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kaname423 generated a random number between
1 and 22 ...
14!
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Posted: Mon Feb 20, 2017 11:00 am
Battle post Tau: Spearman Health: 27/27 Attk: (+6) || Def: (10 + 4) || Magic: (+0) || Spd: 1-22 (+5) Opponents Def:
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability.
14 +5 = 19
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Cornetified generated a random number between
1 and 17 ...
10!
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Posted: Tue Feb 21, 2017 3:52 pm
Battle post Dexurn: Massif Health: 30/30 Attk: (+4) || Def: (10 + 6) || Magic: (+1) || Spd: 1-17 (+2) Opponents Def:
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.10+2=12, Dex goes second.
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kaname423 rolled 2 20-sided dice:
19, 18
Total: 37 (2-40)
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Posted: Sat Feb 25, 2017 1:54 pm
Quote: Battle post Tau: Spearman Health: 27/27 Attk: (+6) || Def: (10 + 4) || Magic: (+0) || Spd: 1-22 (+5) Opponents Def: 16
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability. Tau attacks with Assurance!
Tau needs 16+ to hit. Rolled: 19 (+6) = 25, hit
Sudden Jab is triggered! (18 +6) /2 = 12 x1.5 = 18dmg Sudden Jab dmg: 9dmg
Dexurn receives 27 dmg! Assurance: -1 to hp for 3 turns
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Cornetified rolled 3 20-sided dice:
9, 19, 19
Total: 47 (3-60)
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Posted: Sat Feb 25, 2017 6:47 pm
Battle post Dexurn: Massif Health: 30/30 Attk: (+4) || Def: (10 + 6) || Magic: (+1) || Spd: 1-17 (+2) Opponents Def: 14
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.Dodge attempt: 9+1=10 Full damage taken New Health= 3/29 Counter/Retaliate: Successful attempt 19+4=23/4= 5.75 Damage kaname423 I see Dex is being his usual awesome self...
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kaname423 rolled 2 20-sided dice:
2, 17
Total: 19 (2-40)
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Posted: Sun Feb 26, 2017 11:29 am
Quote: Battle post Tau: Spearman Health: 21.25/27 Attk: (+6) || Def: (10 + 4) || Magic: (+0) || Spd: 1-22 (+5) Opponents Def: 16
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability. Assurance Cool-down: 1/3
Tau attacks Dexurn.
Tau needs 16+ to hit. Rolled: 2 (+6) = 8, miss
(x +6) /2 = 0 dmg
Dexurn receives 0 dmg! Assurance: -1 to hp for 3 turns 2/3
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Cornetified rolled 2 20-sided dice:
12, 12
Total: 24 (2-40)
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Posted: Sun Feb 26, 2017 12:15 pm
Battle post Dexurn: Massif Health: 3/29 Attk: (+4) || Def: (10 + 6) || Magic: (+1) || Spd: 1-17 (+2) Opponents Def: 14
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.Full attack attempt: 12+4=16 Successful attempt! 12+4=16/2=8+3(HH)= 11 Damage
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kaname423 rolled 2 20-sided dice:
20, 17
Total: 37 (2-40)
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Posted: Sun Feb 26, 2017 12:36 pm
Quote: Battle post Tau: Spearman Health: 10.25/27 Attk: (+6) || Def: (10 + 4) || Magic: (+0) || Spd: 1-22 (+5) Opponents Def: 16
Special Attacks: Assurance: The attack does x1.5 dmg and deals -1HP for 3 turns. || Can be used once every 3 turns. || Considered a full turn attack.
Sudden Jab: If you roll your 'to hit' and get 18-20 (not including your bonuses) you get an addition attack that automatically hits but deals half the original damage done. Both attacks must be rolled for if being dodged by an opponent. Second attack is not effected by power up or crit hit. The half dmg should be calculated without these additions. || Does not have to be announced to use, it triggers automatically. || This is a passive ability. Assurance Cool-down: 2/3
Tau attacks Dexurn.
Tau needs 16+ to hit. Rolled: 20 (+6) = 26, crit hit!
(17 +6) /2 = 11.5 x1.5 = 17.25 dmg
Dexurn receives 17.25 dmg! Assurance: -1 to hp for 3 turns 3/3
Cornetified Tau's assurance is still supposed to be taking -1 from Dex each turn <3 he should be at 2 hp now
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Cornetified rolled 3 20-sided dice:
14, 20, 10
Total: 44 (3-60)
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Posted: Sun Feb 26, 2017 12:48 pm
Battle post Dexurn: Massif Health: 2/30 Attk: (+4) || Def: (10 + 6) || Magic: (+1) || Spd: 1-17 (+2) Opponents Def: 14
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action. (1/3)
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.Dodge attempt: 14+1=15 Half damage taken. Dex is out! kaname423 Whoops! Misunderstood and thought it was minus 1 from max hp ^^;; *dunce*
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Posted: Thu Mar 02, 2017 12:24 pm
Match is Over!
Tau is the winner!
Tau (stage 3) will receive 30 EXP Dexurn (stage 3) will receive 15 EXP
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