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Posted: Sat Jan 14, 2017 6:27 am
°‘¨___________❈_________¨‘° Maverly Asche _____________________ _______________________________________ ~
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Posted: Sat Jan 14, 2017 6:29 am
 UPDATING FOR POST-MOMENT Username: Zylvanness Name:Maverly Asche Nickname:Canary (by only her father) Race:Half-Elf Ethnicity:Caucasian Gender:Female Orientation:Heterosexual Alignment:Lawful Neutral Affinity:Air Age:32 Birthday:August 1st Height:5' 10" Weapon:Riding Crop Magic: Evocation/Conjuration/Divination
E - Summon ~ Air Sphere: (Rank C) With this ability Maverly summons a spherical barrier around herself from the elemental plane of air. This can be used to protect herself or those close by for a small amount of time. The more she concentrates the longer and more she can defend herself from before it collapses unnaturally - resulting in nausea. E - Sunset Missile: (Rank D) Names for the colour of her magic, these magical missiles are projected from her riding crop or hands. These missiles don't cause devastating damage but are enough to warn off threats. The missiles are cast in groups of 1-3. E - Sunset Cascade: (Rank C) Maverly sets up a flurry of magic missiles, often in a ring before releasing them to shoot outwards, homing towards a target in her line of sight. This ability is far more powerful than Sunset Missile. E - Sunset Lotus: (Rank A) At her command, Maverly concentrates her magic into a singular spot and shoots a 'seed' to a target location in her line of sight. When the spell hits it grows a large flower bulb of raw magic. As the bult grows it causes the air around it to spiral out of control before finally blooming and exploding. C - Summon ~ Walking Armour: (Rank C) With concentration Maverly can produce a single familiar in the shape of walking armour in the form of magical sunset-coloured aura. The walking armour cannot venture too far from Maverly or it is dismissed, and it is utterly under her control. The summon comes in two different forms, depending on what Maverly desires at the time. Defender or Attacker, one with a giant shield or one with a giant sword. (Once expelled or destroyed this summon must recharge for an hour) C - Summon ~ Birds: (Rank D) For a hasty distraction Maverly can summon a flurry of birds to ascend from the ground around her, letting her make a quick and sort retreat if there's cover nearby. C - Summon ~ Stag: (Rank D) At Maverly request she may summon a great Stag for her to mount, making long distance travelling much easier for her. E - Decimation Web: (Rank B) This spell absolutely must be channelled. Maverly can expel most of her mana to create a web of magical wires around her. The spell is initially mana costing, but is relatively stable once created. If any living person or creature is to touch the web they cause a magical explosion. In most cases Maverly uses this technique to keep people away from her less they want to get hurt from their own doing. As a spell of her own creation, it barely (physically) hurts herself. D - Conceal ~ Door: (Rank C) With around an hour of preparation and incantation Maverly can cause a single room of a building to be concealed. Maverly must have already seen many other doors in a single building for this to work, and must have them memorised to some extent or the spell will not work. The larger the building the more difficult and time consuming this is for her to create, unless she knows the building extremely well (such as her home). Conceal ~ Door, once activated, swaps the door to the room she is in with another somewhere in the building. Someone on the outside must find the correct door in order to find the room she is within. For a small cost of her mana afterwards, she can adjust which door is the right door. Maverly cannot keep this spell in place whilst outside of the building. She also cannot change the 'correct' door when not inside the room itself. (Can only be used once per day)
Relationships: ❖ Calder Asche (Elf Father) ❖ Alette Asche (Human Mother) ❖ Aber Asche (Deceased Brother) ❖ Roswal Asche (Younger Brother - Asche Family Heir) ❖ Emilia (Former Magic Tutor)
Strengths: ✔ Confident ✔ Well-spoken and presented ✔ Knowledgable: All those years of reading aren't wasted, it's just a matter of actually using that knowledge. ✔ Horse Rider: Maverly is an excellent horse rider and can usually make friends with other horses or mounts. ✔ Dancing and Singing: Years of etiquette forced on her by her father have made her quite the dancer and the singer, only when she wants to, however. ✔ Magic precision: Maverly's knack for magic and mana is favourable thanks to her heritage, and her etiquette classes (and others) have made her precise. ✔ Money: Maverly doesn't usually have to worry about money, thanks to her father's business, that doesn't mean that she always has access to it though.
