Knight Title: Salar de Uyuni Page of Cosmos.
The sketch is already done.
Challenge:
Weapon & Magic Page Weapon: Simple mirror about the size of a Frisbee with a basic frame
Squire: The mirror is now slightly larger with a more elaborate frame; a shooting star encircling the reflective surface as if it is chasing its tail.
Channeling her magic, the surface of Salar de Uyuni's mirror begins to glow to which she angles her weapon so it faces the ground up to 10' away from her creating a 4.5' radius AOE.
Opponents standing on the AOE become 'trapped' in an illusion that appears to extend for all of eternity. For as far as the eye can see the ground has seemingly disappeared. Up is down and down is up as the sky is reflected beneath them. In this light they feel trapped as if they are floating alone in that empty space between the real world and its mirror world. Sensations such as light lightheadedness, disoriented, nauseous and vertigo may occur.**
Range: Up to 10 feet away
Time: 35 seconds
**Optional: The effects may have the ability to last up to 15 seconds once she has canceled her magic or the character standing on her AOE somehow manages to stagger out of the effected area for the character to reorient themselves.
Knight Weapon: The mirror itself remains the same size as her previous stage however the frame has changed drastically into an elaborate decorative golden staff.
Channeling her magic, the surface of Salar de Uyuni's mirror begins to glow to which she angles her weapon so it faces the ground up to 10' away from her creating a 4.5' radius AOE.
Opponents standing on the AOE become 'trapped' in an illusion that appears to extend for all of eternity. For as far as the eye can see the ground has seemingly disappeared. Up is down and down is up as the sky is reflected beneath them. In this light they feel trapped as if they are floating alone in that empty space between the real world and its mirror world. Sensations such as light lightheadedness, disoriented, nauseous or vertigo may occur.**
Allies standing in the AOE find themselves in a similar illusion feel a calming sense of wonder and peace (or if the player really wants them to feel the same effects as chaos they may)**. As long Salar channels her magic for at least 30 seconds allies gain back either up to 1/3 of their max magic, not to exceed their total, or up to +1 spent super attack. Can only benefit from this once per battle.
Range: Up to 10 feet away
Time: 60 seconds
**Optional: The effects may have the ability to last up to 15 seconds once she has canceled her magic or the character standing on her AOE somehow manages to stagger out of the effected area for the character to reorient themselves.
Summons Celestial/
Astral Spider the size of a
banana spider.
It spins a web-like bandage around her targets wounds healing:
15 seconds - minor wounds (scrapes, light scratches, blisters, and bruises)
30 seconds - moderate wounds (2nd degree burns, deeper scratches/ cuts)
45 seconds - severe wounds (slashes, rended flesh from youma bites, gashes that have not ruptured vital organs or main arteries, also no broken bones or bones protruding through flesh as bandages cannot mend such things.)