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=>[EVENT] Bloodfest 2017 Soda Pong Finals Goto Page: 1 2 3 ... 4 5 6 7 [>] [»|]

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Hivestuck
Captain

Alien Datemate

PostPosted: Sun Mar 26, 2017 2:07 pm

Here are the Soda Pong finals! Due to the amount of traffic taking place for the obstacle course, it is no longer safe to drink outside. The finals have been moved into the auditorium! Please continue to play here!

User Image - Blocked by "Display Image" Settings. Click to show.

Quote:
=>IC GAME RULES
Under a comfortably shady tented area is the Soda Pong set-up. It's in a very high-traffic area of the festival, with ample sponsorships from various beverage companies from all over Alternia. It also happens to be frequently visited due to the presence of a good deal of portable ablution blocks. Loud beach party music streams from portable jam blasters, and everywhere you look a beach ball is being tossed around. This truly is a party atmosphere.

A few encouraging organizers (or perhaps just patrons of the festivities) immediately wave you over. "If you're at Bloodfest for fun and competition, you've wound up at the right place! Wanna sign up for a Soda Pong Tournament? The rules are simple... DRINK! DRINK! DRINK!!"



=>OOC GAME RULES
How to Play

Trolls will pair off and compete against each other by mixing combinations of sodas, then tossing ping pong balls into the cups to determine which sodas they consume. The goal of this game is to out-drink your opponent! Consume the most cups of soda before your Potty Points max out at 10. This will be a single elimination tournament-style event.

Each troll is given 10 cups to fill up with soda! There are 7 different types of sodas that you can choose from, and they can be mixed together for unique effects. Each cup can hold 2 shots of soda, so you can either fill the cup with 2 shots of different sodas or the same soda twice for an extra concentrated effect! Note that sodas worth +0 PP have do not double their effects when they are extra-concentrated.

Each can of soda you select has enough soda for 5 shots. (So, 2 full cups and a half of one soda, or 5 half cups of one soda, etc). There are two rules to picking your cans: First, you may only take a maximum of one can of each flavor/color. Second, all of the cans you have selected should have a sum total effect of +4 PP or less. So, you might select one +2 PP soda can, two +1 PP soda cans, and 1 +0PP soda can. 2 + 1 + 1 + 0 = 4.

Quote:
Soda 1 (Red): +2 PP. If the drinker’s potty points do not max out, counts as 2 cups
Soda 2 (Orange): +1 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
Soda 3 (Yellow): +0 PP. The pourer can manually choose which cup their ball lands in next round
Soda 4 (Green): +1 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
Soda 5 (Teal): +0 PP. The drinker has to skip the next round
Soda 6 (Blue): +2 PP. The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
Soda 7 (Purple): +3 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score).

PROTIP: Name your Concoctions for Extra Pizzazz

Soda Combos Cheat Sheet!

R+R: +5 PP. If the drinker’s potty points do not max out, counts as 4 cups.
R+O: +4 PP. If the drinker’s potty points do not max out, counts as 2 cups, and the pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
R+Y: +3 PP. If the drinker’s potty points do not max out, counts as 2 cups, and the pourer can manually choose which cup their ball lands in next round
R+G: +4 PP. If the drinker’s potty points do not max out, counts as 2 cups, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
R+T: +3PP. If the drinker’s potty points do not max out, counts as 2 cups, and the drinker has to skip the next round
R+B: +5PP: If the drinker’s potty points do not max out, counts as 2 cups, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
O+O: +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
O+Y: +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round.
O+G: +3 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
O+T: +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker has to skip the next round.
O+B: +4 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
O+P: +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
Y+Y: +1 PP. The pourer can manually choose which cup their ball lands in next round
Y+G: +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
Y+T: +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round
Y+B: +3 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
Y+P: +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
G+G: +3 PP. The pourer can switch out two drinks on their side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
G+T: +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker has to skip the next round.
G+B: +3 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored).
G+P: +5 PP. The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
T+T: 1 PP. The drinker has to skip the next round.
T+B: 3 PP. The drinker has to skip the next round, and the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
T+P: 4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
B+B: 5 PP. The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
P+P: 7 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score).



