
Coldfire Sands
Danger Level: 2
Paths
<--Atacama Ruins
Drakensfield-->
The deserts of the Atacama region, have--for a very long time--been closed off to the lower level baiters. This desert is one of the hottest, driest, most completely uninhabitable lands on Earth. Ever since the wars began, they have only grown in their hostility, and only a few hours in these locations can quickly lead to dehydration and death. In the days, these locations are excruciatingly hot, and with very little shade throughout the region, without proper supplies, a baiter can get heat stroke within twenty minutes, and be rendered dehydrated and unconscious within an hour--left to roast beneath the sun or be picked clean by the scavengers. In the night time, the desert becomes impossibly cold, the dry sands crisping over with frost, and the breath being stolen out of your lungs. Similar to day-time, if a baiter is not prepared, exposed skin can become frostbitten within half an hour--irreparable damage caused by an hour's time.
However, if the baiters manage to make it a few hours travel into the desert, they will begin to see signs of life--signs that no human being could possibly have left. Not in this day and age--not unless it was someone with the capability of surviving the days and nights long enough to build these...structures. There are large buildings (most of them smoldering in perpetual blue flames) scattered for miles in a long line--strings of torches, rooted into the earth and burning blue flame, like the buildings, guide from one building to the next. These old reactors hold powerful energies and attract beings who hunger for such, as fuel. Dangerous A.I. seek after these reactor's life-force, though even they are wary--for they know, too, that it is not one of theirs who has constructed this place.
Within the walls of these buildings, there are reactors, working day and night to produce the endless fires that they contain. The reactors that have malfunctioned will burn brightly forever--and the buildings damaged as such are marked with massive red X's. The undamaged buildings are unmarked, and within them, the reactors hum. Through a viewing window, one can see the blue flaming orbs, throbbing like a beating heart within the vessels. There are many complex instruments, though no record of their use or the language the complex symbols is from exists in human history. A wrong move with one of these reactors could mean instant death in a fiery explosion. These massive reactors are devoid of any residential sections, or living quarters. The buildings entirely devoted to the reactors and the machinery that keeps them running. Though, there doesn't seem to be an output for all of the energy they seem to produce.