Weaknesses: ✘ Stubborn: Asche is stubborn and cold towards new people, preferring to keep to herself, often proving difficult when making new friends or allies. She prefers to be impressed and then make friends. ✘ Family in Distress: Maverly's soft-spot is towards families that are suffering, or almost any individual who is suffering at the hands of someone else. She doesn't pity those that don't help themselves, however. ✘ Her young age as a half-elf makes her somewhat naive at times. ✘ Maverly can be quick to anger, which often limits her magical capabilities and concentration. ✘ Any talk surrounding her brother is a sour subject, it will end in an angry Maverly or a sad Maverly. ✘ Confined spaces: Maverly's magic often requires enough space for her to move to create spells. ✘ Perfectionist: Maverly sometimes wastes time attempting to be perfect in her execution.
Likes: ✔ Flowers ✔ Animals of the elegant kind. No rodents, please. ✔ Reading and quiet alone time ✔ Her home, it has everything she needs. ✔ Good manners and people that present themselves well. ✔ Dancing ✔ The outdoors. ✔ People doing as she says ✔ Sunset: Maverly used to sit on the hills and watch the sun set with her brother.
Dislikes: ✘ Uncultured people ✘ Singing, it has become a task more than a hobby. ✘ Weather that's too hot, it makes her sweat. ✘ Weather that's too cold, it makes her fingers numb. ✘ Children that do not behave. ✘ Imperfections: she believes there's no excuse to not better yourself. ✘ Uncooperative people, even if she's uncooperative herself.
Personality: ❖ Maverly is a proud, independent and mentally strong person with a lot of character to show. She will always present herself well and is mortified by anyone that approaches her distastefully. She presents herself like a rose, but her thorns can prod and cut, like her insults or unwillingness to indulge with others she doesn't perceive as worth her time. Her upbringing has led her to be a mixture of expecting to get what she wants as well as being lonely and knowing that she needs to work hard for what she wants. Its a misconception that many often judge her for being getting to know her. Maverly prefers to keep to herself and doesn't usually go out of her way to interact with people that she doesn't need to. She lives by family traditions, expectations, personal laws and morals that are paramount to her life, breaking them or disrupting what she's organised is detrimental and chaotic to her.
Beyond her icy wall, she's actually a warming person, seeking friendship and understanding.
History: ❖ Maverly was born into the Asche family, most known for her father's reputation just outside of Lusia of Carmillion. Her parents are Alette Asche, a normal Human of Eldrin and Calder Asche, a Elven Mage. The two met when Calder came to Eldrin with his father (also a mage) on a business trip. His father had been a farmer for a long, long time and wanted to extend his trading relations and connections, much to Calder's suggestion anyway. Alette and Calder quickly fell in love, and it wasn't long until Alette was migrating to Carmillion to live and work with Calder shortly before his father's death. Calder made his reputation and earnings after developing his own father's ideas. They were agricultural plans nonetheless but it also meant hiring many Knights to keep his establishment safe. Calder considered his agricultural model something to be praised and protected, since it was comprised of various magical spells that ensured a good and bountiful harvest. Calder was a genius when it came to mana manipulation, and followed the patterns he'd learned in the natural evolution of mana in the world to perfect his gardens and fields.
Maverly was born some years after Calder's taking over of the family land and it's earnings. As a half-elf she aged differently than others she knew of but that didn't bother her because rarely did she meet anyone outside of the Asche family or their closest friends. She was never an only child, either. Before her came her brother, Aber. As the first-born son of the Asche family he was to be the heir to the Asche family name and by the time Maverly was born he was already learning everything he must in order to represent the family. The two of them grew up through most of their adolescent years as best friends. Together they were put through classes after classes in etiquette and magic to follow their father in his Mage footsteps. There was a time when they had a friendly rivalry, attempting to better each other to impress their father who always had a close eye on them.
