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Just how many tails can we have here? 

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Reply ♦ Pʀᴏꜰɪʟᴇ Dᴜᴍᴘ
Zuko Matarashi // Guild Master // Sabertooth // Spriggan 12

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Eighth Diviner

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PostPosted: Sat Dec 17, 2016 3:44 pm


User Image

▅▅Zuko Matarashi▅▅

ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ :
Usᴇʀɴᴀᴍᴇ: Eighth Diviner

Fᴜʟʟ Nᴀᴍᴇ: Zuko Matarashi

Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs): Master Zukes // Fiore's Celestial Deity

Aɢᴇ: 29

Gᴇɴᴅᴇʀ: Male

Rᴀᴄᴇ: Human

Bɪʀᴛʜᴅᴀʏ: March 26

Oʀɪɢɪɴᴀᴛɪᴏɴ: Crocus, Fiore

Sᴀʏɪɴɢ: Feel the might of god.
PostPosted: Sat Dec 17, 2016 3:50 pm


ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ :

Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: [Tribal Tattoo on right shoulder]

Hᴇɪɢʜᴛ: 6'2''

Wᴇɪɢʜᴛ: 205 lb

Pʜʏsɪǫᴜᴇ: Lean // Athletic // Muscular

Eᴛʜɴɪᴄɪᴛʏ: Dominican

Hᴀɪʀ Cᴏʟᴏʀ: Pepper black

Eʏᴇ Cᴏʟᴏʀ: White-tinted Brown

Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Hetero

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Complicated


Lɪᴋᴇs:
Fighting
Mastering magic
Alcohol
Cream Soda

Dɪsʟɪᴋᴇs:
Wizard Hunters
Threats of all kinds
Raven Tail
Prejudgment

Eighth Diviner

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Eighth Diviner

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PostPosted: Sat Dec 17, 2016 3:52 pm


ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ :

Aғғɪʟɪᴀᴛɪᴏɴ: Raven Tail (Former) // Sabertooth (Current) // Alvarez Empire (Current)

Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Guild Master // Spriggan 12 (Shield of Spriggan) // Astronomer

Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: 2nd

Tᴇᴀᴍ: Spriggan 12

Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Sabertooth (Fiore) // Vistarion (Alvarez Empire)

Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: Large Guild Mark Across His Back

Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: White
PostPosted: Sat Dec 17, 2016 3:56 pm


ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ :


Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Silver

Sᴛʀᴇɴɢᴛʜs: Magic Combinations // Tactician Specialist (Leadership) // Knowledge of the human body // Cunning

Wᴇᴀᴋɴᴇssᴇs: Untamed ruthless aggression // Being outsmarted in midst of combat // Overexertion in magic

Wᴇᴀᴘᴏɴ: The human body (own body) // Magic

Aʀᴍᴏʀ: None

Eǫᴜɪᴘᴍᴇɴᴛ: None

Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): Kickboxing // Muay Thai // Jiujutsu // Savate

Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ: Can eat his own element // Ascend to an actual god // Battlefield/Reactive Adaptation

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PostPosted: Sat Dec 17, 2016 4:05 pm


ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ :

Mᴀɢɪᴄ Tʏᴘᴇ: Caster

# ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: 8

◎◎ Main Magic: Celestial Slaying Magic (God) ◎◎



BASIC SPELLS
» Celestial God's Chakram :: A spell in which the user creates a disc light, which he throws at a target. Upon contact with an object, the disk explode emitting a blinding light.

» Celestial God Splicer :: The user creates a field of celestial magic around his right hand, creating a blade powerful enough to bifurcate a much bigger being. It can also be used as a medium to fire celestial magic blasts, or as a defensive move to block strong blasts. The user can also construct it as a strong weapon.

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»

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ADVANCED SPELLS
» Celestial God's Bellow :: This spell, Celestial God's Bellow, is utilized by inhaling sharply, until the user cannot inhale anymore, then, compressing magical energy in their mouth, after they've compressed enough magic power in their mouth, they turn it into divine energy, with a loud screech, they release the energy they've built up, this spell is insanely swift, reaching the target, even if far away, in a matter of seconds, if they are close enough. This spell is multi-hitting, therefore, if the target gets hit, the seemingly endless stream of divine energy keeps dealing damage, though, it usually lasts about four seconds, after initial release. This spell is the most easy to master, but, if the user mastered this spell to a degree where they could modify the shape of the blast, how long it will last, and range and even burn. The user could also manipulate it to a degree where they could hit multiple targets, with one shot. The user is usually faster than the blast itself, therefore, they could get behind the opponent, and send out another blast, for a combo attack

» Celestial God's Astral Surge :: Summons seven pillars of light from the sky and strikes the enemy with all of them at once. The destructive power of this technique is similar to that of a meteor.

