Welcome to Gaia! ::

THIS IS HALLOWEEN: Deus Ex Machina

Back to Guilds

Welcome to Deus Ex Machina, a humble training facility located on a remote island. 

 

Reply { Classrooms } ---------------- Seminars/ Golem Info/ Missions/ Promotions
[Promo] Just Like Home (Joy) Goto Page: 1 2 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Sun Feb 26, 2017 10:48 pm


It's sun, surf, and skin at the beach, along with enough odd occurrences to raise flags at Deus HQ. Your orders are to investigate a certain beach while posing undercover as a lifeguard. In your red swimsuit, with a whistle, bullhorn, and really tall chair at your disposal, there's every chance you look like someone ready to run attractively down the coat in order to save lives in a really glamorous way.

Quote:
Morning

Roll 2d8 for two prompts


1. Someone falls in love with you and tries to spend most of the morning either hitting on you or drowning to catch your attention. (And get mouth to mouth)
2. You catch a couple of teenagers doing something the shouldn't in the showers. It's up to you whether you just turn a blind eye or yell at them.
3. A child on a floaty drifts far out into the water. They're crying loudly and people are panicking and it's your chance to be a hero of the people!
4. You step down and the squishes to reveal something brown stuck to your foot. It's poop.
5. Your sunblock was not actually sunblock. You smell like bacon for the rest of the day.
6. You think you see a sea monster, but it's just some kids having a water noodle fight.
7. A fight breaks out nearby, a dance fight. Someone challenges you!
8. A mob of adorable and adoring children surround your high and mighty lifeguard throne. They seem impressionable and willing to start a cult for you, if only out of boredom while their moms participate in their beachside bookclub.


Quote:

Afternoon

Roll 1d4

1. Illegal Substances

Select one or several or all from these prompts:
- A group of people are acting oddly, they appear jumpy and nervous, even in the light of day.
- You notice groups forming and breaking up regularly, and people acting secretive nearby. You glimpse money changing hands at least once.
- Someone has what looks at first like a seizure on the beach. They cough up what looks like a half eaten candy onto the sand. Touching it, you realize it's something very like the FEAR candies that get fed to minipets.
- Several times you're called out to rescue people stranded on rocks in shallow water, who refuse to swim back themselves out of fear that they will drown.

2. The Temple

Select one or several or all from these prompts:
- A parent notices their child has gone missing and a search is called.
- You notice several birds seem to disappear into thin air around a section of the cliffs.
- You notice a patch of plants that are not native to this part of the world, growing near a section of the cliffs.

You eventually approach the cliffs, and with your weapon's help, see beyond the illusion to reveal an intricately carved opening that leads into a temple.

3. Terror of the Deep

Select one or several or all from these prompts:
- Beach goers begin to complain they something is pulling them down into the water.
- Several people complain (and several more are all praise) concerning "the topless girl on the rock". Every time you go to look, though, the place they referred to is empty.
- You hear a strange song that pulls to you. A man walks into the water without trying to swim as his family shouts for help.


4. Wild Card

Select your choice of the above prompts.


Quote:
Evening

Illegal Substances
Your investigations lead you to a someone selling small candies you may recognize as similar to FEAR candies.

Encounter

Roll 1 d4

1. You find the source at an evening bonfire. Partygoers are strange and manic as they dance, or huddle, or even cry to themselves, shivering all the while. One person seems to be unaffected, and as you approach them you may recognize them as another hunter, one Obadiah Thompson. They lack recent scars however, and don't recognize you at all. When you approach them, they run off into the night. If you follow, you'll find yourself suddenly attacked by a being that is definitely not a hunter.
Mob:
Hunter Clone
HP: 60 + regen (it will heal constantly, blood being sucked back into wounds and sealed over as if nothing happened)
Auto Damage: 5
Special: Every time you do 8 or more damage, you may remove a limb. Remove 2 limbs, and you will capture the clone.

Should you fail, a stranger tries to rescue you. Roll 1 d10 to determine if they survive. (6-10 means they live.)

2. You notice something off about one of the people you kept seeing in groups. Following them later, you notice they don't go to the parking lot or any of the small parties. instead they go into the showers after everyone is gone, despite not being dressed for swimming or showing any interest in the water all day. You enter the shower just in time to see them removing their face. The illusion drops, and you find a creature slowly removing a suit made of actual human skin. The Dealer is a creature of Halloween in disguise. Upon seeing you they try to run. Roll 1d20 to keep them from escaping, 13-20 is success.
Mob:
Dealer Creature (species/race is your choice)
HP: 40
Auto Damage: 3
Special: If you bring their HP between 1-5 then you may capture them and bring them back to Deus. Otherwise they dissipate when they hit 0.

