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[Q] Perrie Diver // Sailor Parsifal, Senshi of Alternatives

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tatterpixie


Tipsy Codger

PostPosted: Mon May 08, 2017 3:50 pm


Name: Peregrine Thomas Diver

Nickname: Perrie

Age: 18

Birthday: 13 June

Sign: Gemini (he's a triple Gemini)

Gemstone: Agate

Blood Type: AB pos

Fav. Food: Coffee. He could live on coffee alone if he had to. He drinks it with mocha-flavored coffee whitener.

Hated Food: Seafood, especially lobster. Ugh. It's mostly a texture thing.

Occupation: Jockey and exercise rider at the local horse-racing track. Schools attended: Knightside Elementary, Meadowview High (less than a year).

Hobbies:
Juggling: Perrie's parents gave him a "Juggling For Kids" kit when he was seven, and he became obsessed with it until he mastered all the tricks in the book. Juggling is still his primary relaxation tool, as well as a great conversation starter. He'll often absently juggle whatever is at hand that's suitable; he always carries around some small balls of some kind, but it's more fun to just pick up random small stuff and start juggling it. He's reasonably good at it too, as one might expect after so many years of practice.

Mushrooms: Not the button kind of mushroom you put in your quiche either. Some jockeys drink, Perrie gets high. As much as he would like to deny it, magic mushrooms are a bit of a crutch for him, more due to the effect they have on his serotonin levels than for any actual physically- or psychologically-addictive qualities (of which shrooms have none). Psychoactives help him cope with the pressures of his chosen career field, and the best coping mechanism he has found so far are Psilocybe cubensis mushrooms and other varieties of the same family. He's tried LSD, but it's far too harsh and cut with too much bad stuff, plus it's increasingly hard to get hold of. He carefully regulates his shroom intake so that he doesn't burn himself out on them, tripping only once a week or so at most. (To be honest, at first he thinks this whole senshi thing is one big hallucination. XD)

Virtues:
Raging extrovert: At his heart, Perrie is a genuine people person, extroverted, social and sociable. Bouncy, hyper and wacky, one tends to either love him or want to shoot him with a tranquilizer dart. He is an outgoing person who's friendly and fun to be around, with a goofy sense of humor and no shame whatsoever. Fun is a big motivating factor for him; he believes life should be about having fun, and he can manage to find the fun in just about any task or situation. As a performer on the stage of Life, Perrie is on all the time; he loves to play to a crowd, and to him, the world is his audience. He's a happy, zany little weirdo who just wants to be everyone's friend.

Independent: Perrie has managed for himself pretty much his entire life, having been left to his own devices for much of his childhood. He's almost like a benign male Pippi Longstocking: strange, fond of horses, and independent as hell. He'd rather do a thing by himself than ask for or accept help; well, in truth, it's more that he'll just plow ahead and do the thing before help is offered or ignoring any offered assistance. He doesn't have an agent, acting on his own to negotiate rides at the track. And if he doesn't end up with a ride, he's perfectly content helping out in the stable area, grooming and exercising the horses and even mucking out stalls.

Wise: Despite his young age, Perrie has that kind of naive wisdom that comes from having an unconditional faith in humanity (here naive = unsullied and non-cynical). He faces life's challenges with energy and optimism, which almost always ensure a positive outcome. Perhaps it's his relative lack of life experience, perhaps it's the unique path he's chosen to walk, perhaps it's the mushrooms talking; but everything he does, he does with an undying optimism and hope. His brand of crazy wisdom tends to shock and/or surprise those he's talking to, but it also tends to get them to thinking about their problems in different ways, and coming up with clever solutions.

Horse sense: Which in this context means "common sense". For all his wackiness, Perrie keeps a level head in a crisis situation, and tends to be able to see clear to the heart of a matter and offer sometimes blunt, matter-of-fact opinions and solutions. This helps calm his allies and allows them to think about the problem in a sensible way. He doesn't freak out himself, at least not that he allows to show; he usually only has a breakdown after the fact, once the situation has been resolved. He also has literal horse sense, a calming presence around horses. As a jockey, he's never had a horse flip out beneath him or throw him. He loves his big four-legged freakout machines, and more to the point understands them like few jockeys do.