Once you have picked and poured your soda concoctions, arrange them by number from 1-10. Trolls take turns generating a number from 1-10, and whichever number cup they land on they must drink! Each drink will determine what effect takes place that turn and how many potty points are gained. Important Note!! For each drink, you will always gain +1 Potty Point, regardless of if the drink itself has a total consumption amount of +0 Potty Points.

See handy diagram below:
User Image


The highest final amount of cups consumed wins – if one troll maxes out their potty-meter first and the other troll has a higher cups drunk score, the game ends automatically. If the troll that maxes out their potty-meter has the higher score, however, the other troll can continue playing until their potty-meter maxes out OR their score rises over their opponent’s score (whichever comes first).


=>TRACKING & SUBMITTING RESULTS
Use the following code to keep track of your cup formation and your total points/cups consumed. Once you have reached your maximum Potty Points or the game otherwise ends, please use the linked Submission Form to submit your score!

[quote="Hivestuck"][align=center][img]http://octospiracy.com/hivestuck/mar17/bloodfest/event_4_i1.png[/img][/align]
[b]My name is: [/b]
[b]My team is:[/b] [blood color]
[b]My cup formation is:[/b]
[size=9]1:
2:
3:
4:
5:
6:
7:
8:
9:
10:[/size]
[b]Potty Points:[/b]
[b]Total Cups Consumed:[/b]
[/quote]
 
PostPosted: Sun Mar 26, 2017 2:38 pm
Hivestuck
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Scorpa Devile
My team is: Yellow
My cup formation is:
1:purple + yellow || JELLYFISH KISS
Y+P: +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)

2: purple + green || JELLYFISH SPIT
+5 PP. The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)

3: purple + teal || JELLYFISH MIST
4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)

4: yellow + green || TEASEY BREEZY
+2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)

5: yellow + green || TEASEY BREEZY
+2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)

6: yellow + green || TEASEY BREEZY
+2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)

7: yellow + teal || FLEX ON THE BEACH
+1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round

8: green + teal || SPLASH ZONE
+2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker has to skip the next round.

9: purple + teal || JELLYFISH MIST
4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)

10: purple + teal || JELLYFISH MIST
4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)

Potty Points: 0
Total Cups Consumed: 0

Ready to get her drank on, Scorpa jogged over to the table and placed her cups down! After her last game she was on a soda high!

"Oh hey, I recognize you! Nice job with those melons." The yellowblood grinned as she saw her opponent, with a playful wink.


ImaginationsParadise
 

Doutei

ImaginationsParadise rolled 1 10-sided dice: 9 Total: 9 (1-10)

ImaginationsParadise

Alien Garbage

21,050 Points
  • Devoted Fortune Seeker 400
  • Magical Gems 500
  • Are You Jelly? 500
PostPosted: Sun Mar 26, 2017 3:11 pm
Hivestuck
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Eridia Tsifer
My team is: Purple
My cup formation is:
1: Orange + Purple || (Regal Mess) +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
2: Purple + Purple || (Fatal Shot) 7 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score).
3: Teal + Purple || (Purple Rain) 4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
4: Orange + Teal || (Loser Lane) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker has to skip the next round.
5: Yellow + Purple || (Regal Temple) +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
6: Purple + Orange || (Regal Mess) +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
7: Orange + Orange || (Citrus Aftertaste) +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
8: Teal + Yellow || (Mountain Revenge) +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round
9: Orange + Yellow || (Blessed Shot) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round.
10: Orange + Teal || (Loser Lane) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker has to skip the next round.