Should you fail, a stranger will try to rescue you. Roll 1 d10 to determine if they survive. (6-10 means they live.)

3. You notice people going in a strange direction, and follow a group to what looks like an abandoned warehouse. Sneaking past security, you discover what seems to be an underground fight club of sorts. Blending in, you notice a large number of audience members appear affluent. Many of them seem to be wearing special glasses, and you overhead someone complaining about them while admitting they were necessary to see the whole show. Your eyes catch sight of a number of people acting much the same as those on the beach had, and witness several of them putting candies in their mouth. In the center of the building is a cage, and within it there is a human with a regular weapon trying to fend off some sort of monster as the crowd cheers on the bloodshed. Take your time to investigate, then sneak back out again. (Roll 1d20 to escape, 10 and over is success. If you fail, security shoots you with a runic handgun for 10dmg. Continue trying to escape.)

Should you fail, a stranger will try to rescue you. Roll 1 d10 to determine if they survive. (6-10 means they live.)

4. Wild Card

Select your choice of the above prompts.


The Temple
You enter the temple, and the air of it is different from the beach. Turning around you notice the exit is now gone. Horseman runes are carved along stone walls, alongside the intricate patterns carved by a vast multitude of insects through the ages.

Encounter

Roll 2 d8, for two prompts. You may roll more if you'd like.

1. You enter an empty room, full of dust.
2. You enter a room filled with vines that seem to shift and move in the corner of your eyes. There's a patch of red blooms in one corner, and closer inspection leads to the realization that they are growing through a human body. If you have any open wounds, you'll soon begin to have audio hallucinations and even feel something crawling under your skin. When you get back to Deus, the infirmary will give you something to purge the vines growing within you, and you may end up with a vine-like or even floral scar from the experience.
3. You find a room filled with clothes and accessories. If you are on for looting bodies, you'll find several expensive watches, jewelry, and even some wallets. You end up with about a thousand dollars worth of finds you can comfortably carry.
4. You find a room filled with neat piles of body parts. At your presence, they begin to shift and move. If you choose to run, roll 1d20. Anything over 13 means you successfully escape and close the room's door to keep whatever was in there, inside. Fail, and you find yourself overwhelmed by humanoids with shifting features that settle quickly into your features.
Clone Mob
HP: ???
Auto Damage: none
Special: You must land an attack four consecutive times to escape them. If you miss even once, they overwhelm you. You wake up later, naked and alone except for your weapon totem.
5. You find a room full of old scrolls and dried herbs.
6. You find a beautiful underground orchard with a fountain at the center.
7. You encounter a passageway full of traps, roll 1d20 to determine how much damage it does to you.
8. There is a click as you step down, and a section of wall slides up to reveal a massive beetle. It barrels toward you all pincers and shell.
Beetle Mob
HP: 30
Auto damage: 3
Special: Whenever you miss, it blocks your next attack for 3 on top of its auto damage!


Terror of the Deep
Eventually you catch the mysterious girl, and there is no doubt at all she's a mermaid.

Encounter

Roll 1 d4

1. They try to run away. To them from escaping, roll 1d20, 10 and over is a success. The mermaid is extremely frightened of you, and tries to explain that it was juts fun, and nobody had gotten hurt, and that she'd stay away from then on. You can choose to let her go or fight her.
Mermaid Mob:
HP: 30
Auto Damage: 3
Special: Special: If you bring their HP between 1-5 then you may capture them and bring them back to Deus. Otherwise they dissipate when they hit 0.

2. She is friendly and just wants to talk for awhile. She doesn't understand what's the problem with teasing a few humans at all. It's very lonely and boring where she lives. If you try to convince her to be weaponized, she will agree very easily.

3. What seemed like one mermaid was actually two, they don't run away or talk, they just attack you.
HP: 25 x 2
Auto Damage: 2 per mermaid left
Special: Special: If you bring their HP between 1-5 then you may capture them and bring them back to Deus. Otherwise they dissipate when they hit 0.

4. Wild Card

Select your choice of the above prompts.