Flaws:
Idiosyncratic to an extreme: Perrie is a deeply odd young man. He's his own little subculture, and this sometimes costs him in terms of potential friendships and rides at the racetrack, simply because he doesn't look or act like the other jockeys. He is also a non-linear thinker -- his mental processes go off in all directions almost constantly, but he can follow all the different trains of thought in his head and come back to where he started, and can pick right up where he left off usually without missing a beat. He actually suffers from raging Attention Deficit Disorder, which went largely undiagnosed in his youth; before he began self-medicating with magic mushrooms, he would have lost most of those thought patterns and forgotten what he was talking about.

Contrary little control freak: Stubborn as a small mule, Perrie prefers to be in control of his own destiny, thank you very much. As control freaks go, though, he's not all that terribly interested in controlling the actions of others; he believes everyone is ultimately capable of making their own choices in life. And that includes him. Naturally contrary and rebellious, Perrie will often deliberately do the opposite of what someone wants him to, especially if he's pissed off at them, just to be a s**t. (Hint: Best way to get him to do something? Tell him he can't or shouldn't do it.) He tends to ride a race how he wants to, sometimes despite trainer's orders. They've pretty much learned not to argue with him.

Naive: Perrie's relative lack of life experience have made him more than a bit naive about the world (and here naive = ignorant and lacking experience). He can be gullible and easily fooled, with an overactive imagination that has him coming up with all manner of wild over the top negative scenarios about things. Despite his career path, he has no drive, no real ambition to take it further, like riding in the Kentucky Derby or anything like that. He has absolutely no inhibitions and no internal governor over his actions or his words -- this sometimes gets him in trouble, as one can imagine. Far too impetuous for his own good, he just doesn't know when to shut it off and toe the line. He has the relative attention span of a gnat.

Short Man Complex: Being little and cute has a lot going for it, and the vast majority of the time Perrie deals with his lack of vertical stature just fine. It's when he gets talked down to or treated like a child or something less than an intelligent human being because they won't see past his small size that it becomes annoying. There is more than a bit of Short Man Complex at work here, that tendency of some small men to compensate for their lack of height with aggressive behavior. With Perrie, he becomes loud and abrasive, and will stomp around like a little bantam rooster with a chip on his shoulder the size of a plank, practically begging for someone to knock it off. He got into a lot of fights in school over his height.

PHYSICAL DESCRIPTION
Eyes: Amber-gold, wide and more round than almond-shaped, topped with straight, heavy dark eyebrows.

Hair: Bright eye-searing neon fuschia-pink, worn in a shaggy shoulder-length mess that hangs in his face constantly.

Face: Mostly round in shape, he has fairly soft androgynous features, a straight nose and a slightly pouty, full-lipped mouth. His left nostril is pierced with a simple stud. He has a fair complexion and tends to tan rather than burn.

Clothes: Dresses like a thrift store tatterdemalion; his basic look is part raver, part punk and part street urchin, baggy and oversized and worn. He typically wears ripped jeans or baggy Hot Topic pants held up with suspenders so his boxers don't hang out, mismatched Converse All-Stars (he has several pair, all of them mixed up colorwise), random faded t-shirt, sometimes worn over a long-sleeved t-shirt, and an old newsboy cap. He adds a fleece-lined denim jacket, ratty fingerless gloves, and a long multicolored knit scarf when it gets cold. His favorite color is orange, because it clashes painfully with his hair. (Here is a sketch!)

When he's working in the stables, he makes sure to wear wellies over his regular shoes and the rattiest jeans he owns; for exercising horses, he swaps out the jeans for jodhpurs and riding boots. He wears the standard jockey gear when he's got a ride: silks, a helmet and goggles, body armor, close-fitting pants and riding boots.
PostPosted: Mon May 08, 2017 3:52 pm


Senshi: Sailor Parsifal, Senshi of Alternatives

2095 Parsifal is a main-belt asteroid named after one of King Arthur's Round Table knights. Parsifal wasn't your typical knight; raised in the woods by his mother, he became enamored of being a knight after an encounter with some who mocked him, and fought his way into Arthur's circle because they told him he couldn't do it. He was the original Grail Knight, so naive and ignorant he didn't realize it was the Grail he was looking at when it was shown to him at the castle of the Fisher King. Some equate him with the tarot card The Fool.

Challenge: "The hills are alive with the sound of alternative music!"

