Name: Ruvik Coughfield
Nickname: N/A
Age: 25
Birthday: August 15th
Sign: Leo
Gemstone: Peridot
Blood Type: AB+
Fav. Food: Pineapple
Hated Food: Coconut
Occupation: Part-time worker at a Cinema. (Also does some minor modeling and acting)
Hobbies: Modeling - His mom was big into pagent stuff, and was disappointed when she didn't have a little girl, but that didn't mean she wasn't going to try sticking her little boy out there in the spotlight! Ruvik's mom got him in to modeling and acting as a young child, and it has kind of just been something that has been a huge part of his life ever since.
Film-Study - Ruvik loves to study pretty much everything about movies - from costume, set, and lighting design, to directing, music, you name it! He particularly has a soft spot for really bad horror films.
Virtues: Analytical - Ruvik has always been quite academically gifted, but excels in engineering, putting things together, fixing things, general problem solving, etc. Anything that requires an analytical mind has always been his bread and butter, and if it has a physical/visual component, he is absolutely in his zone. So that cabinet you bought is missing directions? Oh, he can figure it out no problem! No clue where to begin with your Ikea order? Call him. Something broke and you can't get the stuff to fix it? He can
definitely figure out some way to rig it to work!
Endearingly Dorky - Ruvik absolutely exudes that 'lovable dork' energy with a generally upbeat and spunky demeanor, but a humorous ditzy and clumsiness that is hard to get mad at. Especially when he gets so excited about things that he starts to get ahead of himself and just be a
total dork, stumbling over himself and his words. He is the kind of person who has that 'child-like wonder' that warms hearts, and tends to make people want to coddle him.
Flaws: Self-Saboteur - Ruvik is smart and good at a many number of things, and was a bit of a prodigy in school - a teacher's pet. He was so proud of himself but .... his peers disliked him for it. 'The nail that sticks up gets hammered down.' And he was more motivated by the acceptance of his peers than he was by the admiration of the adults, so over time he started to purposefully make mistakes so that he didn't stand out above the crowd. He didn't speak up as much, and kept quiet so that he didn't vomit all his knowledge all over everyone. Now, as an adult himself, Ruvik still holds back and will see what the highest common denominator is and makes sure he doesn't outshine them. He will turn down spotlight roles, and as a result, keep himself from being all he can be.
The Midnight in Me - Deep inside him, Ruvik has a darkness that he tries desperately to hide, and it scares him. He is highly aware of how he has had to hold himself back from being 'himself,' so that others will like him, and has developed a resentment, which he tries to keep hidden. Every opportunity that he has to let go is like another nail driven in to him and he can feel the anger grow. He also has questioned if he really is the 'lovable dork' or if that is just him over-compensating for him trying to hide his 'darkness.' He wonders how any of his friendships could be genuine when he isn't being his genuine self. In the end it has filled him with...such doubt in himself and all around him.
PHYSICAL DESCRIPTIONEyes: ████████ Deep Teal Hair: ████████ Chocolate Brown to soft teal ombre. A long, tousled, yet beautiful mess. Also has a single lighter teal streak.
Face: InspoClothes: His style is outdoorsy eco-goth.
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Senshi: Haldane of Doubt.
Challenge: I show you doubt to prove that faith exists.
Fuku Colour: Main Color: ████████ Smokey TealSecondary Color: ████████ Lighter Smokey TealFuku:Collar --
This. It even TECHNICALLY has a bow! So, bow is covered? Collar in Smokey teal, and the laces and drapery in Lighter Smokey Teal.
Bow -- See Collar.
Bodice typical white tunic that comes down to mid-thigh, but with sleves like
this Has a shash/belt around the waist.
Sleeves --
ThisBrooch -- See Ref. (
REF) Silver, with a stone slightly brighter and lighter than the 'Smokey Teal' color. Location? Ummm.... Maybe on the belt/sash around his waist?
Bottoms -- Pants that lace up the sides.
Tiara A simple circle of silver sitting atop his head.
Choker -- N/A
Shoes -- Some sort of tall boot, but nothing too fancy/busy looking, but not too
plain either?
Gloves -- N/A
Accessories -- Nah.
Attacks: Sailor Scout Attack:Wave of Doubt - AOE - Haldane calls out his attack and a circle on the ground beneath him starts to glow, then an illusion of water spouts up from the perimeter of the circle, and as Haldane thrusts his arms out, the water shoots out in a wave away from him for 6 feet. Anyone within that range who is hit by the 'wave' then finds themselves mentally distracted with doubt about themself/motivations/etc for the next 30 seconds. This can cause them to not perform as well in battle/hesitate. Depending on the character's own mental stability, they could be more effected or maybe less. Can be used twice per battle.
Super Sailor Scout Attack:Crashing Wave of Doubt - AOE - Haldane calls out his attack and a circle on the ground beneath him starts to glow, then an illusion of water spouts up from the perimeter of the circle, and as Haldane thrusts his arms out, the water shoots out in a wave away from him for 10 feet. Anyone within that range who is hit by the 'wave' then finds themselves mentally distracted with doubt about themself/motivations/etc for the next 30 seconds. This can cause them to not perform as well in battle/hesitate. Depending on the character's own mental stability, they could be more effected or maybe less. The force of the wave also can potentially cause them to stumble or knock them off their feet. Can be used twice per battle.
Eternal Sailor Attack:Ocean of Doubt - Haldane calls out his attack and a glowing circle forms under his target. Illusionary water then shoots up around the perimeter perimeter of the circle, trapping the target for 15 seconds, who then feel like they are not only trapped under water, but that they are suddenly overcome with doubt, such that they feel like they are being drowned by it. Target cannot be further attacked while they are trapped, as the 'water' acts as a barrier of sorts. After the 15 seconds are up, they may still be mentally affected for another 30 seconds. In total, the attack lasts for 45 seconds. Can be used once per battle.