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Posted: Wed Jan 11, 2017 11:15 am
~: History :~ The Kaguya clan were descendants of Kaguya Ōtsutsuki, and selective few, namely Kimimaro, possessed the kekkei genkai Shikotsumyaku from Kaguya's original bone-manipulating ability.This ability was so powerful that even the war-loving Kaguya clan feared it.
The clan was noted for being very savage and battle-hungry, having no tactics when entering battle that they initiated simply to show off their ferocity.
----Active Members----
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Posted: Wed Jan 11, 2017 11:18 am
~: Kekkai Genkei :~
As descendants of Kaguya Ōtsutsuki, a select few were able to inherit the Shikotsumyaku kekkei genkai, a derivative of their ancestor's All-Killing Ash Bones Kekkei Mōra, which allowed them to manipulate their skeletal structure to weaponise bones for battle This ability was so powerful, regarded as the ultimate taijutsu ability, that the other members of the clan feared it.
Quote: Every Clan has a different Bloodline Limit Level. Each time you reach a new level you may unlock a new Perk or further a Perk to it's next stage.To Reach...Level 2 / 3000 EXP............................... Level 3 / 6000 EXP............................... Level 4 / 9000 EXP............................... Level 5 / 11700 EXP............................... Level 6 / 14625 EXP............................... Level 7 / 17550 EXP............................... Level 8 / 20480 EXP............................... Level 9 / 23405 EXP............................... Level 10 / 26331 EXP...............................
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Posted: Wed Jan 11, 2017 11:23 am
~: Innate Perks :~
Quote: Shikotsumyaku ---Description: Shikotsumyaku is a kekkei genkai which gives its wielder the ability to manipulate their own skeletal structure (their osteoblasts and osteoclasts). By infusing their calcium with chakra, they could manipulate the growth and properties of their bones to their liking.
---Effect: Unlock the "Bone Manipulation" Effect Cost 0pts. Pay the Cost of this Technique in Uses from an Item with the "Bone Density" Effect. The cost is equal to [Technique's Level / 10](Round Up). - Note: This makes the Jutsu - Kaguya
On any of the User's Attack Phases, the user may Pay Chakra equal to [(PL)(5)(# of Dice)] on their turn to create an Item with the "Bone Density" Effect. To do so they must Roll a ( Stage 1 - 1D4 // Stage 2 - 2D6 // Stage 3 - 3D8 // Stage 4 - 4D12 // Stage 5 - 5D20 ). [(Player Level) + Roll] Determines the amount of Uses on the Item.
Bone Density Effect. Cost 0pts. Every Payment Phase lose a Use from this Item on top of any Sustain Costs. Gain the Following Bonus Buffs based off of the amount of Uses at the Start of your Attack Phase: +[(PL)Uses] Tearing and Impact Damage Buff // +[(PL)Uses](1/10) Tearing and Impact Potency Buff // +[(PL)Uses](1/4) Tearing and Impact Protection // +[(PL)Uses](1/10) Tearing and Impact Resistance. This Bonus can never exceed your Cap.
Name: Bone Item ---Accuracy: [(Player Level) + Roll] ---Uses: x/x | Determined by bone density ---Effect: Grants +X Extra Tearing and Impact Damage Buff, +X Extra Tearing and Impact Potency Buff, +X Tearing and Impact Protection, and +X Tearing and Impact Resistance.
---Type: Effect // Ability ---Notes: Every member of the clan starts with this perk at Stage 1 and can be taken a total of 5 times increasing the options for Dice Rolls with each application. When applying the cost for Bone Manipulation, round up. May only have 1 "Bone Density" Item at a time. If you create a new "Bone Density" Item, the original will deteriorate to 0 Uses but you gain (1/10) of it's remaining Uses to the new "Bone Density" item [Round Down]. Normal Caps still apply.