Huni Pi rolled 2 8-sided dice: 7, 5 Total: 12 (2-16)
PostPosted: Sun Feb 26, 2017 10:49 pm


Morning

Joy stretched out her arms, glad to feel the warmth of the tropical sun again. And sure it wasn't exactly Boracay but it was almost as good. The hunter in disguise didn't look too out of place, her skin was tanned enough that she looked like she was a regular there. It was probably too good a disguise because when she was patrolling (for suspicious occult activities), some of the beach goers thought it would be fun to challenge her to a dance off. Although she was game for it, Joy's moves were better suited on a hard surface as opposed to the loose sand of the beach.

After her rather awful loss, Joy excused herself to get back to her work. All that dancing though made the sunscreen she'd applied on earlier run off from all the sweat and water. It was time to make another application. She slathered a generous amount and had the oddest craving for breakfast.

Huh. Joy didn't think much of it, attributing her appetite to the beach and how the balmy air was so conducive to eating. It was only later, much, much, much later, like after several beach goers stated that they distinctly smelled bacon, did Joy realize she hadn't actually used sunscreen.


7. A fight breaks out nearby, a dance fight. Someone challenges you!
5. Your sunblock was not actually sunblock. You smell like bacon for the rest of the day.

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Huni Pi rolled 1 4-sided dice: 3 Total: 3 (1-4)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Sun Feb 26, 2017 10:51 pm


Afternoon

It took Joy quite a bit of time in the showers to finally rid the smell of bacon (it was a shame though because she actually kind of liked it). As she walked back to the station, a rather angry woman pulling a child along by their hand marched up to Joy.

"Excuse me!" the woman hotly said.

"Yes?" Joy was already dreading whatever it was the woman was going to complain about. Joy assumed that it was probably nothing and even when the mother expressed her displeasure over the beach allowing topless bathing.

Joy apologized while mentally wondering why she was sent here then wondered how long she would have to pose as a lifeguard before she could go back. Admittedly, the beach was good for Joy and it gave her a much needed break from all the weirdness that Deus brought.

It will stagnate eventually. Bert reminded his bonded, recalling the months-long off-island task they'd gotten saddled with in the past. Joy grimaced in recollection before telling her weapon to just let her enjoy the moment while she could.

"I'll go tell the sunbather to put a top on," she promised before heading for the spot the woman described. Only to find no one was there.

The moon trainee only shrugged at this. She thought maybe the sunbather got fed up with all the passive aggressive parents or the possibly lewd stares from the other beachgoers. And that's when she heard it. It wasn't exactly beautiful but it was insistent and it would not be ignored. Search as she might, Joy couldn't find the singer. Or the sunbather now that she remembered. She did make sure to ask around under the excuse of it being her job to ensure people weren't being subjected to public indecency.
Huni Pi rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Sun Feb 26, 2017 10:57 pm


Afternoon

It took Joy quite a bit of time in the showers to finally rid the smell of bacon (it was a shame though because she actually kind of liked it). As she walked back to the station, a rather angry woman pulling a child along by their hand marched up to Joy.

"Excuse me!" the woman hotly said.

"Yes?" Joy was already dreading whatever it was the woman was going to complain about. Joy assumed that it was probably nothing and even when the mother expressed her displeasure over the beach allowing topless bathing.

Joy apologized while mentally wondering why she was sent here then wondered how long she would have to pose as a lifeguard before she could go back. Admittedly, the beach was good for Joy and it gave her a much needed break from all the weirdness that Deus brought.

It will stagnate eventually. Bert reminded his bonded, recalling the months-long off-island task they'd gotten saddled with in the past. Joy grimaced in recollection before telling her weapon to just let her enjoy the moment while she could.

"I'll go tell the sunbather to put a top on," she promised before heading for the spot the woman described. Only to find no one was there.

The moon trainee only shrugged at this. She thought maybe the sunbather got fed up with all the passive aggressive parents or the possibly lewd stares from the other beachgoers. And that's when she heard it. It wasn't exactly beautiful but it was insistent and it would not be ignored. Search as she might, Joy couldn't find the singer. Or the sunbather now that she remembered. She did make sure to ask around under the excuse of it being her job to ensure people weren't being subjected to public indecency.

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Huni Pi rolled 2 8-sided dice: 1, 3 Total: 4 (2-16)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Tue Feb 28, 2017 4:54 am


Joy was seriously starting to wonder if Jan had been on the nose when it came to the water. Rain was never going to be seen as a threat with the exception as causing flooding. Water-related creatures though...

HP: 36/40
Charge: 0/3
Enemy HP: 25/25
Huni Pi rolled 2 8-sided dice: 4, 3 Total: 7 (2-16)
PostPosted: Tue Feb 28, 2017 4:56 am


Joy's first course of action was to move closer to the shore. She didn't mind fighting against two opponents, but she also wasn't dense enough to realize that the water was a major disadvantage for her. In her attempt to return to the shoreline, she managed to slash at one of the mermaids and graze her.

