Perk: [ Fishman ] :: Fishmen gain the "Animal" Free Trait. [ Iron Will ] :: Spirit is increased by +4, rather than the normal rate. Trait: [ Fishman Karate ] :: May create and use techniques based on Fishman Karate. You must be of the Seafolk race to have this trait. [ Assassin ] :: May create and use techniques base on the use of stealth and trickery. [ Animal ] :: You may create and use techniques based on the non-human part of your race. This trait is automatically given to Minkmen, Merfolk, and Fishmen.
Biography: He wasn't alive before, at the very least he could remember nothing before his rebirth. They say he was wounded fatally by gun shots. He was near death, playing leap frog with the reaper. Shio wouldn't let the young child go in such a grue some manner. No one knows what the woman did to save him, or whom's help she enlisted. Yet here he was alive, his hair had gone jet black and his soul was in shambles. Terrified, he knew nothing of this world and its belongings. Yet he could assemble. In the lab where he was reborn he built a concussive bomb. All within the facility were rendered unconscious, including Shio and her lion maned brother Oshino. Riven, who had no memory of them, paused to look upon their faces. They gave him peace, and it terrified him he did not know why. He left the facility that same day, dove into the water. Wrapped himself in its peaceful caress and drifted away into nothingness.
Technique Name: Fist of the Beast King:: SUMMER RAIN Description: Merlin gathers water water droplets onto his hand and flings it like a shotgun blast in a five foot distance in front of him. The pellets of water stab sharp but they are incapable of piercing flesh. It strikes everything in front of Merlin before the droplets fall back to the ground. [The Power of this Attack is Merlin's Current Prowess +10] One [1] Post Cooldown Effect: Damage Tier: 1 Base: Prowess
Technique Name: Fist of the Beast King:: AUTUMN MAW Description: Utilizing his right and/or left hand. [Interchangeable with his right and/or left foot]. Merlin will fire off a short range (Ten [10] Foot Distance) shockwave that traverses on the water deposits in the air. The wave is five by five feet wide, and has the shape of a Lion's head. Tinted a soft shade of blue to show its form is from that of water, and not physical air itself. [The Power of this Attack is Merlin's Current Prowess +10] One [1] Post Cooldown Effect: Damage Tier: 1 Base: Prowess
Technique Name: Adolescent Rampage:: TANTRUM Description: By oscillating how tight the muscles of his gills are, Merlin can draw in a deep breath and have them "whistle" at different pitches allowing sound to collect within his throat. Upon shouting he releases the sound in front of him as an expanding wall of sound that starts as a five by five foot circle that expands outward to a ten by ten foot wall of sound whoms maximum range is twenty feet before dissipating. Anything weaker than the power of this attack is struck by dissonance allowing it to be consumed by the vibrating sound waves and passed through while being destroyed. All objects/people in the path of the attack are struck as the sound waves continue regardless of whether or not a target is hit. [The Power of this Attack is Merlin's Current Prowess +25] One [1] Post Cooldown Effect: Damage | Full Length Extension Tier: 2 Base: Prowess
Technique Name: The Child of Nature:: Taitah be Tervash [ HeavenStars Welcome You ] Description: In Merlin's Final Form his connection to Animals is heightened. This causes scales to form along his cheeks and the length of his face, his Antlers to thicken and sprout flowers. Fur To Spread upon his lower body and legs and Feathers to spread about his shoulders and upper back. Noticeably his clothing vanishes, not destroyed, but seemingly just vanishes. While in this form Merlin has an obscene amount of control on a small bit of water. A stream of water with a length of six feet and a foot long width obeys his body motions as commands and crashes into people with force equivalent to his [Prowess]. This form increases Merlin's Prowess by Ten [10] for every 100,000 Experience that Merlin has. Trait(s): Anti Devil | Final Form Effect:Damage | Sustained Form | Offense Range: Self -> Five [05] feet Duration: One [01] Post per Fifty [50] Endurance Cooldown: Equivalent To Length Sustained Tier: Final Form Base: Prowess
Guild Techniques