As they began to mature at the end of their teen years Maverly had loved to read and hide herself away in the family library, only coming out when she had to or when she wanted to go horse riding. It was during this time that she began to spend a surprising amount of time with her magic tutor, Emilia. Her father was more than cautious when it came to assuring his children's safety and their behaviour, and so out of the several knights he had hired he would pick unlucky individuals to keep watch over Maverly and her habits of solitude in the library. As the days went by, weeks even, she grew tired of their gazing and interference with her reading. She asked Emilia to teach her Divination of a specific skill tree, one that would allow her to manipulate doors. Emilia regrettably refused however, saying Calder's expectations did not include that school of magic. So, Maverly took it upon herself to learn from books. After some months she was able to put her master plan into effect and begin her reputation as a solitary, confident young woman. After collecting all of her mana and resting well before she began the spell that would allow her to connect the door to the library with any other door in the mansion, thus, giving the illusion that the library had vanished unless you found the correct door. The only person who could see through this was Calder, not even her mother could get past it.
At around the age of 18 her brother, Aber, fell severely ill. At first she would stay in the library. She had shelves upon shelves of re-organised sections, piles of read books, to-be-sorted books, useless books in the section at the corner of the room and must-reads paid out neatly at the front. She used her time to research what she could about her brother's ailment and it was all for nothing. She spent more and more time at his bedside, remembering the times they used to play and compete, when they had time for each other outside of their lessons and tasks set by their parents. She had told him she wished she did not spend so much time in the library... Everything changed when Aber's condition got worse and doctors gave the word that his illness was terminal.
Aber's death felt worse than anything she had ever experienced. Once she had thought that Calder's strict regime for her and her brother was too strict, was harsh and unforgiving... but nothing could compare or prepare her for saying goodbye to her brother for the very last time. Books couldn't solve everything. She had gone to her mother for support, giving up on residing at her father's shoulder when he became distracted by work. "How could he move on so quick?" she asked, "Why is father so cold?" and Alette's reply was only "everyone deals with pain differently. This is your father's way." Maverly asked her mother what to do and she learned a new lesson in life. Alette was the type of woman that would do anything to survive, she would do anything to secure the well-being of her children and her own life for their sake. Unbeknown to Maverly, part of the reason she married her father was a general assurance that their children would grow up with a good life, that she herself would have a good life, and at the same time she would have someone to love. She told Maverly that she must do what Alette had always done... "endure." The world, she told Maverly, was cruel, and it had not the room for withered flowers. So she must remain strong and push through.
Maverly began to take horse-riding more seriously from here on out, using it as a means to distract her from the death of her brother. She also took it upon herself to learn Evocation magic as a means to make herself stronger. What was the use of delicate and beautiful magic if it was just for show - something her father would never understand. Lessons preparing her as the new heir to the Asche family name became more strict with the rest of her now busier schedule. This time gone-by turned her cold and sufficient, but it also made her strong. She began to sing on behalf of her father as a means of making her father proud and representing the Asche name in public. She also began to learn how to run her father's business and how the world worked and how everybody else interacted with her family - and what it meant to have a status. She did not enjoy it, not really, but she did it because she had to. There was a day when she confronted her father about all the tiresome responsibilities he placed upon her and Calder was equally cold and supportive in his reply. "The world has no place for wilting flowers" he said, "it's sad but it's true, this world is cruel. Smile and wipe away your tears." His word's became engraved in her mind, making her work harder and harder for what she wanted to achieve. Finally, she began to understand her father's cold attitude - he must have experience tragedy and loss, or seen what it was to lose everything.
Everything changed again at the age of 21, when her parents had a new child. Another boy. His name is Roswal - heir to the Asche family name. Maverly was not sure how to feel. Half of her was happy to know a weight had been lifted from her shoulders. The other half of her felt like she had been stripped of all her worth just because of another boy in the family. It was not a quick transition, but slowly she knew Roswal would be the next chosen and not her as soon as he was old enough to make his own decisions. Calder would much prefer an heir to be trained from a younger age than Maverly was. It was only 2 years after this time that Maverly became Calder's ambassador, representing Calder on trips instead of him actually going and Roswal was official announced heir. At about 25 Maverly began to travel more on her own terms. She wouldn't return precisely when her father ordered or would purposely get tangled in other affairs.
