IN A NUTSHELL:
Long Memory, Long Grudges, Gods, Gold, Clan
TRAITS:
Ability Score Increase: CON +2
Age: Maturity - 50Y, Lifespan - Avg of 350 years
Alignment: Tend towards lawful or good.
Size: Medium, 4-5 ft tall, Avg 150lbs
Speed: 25ft (5, 5ft squares)
Darkvision: Increased vision in dark and dim conditions. Dim light becomes normal vision out to 60ft, dark becomes dim vision.
Dwarven Resilience: ADV on savings throws against poison, resistance to poison dmg.
Dwarven Combat Training: Proficiency with battleaxes, hand-axes, light hammers, warhammers.
Tools: Proficient with tools of choice - smith's tools, brewer's supplies, or mason's tools
Stonecunning: Proficient in History checks related to origin of stonework. Add DOUBLE your proficiency bonus on these checks.
Languages: Common, Dwarvish
SUBRACE VARIANTS:
Gained in addition to base traits.
Hill Dwarf:
Ability Score Increase: WIS +1
Dwarven Toughness: Hit Point Max increased by 1 and by 1 every time you level.
Mountain Dwarf:
Ability Score Increase: STR +2
Dwarven Armor Training: Proficient with light and medium armor.
Grey Dwarf (Duergar):
Ability Score Increase: STR +1
Superior Darkvision Darkvision range of 120ft instead of 60.
Extra Language: Can speak, read, and write Undercommon.
Duergar Resilience: ADV on saving throws vs illusions and being charmed or paralyzed.
Duergar Magic:At 3rd level, can cast Enlarge/Reduce spell once on yourself using only the enlarge option. At 5th level, can cast Invisibility once on yourself. Material components are not required for for either spell and you cannot cast them in direct sunlight, but sunlight has no effect on them once cast. Spells recharge once per long rest. INT is the spellcasting ability.
Sunlight Sensitivity: DISADV onattack rolls and Perception checks that rely on sight when you, your target, or whatever you are trying to perceive is in direct sunlight.
Long Memory, Long Grudges, Gods, Gold, Clan
TRAITS:
Ability Score Increase: CON +2
Age: Maturity - 50Y, Lifespan - Avg of 350 years
Alignment: Tend towards lawful or good.
Size: Medium, 4-5 ft tall, Avg 150lbs
Speed: 25ft (5, 5ft squares)
Darkvision: Increased vision in dark and dim conditions. Dim light becomes normal vision out to 60ft, dark becomes dim vision.
Dwarven Resilience: ADV on savings throws against poison, resistance to poison dmg.
Dwarven Combat Training: Proficiency with battleaxes, hand-axes, light hammers, warhammers.
Tools: Proficient with tools of choice - smith's tools, brewer's supplies, or mason's tools
Stonecunning: Proficient in History checks related to origin of stonework. Add DOUBLE your proficiency bonus on these checks.
Languages: Common, Dwarvish
SUBRACE VARIANTS:
Gained in addition to base traits.
Hill Dwarf:
Ability Score Increase: WIS +1
Dwarven Toughness: Hit Point Max increased by 1 and by 1 every time you level.
Mountain Dwarf:
Ability Score Increase: STR +2
Dwarven Armor Training: Proficient with light and medium armor.
Grey Dwarf (Duergar):
Ability Score Increase: STR +1
Superior Darkvision Darkvision range of 120ft instead of 60.
Extra Language: Can speak, read, and write Undercommon.
Duergar Resilience: ADV on saving throws vs illusions and being charmed or paralyzed.
Duergar Magic:At 3rd level, can cast Enlarge/Reduce spell once on yourself using only the enlarge option. At 5th level, can cast Invisibility once on yourself. Material components are not required for for either spell and you cannot cast them in direct sunlight, but sunlight has no effect on them once cast. Spells recharge once per long rest. INT is the spellcasting ability.
Sunlight Sensitivity: DISADV onattack rolls and Perception checks that rely on sight when you, your target, or whatever you are trying to perceive is in direct sunlight.