Potty Points: 4
Total Cups Consumed: 1


Eridia was so hyped. This game was just so much fun! She got her drinks together and organized them. Really, to think she'd get this far and still energetic as ever. Just a few more cups and she'd be on a sugar rush. Her opponent was cute. Hell, cute was such a weak word. This yellowblood was HOT.

"Mmmm, hello there! Scorpa wasn't it?" Gog, she had to try and ask her out after the game or something. Just to play for a awhile. "Thanks darling! I had... enough motivation to survive. Who wouldn't want to when such a lovely troll like yourself was running the game." She gave her a coy smile. Enough talk though, it was time to start drinking!

"I'll start off... If you don't mind." She threw the ball and landed in the ninth cup. She took it playfully and drank the soda, licking her lips rather flirty. "Your turn!"

Doutei
 
Doutei rolled 1 10-sided dice: 5 Total: 5 (1-10)
PostPosted: Sun Mar 26, 2017 3:28 pm
Hivestuck
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Scorpa Devile
My team is: Yellow
My cup formation is:
1:purple + yellow || JELLYFISH KISS
Y+P: +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)

2: purple + green || JELLYFISH SPIT
+5 PP. The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)

3: purple + teal || JELLYFISH MIST
4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)

4: yellow + green || TEASEY BREEZY
+2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)

5: yellow + green || TEASEY BREEZY
+2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)

6: yellow + green || TEASEY BREEZY
+2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)

7: yellow + teal || FLEX ON THE BEACH
+1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round

8: green + teal || SPLASH ZONE
+2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker has to skip the next round.

9: purple + teal || JELLYFISH MIST
4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)

10: purple + teal || JELLYFISH MIST
4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)

Potty Points: 8
Total Cups Consumed: 1

"Well make sure to come by later for me then." Scorpa grinned as Eridia gushed about her booth's game. The yellowblood basked in all of the praise, a rather simple troll to please. Flattery would get you basically all the way there with Scorpa.

"I don't believe I caught your name, however." Tossing a ball, she reached over to take the cup it landed in. Tossing the shot back like a pro, the yellowblood hoped Eridia was good at mixing drinks.


Quote:
5: Yellow + Purple || (Regal Temple) +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)

ImaginationsParadise
 

Doutei

Doutei rolled 1 10-sided dice: 2 Total: 2 (1-10)

Doutei

PostPosted: Sun Mar 26, 2017 3:34 pm
Hivestuck
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Scorpa Devile
My team is: Yellow
My cup formation is:
1:purple + yellow || JELLYFISH KISS
Y+P: +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)

2: purple + green || JELLYFISH SPIT
+5 PP. The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)

3: purple + teal || JELLYFISH MIST
4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)

4: yellow + green || TEASEY BREEZY
+2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)

5: yellow + green || TEASEY BREEZY
+2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)

6: yellow + green || TEASEY BREEZY
+2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)

7: yellow + teal || FLEX ON THE BEACH
+1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round

8: green + teal || SPLASH ZONE
+2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker has to skip the next round.

9: purple + teal || JELLYFISH MIST
4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)

10: purple + teal || JELLYFISH MIST
4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)

Potty Points: 10 MAX
Total Cups Consumed: 2

"Or your perfume." Scorpa leaned in to get a whiff of Eridia's perfume as she plucked up another drink. Somehow it was even more intoxicating than the drinks between them.

Distracted by the purpleblood beauty in front of her, Scorpa brought a double dose of purple to her lips and downed it. Feeling bubbly now, she began to sway and was obviously not fit to continue in the tournament with the unfocused flirty eyes she kept trying to give her. Maybe Scorpa shouldn't have pre-gamed with that pack of coolers earlier...


Quote:
2: Purple + Purple || (Fatal Shot) 7 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score).

ImaginationsParadise
 
ImaginationsParadise rolled 1 10-sided dice: 6 Total: 6 (1-10)
PostPosted: Sun Mar 26, 2017 3:44 pm
Hivestuck
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Eridia Tsifer
My team is: Purple
My cup formation is:
1: Orange + Purple || (Regal Mess) +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
2: Purple + Purple || (Fatal Shot) 7 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score).
3: Teal + Purple || (Purple Rain) 4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
4: Orange + Teal || (Loser Lane) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker has to skip the next round.
5: Yellow + Purple || (Regal Temple) +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
6: Purple + Orange || (Regal Mess) +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
7: Orange + Orange || (Citrus Aftertaste) +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
8: Teal + Yellow || (Mountain Revenge) +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round
9: Orange + Yellow || (Blessed Shot) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round.
10: Orange + Teal || (Loser Lane) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker has to skip the next round.

Potty Points: 6
Total Cups Consumed: 2


"Count on it honey." She giggled. "My name is Eridia Tsife--" Having Scorpa smell her perfume made the highblood flutter her eyes making her slightly blush. Oh, she played her cards right. Eridia liked her attitude so much. Summer was so great and participating in events such as these opened so many, many opportunities.

"Liked it? It's one of my favorites!" She could be referring to her perfume or the drink. It was pretty strong. "I could definitely get it and put it all over you, later of course. We are pretty tied up now huh?" Eridia stuck her tongue and gently laughed.

Doutei
 

ImaginationsParadise

Alien Garbage

21,050 Points
  • Devoted Fortune Seeker 400
  • Magical Gems 500
  • Are You Jelly? 500
ImaginationsParadise rolled 1 10-sided dice: 9 Total: 9 (1-10)

ImaginationsParadise

Alien Garbage

21,050 Points
  • Devoted Fortune Seeker 400
  • Magical Gems 500
  • Are You Jelly? 500
PostPosted: Sun Mar 26, 2017 3:47 pm
Hivestuck
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Eridia Tsifer
My team is: Purple
My cup formation is:
1: Orange + Purple || (Regal Mess) +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
2: Purple + Purple || (Fatal Shot) 7 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score).
3: Teal + Purple || (Purple Rain) 4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
4: Orange + Teal || (Loser Lane) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker has to skip the next round.
5: Yellow + Purple || (Regal Temple) +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
6: Purple + Orange || (Regal Mess) +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
7: Orange + Orange || (Citrus Aftertaste) +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
8: Teal + Yellow || (Mountain Revenge) +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round
9: Orange + Yellow || (Blessed Shot) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round.
10: Orange + Teal || (Loser Lane) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker has to skip the next round.

Potty Points: 10 MAXED
Total Cups Consumed: 3


Eridia was thankful of her large bladder and her overindulgence. She felt a bit loopy, yes, but whatever! It was a great game to play.

"I'll drink this if you don't mind~" She gulped the drink down and wiped her mouth. If her bladder kept doing what i was supposed to do, she might just get further!  
PostPosted: Sun Mar 26, 2017 6:30 pm
Hivestuck
User Image - Blocked by "Display Image" Settings. Click to show.

My name is:
My team is: [blood color]
My cup formation is:
1: Orange + Purple || (Regal Mess) +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
2: Purple + Purple || (Fatal Shot) 7 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score).
3: Teal + Purple || (Purple Rain) 4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
4: Yellow + Purple || (Regal Temple) +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
5: Orange + Teal || (Loser Lane) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker has to skip the next round.
6: Yellow + Orange || (Passionate Moments) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round.
7: Teal + Teal || (Unwind) +1 PP. The drinker has to skip the next round.
8: Orange + Orange || (Citrus Aftertaste) +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
9: Yellow + Yellow || (Mine Now) +1 PP. The pourer can manually choose which cup their ball lands in next round
10: Teal + Yellow || (Mountain Revenge) +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round

Potty Points:
Total Cups Consumed:


Eridia was so ready for this. This is what she was made for: drinking an unhealthy amount of soda until she passed out. She arranged her cups with a smile and really hoped she could continue with this tournament.

What would her next opponent be like? It was time to find out.  