She learned a great many new things and became more aware of the world around her which she was not taught. Military, for example. Though almost obsolete in Carmillion she had to question why they ought to rely on another kingdom, it was almost like a surrender as soon as tension broke. What if she asked herself. It was also during this time that she visited libraries beyond her own and personal interests caught the better of her. She got engrossed in the darker, deeper parts of knowledge, very specific chapters and only small amounts of an index giving her anything she was looking for. The penny dropped when her hunch could almost be real. She was researching magical illness. The kind that was inflicted, she always wondered how her brother who was so healthy, so innocent could die so young, especially for a half-elf. She tried bringing this up with her mother, but even Alette wasn't going to accept any of Maverly's ramblings. Maverly never thought to bring it up with her father, Calder would be more harsh than her mother ever was. So she took it upon herself, a personal quest to determine if her brother died by chance, or intentionally.
After being Calder's Ambassador for several years too long Maverly has realised now was the time for her to discover herself.
Thus, her journey began.
______________________________
SINCE THE MOMENT Asche had initially returned home to the Asche Family Estate, expecting to see her newly made friend, Oudin. For a small time she had quickly come to think she might actually ask him to be her Knight. But then the war broke out and resolved in The Moment. As their worlds collided, Maverly never saw Oudin again and has since been unable to locate his monastery. Presuming Oudin dead, Maverly has bitterly moved on, attempting to make what good she can of this new world whilst remaining to represent her family name and business.
Outfits: ❖ A green, white and brown tunic with a pale red underside, embroidered with gold thread. She wear's tight black leather trousers and slightly heeled boots. Beneath her tunic she wears a black tank-top with a short black tie that fits beneath the collar of her tunic, just over her chest. ❖ Her formal dress is a variant of her original outfit, becoming a long fitted dress that hugs her frame, without trousers, and instead has stiletto heels. The dress is cut down one side to reveal one leg.
Items: ❖ A necklace with a golden pendant, she took is as a memory of her brother. (He used to wear it before he died) ❖ A blue crystal flower, given to her by Emilia as a reminder of the beauty of magic. She wears it on her tunic.
Themes: ❖ Main Theme:Blumenkranz ❖ Battle Theme: It's My Turn ❖ Emotional Theme: 1 Begun to Sing an Endless Melody 2 Mirror Mirror Part 2________________________________________________________________________  °‘¨___________❈_________¨‘° Maverly Asche _____________________ _______________________________________ ~ "There's no room for wilting flowers here." A never-ending meoldy, a song that's just begun. The aching filled my heart inside, reminding me that I'm still alive. So why, repeating every word my voice would rise like the sun. I came undone. Although your hand was still in mine, I knew I couldn't stop time...So what's the problem, what's keeping me. From moving forward, it's hard to see. I should be free now... I should be fine. But the life I fought for still isn't mine.
Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test Test
Time for you to learn, it's my turn. I won't be held down any longer. I've waited all my life and finally it's here. Rise and take flight, darling - let's soar high. For the first time in forever I'm alive, don't you forget that. Cruel and wicked life, how it hurts me deep inside. Cold and vicious life, how I wish to make it right.
