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Vikki Stardust

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PostPosted: Sat Apr 22, 2017 7:00 am


Normally someone else would post this, but he refused. emotion_donotwant

https://www.warhammer-community.com/2017/04/22/breaking-news/

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Quote:
Over the last few months, it’s been pretty clear that something has been coming – we’ve seen the Baal System threatened by the Tyranids, war erupting across the Damocles Gulf, a Daemon Primarch return in the Fenris System and most recently, the events of the Gathering Storm, in which worlds fell, gods were born and a Primarch rose from his 10,000 year slumber.

The new Warhammer 40,000 will see the continuation of these epic events – this is the universe you know and love, but the story of the galaxy is advancing. Be prepared for some major and exciting developments in the story of the Dark Millennium.

We’ve taken this chance to make some major improvements to the game, and we really think this is going to be the best edition yet. We’ve worked with the community to forge these new rules – so if you’ve sent in suggestions or gotten involved in the FAQ process on our Warhammer 40,000 Facebook page over the past year, then you have helped shape this new edition – so thanks to all of you for your input!

This is the game you know, but improved, faster, bloodier and better. The rules team have gone to great lengths to make sure that every unit, weapon, vehicle and character has its role – everything will be useful, and every miniature will have a place in your army.

We know you’ll have questions. Hopefully you’ll find a few answers here, in our FAQ on the new edition.

We’re not stopping there, though – we’ll be bringing you more news every day here on the Warhammer Community site.

But wait, there’s more.

To celebrate the upcoming new edition, and to introduce any of you who may be new to Warhammer 40,000, we’ve created an all new website. Go here to explore this grim dark setting and discover the factions that battle for supremacy in the far future (plus a few hints at what may be to come…).


They also did a FAQ: https://www.warhammer-community.com/2017/04/22/the-new-edition-of-warhammer-40000-your-questions-answered/

Quote:
A new edition of Warhammer 40,000 is on the way!

To many of you, this will be an awesome surprise. To others, an exciting confirmation of what you already suspected. For all of you, we’re sure it heralds questions aplenty.

Here then is an FAQ* that answers a few of them. For more news and information over the coming days and weeks, make sure you check out warhammer-community.com where we’ll be running daily articles on all things Warhammer 40,000. There’ll be news, there’ll be rules previews, there might even be some pictures of new models…

Is my army still valid?
Yes, it certainly is! You’ll still be able to use your army in the new edition of Warhammer 40,000. All current armies will be supported with new rules.

Can I still use all my models?
Yes. Every Warhammer 40,000 miniature we sell today will be usable in the new edition of Warhammer 40,000. What’s more, they’ll be supported with new rules, which will be available from the get go in handy, low-cost books.

Even Forge World models?
Yes, even all of your Warhammer 40,000 Forge World models**.

Wait, did you guys blow up the universe?
Nope. This is very much still the Warhammer 40,000 setting you know and love. Now, that’s not to say we won’t see the story advance – there’s some pretty epic stuff ahead! You can certainly expect to see the story arcs that began in the recent Gathering Storm campaign books continue to unfold with plenty of exciting developments to look forward to…

How can I get the rules?
We’re going to make it easier than ever to get your hands on the rules and start playing. The core rules for the game will be free, and you’ll have several options on how you get your hands on the full rulebook. Watch this space for more.

Have you dumbed down 40K?
Not at all. We’ve made it easier for new people to enter and get to grips with the basics. At the same time, we’ve made sure you can add as much depth and complexity as you like – there’s some fantastic new gameplay elements coming. What we’ve done is reexamine every aspect of the game, and made plenty of improvements, many based on the gaming community’s feedback and suggestions. If you play today, this game is recognisably still Warhammer 40,000.

What happens to my codexes?
The rules in our current range of Warhammer 40,000 codexes aren’t compatible with the new edition of Warhammer 40,000. These books will be going off sale very soon. If you do want to pick any up, now’s the time – as all of the great hobby content and background information will be as valid as ever.

What’s in the new starter box?
A new starter box? That’d be exciting! I guess we’d fill it with some awesome new miniatures… (come on, we can’t spoil all the surprises for you!)

Are you getting rid of points?
Not at all. There will be a full points system, for use in matched play – one of three ways to play covered in the rulebook.