ImaginationsParadise

Alien Garbage

21,050 Points
  • Devoted Fortune Seeker 400
  • Magical Gems 500
  • Are You Jelly? 500

blackbird cake

Adorable Gekko

PostPosted: Sun Mar 26, 2017 6:31 pm
Hivestuck
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Saigen Vivere
My team is: Teal
My cup formation is:
1: Writer's Block P+P: 7 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score)
2: Shonen Jumper Y+T: +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round
3: Psychedelic Melancholy G+P: +5 PP. The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
4: Shonen Jumper Y+T: +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round
5: Dreaming without Sleep T+P: 4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
6: Its not Peanut Butter Y+G: +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
7: Perfect Shade G+T: +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker has to skip the next round.
8: Word Vomit G+G: +3 PP. The pourer can switch out two drinks on their side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
9: Turn off the damn lights, Mom Y+Y: +1 PP. The pourer can manually choose which cup their ball lands in next round
10: Dreaming Without Sleep T+P: 4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)

Potty Points:
Total Cups Consumed:


Saige walked calmly to his assigned table and set up his cups, attempting to have some sort of a strategy. This was his kind of event. All he had to do was keep his feet planted and throw a ball and drink some free soda.

"Yo." He greeted rather unceremoniously to his opponent, but gave her a slight wave with his hand in his pocket.


Gl!tch~
 
PostPosted: Sun Mar 26, 2017 6:32 pm
Hivestuck
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Tsarzi Ameroc
My team is: Blue
My cup formation is:
1: THE HOWLER(Blue/Blue) : +5 PP, The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
2: SUCKER PUNCH (Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
3: SUCKER PUNCH (Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
4: COMPLIMENTARY CHAOS (Orange/Blue) : +4, The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) & the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
5: BACKSTABBER (Orange/Orange) : +3 PP, The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
6: SUCKER PUNCH (Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
7: SUCKER PUNCH(Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
8: BACKSTABBER (Orange/Orange) : +3 PP, The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
9: SUCKER PUNCH(Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
10: THE HOWLER (Blue/Blue) : +5 PP, The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)

Potty Points: -
Total Cups Consumed: -


Tsarzi approached her new table, eyes slightly narrowed and simmering in displeasure. Her mouth felt weird from this much sugar and she gained literally nothing from this anymore. She even considered cutting her losses and leaving the game altogether but dammit, she'd signed up, she'd see it though.

Tsarzi was no quitter.

So up she walked to the older purpleblood, barely even caring anymore.

"Tsarzi. Let's go," Her greetings were getting shorter and shorter with every round.
 

Taki-di

Gl!tch~ rolled 1 10-sided dice: 5 Total: 5 (1-10)

Gl!tch~

Fashionable Genius

4,475 Points
  • Full closet 200
  • Signature Look 250
  • Hygienic 200
PostPosted: Sun Mar 26, 2017 6:34 pm
Hivestuckxx
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Wander Oudini
My team is: Orange
My cup formation is:
1: Green + Orange - +3 PP. The pourer can switch out one drink on their side with a new mixture AND the pourer can add or subtract one point from the drinkers’ next roll.
2: Green + Orange - +3 PP. The pourer can switch out one drink on their side with a new mixture AND the pourer can add or subtract one point from the drinkers’ next roll.
3: Green + Orange - +3 PP. The pourer can switch out one drink on their side with a new mixture AND the pourer can add or subtract one point from the drinkers’ next roll.
4: Green + Orange - +3 PP. The pourer can switch out one drink on their side with a new mixture AND the pourer can add or subtract one point from the drinkers’ next roll.
5: Green + Orange - +3 PP. The pourer can switch out one drink on their side with a new mixture AND the pourer can add or subtract one point from the drinkers’ next roll.
6: Yellow + Teal - +1 PP. The pourer can manually choose which cup their ball lands in next round AND the drinker has to skip the next round.
7: Yellow + Teal - +1 PP. The pourer can manually choose which cup their ball lands in next round AND the drinker has to skip the next round.
8: Yellow + Teal - +1 PP. The pourer can manually choose which cup their ball lands in next round AND the drinker has to skip the next round.
9: Yellow + Teal - +1 PP. The pourer can manually choose which cup their ball lands in next round AND the drinker has to skip the next round.
10: Yellow + Teal - +1 PP. The pourer can manually choose which cup their ball lands in next round AND the drinker has to skip the next round.

