Senshi: Sailor Malus, Senshi of Glass
Challenge: I'm not
that fragile!
Fuku: Already discussed with artist!
Attacks: Sailor Scout Attack: Glass Facade
Malus targets one opponent and they become trapped in a stained glass illusion; the world around them seems to transform into a vivid glass portrait. Players may determine if the illusion resembles the world around them or takes on new forms. Colors may seem to blend together and strange light may be disorienting. Attacking something will shatter its stained glass illusion, however the illusion will break into magical glass shards that may cause the sensation of slicing damage. The player can choose to retain physical damage after the magic ends. The magic lasts for thirty seconds and can be used three times per battle.
Super Sailor Scout Attack: Realm of Glass
Malus targets up to three opponents; each target becomes trapped in their own stained glass illusion. The world around them seems to transform into a vivid glass portrait. Players may determine if the illusion resembles the world around them or takes on new forms. Colors may seem to blend together and strange light may be disorienting. Attacking something will shatter its stained glass illusion, however the illusion will break into magical glass shards that may cause the sensation of slicing damage. The player can choose to retain physical damage after the magic ends. The magic lasts for thirty five seconds and can be used twice per battle.
Eternal Sailor Attack: Trail of Glass
Large, colorful glass spikes begin to rapidly pop up in a ten foot radius around Sailor Malus. The glass spikes grow at all angles and can grow up to eight feet tall and vary in thickness. The landscape becomes extremely dangerous to travel through as sharp, exposed edges. Thin glass can be easily broken but spikes will continue to grow over any area it can for the 45 second duration of the magic. This magic moves with Malus; the glass spikes will only grow in areas he is actively in, but will remain for the duration of the magic. These spikes are meant to hinder movement but
can cause damage; a character may become sliced or skewered by the spikes and can either feel the sensation of pain (but suffer no actual damage) until the magic ends, however all damage is at the player's discretion. A player may also choose to take lasting damage, but this is entirely up to them. This magic can be used once.