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Posted: Wed Jan 11, 2017 11:35 am
~: Perks :~
Quote: Dance of the Camellia ---Description: The user modifies one of their upper arm bones to create a short, bone-hilted bone sword. They then stab chaotically and continuously which causes the opponents eyes to lag behind. The speed resembles afterimages, the hand with the sword is again and again visibly projected. And yet the movement is irregular which makes it difficult to predict. With each thrust the sword's track is very capable of changing. The attack comes from unexpected angles, causing a person's delicate defence reaction to come off guard. Though one can have great reflexes and moving ability, it is next to impossible to keep dodging the fierce attack until it stops. Thus if one showed an opening, a finishing blow will be dealt by one stab in an instant. ---Effect: Select a Target. Pay [(PL)(1/10)] Uses from an Item with the "Bone Density" Effect. Accuracy = [(Agility + Agility Buffs)2 + (Intelligence + Intelligence Buffs)1] Potency = [(Strength + Strength Buffs)3 + (Toughness + Toughness Buffs)3 + "Bone Density" Bonus] Tearing Damage = [(Strength + Strength Buffs)5 + "Bone Density" Bonus] IF The target chooses to Dodge, regardless of Success, they gain Fatigue equal to the User's PL(3).
---Type: Ability ---Notes: Round Up for the Cost.
Quote: Dance of the Clematis ---Description: A two part attack that utilizes the Shikotsumyaku. The User can modify and pull out their own spinal column, and regrow a new spine to replace it. Between the bones in the gaps there is cartilage that allows flexibility, which makes it possible to bend it as if it were a whip. The protrusions on the vertebrae are modified to make them stronger and sharper.
The second half of this attack is to obtain the strongest-absolute hardest weapon, by using a considerable amount of chakra with the Shikotsumyaku. Enhanced to the highest degree-maximum solidity due to the dense compression, the bone weapon is exceedingly large. ---Effect: Vine Select a Target. Pay [(PL)(1/2)] Uses from an Item with the "Bone Density" Effect. Accuracy = [(Agility + Agility Buffs)3 + (Intelligence + Intelligence Buffs)3] Potency = [(Strength + Strength Buffs)3 + (Toughness + Toughness Buffs)3 + "Bone Density" Bonus] Tearing Damage = [(Strength + Strength Buffs)6 + "Bone Density" Bonus] Success allows the user to gain an extra Attack Phase, however they may not activate Vine on this extra Attack Phase.
Stage 2: Flower Select a Target. If the Target was successfully hit by Vine and this is your extra Attack Phase then the Target may not Dodge this Ability and takes a -10% to their Defense Phase against this Ability. Pay [(PL)(1)] Uses from an Item with the "Bone Density" Effect. Accuracy = [(Agility + Agility Buffs)1 + (Intelligence + Intelligence Buffs)1] Potency = [(Strength + Strength Buffs)4 + (Toughness + Toughness Buffs)4 + "Bone Density" Bonus] Success deals a Rank 6 Tearing Critical. If the Ability is Defended successfully but still has the higher Potency, deal a Rank 3 Tearing Critical.
---Type: Ability ---Notes: Round Up for the Cost. Flower can only be used once every 4 turns. Vine can only be used once every 2 turns.
Quote: Dance of the Larch ---Description: From the body, several bones pop out all at once. The stronger the opponent's physical attack, the more powerful the counter attack is, dealing severe damage. The sudden defence, combined with the needle-like bones high killing ability, makes way for a technique which has great potential for battle. ---Effect: You must Activate this Ability on your own Turn and pay it's cost every Payment Phase. Pay [(PL)(1/5)] Uses from an Item with the "Bone Density" Effect. Should the User successfully Defend or Dodge a Touch Range attack, they immediately inflict [(Player Level)(30) + (Target's Strength + Strength Buffs)(3)] Damage back to the attacker.
---Type: Ability ---Notes: Round Up for the Cost.
Quote: Dance of the Seedling Fern ---Description: Countless bones rise from underground — which can be as many as thousands, up to the tens of thousands. The blades of bone indiscriminately slaughter whoever stands on the ground's surface. Furthermore, if this fails to bring down his foe, Kimimaro can become one with the bones, which in turn can allow him to attack an enemy unnoticed. ---Effect: Target Every Player. Pay [(PL)(2)] Uses from an Item with the "Bone Density" Effect. Accuracy = [(Agility + Agility Buffs)5 + (Seal Speed + Seal Speed Buffs)5] Potency = [(Strength + Strength Buffs)5 + (Toughness + Toughness Buffs)5 + "Bone Density" Bonus] Tearing Damage = [(Strength + Strength Buffs)5 (Seal Strength + Seal Strength Buffs)5 + "Bone Density" Bonus] Regardless of success the User becomes untargetable until their next Payment Phase. Their next attack is considered a Surprise Attack.
---Type: Ability ---Notes: Round Up for the Cost. Can only be used once every 5 Turns.
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