Age: 29 Turns
Sex: Male
Sexual Orientation: Straight
Weyr: Other / Formerly High Reaches Weyr
Rider Rank: Rogue/ Pirate
Previous Rank/Craft: Wingrider
Physical Description:
Skin: Pale
Hair: Short, wavy, dark golden-blond
Eyes: Blue, small
Height: Very tall
Weight: Average weight
Build: Somewhat narrow
Personality:
M’che came to High Reaches full of hope and dreams. He is incorruptible. It’s not material goods or possessions that motivate him, but emotional happiness. Although he isn’t corruptible, he is most absolutely gullible. Put on a bad fake cough and tell him you’re sick and he’ll totally believe it. Without someone to watch his back, he’ll fall for anything.
He will do anything for his, K’elm’s, and Tonete’s happiness and that of their dragons. Felicific motivates him as nothing else will. Their happiness means as much to him as his own. Under all that, M’che is a mellow guy. He just likes to chill, kick back and relax.
When it comes to the hierarchy, discipline, or maintaining order within the group there is no compromise. He will be as stern as the situation calls for. He expects his orders to be followed. No questions asked, unless he allows them. To get his crew to follow orders he will do what he needs to. Need a shoulder to cry on? He’ll lend his. Need a sympathetic ear? His will listen. His concern and sympathy is completely artificial for anyone outside his small group.
History:
He was born to a fisherman father and cretch worker mother in Tillek Hold. His mother died shortly after childbirth due to complications. He has one older half-brother by his father’s previous marriage. His father raised him as best he could with plenty of help from the aunties of the hold. Sometimes too much help.
M’che often felt smothered by all the attention and pity women seemed to throw on him because of the loss of his mother. He just wanted to be free. As soon as he was old enough, he apprenticed to a sailing ship and took off into the wide oceans, often for months at a time. He loved the freedom of the sea and the wide open spaces.
As an apprentice he learned the shipping routes, how to read the weather, how to steer a ship by sun and stars. Best of all he loved going to all the different ports. He did make sure to return home, at least twice a Turn to visit his father and friends. During one of these visits when he was 23, a searchrider singled him out. His half-brother was furious.
It seemed like a golden opportunity. How better to see all sorts of different places than as a dragonrider? He agreed to go and was soon swept off to High Reaches Weyr where he met K’elm and Tonete. M’che, K’elm, and Tonete were searched for High Reaches Weyr within four sevendays of each other. The three quickly fell in with each other as candidates and formed their own tiny close-knit group.
Much of their free time was spent together, and as many lessons and chores were spent together as possible. Tonete was believed to have the potential to impress a gold and was groomed for when that fateful date occurred. She hated the lessons, as she had to spend time away from her group, but put up with it as a means to make all their lives better when it finally did happen.
Clutches were laid and dragons hatched, but none of the trio found their dragons. If there was one comfort it was that they were together. Two Turns after their candidacy began, three very important dragons burst shell. The dragonets had been spaced out among the eggs. They came together and headed directly for their chosen trio.
The new riders wouldn’t have changed their dragons for anything, but life soon went downhill for them. Particularly Tonete was hard hit; once a favored student, now a scorned non-entity green rider. Each one found reasons to be dissatisfied with their present situation. Their bond among them never wavered though.
Hatchlings became weyrlings, and over time weyrlings became adults. During their training, the trio hatched a daring plan. Once their dragons could fly and they learned how to go between they were leaving. A turn passed slowly. They learned, gathered supplies, and information. Then it was time. They said they were going to hunt their beasts for sport and never returned.
Going from M’che’s knowledge they traveled down the coast then island hopped until they found one that suited their needs and hid them well. As their supplies ran low they commandeered what they wanted. Sometimes it was from ships, other times from landbound places. Over the past several Turns, they have begun collecting other unsatisfied or rogue riders. Firelizards he considers a fardling nuisance if sailors that have them are smart enough to send them for help.
When thread began falling again, it was without warning. M’che was shocked that it had even returned. He never really believed the drills High Reaches had tried to pound into him. Once he came to terms with it though he knew what he had to do to keep his group safe. Their ranks and supplies were decimated. As they didn’t have enough firestone to properly fight thread, it was a battle to pull their dragons away. Some were lost, and others fled back to the safety of the Weyrs. Cowards, he called them.
Other: They have a pirate group.
Pos:
103- Incorruptible
73- Felicific: relating to or promoting increased happiness
Neut:
91- Stern
56- Mellow
Neg:
14- Artificial
115- Gullible
103- Incorruptible
73- Felicific: relating to or promoting increased happiness
Neut:
91- Stern
56- Mellow
Neg:
14- Artificial
115- Gullible
DRAGON
Name: Dyneith
Age: 4 Turns
Color: Brown
Size: 34’1”
Physical Description:

Personality:
Dyneith is an astute dragon. Not much slips by him. From who was last to their bed or which green is getting ready to fly. He is king of all he surveys. He agrees 110% with His that their happiness is important. If they want something they should take it. Without too much harm preferably, if some blood must be spilt, so be it.
The brown does care about others outside their group a tiny bit more than His does. When M’che ruffles feathers, Dyneith will sooth them to the best of his ability. He has also picked up a bit on how to be stern and keep others in line.