Technique Name:Basic Busoshoku Haki Description: The user may cover a single part of their body (arm, leg, hand, foot, head, or torso) in an invisible armor for a single post. It is activated by the user, thus is cannot be used if the user is caught off-guard. Basic Busoshoku Haki can be used to increase the user's offense or defense by [50] points. This level of Busoshoku allows the user to touch the tangible body of a fruit user, as noted above. Basic Busoshoku can be applied to weapons the user is holding, but only for as long as contact is maintained. Furthermore, the weapon or object takes the place of the body part; i.e., Busoshoku will be applied to the weapon, not both weapon and hand, etc. Basic Busoshoku Haki can be used without the boost, but with the other effects stated in the technique, by expending [10] Spirit. Requirements: Obtainable at 150 Spirit
Technique Name:Intermediate Busoshoku Haki Description: This level of Busoshoku Haki possesses the same qualities as Basic Busoshoku Haki, as well as new additions. The user may cover their entire body in invisible armor for two posts at a time; it extends to the weapons the user is holding at the time. It can be used to increase offense or defense anywhere from [100] to [200], depending on the amount of Spirit paid. Intermediate Busoshoku Haki defends against the harmful effects of elements, such as the intense heat of the Magu Magu no Mi, or the frigid temperatures of the Hie Hie no Mi; i.e., it prevents the user form being frozen, melted, or from succumbing to the effects of temperature, etc. Intermediate Busoshoku can be used to coat projectiles or any object that leaves the user's body. This means that the attack/ object in question must, at some point, be in contact with the user's body or the weapon they are holding. Anything coated in Busoshoku Haki gains the same properties that the user gains. Intermediate Busoshoku Haki can be used without the boost, but with the other effects stated in the technique, by expending [25] Spirit. Requirements: Obtainable at 250 Spirit | Basic Busoshoku Haki
Technique Name:Advanced Busoshoku Haki Description: This level of Busoshoku Haki possesses the same qualities as Intermediate Busoshoku Haki, as well as new additions. When applied, the user's body or the object in question becomes more formidable and lessens the effects of seawater on a Devil Fruit user's body. This may be done up to two parts of the body (see: Basic) at a time, for one post. It can be used to increase offense or defense anywhere from [200] to [400], depending on the amount of Spirit paid. Advanced Busoshoku Haki causes the body part or object to become extremely dense, like a mass of iron, turning black and shiny in the process. It is possible to equip weapons or ordinary objects with this level of Busoshoku Haki, turning it black and giving it the same properties as the user's body; however, weapons will not physically become iron, nor will they lose durability if made of something better, like steel. Advanced Busoshoku Haki can be used without the boost, but with the other effects stated in the technique, by expending [40] Spirit. Requirements: Obtainable at 400 Spirit | Intermediate Busoshoku Haki
Technique Name: Basic Kenbunshoku Haki Description: Attainable at 150 spirit. For a brief moment (one post), the user gains insight to the hidden world. They are granted the ability to sense the presence of hidden individuals within a bounded, spherical space whose radius is determined by the user's Spirit stat divided by 10 and represented in feet. Detection, however, is not equivalent to understanding. Kenbunshoku must be activated the post before it is used. Basic Kenbunshoku Haki can be used once every [50] Spirit the user has: i.e. someone with 150 Spirit could use Basic Kenbunshoku Haki three times a fight at this level. All Spirit costs for Haki abilities stack, meaning with 150 Spirit, one cannot use Basic Kenbunshoku Haki and Basic Busoshoku Haki three times each. Requirements: 150 Spirit
Technique Name: Intermediate Kenbunshoku Haki Description: Attainable at 250 spirit. For a short period of time (two posts), the user's prediction skills are enhanced by using Intermediate Kenbunshoku Haki to bolster their reaction stat by a set amount. By spending [100] to [200] Spirit, the user can boost their Dexterity stat by the amount paid. For example, a person with 250 Spirit could use Intermediate Kenbunshoku Haki anywhere from 2 to 5 times a fight. All Spirit costs for Haki abilities stack, meaning someone with 250 Spirit cannot use Intermediate Kenbunshoku Haki five times and then use Intermediate Busoshoku Haki five times as well. Kenbunshoku must be activated the post before it is used. Requirements: 250 Spirit | Basic Kenbunshoku Haki