What do you mean “3 ways to play”?
We realise that people like to play Warhammer 40,000 in different ways. 3 broad systems are covered in the new edition: 1) Open play is the most flexible, and easiest to get started with, allowing you to use any miniatures you like. 2) Narrative play is where you can refight the iconic battles of the 41st Millennium, or create your own campaigns and sagas. 3) Matched play is designed for more balanced and competitive games, ideal for gaming clubs, leagues and tournaments. However you want to enjoy playing Warhammer 40,000, there will be rules for that.

Why should I not just stick with current Warhammer 40,000?
This is the version of Warhammer 40,000 you’ve been asking for. We’ve listened to your feedback, and we really believe that this is the best Warhammer 40,000 has ever been.

Will the rules be updated annually (ala, the General’s Handbook)?
What a great idea! We’ve had such a fantastic response to our community-led approach with the Warhammer Age of Sigmar rules updates that we’re committed to doing the same for Warhammer 40,000. You’ll be able to submit your questions and queries on the Warhammer 40,000 Facebook page and we’ll make sure we continue to evolve the game as feedback rolls in.

I haven’t played 40K in a while…
Welcome back! The new Warhammer 40,000 is easier to learn and quicker to play, but still has all the tactical, strategic and narrative depth you could want from a game set in the incredibly rich setting of the 41st Millennium. It’s going to be easier than ever to get started, and more fun than ever to master.

Why should I trust you?
Come on! This is New Games Workshop™

Seriously though, everything we’re talking about now is just an extension of all the community engagement work we’ve been doing over this last year and a half. We’ve learned a lot from you guys and gals, and we’ve tried really hard to make sure everything you’ve asked for is included. And if we’ve missed something? Drop us a line on the Warhammer 40,000 Facebook page and let us know. We’ll make sure your requests are given proper consideration.

Where can I find out more?
We’ll be running daily articles on the run up to release on warhammer-community.com. Every aspect of the new edition will be covered, from rules, to new miniatures and advancements in the setting.

I love it. I want it. When can I have it!
Really soon. You’ll be playing the new Warhammer 40,000 this year.

We’ll let you know when we have more news on an exact release date. Stay posted.
For the latest news, follow us on the Warhammer 40,000 Facebook page, or subscribe to our newsletter.

What do I do now?
Now’s the time to start getting your army ready.

With the addition of 3 ways to play, there are now more ways to build your collection than ever before. Open play frees you from all constraints, so now’s the time to just pick a model you’ve always wanted and paint it up. For you narrative players, why not start theming your collection around your favourite battle? Just like many of you, we want our armies to be fighting fit for matched play in the new edition. That’s why you’ll be able to read daily articles on the Warhammer Community site that will tell you all about the new rules, great units to include and tactics for every army.

*The edition’s not even out and you guys have an FAQ – how times have changed!

**A few of you might be wondering how the new edition of Warhammer 40,000 affects Forge World’s Horus Heresy rules and army lists. Well, for the moment, it won’t! You can carry on using the existing Warhammer 40,000 ruleset for your Horus Heresy games.
PostPosted: Sat Apr 22, 2017 10:20 am


Quote:
but the story of the galaxy is advancing



Heresy! So much heresy! scream

Jk, I am actually very happy with that. Old lore might be good and 30k + war of the beast is kinda a secondary main fix...but I crave more.

Dunno about the TT as I am still way too poor AND unskilled/without patience for that hobby. sweatdrop I just hope that this is no second AoS...


Marc Gosgosh


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PostPosted: Sun Apr 23, 2017 8:07 am


Cautiously optimistic... Wish they were more specific with dates though.
PostPosted: Sun Apr 23, 2017 11:56 am


The map has also changed! gonk

Quote:
Today, we look at the new galaxy map.

But you know the galaxy map right? Terra sort of in the middle-west, Eye of Terror to the north-west, Ultramar sort of south-east-ish…

Think again!


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Quote:
This is the same galaxy, but it’s showing some wear and tear. A catastrophic warp storm looks to have rent the Imperium nearly in half. Even before the Fall of Cadia, the immaterium had been growing ever more turbulent. Travel and communication suffered increasing disturbances as the events of the Gathering Storm unfolded. It seems that eventually reality could take no more, and a titanic warp-rift tore across the galaxy from the Eye of Terror to the Hadex Anomaly on the Eastern Fringe. There will be more on this new interstellar feature in the coming days.

