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	jayoku generated a random number between
	1 and 20 ...
	17!
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                     Posted: Wed Feb 22, 2017 8:59 am 
 
 
                        
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			            Battle postChandra: Monk
 Health: 28/28
 Attk: (+0) || Def: (10 + 2) || Magic: (+5) || Spd: 1-20 (+4)
 Opponents Def:
 
 Special Attacks:
 Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
 
 Magic Mend: This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.
 Roll for Initiative: 17 + 2 = 19 
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	kaname423 generated a random number between
	1 and 28 ...
	3!
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                     Posted: Sat Feb 25, 2017 1:59 pm 
 
 
                        
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			            Battle post Liira: Hunter
 Health: 31/31
 Attk: (+5) || Def: (10 + 2) || Magic: (+0) || Spd: 1-28 (+6)
 Opponents Def: 12
 
 Special Attacks:
 Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.
 
 Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.
 
 3 (+6) = 9, Chandra goes first!
 
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		jayoku rolled 3 20-sided dice:
		11, 12, 1
		Total: 24 (3-60)
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                     Posted: Mon Feb 27, 2017 3:12 pm 
 
 
                        
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			            Battle postChandra: Monk
 Health: 28/28
 Attk: (+0) || Def: (10 + 2) || Magic: (+5) || Spd: 1-20 (+4)
 Opponents Def: 12
 
 Special Attacks:
 Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
 
 Magic Mend: This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up. Spells
 : Ice lv 1: 5/5 Lightning lvl 1: 5/5 Earth lvl 1:  5/5 Chandra will attack  withLightning! Roll to Hit: 11 + 5 = 16 Hit Roll for Dmg: 12 + 5 /2  = 8.5 dmg Roll for paralyzing: 1 miss 
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		kaname423 rolled 2 20-sided dice:
		3, 20
		Total: 23 (2-40)
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                     Posted: Wed Mar 01, 2017 9:29 am 
 
 
                        
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			            Quote: Battle post Liira: Hunter
 Health: 22.5/31
 Attk: (+5) || Def: (10 + 2) || Magic: (+0) || Spd: 1-28 (+6)
 Opponents Def: 12
 
 Special Attacks:
 Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.
 
 Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.
Liira attacks with Uncanny Shot!
 
 Liira needs 12+ to hit.
 Rolled: 3 (+5) = 8, hit anyways
 
 (20 +5) /2 = 12.5 dmg
 
 Chandra receives 12.5 dmg!
 
 
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		jayoku rolled 3 20-sided dice:
		18, 12, 19
		Total: 49 (3-60)
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                     Posted: Tue Mar 28, 2017 8:31 pm 
 
 
                        
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			            Battle postChandra: Monk
 Health: 28/28
 Attk: (+0) || Def: (10 + 2) || Magic: (+5) || Spd: 1-20 (+4)
 Opponents Def: 12
 
 Special Attacks:
 Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
 
 Magic Mend: This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up. Spells
 : Ice lv 1: 5/5 Lightning lvl 1: 4/5 Earth lvl 1:  5/5 Chandra will dodge  withretaliate or counter if appropriate! Roll to Dodge: 18 + 2 = 20 Full/Half/No DMG Roll for Dmg: 18 + 5 /5  = 4.6 dmgRoll for paralyzing: ? miss/hit 
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		kaname423 rolled 2 20-sided dice:
		13, 8
		Total: 21 (2-40)
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                     Posted: Fri Apr 07, 2017 12:02 pm 
 
 
                        
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			            Quote: Battle post Liira: Hunter
 Health: 17.9/31
 Attk: (+5) || Def: (10 + 2) || Magic: (+0) || Spd: 1-28 (+6)
 Opponents Def: 12
 
 Special Attacks:
 Pointblank Shot: Your arrows do +3 more damage this turn. || Can only be used once every 3 turns. || Considered a full turn action.
 
 Uncanny Shot: Roll as you would normally. If you hit your target you deal an additional +5 to damage. If your roll is a miss ignore this and do damage as normal. || Can be used once every 5 turns. || Considered a full turn action.
Liira attacks with Pointblank Shot!
 
 Liira needs 12+ to hit.
 Rolled: 13 (+5) = 18, hit
 
 (8 +5) /2 = 6.5 +3 = 9.5 dmg
 
 Chandra receives 9.5 dmg!
 
 
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