Technique Name: Advanced Kenbunshoku Haki Description: Attainable at 400 spirit. The user retains both abilities from Basic and Intermediate Kenbunshoku Haki, only now the ability to sense others is greater and the user's ability to see things coming is more refined. The radius of Kenbunshoku's detection ability is increased to 1/4th of the user's Spirit measured in feet and the Dexterity stat can now be boosted anywhere from [200] to [400] points, depending on how much Spirit is paid. This effect lasts for five posts at a time. An additional ability is granted at this level of Kenbunshoku Haki. Once per post of Advanced Kenbunshoku Haki, the user is able to predict a movement or action of the opponent's. This prediction appears to the user as an image in this minds or a brief premonition, enabling them to act before it occurs. However, stats must still be taken into consideration, as do other factors; simply seeing the move doesn't guarantee understanding. Kenbunshoku must be activated the post before it is used. Requirements: 400 Spirit | Basic Kenbunshoku Haki | Intermediate Kenbunshoku Haki
Bag Type 01/15 642,500 Beli Knapsack 01/15 Lone Man Boat Large Ship --- Compass Alert Den Den Mushi Regulation Marine Badge --- Hunting Kit Salvaging Kit --- Rifle Shotgun Pistol x 2 Seastone Bullets x 1 Lone Man Boat
Offenses or Achievements
First Character 50,000 Exp (First Fight) | 40,000 Exp - lost to Nefertari and Kaito 25,000 Exp (Second Fight) | 25,000 [Win Vs Nima] + 65,000 [Win Vs Thaddeus] 15,000 Exp (Third Fight) | [w vs Adrian & Ahn] - 467.5k Beli Confiscated 10,000 Exp (Fourth Fight) | 100,000 Exp - Defeated Kaito | 80,000 Exp - Defeated Asche 80,000 Exp - Captured Kaito, Asche, Tahira, and Nefertari --- 100,000 Exp | Torino Kingdom Event -(50k [Event] + 25k [Phase Three Participation) +15k [Encounter Exp w/ Auctus (Third Fight) ] [Torino Kingdom Event] - Free Marine Promotion (Lieutenant to Commander) Promoted to Rear Admiral --- 40k Beli - Commander Paycheck (March 20, 2017) 40k Beli - Commander Paycheck (March 30, 2017) 40k Beli - Commander Paycheck (April 9, 2017) 50k Exp - Tier 5 Reconstruction of Toroa 50k Exp - Major Restoration of Shandora Ruins --- 100k Exp & 102k Beli - Tier 5 Reconstruction & Tier 5 Reimbursement of Kano Patch 2.0 Redo 40k Beli - Commander Paycheck (April 28, 2017) 40k Beli - Commander Paycheck (May 9, 2017) 50k Beli - Captain Paycheck (May 16, 2017) --- 35,000,000 Bounty - Defected from the Marines as a Rear Admiral 10,000,000 Bounty - Major Destruction of the Marine Home Base Head Building 5/5 Reincarnations Left
Achievement #1
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The Audacious Child of Fortune
Misujage
Saint
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Ryunosuke Ryusei Crew
Offline
Posted: Sun Jun 03, 2018 9:58 pm
Approved Custom Techniques
Quote:
Technique Name: Hammerhead Dewgong Description: Being an Assassin, Riven is capable of swift movement to take down an opponent. That being said, this egregious move allows him to speed up a single limb to near blurring speeds for a single strike. Combining the power of his assassin abilities with those of fishman karate. The heavy blow not only deals damage, but sends shockwave like ripples through the opponents body commanding the water within it to halt. Effectively Stunning the opponent for one [1] post. Riven's limb speed is increased by two hundred [200] for the duration of the strike. Trait(s):Assassin, Fishman Karate Effect:Damage, Stun Range: Self Duration: Single Action Tier: 5 Cost 200 Stamina Base: Strength
Technique Name: Angelfish Milotic Description: Any attack that can be seen, can be avoided, as long as Riven is fast enough to get out of the way. Riven leaves behind a water body double as he escapes to draw attention as he avoids in attack. Effectively leaving its range and all damage associated with it, if he can clear the range with thi technique. His ability to reappear is a maximum of fifty [50] feet. Allowing him to move about the battlefield swiftly. His Speed is increased by fifty [50] only during the maneuver. Note:: He can also use this ability without the presence of an attack to move about the battlefield. Trait(s):Assassin, Fishman Karate Effect:Movement, Afterimage Range: Self // 50 feet Duration: Single Action Tier: 2 Cost 50 Base: Speed
Technique Name: Killer Mamoswine Description: In this state Riven floods the under part of his skin with moisture, expanding it and making it more reflective. This in turn allows him to mimic the colors around him and making him slightly harder to see. When in this form his movement is considered to be Vanishing Speed at all times. He obtains a boost to his speed stat equal to ten [10] per sixty [60] TSP the user has. Trait(s):Fishman, Anti-Devil Effect:Movement, Camouflage Range: Self Duration: 1+ Posts Tier: Anti Devil Form Cost 25 Stamina Per Post Base: Speed