Potty Points: 4/10
Total Cups Consumed: 1


"Ah...." Wander wasn't sure if she would win this one, either, but it was nice to drink soda and throw things. Maybe it would at least be fun...? She gave a slight bow to her opponent before her first toss. "B-best o-of l-luck..."

blackbird cakexx
All name-xx quotes are me fixing borked tables! I hate Yellow+Teal as +3 PP cuz I guess I zoned out while doing soda things orz
 
ImaginationsParadise rolled 1 10-sided dice: 2 Total: 2 (1-10)
PostPosted: Sun Mar 26, 2017 6:35 pm
Hivestuck
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Eridia Tsifer
My team is: Purple
My cup formation is:
1: Orange + Purple || (Regal Mess) +5 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
2: Purple + Purple || (Fatal Shot) 7 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score).
3: Teal + Purple || (Purple Rain) 4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
4: Yellow + Purple || (Regal Temple) +4 PP. The pourer can manually choose which cup their ball lands in next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
5: Orange + Teal || (Loser Lane) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the drinker has to skip the next round.
6: Yellow + Orange || (Passionate Moments) +2 PP. The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa), and the pourer can manually choose which cup their ball lands in next round.
7: Teal + Teal || (Unwind) +1 PP. The drinker has to skip the next round.
8: Orange + Orange || (Citrus Aftertaste) +3 PP. The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
9: Yellow + Yellow || (Mine Now) +1 PP. The pourer can manually choose which cup their ball lands in next round
10: Teal + Yellow || (Mountain Revenge) +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round

Potty Points: 2
Total Cups Consumed: 1


Ugh, it had to be a blueblood and a child. Eridia looked uninterested at the other and casually threw the ball and drank the soda with a gulp.

"There. Your turn."  

ImaginationsParadise

Alien Garbage

21,050 Points
  • Devoted Fortune Seeker 400
  • Magical Gems 500
  • Are You Jelly? 500
blackbird cake rolled 1 10-sided dice: 9 Total: 9 (1-10)

blackbird cake

Adorable Gekko

PostPosted: Sun Mar 26, 2017 6:38 pm
Hivestuck
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Saigen Vivere
My team is: Teal
My cup formation is:
1: Writer's Block P+P: 7 PP. If the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score)
2: Shonen Jumper Y+T: +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round
3: Psychedelic Melancholy G+P: +5 PP. The drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
4: Shonen Jumper Y+T: +1 PP. The pourer can manually choose which cup their ball lands in next round, and the drinker has to skip the next round
5: Dreaming without Sleep T+P: 4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)
6: Its not Peanut Butter Y+G: +2 PP. The pourer can manually choose which cup their ball lands in next round, and the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
7: Perfect Shade G+T: +2 PP. The pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored), and the drinker has to skip the next round.
8: Word Vomit G+G: +3 PP. The pourer can switch out two drinks on their side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
9: Turn off the damn lights, Mom Y+Y: +1 PP. The pourer can manually choose which cup their ball lands in next round
10: Dreaming Without Sleep T+P: 4 PP. The drinker has to skip the next round, and if the drinker’s potty points do not max out, the pourer has to have a cup of this mixture as well (not counted towards pourers score). (italicized effect does not affect the pourer when they drink the mixture)