HP: 32/40
Charge: 1/3
Enemy HP: 24/25

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Huni Pi rolled 2 8-sided dice: 6, 2 Total: 8 (2-16)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Tue Feb 28, 2017 5:05 am


One of the mermaids chased after her ahead of the other one, trying to pull Joy back into the water, probably to try and drown her. And of course Joy was having none of that! She's not going to let herself get pneumonia all over again, <******** that noise.

HP: 28/40
Charge: 2/3
Enemy HP: 22/25
Huni Pi rolled 2 8-sided dice: 8, 4 Total: 12 (2-16)
PostPosted: Tue Feb 28, 2017 5:07 am


Waist-deep in the water, Joy at least had enough maneuverability to take a good swing at the mermaid and heard the satisfying smack of blunt force trauma. The other mermaid, enraged at seeing her companion struck, gave an ear-splitting shriek.

HP: 24/40
Charge: 3/3
Enemy HP: 16/25

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Huni Pi rolled 9 4-sided dice: 1, 2, 1, 4, 2, 4, 2, 3, 2 Total: 21 (9-36)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Tue Feb 28, 2017 5:12 am


Pitch, frequency, whichever or whatever it was, it certainly disoriented Joy badly enough that her attempt at using Bert's charge attack missed by a mile. It looked like she was fighting six of them and they only had to focus on one target.

HP: 20/40
Charge: 0/3
Enemy HP: 16/25
Huni Pi rolled 2 8-sided dice: 3, 1 Total: 4 (2-16)
PostPosted: Tue Feb 28, 2017 5:13 am


The mermaids lunged for her and Joy barely managed to raise the bladed shovel in time to fend off one of them. Joy was only lucky enough to be able to focus on just one mermaid at a time, tempting as it was to try to take a swing at both of them.

HP: 16/40
Charge: 1/3
Enemy HP: 16/25

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Huni Pi rolled 2 8-sided dice: 4, 5 Total: 9 (2-16)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Tue Feb 28, 2017 5:16 am


The pair was proving a lot harder to deal with especially since Joy was alone. Bert could only do so much with coaching and the water was making movement difficult. On the upside, she was getting closer to the shoreline and the place she stashed her stuff when she first arrived at the beach.

HP: 12/40
Charge: 2/3
Enemy HP: 13/25
Huni Pi rolled 2 8-sided dice: 8, 5 Total: 13 (2-16)
PostPosted: Tue Feb 28, 2017 5:22 am


The pair was proving a lot harder to deal with especially since Joy was alone. Bert could only do so much with coaching and the water was making movement difficult. On the upside, she was getting closer to the shoreline and the place she stashed her stuff when she first arrived at the beach.

HP: 8/40
Charge: 3/3
Enemy HP: 6/25

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Huni Pi rolled 1 12-sided dice: 10 Total: 10 (1-12)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Tue Feb 28, 2017 5:26 am


Eventually Joy managed a mad dash for the beach, bare feet kicking up sand as she reached the bag where her runic bandages were. She didn't mind the pain, the saltwater stung like a b***h but it was all good. She acknowledged that she still needed to keep going and that was why she needed the bandages. She'd never been so glad to have forced herself through that jenga session and applied the bandages to the numerous gashes the mermaids had given her FEAR shield.

HP: 18/40
Healed For: 10
Huni Pi rolled 2 8-sided dice: 2, 7 Total: 9 (2-16)
PostPosted: Tue Feb 28, 2017 5:28 am


The mermaids thought they'd driven the hunter away but they lingered nearby, singing in an attempt to lure her back so they could finish her off. But the weakened monster of the pair was given a face-full of shovel and crumpled.

HP: 14/40
Charge: 3/3
Enemy HP: 3/25 - Capturing

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
Huni Pi rolled 2 8-sided dice: 8, 7 Total: 15 (2-16)

Huni Pi

Questionable Garbage

16,950 Points
  • Timid 100
  • Gaian 50
  • Clambake 200
PostPosted: Tue Feb 28, 2017 5:30 am


One down, one to go. Using her initial momentum, Joy swung around and caught the second mermaid with a vicious slash.

HP: 12/40
Charge: 3/3
Enemy HP: 16/25
Reply
{ Classrooms } ---------------- Seminars/ Golem Info/ Missions/ Promotions

Goto Page: 1 2 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum