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Kuro Chanteloup// Royal Guard// Werefox (On Hold)

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Echo Galen

PostPosted: Mon Feb 13, 2017 12:25 pm


Kuro Chanteloup
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"To live is to believe..."



PUBLIC INFORMATION

    FULL NAME: Kuro Chanteloup
    ALIAS : The Scourge of Nox
    NICKNAMES: K, Riri (her sister is the only one)
    DATE OF BIRTH: February 25th
    CURRENT AGE: 2467
    APPEARANCE AGE: 15 (because of her short height)
    GENDER: Female
    SEXUAL ORIENTATION: Lesbian
    KINGDOM: Meadow Heights
    ROYAL STATUS: Royal Guard


IMAGE

    HUMAN APPEARANCE: When on patrol or doing her duty as a guard, Kuro will flatten her ears down onto her head and put her hair in a long ponytail. However when in combat she will let go of this facade and let her ears fly.

    EYE COLOR: Red with black sclera/ most usually yellow/ interchangeable

    HAIR COLOR: White/ interchangeable

    HEIGHT: 4'4 1/2

    WEIGHT: 62 {Fit}

    WEREBEAST APPEARANCE: XxX Kuro's fox form is sleek and white. It almost appears as if she is malnourished and this form holds no true strength for her. If Kuro ever reverts to this form, it is because she is desperately trying to escape something, or she is a part of a covert mission and needs to stay hidden.

    FULL TRANSFORMATION HEIGHT: 4'5 on all fours, 7' from nose to tail

    FULL TRANSFORMATION WEIGHT: 100 lbs

    BLOOD TYPE: A+

    PIERCINGS: N.A

    TATTOOS : Cross tattoos, arrowheads rushing away from it, on her shoulders, outer wrists, thighs, and ankles.
    Many scars on her inner thighs

    DISTINGUISHING FEATURES: Physically she's rather strong, even for her size, with no discernible weakness. Mentally she's scarred from her past and has a form of PTSD.


PERSONAL INFORMATION

    PERSONALITY: Kuro is fun loving, yet watches all those with a calculative eye. She appears to act like a child, very flamboyant and helpful, but you can hope she always has her ears open to hear certain secrets filtering around her. Regardless of this, she really is very hopeful for the future though she has information on many, and one of her biggest personality traits is her love for food. Place food in front of her, and you will most likely get her ear. When you've got her ear, you can bet Kuro will spread whatever story you want and make sure it gets to the ears you need it to; in this she is very much like how her her sister used to be and Kuro knows how to move about the shadows. She would rather help others achieve what they set out to do rather than try to reach some goal of her own, and she can be seen giving her last penny to beggars on the street before feeding herself. (Strange, however, seeing as her pockets are always lined for the next day.) Kuro is a very fun loving woman and she exudes her charm on all others.

    She takes her jobs deathly seriously, though she'd often make jokes about things that made her seem like a completely incompetent woman. When she gets to business, however, it's like a switch clicks on and her once happy face turns cold and reserved. She's the best friend you could ever have, the smoothest talker you'll ever meet, and the deadliest killer you ever allowed into your home. She shows to be very callous and witty, words never really seeming to reach her unless said from the mouth of one she considers a friend. She's very blunt, or very secretive though she cannot be both at once however she will be more conforming to the ideals of her friend. Being gracious is something Kuro holds in abundance, but she also will spit in your face if you disrespect her.

    LIKES: Eating all the food
    Combat
    Laughably, her constructs
    Interestingly, the dark world
    Her sister and nieces

    DISLIKES: Sickeningly ignorant people
    Those who value life over death
    Thieves
    Pigs (Men that fall under certain categories)

    STRENGTHS: Her constructs and their abilities
    Extremely fast and rather strong
    Considered a genius in and out of combat
    Kuro has excellent vision, and can see during the night
    Her hearing is better than the normal, and she can hear heartbeats, blood flow, and through thin walls
    High reading ability (is able to read at an extremely fast level and comprehend things at superhuman speeds.
    Photographic memory and deduction (Form of Panmnesia)
    Great technical intuition and is, she would never admit, a genius in the field
    She won't roll over, no pun intended, when she thinks the situation is wrong.
    Can cook, and is very much a busybody.
    Is very understanding of the human and supernatural beings bodies. She's versed in pressure points and how to shut off different aspects of the body at will.

    WEAKNESSES: Can be overtaxed quickly by her constructs enough to die
    Doesn't like large crowds
    Hates to be a burden on others
    Was almost driven mad by her secondary abilities (hearing into the human body, etc.)
    Doesn't know when enough is enough, and can be seen willing herself to the brink of death
    Unless her constructs are destroyed swiftly, if the fight drags on and her constructs are destroyed easily it usually means Kuro is left so weakened, she's basically dead after the fight

    HOBBIES: Kuro is proficient in many instruments and also skills of the hand such as drawing, painting, etc.

    She also has a beautiful voice, and she loves putting on shows for others.

    Her fascination with music and books know no bounds.

    Kuro is a master gymnast and loves to do something akin to parkour.

    She carries around a journal which she writes interesting things in; usually useless information about her day

    EXPERTISE: Master of Baguazhang, Wing Chun, Yang-style Taijiquan, Chi point blocking techniques, Many Kenjutsu styles of combat, most of which uses the opponent's weight and momentum against themselves. (More times than naught she has chosen to go bare-handed in combat if she were to fight, as her abilities with weapons is far too devastating as, coupled with her passive, active, and constructs abilities, provides pinpoint attacks to pressure points and limbs.) {These extend to her constructs}

    Hypercompetence: Kuro is able to do most everything asked of her through the years of her living. She can perform these abilities, whether it be from household chores to insane mathematical problems, with ease

    Multi-focus: Kuro can focus on many things at once. Basically making her an expert to a scary level at multitasking. (By using in combat, if an enemy is in front and behind her, she can focus on both of them at the same time; knowing exactly where any attack is coming from.)

    MY HISTORY: Born at the beginning of the month of fall, Kuro's name derives from her once beautiful inky black locks and her pale visage. She was born of of two werefoxes a very long time ago a year after her sister. She was born in Meadow Heights but this is not where she grew, being ambitious as a babe and taken to the far kingdom of Karst after only one hundred years with her beloved sister. It was here that she grew into a capable young adult after many hardships, her abilities used to keep herself alive on the streets of the growing beautiful city. The lush greenery, the beautiful temples, and the vast amounts of lakes and rivers spanning the areas didn't hold much wonder for the few centuries old fox, trying all of her might to use the little ability she could to get by and survive. There were many moments of unspeakable things done to the girl whenever her abilities failed, but she endured the best she could.

    It wasn't long before the girl crawled her way to the steps of a college, offering her death to the gods, begging them to end her suffering after her physical prowess continued to fail her. The gods, however, were silent but in their place another came to her. A being of majestic darkness, offering out its skeletal hand to her in offering. The little girl took it, wishing for her suffering to be at an end, but it was just to begin as her own emaciated hand clamped onto bone. Before her blue orbs could track anything, she was whisked away into the dark world, a land she believes even to this day was in her own mind. It was devoid of almost all light, gigantic, breathless creatures slinking their way throughout the darkness, their shapes unable to be made out by the terrified child. The skeletal hand still held firmly to hers, its scrawny body bending down at a strange angle, and it whispered to her from behind it's cloaked visage.

    "To live is to believe."

    And as swiftly as he came, he was gone, leaving the child alone in the darkness. Kuro had squeezed her hands tightly before she found that the skeletal being had left her with an interesting lantern. Flicking it on quickly, seemingly not needing a wick or outer light source, the girl had wished she hadn't have bothered. Before her was a monstrous being, its flesh melting off its face and all she saw was charred bone underneath. She flailed and screamed, churning backwards, but her movements were soon stopped as her body collided into another being with a thunk. Kuro didn't wish to turn her eyes up to it, but she slowly did so as if her body was moving on its own, and right as her mind comprehended what was standing there, a hand clamped over her mouth to keep her from screaming bloody murder. Was this the way she was going to die? To be devoured by these monstrosities?

    Her answer never came as just as swiftly as they saw her, they forgot about her, the beings moving away slowly. Kuro could not watch them leave completely, her light source only surrounding herself, but she heard them slinking away with the clattering of their armor or the swishing of their dangling flesh. It was madness she found herself in, and it was madness that consumed her as she walked for many days. Eventually the girl clung to her head, dropping the lantern to the ground, as the sights drove her to that breaking point. She cowered in fear upon the ground for what felt like years, her flesh rising in gooseflesh as a random being would come to her and look at her as if she were in trouble. Did these things care for her, Kuro did not know for she would clamp her hands around herself and rock back and forth whenever it happened. She was in hell, these were demons, and she was never going home to see her sister again.

    After many possible years of this, Kuro had a stray thought as she always did in her episode. She wasn't crazy, she kept repeating over and over again in her mind and on her tongue. She wasn't crazy, she wasn't crazy, she wasn't crazy... Suddenly, as if a fog had cleared in her mind, the girl stopped her rocking. She blinked, looking around as she laid upon the ground still, and she raised slowly to a sitting position. Kuro's blue orbs looked down to her hands, the appendages ceasing their shaking, and she cocked her head as she looked to the lantern. She wasn't... crazy.

    It took another few centuries for Kuro to train herself in that living hell, the lesser abominations working as good fodder, and soon she came upon her first being. Her will was strong, it exuded about her in waves, and the skeletal beast bowed down to her in submission easily. This is how she continued to contract the others, their heads bowing to her will, and for a time her life was finally grand. Without eating or drinking a thing, the girl's body became that of a woman's, no longer the emaciated bag of bones, but now of flesh and blood which ran strong through her veins. She would survive, she believed she would. She trained with those beings in that dark world, her entire interaction for so long being just those constructs, and eventually she challenged the larger ones for dominance. She wasn't happy with the lesser ones, her time there still unspent until that skeletal being came back for her, and thus she sacrificed her life to take what was rightfully hers.

    Not much is known of how she took command of the monstrosities, especially the Council that seemed to reign dominion over that particular part of the dark world, but soon she found herself face to face with the cloaked skeleton of a person. It offered her its hand again, and as she gripped it tightly she was soon whisked away back to the very same college that she almost died in. But as she awoke, the tiredness in her bones and the ache in her chest grew all the more apparent. No time had passed in the waking world, for all she knew it was all just a dream, but gods it felt so real. The girl had no energy, but her will was strong, and soon one came into her path.

    She was fed at the college, told grand stories of the Archmage and his triumphs that they themselves were trying to master. Kuro studied there, but it was of no use; there was no mention of what had happened to her, no mention of anything. Thus she made up her mind to find this mage Surtr, and beg him to train her so that she may go back to her sibling. In a stroke of luck, he did after it took another year to find him and request his assistance. She was trained, harshly yet immaculately, and she learned of what she was.

    Kuro could not call her council to the waking world, yet, but she didn't care. She was stronger now, sacrificing her beast for this magic that was in her blood. She left behind her teacher with a heavy head, but her heart would not be so quelled when she arrived home. Mother and father passed, sister out of the guard that Kuro had trained so hard to get into, and nieces so small she could not fathom them Queen's children. She was angry, betrayed, but still she loved her sister and all the times they played together back then. Pushed aside was the resentment of what happened to her in her trip to become stronger, and in its wake was something more.

    She joined the guard quickly after that, they intrigued and mystified by her abilities. Now she lives her life for her sister, and for Surtr, trying her best to keep the peace amongst the royals and also between her nieces.


    RELATIVES: Queen Chanteloup (Sister)

    Blimia Chanteloup: Mother (Passed away)

    Aurthor Chanteloup: Father (Passed away)

    Gaius Snowfur: Adopted Uncle (Alive)

    Misty Chanteloup: Niece (Alive)

    Snow Chanteloup: Niece (Alive)

    MY GOALS: To protect my sister and her kin.


POWERS / WEAPONS

    RACIAL POWERS:

  • Heightened senses

  • Night Vision


PERSONAL POWER: Blood Essence Construct Magic: Rules and Limitations

The constructs have a variety of different abilities while also having a mixture between two of the main acts of combat such as:
Enhanced speed and strength
Enhanced magical potential and speed
Enhanced speed and durability
Enhanced durability and strength
Enhanced dexterity and durability
Enhanced strength and dexterity
They can only have one of the two main acts of combat listed, or any one of those interchanged within those listed, which is also what makes the constructs so versatile. They may look the same, but they can have a set different number of abilities; especially for the number one used construct of Kuro fancies using. However, they can only have one set main acts of combat when being summoned no matter what. They cannot randomly choose whilst in combat to change their set main attributes. They can only change this set attribute by being summoned. So if they are completely useless in a fight, Kuro must go along with it and stave off the attacker for as long as possible even though an attribute of dexterity and strength would be better than what a construct currently would have like strength and speed.
Seeing as these constructs have no fear or emotions of their own they will leap headfirst into fire and will not care about their own safety. It takes immense elemental pressure to destroy them completely, or to destroy a part of them that will force them to be dismissed. Where as, say the Dragon is more durable and harder to destroy than the Hare, the Kitsune is a healthy medium between the two which is why it is the predominant one summoned.

» Limitations:
-Kuro must have the will to garner the constructs respect, or they will turn on her instantly
-It takes at least two posts to bring out another construct after the first has been destroyed or dismissed from combat
-Half of Kuro's mind has to be trained on her construct at all times, or they will lose control and begin attacking anyone around including Kuro and allies (This is extremely prominent as whenever Kuro is harmed, half of her mind shuts down and she becomes solely bent on herself being harmed.)
-Can only use at least two constructs per fight if they were destroyed or dismissed. Any more and Kuro is at risk of dying from expanding her will to its limits
-If too much damage is taken to the body, the construct will either turn on it's master or it will vanish
-Depending on the construct, while it takes great pressure to destroy them via an element, when an element is used against them and it's the specific one that is needed to destroy them, it works much like swatting a fly.
-Depending on the construct, while it takes great pressure to kill them via physical attacks, when a physical attack is used against them when Kuro's body is weakened, it works much like swatting a fly.

Kuro can only summon two of them during one battle, and it is only at two different times during the fight as they cannot both be summoned at once. Any more and she will die from over taxing her body and will. It takes two posts after one construct is destroyed/dismissed to bring out the second. Even if a construct is dismissed, it still follows the rule of only two summons per fight. (This does not extend to outside of combat situations.) There is no length of feet the constructs cannot be summoned at as long as the user can see the area, making them usual long ranged combatants, but they still exhibit exuberant ability in close and mid-ranged fights. Depending on the construct, if they slot into a main attribute that gives them enhanced speed, they can break the sound barrier while enhanced strength is enough to cause minor shockwaves rippling around the focal point of the attack. Those who slot into magical prowess, seeing as it's the strongest of abilities, would not be bolstered at all. Depending on the construct, their magical prowess is already higher than a normal being, therefore magical prowess does not stack. When it comes to durability, an ordinary weapon would have a hard time trying to harm a construct, depending on which construct it is. The Dragon, while already having increased durability naturally, would become very hard to destroy unless with an element when the main attribute of enhancement is chosen. (If this enhancement is chosen, it thus will expend Kuro's will to its limits faster than if it simply used its natural durability.) Hand to hand combat, while known by most the constructs, is stacked when dexterity is chosen, unlocking higher combat awareness while also nimble ability. They will be able to assess hand to hand combat more effectively and react accordingly- a level of heightened aptitude is what this is.


Bone of the Kitsune: The being constructed of this summoning is the favorite and thus has the main usage. A towering figure of the supposed bones of a skeletal kitsune emerges from Kuro's chest carrying two katanas hovering at its side. The constructs hair and tail can be seen, along with the darkness chi surrounding certain joints and creating its two sided scarf. This construct has the choice between five of the main attributes though it usually only uses enhanced speed and strength when it is summoned. This construct is naturally strong, opting to use its speed to get close to a target before its strength skewers them in two. Without its enhanced strength, it is still able to destroy small boulders and lop many trees down with one swing while being able to also take off at a sprint and break the sound barrier- mach 1. With enhanced speed, this construct can reach up to mach 2 while enhanced strength will bolster its attack to the equivalence of destroying a skyscraper with one swing.
Highly resistant to physical and elemental attack. Not indestructible, highly resilient. Weakness is direct Light attacks to its joint.

Flesh of the Hare: Magic potential weakens Kuro with each spell cast, so it is highly recommended for small usages. This construct takes on a more lively appearance. A towering bipedal hare, strangely mixed with the face of a bird, is the secondary usage of Kuro. It is mostly used for its magical prowess and can choose between three other main attributes of combat. This Hare is called into battle after the Kitsune has failed, cleaning up any damage to Kuro that it can before punishing the battlefield with darkness magic. The effects of its magic include: Light absorption, in a span of 10 feet, to make it harder to see for both forces for two posts
Shadow camouflage/cloaking of itself and Kuro so that they are harder to detect for one post
Dark Tentacles/Chains that can burst forth from Hare's hand, up to 10 feet, and wrap around the target, immobilizing them for one post
Darkness Mist that stretches up to 15 feet and is used if Light Absorption fails- same effect
Dark constructs such as weapons or allies that are knives, swords, or humanistic shadows that can be destroyed with one swing of a sword and has 60% of Hare's physical strength
Terror, pain, and desensitization inducement which can only affect the enemy with slight shivers and dread every 2 posts before the 6th post has a chance of making them drop their swords and fleeing
Healing which can actually cause more damage to Kuro if used on a weakened state and two healing posts will result in Hare disappearing; of course Hare cannot heal a wound completely depending on the severity and it takes deep lacerations to the bone two posts to heal while it takes small cuts one post.
Weakness is direct Fire attacks to its torso and limbs. It is also weak to physical attacks.

Horn of the Dragon: The third, and last, construct Kuro can create thus far, the being looks like a slender serpent with glistening scales and two large red eyes. It's length is impressive, truly being deemed a dragon, and as it is the third most used, it can only choose between two main attributes of combat. Speed and durability is this serpents main usage, as well as its durability to most attacks and its strength. It can curl around Kuro, acting much like a shield, and can snap at victims without a moment's notice. It can shoot dark spheres from its mouth as well, making it a long ranged and short ranged fighter and defense, and will reign down destruction before Kuro ever has to get close. Whereas this construct rarely has much usage, it is also known to be an absolute defense being. The dark spheres it can create are no more in size than a basketball and they can make small craters if hitting the ground. They can shoot up to 35 feet away, counting the length the serpent is itself. (So basically 15 feet away from itself.)
Highly resistant to physical attack. Not indestructible, highly resilient.
Weakness is direct ice to freeze the constructs scaley skin. Must be copious amounts of it, or the construct will just break free. Extreme situations dictate all 20 feet must be encased for easy deconstruction. Dragon will still move and have its movement speed and strength even after bits of it was destroyed. Can be destroyed by ice then shattering..


WEAPON NAME: Plague of Decay Chokuto and Shield

TYPE OF WEAPON: Sword and Shield

WEAPON DESCRIPTION: It is an interesting weapon in that at the touch of a button, the weapon can come apart to create the shield and sword. It is rather strong, and is effective against other beings.

WEAPON APPEARANCE: XxX
PostPosted: Wed Feb 15, 2017 11:21 am


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nnnnnn≼. . .Ҝ υ я ѻ Ȼ ɧ Ʌ π ϯ ɇ ɬ ϕ ʉ ҏ. . .≽nnnnnn
The Scourge of Nox

Who: || Where: || Thoughts: || Ambience: Far From Over (End of Innocence)
OOC: ||


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[imgleft]http://i779.photobucket.com/albums/yy73/Cooro60/540a1985-3042-41c2-b833-7f1dcedb47c6.png[/imgleft]

[align=center][size=18][u][color=white]nnnnnn[/color]≼. . .Ҝ υ я ѻ [color=#A52A2A]↡[/color] Ȼ ɧ Ʌ π ϯ ɇ ɬ ϕ ʉ ҏ. . .≽[color=white]nnnnnn[/color][/u] [/size]
[size=9][color=#00C5CD]【 [/color][color=lightslategray]The Scourge of Nox[/color] [color=#A52A2A]】[/color][/size]

[size=9] [b] [color=#00C5CD] Who: [/color] [/b] || [color=#A52A2A][b]Where: [/color] [/b] || [color=#00C5CD] [b]Thoughts: [/color] [/b] || [color=#A52A2A] [b]Ambience: [url=https://www.youtube.com/watch?v=SG7CrsxWWHA&list=PL3IjlQ8f7g0ceFWks27wQUGmOGYZT20Pr&index=59]Far From Over (End of Innocence)[/url][/b] [/color]
[b] [color=#00C5CD]OOC: [/color] [/b] || [/size]

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[img]http://i779.photobucket.com/albums/yy73/Cooro60/3f619ee0-5246-4058-bd6e-2daf0a6d641a.png[/img][img]http://i779.photobucket.com/albums/yy73/Cooro60/57c86fd8-1952-468a-84ad-8ccf4e630f3e.png[/img][img]http://i779.photobucket.com/albums/yy73/Cooro60/3d788c0e-a6cf-4531-8faa-1ad7ef8f8e16.png[/img]

[size=9][url=http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=25087673#379527275]Profile[/url]
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Echo Galen

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