"For as long as humanity can recall walking the surface of Remnant, so do they remember this wicked force." - Salem



GRIMM CLASSIFICATION CHART

Tread carefully. The Creatures of Grimm that roam Remnant are not to be trifled with. They are described as "creatures of destruction" and lack a soul; hence, they are unable to use Aura. They are in turn also drawn to feelings of negativity such as envy, sadness, loneliness, and hatred and will often congregate towards the source of these emotions. According to Ozpin, the Grimm were created by the God of Darkness in order to destroy his brother's creations. Grimm have targeted early Humans for as long as can be remembered, seeking to destroy them and all of their creations. While Grimm are initially mindless and heedless of risk during their youths, to where they will simply attack any humans on sight, some Grimm are so powerful that they have survived to live for hundreds of years, and in that time they have evolved and learned from their experiences fighting humanity. In doing so, they have exhibited restraint and the patience to avoid taking unnecessary causalities in futile conflicts. Instead, they stay close to humanity's borders, waiting for the opportunity to come where they can finally strike, and thus mankind is always in ever present danger, even in times of apparent peace.

Grimm appear to be born from mysterious black pools, as seen when Beowolves emerge from them in Salem's Domain. However, most of humanity is unaware of the origins of Grimm. With the discovery of new types of Grimm every day, scientists are left with more questions then answers. Grimm come in a variety of shapes and sizes; the latter appears to be a factor of age, and are said to be the only creatures without souls, thus being deprived of the use of Aura, but making up for this with strength and savagery. Grimm are stated to be attracted to generally negative feelings such as sadness, hostility, anger, fear, etc. and even congregate to areas that, although humanity has long since abandoned, still hold residual traces of these feelings. This behavior will even lead to them to join in on an attack in progress if the humans being attacked begin to panic. Grimm typically form packs or other types of large groupings with other members of their own specific species. While some lone Grimm may stray from the pack for hours or even months, they will inevitably rejoin their group to continue their instinctive drive to hunt the people of Remnant and destroy any artificial creations associated with them.

The longer a Grimm lives, the larger it becomes, with species such as the Nevermore ranging from the size of an average bird of prey to massive pterosaur-sized beasts after hundreds of years. This added size comes with an ability to learn from their encounters in contrast to the Grimm's more reckless nature during their youth. While sometimes requiring hundreds of years, the Grimm's accumulated experiences over the course of surviving their battles with man can cause them to begin exercising caution. Despite this ability to learn, their instinctual hostility still remains, as shown by their preference to patrol the borders of Kingdoms for any weaknesses they might someday exploit. This demonstrates that for all their apparent intelligence, older Grimm simply use it as a means to become more effective in their singular drive and purpose, to kill. Grimm display no enmity towards normal animals, and they only clash during territorial disputes. Humans and Faunus are the only races they attack on sight. Grimm can also choose not to display feeding behavior and it is commonly believed that they do not require sustenance. When Grimm die, their corporeal form evaporates, preventing detailed anatomical or biological studies. Huntsmen that kill for sport cannot stuff and mount Grimm bodies as trophies. These creatures are an extremely dangerous threat to society. For further information on Grimm, you can view the RWBY Wikia.


Encyclopedia of Grimm


Beowolves
Beowolves stand on their hind legs, albeit with a slouch, and are extremely muscular. They have bone-like mask with red markings characteristic of most Grimm, as well as the bone-like spikes protruding from their arms, back, and knees. Their hands and feet are also tipped with long, sharp, white claws. They can vary greatly in size, with the average specimen being about the size of a human. Their glowing eyes leave a visible trail of red light as they move. Black smoke also seems to emanate from their bodies. hey attack like a regular wolf would, with clawing and lunges, and no special skills or abilities demonstrated as of yet. Their behavior varies depending on age. Younger Beowolves do not act like normal wolves, lacking any sense of self-preservation. They relentlessly attack no matter how hurt they are or how many of their pack members are slain. Older Beowolves gain a sense of self-preservation like normal wolves and eventually become more intelligent than them, observing their allies, retreating when needed and developing strategies for future encounters against Huntsmen and other threats. They are extremely agile.

Alpha Beowolves are a larger and more heavily armored variant of the species. They are capable of growing to twice the size of a regular Beowolf. Alpha Beowolves are a much more dangerous, armored version of the Beowolf. Alphas are easily capable of destroying a pair of Atlesian Knight-200 androids, literally ripping them apart. Unlike the standard Beowolves which are easily dispatched in droves by trainee Huntsmen and Huntresses.