Fuku Colour: White
Main Color: Traffic cone orange #FF4F00
Secondary Color: Bright fuschia-purple #C61FCF

Fuku:
Collar -- Orange hooded cowl extending to his shoulders, edged in fuschia-purple, with a fuschia-purple scarf knotted beneath it.
Bow -- Wide orange belt, holding tabard closed, fastened with a knot through a silver ring with the tail of the belt hanging down in front.
Bodice -- White tabard, open at the sides to the hem, hanging to just above his knees, edged in fuschia-purple.
Sleeves -- Left sleeve: wide fuschia-purple and orange stripes. Right sleeve: wide orange and white stripes. Both sleeves are detached from tabard, extending from wrists to top of biceps, and are close-fitting.
Brooch -- Plain round shield shaped, pinned to knot in scarf.
Bottoms -- Close-fitting pants, slightly flared like boot-cuts. Left leg: wide orange and white stripes. Right leg: wide fuschia-purple and orange stripes.
Tiara -- Knotwork silver, set with an orange and white agate in the center.
Choker -- Wide silver gorget-like band around his throat.
Shoes -- Simple white ankle boots beneath the hem of his pants.

Attacks:

Sailor Scout Attack: Eeny Meeny Miney Mo!
Parsifal can create up to three alternate copies of himself. He calls out the attack name and gestures to either side of himself, and three copies of himself appear and immediately spring into action. The copies obey Parsifal's intent at the time they are spawned, like "create a distraction" or "act as a decoy", and while they don't have physical mass they can be plenty distracting and annoying. The distraction caused by the copies allows Parsifal to physically attack the enemy, since it's hard to tell which is a copy and which is really him. Parsifal can use this once per battle, and only on himself; the copies can be easily destroyed with a good solid hit from a fist or a magical attack, at which point they POP and dissipate. They last no longer than 15 seconds regardless.

Super Sailor Scout Attack: One In Five!
Similar to his basic attack, Parsifal can create up to five alternate copies of himself. He calls out the attack name and gestures to either side of himself, and five copies of himself appear and immediately spring into action. The copies obey Parsifal's intent at the time they are spawned, like "create a distraction" or "act as a decoy", and while they don't have physical mass they can be plenty distracting and annoying. The distraction caused by the copies allows Parsifal to physically attack the enemy, since it's hard to tell which is a copy and which is really him. If the copies are physically attacked hard enough to destroy them, they become like cornstarch slurry and instantly solidify so it's like smacking into a brick wall. Parsifal can use this once per battle, and only on himself; the copies last no longer than 30 seconds before dissipating.

Eternal Sailor Attack: Welcome To Wackyland!
This power creates an alternate dimension, giving the enemy something of a peek inside Parsifal's tangly little pink head. Parsifal says the attack name and spreads his hands as if he is ripping open reality itself, then steps through the tear he has created. Suddenly the world around him (and everyone else within the radius of effect) looks like a technicolor cartoon Salvador Dali painting, with a bizarre landscape and rules that defy the laws of physics (because Parsifal never studied law). The strange dimension seems to extend forever, though it only covers about 12 feet in radius (24-food diameter) from the outside. It affects everyone within the radius, including Parsifal. Magic spells appear to work in strange ways here -- sometimes they seem to succeed, sometimes they don't, sometimes the result seems to be unpredictable and weird yet mostly harmless, like pies flying through the air or everyone suddenly hanging upside down. (Roll 1D6: 1=total failure; 6=success; 2, 3, 4 or 5=random effect to be determined XD) The effects are illusory, though the person throwing the attack has no way of knowing that for certain, let alone knowing whether or not it worked. Physical attacks mostly work as normal, though for example one's arms may seem rubbery or elastic throwing a punch. This attack lasts for 45 seconds; Parsifal can only use it once per battle, thankfully, and has to be at most 15 feet away from his target for it to have an effect.


tatterpixie


Tipsy Codger


Noir Songbird
Crew

Dramatic Senshi

18,425 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50
PostPosted: Sun Sep 03, 2017 9:46 pm


tatterpixie


Hey, Tatter!

For the most part Parsifal looks good, and I really like his magic; the only thing is that a 30 foot radius for his Eternal is a little big! A 12 foot radius (so a 24 foot diameter) would work better, if you're okay with that?

Quote me and I'll be back!
PostPosted: Sun Sep 03, 2017 10:01 pm


Noir Songbird
Hey, Tatter!

For the most part Parsifal looks good, and I really like his magic; the only thing is that a 30 foot radius for his Eternal is a little big! A 12 foot radius (so a 24 foot diameter) would work better, if you're okay with that?

