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Faction Creation Information [Rules/Topic Takeover]

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narxfang
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PostPosted: Fri Dec 30, 2016 12:38 pm
Player Made Faction Information


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How to create a faction, and Topic Takeover.


FirstIy, you may, or may not know that half of all the role players are already in a faction! If you put Naiøria or Tørstår on your alliegniance, you are technically part of that super faction. You can still create a player made faction if you are in one of these two factions. Also your player made faction is not necessarily at odds with your super faction. If your player made faction has an allegiance to your super faction then your faction is technically part of your respective super faction. You can also create a faction that is merely neutral to your super faction, while still being apart of the super faction.

On to the important information. In order to create a faction you must get a group of three total (you and two others), and establish a base of operations. This will be your head quarters for your faction. This will always be some location topic. You can choose almost any location topic, but at the bottom of each location topic you will see some information that may or may not limit you from taking over said topic. As a small faction of 3-4 you can only take over a topic that is classified as "Wilderness." Once you reach 5 members you can take over topics classified as "Town/Village." You will find a complete list of restrictions below. Most topics are going to be wilderness topics. If you wish to establish a base, but there are currently no wilderness topics in that region just PM Narx and he will create one for you. You could use the Caverns in Tørstår; Land of the Light, or secure a floating island in Naiøria. Though if you are not part of those two major factions then they might wage war against you to eradicate you. This is more likely to happen in Naiøria than Tørstår. Tørstår is more "gang/small faction" friendly so long as you do not hurt their country. Most player made factions will be based out of the three neutral regions; Nyfødthjem Wildlands, Rysękkę Skaglands, and Ødemark's Ocean. In these regions you will never be sought out and destroyed for merely existing. Though any actions done against the two major factions might cause them to want you dead.

After you have claimed or seized a base of operations create a new topic in that same forum with the title of the topic location you took, but also add the name of a type of building. This will function as your actual base. In this topic the first post should be reserved to host your F&R mission board (if you have one, ignore otherwise), and a list of faction members. If you wish you may also add additional information such as faction purpose, codes of conduct, profiles, or whatever you want. You may also just write "Faction Name: HQ." Lastly remember that your player made faction can be apart of one of the two major super factions Naiøria and Tørstår. If you decide you wish for this, all you have to do is write that you have an allegiance to one of the two main factions. If you do this you may have access to even more F&R quests. Groups with allegiance to a main super faction, will be allowed to create an HQ in the two super faction forums, and will be allowed to live there peacefully.



Summary:



-Create a group of 3+, and report your faction name to Narx with any additional information (That is it, you are done! you have made your faction!).

-Take over a location topic for your base of operations (by force if you have to).

-PM Narxfang so he can change the name of that topic (include your faction name in that PM).

-In that same forum as the topic you took over as your HQ. You will be allowed to create a new topic where your actual business goes down. This is an associated topic to the location you took. This topic will usually represent a building within the location you own. If you took over The Caverns, then you would create a Topic titled "Faction Name's HQ; The Citadel of the Caverns," or whatever your building is. Technically this topic is a building within the location you took over.


Additional Rules:


Ⅰ. Each Faction is allowed to take over as many topics as they have faction members.

Ⅱ. If you have 3 faction members total you can only take over wilderness topics.

Ⅲ. You can take over town/village topics once you have 5+ faction members

Ⅳ. If you have 7+ faction members you can take over city topics.

Ⅴ. Factions may ally and form aggregate factions. Together they can take over a city (if 7+ members in both factions combined), and have duel ownership of said city.

Ⅵ. In a Wilderness Location base/HQ, you have a +1 level defensive combat advantage. In a Town/Village you get a +2 level advantage, and in a city you get a +3 level combat advantage.

If your faction breaks up or is disbanded you must notify Narx. If one or more of the members wishes to keep the faction alive, I will give them a month to recruit new members. If they fail to recruit enough members to take the current location they will be forced to downsize to a smaller base (e.g. if they have 3 members after the break up, but owned a city they will be forced to downsize to a wilderness location).

Ⅷ. When a Faction base or location is attacked, the defending faction has 24 hours to respond. Only the members that post within 24 hours can engage in combat to defend. They still get the full defensive bonus. After 24 hours of no response, the aggressors take over.

Ⅸ. Factions must have a listed Faction leader if they take over a topic location. This is for administration issues. Even if in truth the faction is a democracy, it's founder, and/or liaison must be listed.


Additional Information:


-Periodically macro-quests will be created that whole factions can take up. These quests will reward F&R that will be divided up among the faction that completes the quests. Also F&R might be allowed to be spent on creating infrastructure within a faction, or building up a location. That is to say you may be allowed to turn a wilderness location into a village, and eventually a city with F&R. This will usually be carried out in the form of an Event.

-The two major factions are comprised of not only their individual faction roster (listed in their respective capitals), but all small factions that have a stated allegiance to one of the two main factions. That is to say, if you create a small faction of 3 people and you have an allegiance to Naiøria, you are technically part of the Naiøria super faction. You may participate in Naiørian quests, and call yourself a Naiørian. You will also be an enemy to of the Tørstår super faction. Though player made factions are loose cannons and will not necessarily wage war on you just because of your allegiance. Though they may be called upon to do so in the future.






[More to come soon!]


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PostPosted: Fri Jan 13, 2017 3:59 pm
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narxfang
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Quotable Lunatic

6,450 Points
  • Friendly 100
  • Money Never Sleeps 200

narxfang
Captain

Quotable Lunatic

6,450 Points
  • Friendly 100
  • Money Never Sleeps 200
PostPosted: Fri Jan 13, 2017 4:09 pm
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43.)

 
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