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Posted: Sat Jan 07, 2017 6:08 pm
A Battle between Iroia and Nuawahn in Jauhar
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Aukai Oceansoul generated a random number between
1 and 22 ...
11!
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Posted: Sat Jan 07, 2017 6:12 pm
Battle post Iroia: Knight Health: 36/36 Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-22 (+5) Opponents Def: 13
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).
11+5 = 16
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DraconicFeline generated a random number between
1 and 29 ...
16!
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Posted: Tue Jan 10, 2017 12:40 pm
Battle post Nuawahn: Monk Health: 31/31 Attk: (+1) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-29 (+5) Opponents Def: 11
16+5 = FIRST
Spells Air lvl 1 (5/5) Water lvl 2 (5/5) Heal lvl 2 (7/7) Life lvl 2 (2/2) Wall lvl 1 (5/5)
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.
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DraconicFeline rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Tue Jan 10, 2017 12:45 pm
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DraconicFeline rolled 3 20-sided dice:
13, 17, 20
Total: 50 (3-60)
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Posted: Tue Jan 10, 2017 12:47 pm
Health: 31/31 Attk: (+1) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-29 (+5) Opponents Def: 11 SpellsAir lvl 1 (5/5) Water lvl 1 (4/5) Heal lvl 2 (7/7) Life lvl 2 (2/2) Wall lvl 1 (5/5) Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up. Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up. ------ Nuawahn uses Water lvl 1! 13+8=21 HIT 17+8 = 25/2 = 12.5 damage 20 = Quote: An opponent's attack bonus can be lowered by -1 for three turns if spell hits.
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Aukai Oceansoul rolled 2 20-sided dice:
4, 2
Total: 6 (2-40)
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Posted: Tue Jan 10, 2017 8:47 pm
Duke Edward Drake Battle post Iroia: Knight Health: 23.5/36 Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-22 (+5) Opponents Def: 13
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount).11+5 = 16 Iroia takes 12.5 damage and attacks using Three Wonders and she misses! [quote+"DraconicFeline"]
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DraconicFeline rolled 3 20-sided dice:
15, 12, 4
Total: 31 (3-60)
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Posted: Tue Jan 10, 2017 8:53 pm
Health: 31/31 Attk: (+1) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-29 (+5) Opponents Def: 11
Spells Air lvl 1 (4/5) Water lvl 1 (4/5) Heal lvl 2 (7/7) Life lvl 2 (2/2) Wall lvl 1 (5/5)
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.
Nuawahn uses AIR lvl 1!
-----
15+8 = HIT 12+8=20/2= 10 4 = NO STATUS EFFECT
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Aukai Oceansoul rolled 2 20-sided dice:
8, 16
Total: 24 (2-40)
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Posted: Tue Jan 10, 2017 9:09 pm
Duke Edward Drake Battle post Iroia: Knight Health: 13.5/36 Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-22 (+5) Opponents Def: 13
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount). Iroia takes 10 dmg and attacks again She hits - 1 attack bonus 15/2 = 7.5dmg [quote"DraconicFeline"]
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DraconicFeline rolled 3 20-sided dice:
19, 8, 17
Total: 44 (3-60)
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Posted: Tue Jan 10, 2017 9:13 pm
Health: 23/31 Attk: (+1) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-29 (+5) Opponents Def: 11 SpellsAir lvl 1 (3/5) Water lvl 1 (4/5) Heal lvl 2 (7/7) Life lvl 2 (2/2) Wall lvl 1 (5/5) Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up. Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up. Nuawahn takes 8 damage Nuawahn uses AIR lvl 1 19 = HIT 8 +8=16/2 = 8 17 = EFFECT ACTIVE Quote: A player's speed bonus can be raised by +2 for three turns if spell hits. NUA's speed is raised by +2 for 2 turns!
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Aukai Oceansoul rolled 2 20-sided dice:
14, 4
Total: 18 (2-40)
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Posted: Tue Jan 10, 2017 9:27 pm
Duke Edward Drake Battle post Iroia: Knight Health: 5.5/36 Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-22 (+5) Opponents Def: 13
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount). Iroia takes the hit and attacks! She hits and deals 4.5 dmg
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DraconicFeline rolled 3 20-sided dice:
4, 6, 19
Total: 29 (3-60)
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Posted: Tue Jan 10, 2017 9:32 pm
Health: 19/31 Attk: (+1) || Def: (10 + 3) || Magic: (+8 ) || Spd: 1-29 (+5) Opponents Def: 11
Spells Air lvl 1 (3/5) Water lvl 1 (3/5) Heal lvl 2 (7/7) Life lvl 2 (2/2) Wall lvl 1 (5/5)
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns. || Considered a half turn action.|| This attack is not effected by powering up.
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Nua apparently took a .5 damage more than he was supposed to. He takes 4 damage and it evens out?
Nuawahn uses WATER LEVEL 1
4+8=12 HIR 6+8= 14/2 = 7 damage 19 WATER STATUS EFFECT, the -2 to attack thing.
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Posted: Tue Jan 10, 2017 9:46 pm
Duke Edward Drake Battle post Iroia: Knight Health: 0/36 Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-22 (+5) Opponents Def: 13
Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount). Iroia takes the hit and attacks! She hits and deals 4.5 dmg Iroia takes the hit and fades out of battle.
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Posted: Tue Jan 17, 2017 7:50 am
When attacking make sure to use ( roll + bonus) /2 to get the damage total. When using status ailments please remember that only one status ailment can take effect at a time. The effect needs to wear off before a new one can be cast.
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Posted: Tue Jan 17, 2017 7:51 am
Match is Over!
Nuawahn is the winner!
Nuawahn (stage 3) will receive 30 EXP Iroia (stage 3) will receive 15 EXP
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