Potty Points: 7/10
Total Cups Consumed: 1


Saige wondered if picking the purple soda was a bright idea. When he realized the orangeblood had to drink it, he had to, too. He quickly drank the purple liquid, then tossed his ball gracelessly.  
Gl!tch~ rolled 1 10-sided dice: 4 Total: 4 (1-10)
PostPosted: Sun Mar 26, 2017 6:43 pm
Hivestuckxx
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Wander Oudini
My team is: Orange
My cup formation is:
1: Green + Orange - +3 PP. The pourer can switch out one drink on their side with a new mixture AND the pourer can add or subtract one point from the drinkers’ next roll.
2: Green + Orange - +3 PP. The pourer can switch out one drink on their side with a new mixture AND the pourer can add or subtract one point from the drinkers’ next roll.
3: Green + Orange - +3 PP. The pourer can switch out one drink on their side with a new mixture AND the pourer can add or subtract one point from the drinkers’ next roll.
4: Green + Orange - +3 PP. The pourer can switch out one drink on their side with a new mixture AND the pourer can add or subtract one point from the drinkers’ next roll.
5: Green + Orange - +3 PP. The pourer can switch out one drink on their side with a new mixture AND the pourer can add or subtract one point from the drinkers’ next roll.
6: Yellow + Teal - +1 PP. The pourer can manually choose which cup their ball lands in next round AND the drinker has to skip the next round.
7: Yellow + Teal - +1 PP. The pourer can manually choose which cup their ball lands in next round AND the drinker has to skip the next round.
8: Yellow + Teal - +1 PP. The pourer can manually choose which cup their ball lands in next round AND the drinker has to skip the next round.
9: Yellow + Teal - +1 PP. The pourer can manually choose which cup their ball lands in next round AND the drinker has to skip the next round.
10: Yellow + Teal - +1 PP. The pourer can manually choose which cup their ball lands in next round AND the drinker has to skip the next round.

Potty Points: 5/10
Total Cups Consumed: 2


"O-oh. We b-both got s-s-sodas with the s-same...rules... O-oops..." Wander smiled a little, sheepishly and still looking nervous anyway. "G-guess I-I'll t-try again s-so w-we k-keep playing..."

blackbird cakexx
 

Gl!tch~

Fashionable Genius

4,475 Points
  • Full closet 200
  • Signature Look 250
  • Hygienic 200

Taki-di

PostPosted: Sun Mar 26, 2017 6:46 pm
Quote:
thanks to Eridia's roll i get to pick my drink this round and switch a drink temporarily


Quote:
Teal + Teal || (Unwind) +1 PP. The drinker has to skip the next round.


Hivestuck
User Image - Blocked by "Display Image" Settings. Click to show.

My name is: Tsarzi Ameroc
My team is: Blue
My cup formation is:
1: THE HOWLER(Blue/Blue) : +5 PP, The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
2: SUCKER PUNCH (Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
3: SUCKER PUNCH (Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
4: COMPLIMENTARY CHAOS (Orange/Blue) : +4, The pourer can add or subtract one point from the drinkers’ next roll (cannot loop from 1-10 or vice versa) & the drinker can switch out one drink on pourer’s side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
5: BACKSTABBER (Orange/Orange) : +3 PP, The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
6: THE HOWLER (Blue/Blue) : +5 PP, The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)
7: SUCKER PUNCH(Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
8: BACKSTABBER (Orange/Orange) : +3 PP, The pourer can add or subtract up to two points from the drinkers’ next roll (cannot loop from 1-10 or vice versa)
9: SUCKER PUNCH(Yellow/Green} : +2 PP, The pourer can manually choose which cup their ball lands in next round & the pourer can switch out one drink on their side with a new mixture (must use the sodas they selected initially, 5 shot limit ignored)
10: THE HOWLER (Blue/Blue) : +5 PP, The drinker can switch out two drinks on pourer’s side with new mixtures (must use the sodas they selected initially, 5 shot limit ignored)

Potty Points: 1
Total Cups Consumed: 1


Another one that wasn't up for chit chat then. good. This could come and go faster then. Tsarzi managed to aim just right and got the least disgusting concoction she could.  
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