While Terra still stands at the heart of Segmentum Solar, and much of the galaxy will be familiar, there are also a few other new arrivals on the map. At a quick glance, you can see the Planet of the Sorcerers, an expanding Necron empire in the galactic east and new warp storms in every segmentum.

All of these developments set up some exciting narratives for the new edition of Warhammer 40,000.

We’ll be back tomorrow with something else you didn’t know from far future.

Vikki Stardust

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PostPosted: Mon Apr 24, 2017 12:38 am


With the destruction of Cadia and the sudden increase of warp anomalies throughout realspace the Imperium has been split in two. I wonder what this means for the upper section, which has now rather auspiciously been dubbed "Imperium Nihilus" ninja
PostPosted: Mon Apr 24, 2017 12:41 am


Marc Gosgosh
Dunno about the TT as I am still way too poor AND unskilled/without patience for that hobby. sweatdrop I just hope that this is no second AoS...
Bit odd then, to make that statement eh? wink

But it is going down the same road as Age of Sigmar in terms of how rules and units will be handled. All units will receive their own free dataslate, akin to the warscrolls from AoS, while point costs and the like will be printed in a 40k version of the general's handbook.

This way GW can release dataslates and codex books without having to worry about point balancing like they do now. No need to worry about rewriting a codex, all they need to do is release a new handbook with up to date point costs and new scenarios.

Hoxtalicious

Greedy Partner


Kurai Ko Odjin

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PostPosted: Mon Apr 24, 2017 6:14 am


BrookM
Marc Gosgosh
Dunno about the TT as I am still way too poor AND unskilled/without patience for that hobby. sweatdrop I just hope that this is no second AoS...
Bit odd then, to make that statement eh? wink

But it is going down the same road as Age of Sigmar in terms of how rules and units will be handled. All units will receive their own free dataslate, akin to the warscrolls from AoS, while point costs and the like will be printed in a 40k version of the general's handbook.

This way GW can release dataslates and codex books without having to worry about point balancing like they do now. No need to worry about rewriting a codex, all they need to do is release a new handbook with up to date point costs and new scenarios.


As much as I hated on AoS, I am actually really excited for this as it cuts down of the extra cost of Codex's. I'm optimistic about this edition. Hoping for the best!
PostPosted: Mon Apr 24, 2017 12:03 pm


GW did a short live stream earlier today on Facebook with the two devs behind the new rules. Here is a copy-paste of what has been unveiled:

Quote:
- No more armour on vehicles. Vehicles have a damage table as they take damage (wounds) stats decrease, every vehicle has its own damage table. e.g. Bolters could hurt tanks.
- Specifically mentioned everyone can hurt everyone else owing to S and T in ref to vehicles.
- 14 force org charts in core rules, if you meet you generate command points one use only. re-roll dice, interrupt chargers going first mentioned. Hints these force orgs totally replace formations.
- Limited to 1cmd point per phase. Certain force orgs give you more or less points. Gives example of big brigade detachment which gives you 9 cmd points.
- Codexes not going away, there will be books with their own army command points
- Templates going away confirmed!
- Every army gets rules day one. 5 books, rules for all armies split across these. (low price point mentioned, a lot less than a codex)
- Expansions will still be part of the game planet strike etc will be re-written
- 'Every unit playtested a lot' after 'will riptides be nerfed' question. Mention of massive community playtesting in USA
- Annual rules updates like AoS generals handbook taking community feedback
- 40k rules will have free PDF digital + printed store copies
- No specific tournament rules but guidelines in matched play
- Top goals in development: 1. game that worked for all three ways to play. 2. More balanced 3. More accessible
- Background focussed more Imperium vs Chaos, acknowledges chaos has slipped and want to bring that back to the main focus of the game
- Wont confirm a release date 'this year'
- Two points system 'Power level' narrative play each unit has a general power level value. Full granular common points system for matched play.
- All factions still in, new website missing ones is just a narrative thing.
- There will be new factions (hinted at on launch)
- Big monsters will also loose stats like vehicles as they take damage
- Stats no longer capped at 10!
- Multiple damage e.g. wounds is in on weapons
- Matched play 1000pts to anything
- Allies still in works different though. Keywords system very specific on factions gives an example a marine with special rules probably wont pass onto allies.
- Mentions close combat is viable.
- Background will move on but not radically change. Some on launch which will 'blow people away'
- Everyday from now on till launch will be a warhammer community article on new 40k - kinda hints its coming out sooner rather than later
- If you've bought a book within 8 weeks of launch, you can email customer services and get a voucher for value of the book bought

Hoxtalicious

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Vikki Stardust

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PostPosted: Mon Apr 24, 2017 1:47 pm


Three new ways to plays 40Ks

Quote:
Today, we take a look at the three distinct ways to play that will be covered in the new edition.

