IN A NUTSHELL:
Slender, Graceful, Timeless Perspective, Hidden Woodland Realms, Exploration, Adventure.
TRAITS:
Ability Score Increase: DEX +2
Age: Physical Maturity - 18Y, Lifespan - Avg of 750 years
Alignment: Tend towards chaotic or good.
Size: Medium, 4-6 ft tall, Avg 150lbs
Speed: 30ft (6, 5ft squares)
Darkvision: Increased vision in dark and dim conditions. Dim light becomes normal vision out to 60ft, dark becomes dim vision.
Keen Senses: Proficient in Perspective skill.
Fey Ancestry: ADV on saving throws vs being charmed. Can't be put to sleep magically.
Trance: Instead of resting 8 hours, trances for 4 hours. Counts as long rest.
Languages: Common, Elvish.
SUBRACE VARIANTS:
Gained in addition to base traits.
High Elf:
Ability Score Increase: INT +1
Elf Weapon Training: Proficient with longswords, shortswords, shortbows, and longbows.
Cantrip: Know one cantrip of choice from Wizard spell list. Spellcasting ability is INT.
Extra Language: Can speak, read, and write one extra languge of choice.
Wood Elf:
Ability Score Increase: WIS +1
Elf Weapon Training: Proficient with longswords, shortswords, shortbows, and longbows.
Fleet of Foot Movespeed is 35ft. (7, 5 ft squares)
Mask of the Wild: Can attempt to hide even when only lighted obscured by natural phenomena such as foliage, heavy rain, falling snow, and mist.
Dark Elf (Drow):
Ability Score Increase: CHA +1
Drow Weapon Training: Proficient with rapiers, shortswords, and hand crossbows.
Superior Darkvision Darkvision range of 120ft instead of 60
Sunlight Sensitivity: DISADV onattack rolls and Perception checks that rely on sight when you, your target, or whatever you are trying to perceive is in direct sunlight.
Drow Magic: You know the Dancing Lights cantrip. At 3rd level, you can cast Faerie Fire once per long rest. At 5th, you can cast Darkness once per long rest. CHA is your spellcasting ability.
Primal Elf (Eladrin):
Ability Score Increase: CHA +1
Fey Step: As a bonus action, you can magically teleport up to 30ft to an unoccupied space you can see. Once you use this trait you cannot do so again until you finish a short or long rest. When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8+your proficiency bonus+your Charisma modifier.
Autumn: Immediately after you use your Fey Step, up to two creaturesof your choice that you can see within 10ft of you must succeed a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.
Winter: When you use your Fey Step, one creature of your choice that you can see within 5ft of you before you teleport must succeed a Wisdom saving throw or be frightened of you until the end of your next turn.
Spring: When you use your Fey Step, you can touch one willing creature within 5ft of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see withing 30ft of you.
Summer: Immediately after you use your Fey Step, each creature of your choice that you can see within 5ft of you takes fire damage equal to your Charisma modifier.
Sea Elf:
Ability Score Increase: CON +1
Sea Elf Training: You have proficiency with the spear, trident, light crossbow, and net.
Child of the Sea:You have a swimming speed of 30ft, and you can breath air and water.
Friend of the Sea: Using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed.
Languages: You can speak, read, and write Aquan.
Shadar Kai:
Ability Score Increase: CON +1
Necrotic Resistance: You have a resistance to necrotic damage.
Blessing of the Raven Queen:As a bonus action, you can magically teleport up to 30ft to an unoccupied space you can see. Once you use this trait you cannot do so again until you finish a short or long rest.
Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time you appear ghostly and translucent.
Slender, Graceful, Timeless Perspective, Hidden Woodland Realms, Exploration, Adventure.
TRAITS:
Ability Score Increase: DEX +2
Age: Physical Maturity - 18Y, Lifespan - Avg of 750 years
Alignment: Tend towards chaotic or good.
Size: Medium, 4-6 ft tall, Avg 150lbs
Speed: 30ft (6, 5ft squares)
Darkvision: Increased vision in dark and dim conditions. Dim light becomes normal vision out to 60ft, dark becomes dim vision.
Keen Senses: Proficient in Perspective skill.
Fey Ancestry: ADV on saving throws vs being charmed. Can't be put to sleep magically.
Trance: Instead of resting 8 hours, trances for 4 hours. Counts as long rest.
Languages: Common, Elvish.
SUBRACE VARIANTS:
Gained in addition to base traits.
High Elf:
Ability Score Increase: INT +1
Elf Weapon Training: Proficient with longswords, shortswords, shortbows, and longbows.
Cantrip: Know one cantrip of choice from Wizard spell list. Spellcasting ability is INT.
Extra Language: Can speak, read, and write one extra languge of choice.
Wood Elf:
Ability Score Increase: WIS +1
Elf Weapon Training: Proficient with longswords, shortswords, shortbows, and longbows.
Fleet of Foot Movespeed is 35ft. (7, 5 ft squares)
Mask of the Wild: Can attempt to hide even when only lighted obscured by natural phenomena such as foliage, heavy rain, falling snow, and mist.
Dark Elf (Drow):
Ability Score Increase: CHA +1
Drow Weapon Training: Proficient with rapiers, shortswords, and hand crossbows.
Superior Darkvision Darkvision range of 120ft instead of 60
Sunlight Sensitivity: DISADV onattack rolls and Perception checks that rely on sight when you, your target, or whatever you are trying to perceive is in direct sunlight.
Drow Magic: You know the Dancing Lights cantrip. At 3rd level, you can cast Faerie Fire once per long rest. At 5th, you can cast Darkness once per long rest. CHA is your spellcasting ability.
Primal Elf (Eladrin):
Ability Score Increase: CHA +1
Fey Step: As a bonus action, you can magically teleport up to 30ft to an unoccupied space you can see. Once you use this trait you cannot do so again until you finish a short or long rest. When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8+your proficiency bonus+your Charisma modifier.
Autumn: Immediately after you use your Fey Step, up to two creaturesof your choice that you can see within 10ft of you must succeed a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.
Winter: When you use your Fey Step, one creature of your choice that you can see within 5ft of you before you teleport must succeed a Wisdom saving throw or be frightened of you until the end of your next turn.
Spring: When you use your Fey Step, you can touch one willing creature within 5ft of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see withing 30ft of you.
Summer: Immediately after you use your Fey Step, each creature of your choice that you can see within 5ft of you takes fire damage equal to your Charisma modifier.
Sea Elf:
Ability Score Increase: CON +1
Sea Elf Training: You have proficiency with the spear, trident, light crossbow, and net.
Child of the Sea:You have a swimming speed of 30ft, and you can breath air and water.
Friend of the Sea: Using gestures and sounds, you can communicate simple ideas with any beast that has an innate swimming speed.
Languages: You can speak, read, and write Aquan.
Shadar Kai:
Ability Score Increase: CON +1
Necrotic Resistance: You have a resistance to necrotic damage.
Blessing of the Raven Queen:As a bonus action, you can magically teleport up to 30ft to an unoccupied space you can see. Once you use this trait you cannot do so again until you finish a short or long rest.
Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time you appear ghostly and translucent.