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Posted: Fri Mar 30, 2018 3:35 am

Username: Zylvanness Name: Zeal Nickname: None Race: Dark Elf Ethnicity: Scandinavian Gender: Male Orientation: Asexual Alignment: Neutral Good Affinity: Spirit Affinity Age: Between 20 - 30. His people didn't really count, he just knows he had a birthday. Birthday: 1st November Height: 5' 10" Weapon: Scythe (See image) Mage: N/A
Natural Abilities: [Name and Rank] ❖ Raise Dead (Rank B): Once per day, Zeal can call upon his innate ability to give life to several corpses within arm's reach. The ability forces the flesh from the bone and the risen skeletons are mindless, uncontrolled by Zeal and attack anything that come close to them. Usually these skeletons are easy to defeat, however the echo of the mana that the skeleton once had in life effects how strong the undead bond is. For example, the body of a powerful mage would take more blows to destroy than the skeleton of a normal civilian. This ability often causes the corpses to chatter with echoes of their last thoughts before lashing out as undeath takes over them. ❖Cold Rush (Rank C): Zeal can force his body to become cold like a corpse, hindering his movement and actions greatly whilst active, it obscures himself from heat vision and enables him to last longer from great wounds. If Cold Rush is used during or after a mortal wound has been taken, he must stay under the effects of Cold Rush or risk dying, unless his attacker has already caused further harm. ❖Spectral Speed (Rank B+): With great focus Zeal can focus his energy into a great burst of speed, letting him manoeuvre around, through or over obstacles or people. He can combo this ability with his scythe to attack quickly and precisely for a limited time.
Magus Abilities: (Name and Rank) ❖ [abilities the Knight gains through the addition of mana] ❖ ❖
Unison Abilities: (Include Description and Rank) ❖ [abilities the Knight gains through the addition of mana that act as a representation of their bond] ❖ ❖
Relationships: ❖ Vanguard of Adrestia - orphan
Strengths: ✔ Calm and collected ✔ Driven ✔ knowledgable
Weaknesses: ✘ Air Affinity ✘ Lacks empathy, Zeal can understand most feelings of another, but cannot come to feel them or empathise himself, yet will still attempt to make right if he feels the situation is wrong. ✘
Likes: ✔ Solitude ✔ Quiet reading ✔ Ravens ✔ Bluebells
Dislikes: ✘ Sunflowers ✘ Loud, aggressive music or sounds ✘ Masters of the Vanguard of Adrestia
Personality: ❖ Zeal lacks empathy, making it difficult for him to bond with most people he comes across. Everything he does in life is part of his greater quest for the balance. Yet he is overcome with a need to learn more about the world in order to restore the balance. Zeal is protective of the ones he chooses or promises to guide or work with, yet he is indifferent to most of what happens around him unless he sees it cause a disturbance to the balance of the world.
History: ❖The Dead Forest was, for the most part, a dismal place of once high hopes and dreams. Over every upturned, mossy root, beneath every fallen, cracked tree trunk, there was an echo of something that came before. All life that had once danced through this forest was now gone. Can you hear it? The sound... of your own breath? If it weren't for the trickling rain or calm breeze whistling through the forest your own breath would have been your best friend. No one liked it there, most people avoided it, those that knew of it's location that was. Even though the Dead Forest was... vacant of most life, there was one group that called it home. Not because they wanted too, not entirely. But because they had to. They were the Vanguard of Adrestia - a mysterious group of fighters that followed the scriptures of Adrestia, the first of their order that believed in the balance of all things light and dark. Life and Death were two very important sides of the balance, and when one tips, chaos would ensue. Adrestia, a name now legend to only their order and lost to most others. She was a fighter first and foremost, but in her depictions she is seen holding up scales, blinded by cloth over her eyes and with her sword and shield placed beside her. It showed her for what she was - a fighter of change, an enforcer of retribution and revolt for times that were tough. To the Vanguard she is "she who cannot be escaped".
All words, of coarse. For the Vanguard remain now as practitioners of the balance, an equal distance between Chaos and Order. With true order comes austerity, with true chaos comes destruction. For the Vanguard of Adrestia, there can and always will be evil order, evil chaos, as well as good order and good chaos.
Before the Witch Invasion, Zeal, one of the vanguard, was amongst those that began to sense the beginnings of change, and it was a change that would upset the balance the most. The Vanguard of Adrestia were rarely seen outside of their home, an underground city of only a few hundred vanguard at a time. The Vanguard, was for the most part Dark Elves, rarely taking on apprentices from other races. Zeal was one such Dark Elf, yet he is albino, different from the others who came to number around one-hundred before the events of the Witch Invasion. He was met with prejudice by some of the other vanguard, including the Masters that ruled their city. Zeal saw the initial effects of the Witch Invasion, the effects that were not seen by most of the world. The vanguard felt it and they began to call to the dead for their answers.