Warhammer 40,000 is a vast setting that literally spans a galaxy of possibilities.

We know that there are loads of you out there who play in many different ways – some of you love to use your favourite models in casual games against friends, some of you want ways to refight the iconic battles and act out the epic rivalries of the 41st Millennium, and some of you want a competitive game that you can play at local clubs or at tournaments.

The new Warhammer 40,000 has something for all of you.

There are, of course, limitless ways to play Warhammer 40,000, and everyone’s preference will be slightly different. What the new edition gives you is three flexible starting points to help you create the game you want – open, narrative or matched.

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Open play is the most flexible system – where you can use any models you like in a game to achieve any sort of objective you like. You can play archetypal scenarios like raids, ambushes or desperate last-stands with “What If” themes, set up races between vehicles, or even use the classic “who would win in a fight between…” as a catalyst for a game with undeniable appeal.

This is also the type of game that lends itself best to team play or multiplayer battles, and is especially useful for those just getting started with Warhammer 40,000 or as a way to try out new models as you are building your way to a larger force. If there is some sort of challenge that can’t be fit into a narrative or matched play game, open play is where it’s at.

Narrative play is just what it sounds like – fighting battles based on stories from the far future, whether from campaign books, Black Library novels or legends of your own creation. Perhaps they even form part of an ongoing campaign, or are set in the notorious war zones of the 41st Millennium, such as Armageddon, Cadia, Fenris, Baal… the list goes on. Playing games that tell part of a larger story is what narrative play is all about.

Suggestions for missions that can form the basis of open or narrative play games (including the return of the classic Warhammer 40,000 battle “Meatgrinder”), as well as suggestions on historical and campaign games are all available in the new edition.

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Matched play is the final type of play-style. This system will be very familiar to those of you who play Warhammer 40,000 regularly now. Like the game today, it is based around one of two mission tables of 6 possible battles – either Eternal War, or Maelstrom of War, though the missions briefs have all been updated a little.

Your armies for matched play games will always be Battle-forged (more on that in future) and use points values to help ensure a balanced game. Rules and points for every single model in the game are being realigned for the new edition – so expect to see many units that might have been absent from competitive play make a welcome return. Army selection is still quite open though, and if you have a Battle-forged army for the current edition of Warhammer 40,000, you’ll be able to build a Battle-forged army for the new edition as well.

Matched play also has a few extra rules that impact the game itself, mostly to do with things like deploying reserves, summoning or generating reinforcements, using psychic powers and limiting how often you can use your army’s Stratagems (more on those soon).

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The matched play section also has some recommendations for event organisers: things like how much time certain sizes of game will take to play and what size board they would typically be played on – for example, a game of 1,000-2,000 points takes just over 2 hours and will be played on a 6’x4′ board.

So, however you like to play Warhammer 40,000 – the new edition of the game is for you.
PostPosted: Tue Apr 25, 2017 9:32 am


Just bought a codex? Have a voucher! What kind of la-la loopy land have we entered? emotion_jawdrop

Quote:
Hey folks,

As Andy mentioned on tonight’s Warhammer 40,000 Live Q&A over on Facebook, our Customer Service teams are all set to give you vouchers for any codexes or Warhammer 40,000 rulebooks you’ve bought in the last 8 weeks.

So, if you’ve just bought a codex for a new army, or the rules for Warhammer 40,000 itself, in the weeks before the new edition was announced last Saturday, we’ll send you a voucher for the cost of your book. Usually, we’d do this for up to 4 weeks before the update was announced, but as we’re so excited about the new edition of Warhammer 40,000, we’ll be extending this to 8 weeks (8 weeks for the 8th edition!). And of course, you can keep your book(s).

You can claim a voucher no matter where you bought your codex and/or rulebook, as long as you have your proof of purchase and it’s dated between the 25th of February 2017 and the 22nd of April 2017.

Vikki Stardust

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Vikki Stardust

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PostPosted: Tue Apr 25, 2017 10:55 am


Warhammer 40,000: Unit Profiles

Quote:
Today is a big one guys – we’re talking about how profiles are going to work in the new edition.