Beringel
The Beringel is a Creature of Grimm resembling a large gorilla. It is one of the stronger known types of Grimm, being surprisingly durable, strong and aggressive for its size. Like many species of Grimm, the Beringel is covered in black skin, with bone-like plates covering its body at certain places like armor. A red pattern or symbol resembling an eye is present on its back. It appears to have "burnt" skin, with an internal red glow visible from within, where the skin is thinnest. It has well-developed hands with opposable thumbs. It is quite large, at almost twice the height of a human. The Beringel proves to be quite a difficult opponent to defeat. It is very durable and displays impressive strength, destroying structures with blows from its bare hands. The Beringel proves to be quite a difficult opponent for Ruby Rose to defeat. It is very durable, able to take multiple slashing attacks from Ruby's Crescent Rose without being appreciably incapacitated; and displays impressive strength, destroying structures with blows from its bare hands.

Boarbatusk
Large, armored, wild boar-like creatures. The Boarbatusk is a quadruped with many features associated with a real-world boar, including cloven-feet, a line of hair sprouting from its spine, snub snout, and tusks. The Boarbatusk seems to have four eyes, a series of plates along its back and on its thighs, and two extra sets of tusks, including two large curving tusks. However, their underside is comparatively under-protected and vulnerable, with little to no body armor or shielding. The Boarbatusk mostly tends to charge directly at its target, relying on its massive tusks to grapple with opponents. However, it also has displayed the ability to spin forward along its spine. It appears to be as intelligent as wild boars, capable of deliberately disarming an enemy. The Boarbatusk's upper body is heavily armored. It has demonstrated the ability to withstand stabbing and cutting attacks to its upper body without any apparent injury. Despite the Boarbatusk's heavy armor around its body, its underside has little to no armor and is the Grimm's only apparent weak point. As a result, it is completely defenseless when on its back and is easily dispatched in this position.

Creep
Lizard-like creatures of Grimm. In terms of appearance, these Grimm are akin to certain species of theropod dinosaurs. However, this Grimm shows one unique feature: it has no forelimbs, only hindlimbs. Said hindlimbs are dual-clawed, and are inverted at the knee joints, heavily akin to an ostrich. They also possess tails, which are used for balance during locomotion. Their skulls are rather stubby, and are very similar in appearance to a Carnotaurus. Like all other Grimm, they feature a dark black color, with white markings all over the body, alongside deep red eyes and accents. Very fast in their movements, these beasts are capable of changing their speed rather easily.

Death Stalkers
Death Stalkers are large scorpion-like species. Contrary to most creatures of Grimm, which have black fur or feathers, a Death Stalker has a jet-black exoskeleton underneath several white, bonelike plates upon its back, which are adorned with red markings. One of the more prominent attributes of this Grimm is the glowing golden stinger on its tail that it uses as a lure. It also has a pair of large pincers that it uses to defend itself and grab/cut into its targets. The Death Stalker's ten red eyes and unique markings can also glow in the darkness when it chooses to reveal itself to its prey. Other than the obvious attacks using pincers, a bite and a sting, not much is known about its attacks as it is yet to perform any. Its stinger appears to glow in the dark, though the exact purpose of this is not known. The Death Stalker uses its stinger like any other scorpion, as a jab for poisoning its prey. However, it is unknown what, if anything, lies in its stinger. Despite its resistance to damage, the Death Stalker seems to be slightly affected by strong blows. The only object shown to be capable of piercing the Death Stalker's cephalothorax is the Death Stalker's own stinger.

Geist
The Geist is a Creature of Grimm resembling a ghost and capable of "possessing" inanimate objects. Upon taking possession of rocks, it assumes its Petra Gigas form. The Geist's base form is covered in bonelike spines with long, skeleton-like forearms and sharp fingernails. Due to its ghostly appearance, it lacks a lower body, instead floating through the air while leaving behind a black smoke trail. Its face consists of Grimm markings on a bone plate with a single eye. The Geist is a possession-type Grimm, capable of controlling any object it possesses as extensions of its own body. Should it lose any of its limbs, it can repair the c***k in its armor almost immediately by simply possessing another object in the vicinity. Its only real vulnerability is its "face", the central segment from which it maintains control of the form as a whole. All of its limbs must be destroyed at once in order to expose this vulnerability. Once its host object is destroyed or severely disabled, it abandons the body, revealing its base form. The Geist has yet to demonstrate any combat abilities in this form, but it appears to be relatively frail.
Petra Gigas
This Geist's limbs of rock and wood were not connected physically to one another and were held together by an invisible force that seemed to have no difficulty moving massive objects. Most of its attacks utilized its enormous mass and size in brute force attacks, though it also displayed the ability to use discarded pieces of its body as projectiles.


Goliath
Goliaths are huge, armored, elephant-like creatures. They have a primarily black body, with giant, white tusks, and a white and red patch on their foreheads. Like most Grimm, they have bony, white protrusions on their bodies, with a massive row of them going down their spines. The Goliath is one of the largest land-based Grimm seen yet, standing at 20 stories tall at the shoulders. They also seem to travel in herds. These Grimm's abilities are currently unknown; however, it is known that they possess great power (to the point where even shots from a sniper rifle would be only a minor irritation) and a greater intelligence than the average Grimm (learned over the span of hundreds of years), as they stopped attacking humans once they figured out that repeated attempts to kill them resulted only in death.

