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A quick reference guide to D&D based on 5th Edition rules. 

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Aasimar

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Dice Wrangler
Captain

PostPosted: Mon Feb 27, 2017 10:33 am


IN A NUTSHELL:
Celestial Champions, Hidden Wanderers


TRAITS:

Ability Score Increase: CHA +2
Age: Maturity - 18Y, Lifespan - Avg of 160 years
Alignment: Tend towards good. Outcast Aasimar tend towards neutral or evil.
Size: Medium, 5-6 ft tall.
Speed: 30ft (6, 5ft squares)
Darkvision: Increased vision in dark and dim conditions. Dim light becomes normal vision out to 60ft, dark becomes dim vision.
Celestial Resistance: Resistant to necrotic and radiant damage
Healing Hands: Use an action to touch a creature, which regains a number of HP equal to your level. Recharges on a long rest.
Light Bearer: You know the Light cantrip. CHA is your spellcasting ability.
Languages: Common, Celestial

SUBRACE VARIANTS:
Gained in addition to base traits.

Protector:
Ability Score Increase: WIS +1
Radiant Soul: At 3rd level, you can use an action to cause your eyes to glimmer and produce two luminous, incorporeal wings from your back. Transformation lasts a minute (10 combat rounds) or until you end it as a bonus action. You gain a flight speed of 30ft, and once per turn may deal extra radiant damage to one target when you hit it with an attack or spell. Recharges on a long rest.

Scourge:
Ability Score Increase: CON +1
Radiant Consumption: At 3rd level, you can use an action to cause your eyes and mouth to emit a searing light which threatens to char you. Transformation lasts a minute (10 combat rounds) or until you end it as a bonus action. Shed bright light in a 10ft radius and dim light for an additional 10ft. At the end of each of your turns, you and each creature within 10 feet of you takes radiant damage equal to 1/2 your level rounded up. Additionally, once per turn you can deal extra radiant damage with an attack or spell which is equal to your level. Recharges on a long rest.

Fallen:
Ability Score Increase: STR +1
Necrotic Shroud: At 3rd level, you can use an action to cause your eyes to become darkness and produce two skeletal, ghostly, flightless wings from your back. Upon transforming, other creatures within 10ft of you must succeed a CHA saving throw (DC 8 + Prof. Bonus, + CHA modifier) or become frightened of you until your next turn. Transformation lasts a minute (10 combat rounds) or until you end it as a bonus action. Once per turn may deal extra necrotic damage (equal to your level) to one target when you hit it with an attack or spell. Recharges on a long rest.  
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