The profiles for the current version of the game have been a part of Warhammer 40,000 for over a decade now, and for the most part they worked pretty well, though there were always a few anomalies or things that didn’t work quite as you’d expect.

In the new edition, the rules team were keen to have the profile work harder – to better distinguish between the different units so that, for example, Eldar will run faster than Guardsmen, and Hormagaunts run faster than both.

One big change is vehicles. These now use the same profile system as everyone else. As you’ll see though, their stat lines are much above what you might expect from a standard infantry trooper. Wounds, for example, are not capped at 10, so don’t be surprised if you see larger vehicles like Land Raiders and Imperial Knights with dozens of wounds.

This means that there is no differentiation between monsters and vehicles, so you now have a standard system to compare between, for example, a Carnifex vs a Dreadnought. Speaking of Carnifexes, large monsters like them also have a lot more wounds now. There are also no Super Heavy Vehicle rules, as such. With the stats going above 10, the system is now an increasing scale, which means models that previously fell just shy of super-heavy status, the Gorkanaut for example, can now punch at the appropriate weight, and become much more survivable.

So, without further ado – let’s look at some stats!

Here, we have 4 examples from the most iconic Warhammer 40,000 army – the Space Marines.

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You’ll see that the stats are still recognisably Warhammer 40,000, but with just a few changes. We’ve gained a Movement stat in exchange for a Initiative stat. With charging units now striking first, movement and co-ordination of your assault army becomes a big factor. You can also see that WS and BS are now standard rolls (Ballistic Skill sort of always was), though you can expect modifiers to both of these stats from in-game effects.

Strength and Toughness are still with us, and still use an opposing value principle (so much higher Strength will still wound on 2+, low Strength will wound on a 6+), and these aren’t capped at 10 any more either. Wounds is a big one. Expect a lot of models to get more of these. As you can see here, the Terminator has twice what he has now, and Guilliman has more too.

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Don’t worry though – stuff still dies quickly, with powerful weapons dishing out multiple damage with each hit – but you will, as always, need to shoot the right gun at the right target to get the best effects.

So there you have it guys.

Lots of new stuff in there.

Take a day to digest all that, and we’ll be back tomorrow with some info on the weapon stat lines you’ll be using in the new edition.
PostPosted: Wed Apr 26, 2017 11:58 pm


Something about gunz emotion_zzz

Quote:
Yesterday we took a look at the profiles of units in the new Warhammer 40,000. But that is, of course, only half the story. The other half is the weapons they wield. Like units, these have had some pretty big changes, but are still recognisably the weapons you know and love.

Let’s take a look at three classic examples: the iconic boltgun, flamer and lascannon:

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Damage is a big change. This stats effectively lets a single hit deliver multiple wounds to one model. So, as we can see, the bolter does a single would per hit, and so is optimised for shooting models that have a single wound themselves, whereas the lascannon, one of the most powerful man-portable weapons in the game, kicks out D6 damage, allowing it to blast chunks off large vehicles and monsters and kill light vehicles and characters in a single hit. Against something like Guardsmen or Orks though, this formidable damage output will be wasted.

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The AP system is changing too. Rather than a binary yes/no on saves, the new Warhammer 40,000 uses modifiers – the lascannon will punch easily through power armour, while the bolter and flamer are, again, best deployed against less durable, more numerous targets.

Lastly, you can see that the flamer no longer uses a template. However, when in range, it causes D6 hits that do not have to roll to hit, and this applies even against units of a single model – this can be devastating, especially when used in large numbers , trust us when we say we may be entering the age of the flamer as the go-to special weapon of infantry squads the galaxy over – let the galaxy burn!

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The rules team behind the new game have taken the opportunity to rebalance a lot of the weapons in the game, and with the new armour modifier system and removal of the cap of 10 on Strength values, we’ve made sure that every weapon has its use on the battlefields of the 41st Millennium. D weapons, for example, are gone, and instead there is a scalable Strength and damage that matches the effectiveness you’d expect from every weapon.

So there you go.

We’ll be back tomorrow when we look at movement.

Vikki Stardust

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Vikki Stardust

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PostPosted: Sun Apr 30, 2017 7:52 am


PostPosted: Mon May 01, 2017 2:17 am


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Asmondai
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BloodyMary76

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PostPosted: Tue May 02, 2017 10:06 pm


The new rules seem pretty nice so far!
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