Griffon
Large flying species of Grimm, they have traits of both avian and feline animals. The Griffon has the head, wings and talons of a large predatory bird and the rear legs, tail and body of a lion or tiger. It has black fur and feathers, with white bone-like spines on its body, including a row of bony spikes on its wings, as well as a white birdlike skull. On its head, it has a bone-white beak and four red eyes, along with gray webbing on the sides of its beak. They are capable of flight and have sharp talons and a large beak with which to attack.

Grimm Dragon
A titanic flying Creature of Grimm that is capable of summoning other Grimm is only known as the Grimm Dragon. The Dragon is an enormous winged creature, with large red bat-like wings, a pair of legs and a tail. The red membrane of the wing is translucent. It has rough black skin, with white bone-like spines along its body, including an external skull, rib cage and rows of dorsal spikes. It also has three bony spikes on its tail and large claws on its hind legs. Its skull has a pair of large prominent horns and six yellow-red eyes. Its jaw has teeth extending down along the creature's neck, beyond its skull, such that its entire neck also opens when it roars. it is clear that the Dragon is enormous and capable of flight despite its size. Uniquely, it has the ability to summon other Grimm: the creature exudes a black, incredibly viscous tar-like substance from the skin all over its body. When droplets of this substance impact the ground, lesser forms of Grimm rise from the residue. Types of Grimm which were observed to rise out of the liquid include Creeps, Beowolves and Ursai.

King Taijitu
Large, serpentine creatures of Grimm that live in the Emerald Forest. Where normal snakes have a pair of large fangs in their mouths, the Taijitu sports many fangs in its jaws, with a long, black forked tongue to boot. It has two halves, a black one and a white one, that are joined in the center. Several King Taijitu manage to merge with a mysterious squid Grimm and end up looking like a Hydra.
Black
The black half is primarily black in color, though it does contain a few speckles of white on its underbelly, as well as some isolated areas along its body. Its color scheme is very similar to that of the Beowolves and Ursai that have also been encountered in the Emerald Forest. It has large, blood-red eyes and a white bony covering with red markings on the top of its head.
White
The white half is essentially the inverse of the black half. It also has large, blood-red eyes; however, the bony covering on the top of its head is primarily deep gray with red markings. Also, toward the end of its body, its scales appear to have a checkerboard design of gray and white, before turning black and white, then turning completely black as the other half's design comes into play.


Nevermore
The Nevermore is a large avian species of Grimm. Like other creatures of Grimm, it has a mask-like, white bony structure overlaying the upper front of its head. It also has four glowing red eyes, two on each side of its head. The headpiece also includes a dorsal spine or fin, reminiscent of that on the heads of condors and some prehistoric pterosaurs. Interestingly, the Nevermore is seen to have two clawed "fingers" extending forwards from the outermost wing joint. This is a feature present in only a handful of birds on Earth, of which none are corvids. The Nevermore seems to have the ability of easily swooping down for an attack where it gains momentum in going straight back up. It's shown to have a tremendous amount of strength as seen when it was able to destroy a large stone structure with just one hit, as well as ramming itself into a stone bridge with little consequence. Additionally, it is shown to be highly durable. The Nevermore seems to primarily resort to swooping mid-flight towards its target and leading in with its beak, then returning to flight using the downward momentum it gained during the attack. Nevermore also bear talons which they tend not to resort to, most likely relying on their momentum to keep mobile during combat. The Nevermore has a ranged attack. It is capable of throwing feathers from its wing, which act like a volley of arrows with an effective range in the hundreds of yards. The only other attack used is a battering ram-like attack, flying and shattering parts of monuments using its bony head-piece.

Sea Dragon
Known as the Grimm Sea Dragon, it is a large serpent-like dragon that lives in the ocean. The Sea Dragon is an enormous serpent creature with large red wings, short arms with claws, a bone scaled underbelly, and a spiked spine. It has black skin and a large external skull. The Sea Dragon is able to live in the ocean and is able to fly. Despite its size, it is quick and agile. Its main attack is to fire bolts of lightning from its mouth.

Seer
Small jellyfish-like Grimm that can float in the air. Seers have small, spherical bodies covered with bone-like plates, red tentacles and a single eye. The Seer can float in the air and appears to be able to keep tabs on the other Grimm and, through them.

Ursa
Major: Ursai Major are larger than Ursai Minor. Like its smaller counterpart, it has bony spines and a skull mask with Grimm markings, but also possesses many bony plates on its back and limbs.
Minor: They have black fur and bony spikes on their backs and arms, as well as white, bone-like masks with red detailing, but are much larger and stockier. They are slower, but seemingly stronger than Beowolves. They seem to prefer attacking in pairs, suggesting ties of pack or familial origins when hunting prey.