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Posted: Wed Apr 12, 2017 3:16 pm
Want to see what spells your Unicorn can master? Lucky for you, there's a handy book with the current discovered spells. More can and most likely will be added as time passes!
To log your Unicorn with their spells, as well as read requirements to earn them, go here. To suggest spell ideas, go here.
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Posted: Wed Apr 12, 2017 3:30 pm
 Natural Spells:
Telekinesis: A power all Unicorn's have (unless decided by owner they do not), this ability allows Unicorn's to use telekinesis to move and lift nearby objects. All Unicorn's emit an aura when using this power around their horns and the object they are moving. The aura's color does not change throughout their life. It can be any color the customers wishes. The strength of their telekinesis gets better through use, allowing them to slowly grow into moving more than object and larger items. Unicorn's cannot lift anything more than four times themselves. Illumination: A power all Unicorn's have (unless decided by owner they do not), this ability allows Unicorn's to illuminate the area around them. The light comes directly from their horn, and can have a colored tint to it that matches their aura.
Learnable Spells:
Gem Finding: A power that makes the Unicorn's horn emit a shrill beep whenever they are close to gems. It'll grow faster and louder depending on how close the Unicorn is. Teleportation: A power that allows Unicorn's to teleport a small distance. There is a minute cool-down between each usage. Using more then a few times within an hour can be exhausting. Barrier: A power that creates a near impenetrable barrier around the user. Stronger Unicorn's and Alicorn's can break through the barrier easily. Only those with advanced skill can protect larger objects than themselves. Power Machinery: A power that allows the user to power machinery and technology. Unicorn's use this spell to imbue all machinery and technology within Everchange. Speed Up: A power that lets the user temporarily speed up themselves or others. It typically only lasts for around five minutes. Slow Down: A power that lets the user temporarily slow down themselves or others. It typically only lasts for around five minutes. Mimic: A power that lets the user mimic the voice of another. They must both know the name of the pony in mind and know what they look like. Minor Healing: A power that helps heal minor wounds. It cannot take care of life-threatening issues or sickness. Major Healing: A power that can only be received by those who know Minor Healing as well. It can stop life-threatening wounds, but not diseases.

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