there are literal torches and pitchforks being waved about. It's actually kind of charming, but this is no time for nostalgic remembrance! Fight them off, persuade them, or barricade the building. Roll 1d4 - even is successful, odd is a failure. Failure costs the embassy 250 HP
  3. Hunters have infiltrated the battle zone, discreetly joining the human attacks. Pick them out and pick them off as best you can. Roll 6d100 to determine how much damage the hunters (and possibly you yourself) cause before you get rid of them
  4. A War Heir has gone happily berserk at the fighting and transformed into a fifty foot monster horse. Roll 1d100 to soothe them. If you roll any number containing 1 or 9, you succeed. If you don't, then that number is the damage taken by the embassy. Continue rolling until they are successfully soothed.

    Should the embassy fall, Edict shows a quiet display of disappointment in you and has you removed from her sight for the rest of the day.




[ UPON COMPLETION ]
User Image - Blocked by "Display Image" Settings. Click to show. +1 Raffle Ticket (you can only claim a MAX of 3 per player this way!)
User Image - Blocked by "Display Image" Settings. Click to show. +5 Currency
User Image - Blocked by "Display Image" Settings. Click to show. +1 Arcana Bonus
gaia_crown +1 RARE UNIQUE CLOTHING PIECE RELATED TO THIS JOB (LINK COMPLETED THREAD HERE)

medigel rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Mon Jun 05, 2017 10:12 pm


Bjornbrandr had never heard of this city of Prague, but then he didn't have the greatest memory anyway. Guarding, however, seemed to be one of the easier jobs on the market, relatively speaking. He would much rather be in charge of security at an embassy than deal with customers and sales and casual work as he found himself thinking of it. Not that there was anything wrong with any of that, but the tall guardian found that he wasn't at home in any of the new technological places. Bodyguarding, however, was quite familiar and needed.

Well, that's what he told himself when one of the war heirs decided to join in on the ruckus as a fifty-something foot monster horse. Bjorn sighed and cracked his knuckles.

medigel

Anxious Spirit

medigel rolled 3 100-sided dice: 78, 24, 81 Total: 183 (3-300)

medigel

Anxious Spirit

PostPosted: Mon Jun 05, 2017 10:16 pm


If nothing else, it had been a well fought fight. Bjorn admired the often savage-like War horsemen for their passion and for their beautiful wings, which he sometimes found himself envious of. Thankfully he only had to deal with a bucking mare who liked to breathe fire.

The fight was intense but thankfully short. Bjorn found himself battered against the walls of the embassy and notably tossed through a ceiling, but eventually he managed to tucker the heir out until she could do nothing but transform back into her normal form and collapse, gulping in breaths.

Embassy HP: 898
medigel rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Mon Jun 05, 2017 10:19 pm


It didn't take him long to clean up most of the mess, thankfully. The heir had been mostly preoccupied with the humans who had been riled up. And now--

..Ah, hell. He heard the noise of more humans and peaked out a window. Instead of an angry mass, they had now organized into a genuine mob! Damn did that bring him back...

medigel

Anxious Spirit

medigel rolled 1 4-sided dice: 4 Total: 4 (1-4)

medigel

Anxious Spirit

PostPosted: Mon Jun 05, 2017 10:25 pm


Thank the gods that some of them still had some sense. Perhaps warmed up due to his salesman job, Bjornbrandr proceeded to persuade most of the mob against attacking, reminding them that the embassy (he assumed they saw it as such, he didn't know) was the worst target to attack due to its position in the law. For the malingerers, he made a pointed job of shoring up what defenses hadn't been brought down by the heir, which seemed to dissuade them enough.
medigel rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Mon Jun 05, 2017 10:27 pm


You know what he said about admiring War horsemen? He was starting to wonder if it was misplaced with how quick they were to get swept up in their own anger.

medigel

Anxious Spirit

medigel rolled 3 100-sided dice: 40, 6, 19 Total: 65 (3-300)

medigel

Anxious Spirit

PostPosted: Mon Jun 05, 2017 10:29 pm


"CALM DOWN, GODS DAMN--"

This one was a little less rowdy, but conversely was a lot harder to catch. The heir was much too quick for Bjorn's tastes, but eventually his shift ended with the chaos contained and, for once, a real sense of satisfaction.

Embassy HP:[/n] 852
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{ Rebellion } -- WEEK 1 HUMAN WORLD (New jobs closed)

 
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