Quote me and I'll be back!


Hey Song! ^__^ Yeah, I think 30-foot diameter was what I was originally looking for XD anyway, I changed it to 12-foof radius (24-foot diameter), that's plenty big enough! XD

Thanks for having a look at him! ^__^


tatterpixie


Tipsy Codger


Noir Songbird
Crew

Dramatic Senshi

18,425 Points
  • OTP 200
  • Hero 100
  • Magical Girl 50
PostPosted: Wed Sep 06, 2017 10:52 am


tatterpixie


Looks good to me! heart

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PostPosted: Thu Sep 21, 2017 11:24 am


tatterpixie


Hey, Tatter!

This profile looks pretty good to me, but I have one small note about one of the virtues! The personality traits are supposed to be aspects of the personality that can affect the character across a wide variety of situations, and the way it is written, I am worried that ‘Horse Sense’ sounds more like a hobby or skill than a personality trait. I think it could be easily amended to be something a little more broad (like ‘considerate’, ‘compassionate’, or ‘soothing’ or something!) that could make the trait applicable to wider situations, but you could keep the part about the horses and say that he is especially in tune to them? If those suggested traits don’t fit your image of him, that’s fine; I am happy to brainstorm with you or you can come up with something that better reflects him, but I think the easiest tweak would just be to expand on that trait and include information on how it is applicable in a wide variety of situations!

The basic magic looks good, but I think for his super stage it might be best not to give them any sort of mass; this can wind up overpowering a weaker character entirely if there is suddenly a swarm of six Parsifals attacking them! Alternatively, this might work better if the copies cannot do actual damage to an enemy, but if the enemy attacks them hard enough to destroy them, it feels like hitting a wall? That way a single target is not vastly overwhelmed, but to actually attack any of them would also mean they wind up hurting themselves to some degree?

The eternal attack is really neat; I love the idea here! It doesn’t need any changes, but I just wanted to let you know how much I like it!

I am sorry if this looks like a wall of text; sometimes I can get a little too wordly. But, I am really excited to see this character come into play, so please quote me if you have any questions, concerns, or if you make any changes and I’ll be back as soon as possible!


Kyuseisha no Hikari

Crew

Dragonslaying Dragon



tatterpixie


Tipsy Codger

PostPosted: Thu Sep 21, 2017 12:39 pm


Kyuseisha no Hikari
Hey, Tatter!

This profile looks pretty good to me, but I have one small note about one of the virtues! The personality traits are supposed to be aspects of the personality that can affect the character across a wide variety of situations, and the way it is written, I am worried that ‘Horse Sense’ sounds more like a hobby or skill than a personality trait. I think it could be easily amended to be something a little more broad (like ‘considerate’, ‘compassionate’, or ‘soothing’ or something!) that could make the trait applicable to wider situations, but you could keep the part about the horses and say that he is especially in tune to them? If those suggested traits don’t fit your image of him, that’s fine; I am happy to brainstorm with you or you can come up with something that better reflects him, but I think the easiest tweak would just be to expand on that trait and include information on how it is applicable in a wide variety of situations!

The basic magic looks good, but I think for his super stage it might be best not to give them any sort of mass; this can wind up overpowering a weaker character entirely if there is suddenly a swarm of six Parsifals attacking them! Alternatively, this might work better if the copies cannot do actual damage to an enemy, but if the enemy attacks them hard enough to destroy them, it feels like hitting a wall? That way a single target is not vastly overwhelmed, but to actually attack any of them would also mean they wind up hurting themselves to some degree?

The eternal attack is really neat; I love the idea here! It doesn’t need any changes, but I just wanted to let you know how much I like it!

I am sorry if this looks like a wall of text; sometimes I can get a little too wordly. But, I am really excited to see this character come into play, so please quote me if you have any questions, concerns, or if you make any changes and I’ll be back as soon as possible!


Hey Kyu! I made changes to both his "Horse Sense" virtue and to his Super attack, per your suggestions -- please check them over when you can and let me know if they're okay! And I'm glad you like his Eternal attack! That's going to be a lot of fun to play out once he hits that stage. XD

Thanks again! <3
PostPosted: Mon Sep 25, 2017 9:42 am


tatterpixie


Oops, I didn't get your notification until now ;;

But, it looks perfect to me! Thank you so much!

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Kyuseisha no Hikari

Crew

Dragonslaying Dragon

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