The Vanguard had always been here because of its ancient heritage to magic and alchemy. It was the perfect place for them to blur the line between life and death and learn more about the world and what came beyond. Soon though, some vanguard were going missing. Zeal watched the weeks go by until finally the Witches showed themselves to the world. The Vanguard of Adrestia were split up ever since and had attempted to return back to them home, laying on the edge of the Dark Forest waiting for their time to strike. Zeal had attempted to warn the Masters of an eminent attack, and had countless times before that tried to gain more respect and prestige within his people, but each time something would go wrong or overshadow him, stealing or disabling any kind of reputation gain. It was all prejudice, but Zeal soon realised that no matter how much he tried, he was destined to remain as he was, a simple servant to Adrestia. And then The Moment happened. It stole from them their ancient home. All of it, gone with the witches. Not many of the Vanguard of Adrestia survived, many forced far, far away from their home and scattered further as the Moment merged the two worlds together.
Zeal always felt... some sort of responsibility for what had happened. He learned, as he travelled about this new world as well as the old lands that still survived, that his people were often outcast, like he was from his own people. They were often compared to Necromancers, dark mages that controlled the undead for the own gain. That was not what the Vanguard of Adrestia did, they would commune with the dead, not use it. They accepted death and therefor did not fear it, they did not seek to escape death, for death in their eyes was Adestria... and she could not be escaped.
Zeal has woken up. Now he is more aware than ever that Adrestia, the first of their order, cared not for the blur between Knight and Mage. He firmly believes that he was always destined for more and that now was his time to take it. In his spirit he feels compelled to begin his quest to to one day see the Vanguard of Adrestia brought back together, he seeks to repair the scattering of the balance and restore it so that the world might survive. This time around, though, the Vanguard of Adrestia will be anew, it will be as originally intended. There are two very different world out their that now share the same sky - and he will mend it, even by himself if he has too. Now that the Vanguard were not ruled by Masters, he was not afraid to seek out a Mage, brilliant people with amazing ability to use mana. With his people rarely ever being a mage it was not often they could interact with mana, and even rarer was it for a bond between Knight and Mage happened within their ranks. They liked to think of themselves and neither knight nor Mage.
But now was time for change, Zeal had read the old scriptures over and over and now it was time for him to live true to Adrestia's name. He would seek out a Mage to bond with and through them he hoped to feel the balance between themselves before he could begin to understand the balance of the world fully. He has thrown aside some guilt, realising now that The Moment was a blessing, it was a tipping of the balance that has acted in his favour to break free from the chains that held him down from advancing.
Outfits: ❖ Black cloths and leather with gold decoration, with a main of feathers around his neck and shoulders with a long tattered cape behind him. ❖ A large black robe to conceal his identity.
Items: ❖ His scythe, one that he took from the Masters during the events of The Moment, it needed a wielder or else it would go wasted. ❖ The Scriptures of Adrestia, a book that's become old and weak with age.
Other: ❖
Themes: ❖ Main Theme: The Angels Descend ❖ Battle Theme: Sehyen Ehvis ❖ Emotional Theme: Rapture
'𝔮𝔲𝔦 𝔰𝔢 𝔫𝔬𝔫 𝔢𝔣𝔣𝔲𝔤𝔦𝔱 'ȤEȺLϾ_________Ȼ_________Ͽℨ𝔈𝔄𝔏ʗ Ahh, we made it to dawn, not breathing for long, What side of The Moment are you on? I'm anxious, I'm calm and I'm certain as hell, But I know The Moment will break the spellTEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST TEST We're the orphans of a fate where everybody dies And that's exactly why I have to fight with all my life, oh And you can believe in theories all you want, But I will find a life, where none of them apply to me And the day is still young, there's so much that we can see, The light of The Moment shines through to me It's time to break free, from the ties that keep us trapped, We'll head to The Moment, never look back
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