» Celestial God's Palm :: This God Slayer spell that is a little more complicated than the other simple spells. the user gathers energy into his/her palm, and this spell is often mistaken to be a lightning magic spell because of how similar they look. However, it is using a spell that involves light, not lightning. The user turns his/her palm towards his/her opponent and a large ray of light comes out of his/her palm. It's mean to be long distance, though he/she likes to make the spell even more deadly by getting up really close and then setting the spell off.

» Nuke :: The user raises his hand engulfed in pure stellar energy whose brightness and intensity irregularly increase by a large factor after which he punches his opponent. When the punch connects it sends the opponent flying away and results in a massive stellar explosion which forms a mushroom cloud in the atmosphere much like a nuclear bomb does after being detonated.

» Celestial Fierce God Splicer :: The more powerful variant of the Celestial God Splicer. A much more lethal spell than the parent. By adding extra magic power, the user can shift the spell into a weapon to access in battle.


◎◎ Sub Magic: Heavenly Body Magic ◎◎



ADVANCED SPELLS
» Heavenly Arrows :: A spell that is similar to Heavenly Beams. The user puts both their hands to their sides and releases several arrows composed of Heavenly Body Magic towards their target

» Meteor :: The user's body is surrounded by Magic, allowing them to move through the air at incredible speed. Even if someone could detect their trajectory, it is near impossible to catch them. With their speed, the user assaults their opponents with quick but powerful melee attacks. The user can also wear a special suit under his robes to better utilize this type of Magic.

» Grand Chariot :: While in the air, the user places both hands on top of each other, with the top hand having only the index and middle fingers spread out. Seven Magic seals are then summoned in front of the user and connect together to make what looks like a constellation. Each Magic seal then releases a powerful light blast down at the opponent, forming the same pattern on the ground before exploding. According to Jellal, this spell's destructive capabilities rival that of an actual meteor's

» Altairis :: The user crosses their arms above their head to begin casting the spell. As they prepare to fire the spell, all nearby shadows are drawn towards them, forming a small black orb which rapidly grows in size and also gains small white lights inside it, similar to the night sky. The user then unleashes the orb towards the target. The orb appears to be incredibly dense, and may hold a tremendous amount of gravity to crush the opponent. Its nature is comparable to a black hole, due to its incredible pull on the surrounding materials, people, and light

»


◎◎ Sub Magic: Spatial Magic ◎◎



ADVANCED SPELLS
» Absolute Pressure :: The user creates distortions and folds in space to generate a spatial pressure, which can crush the target with tremendous force either directly or by generating a burst of powerful shock wave. The target has to be within a 15 foot radius of the user in order to cast this spell.

» Rules of the Area :: Rules of the Area is a Caster Magic and a type of Spatial Magic that negates the usage of all types of space-like Magics. When in use, it covers a long range in distance, affecting a large area of the town of Magnolia which shows its prowess. It can also be used to send other people, who have violated the user's appropriately named "rules of the area", to an alternate dimension.

» Spatial Void :: The user can control an certain amount of space to manipulate that can be used banish or switch spaces, create paradoxes, and warp reality inside of it. This is done by raising both of the user's hands, which in within a 10 foot radius, builds a circular dome. The space within the domes are manipulated through the user's fingers

» Spatial Contortion :: The user can bend the space of the target, whether being, object or anything else, in order to reshape them by stretching, twisting, deforming and bending them in any way possible without harming them, tearing them apart or breaking them (even if they are inelastic). User is limited to only contort objects and other spells for a limited time. Using this spell on people will not work at all.

» Teleportation Magic :: This Magic allows the user to cover very large distances in the blink of an eye. It makes for an extremely fast and effective means of transportation, and can also be used in combat when the situation requires fast actions. In addition, the user has the ability to transport multiple individuals not in their immediate vicinity to a different location.


◎◎ Sub Magic: Territory ◎◎



BASIC SPELLS
» Personal Space :: A small invisible field of space surrounds the user at all times. This provides them with a heightened awareness in their vicinity. Anything that enters this field will not go unnoticed and allows for last minute evasion. In addition, it makes the user more aware of illusions; advanced illusions being trickier to detect.

» Switch :: This technique allows the caster to switch the space of two locations and whatever occupies that space. It can be used on people, inanimate objects as well as projectile magic attacks.

» Prison :: By waving their hands in a circular motion, the user can ensnare their target in a bubble. The victim will feel like they are suspended animation; however, it is possible to free themselves with a high enough magical output

» Property :: Manipulating the properties of space, the caster can change it's characteristics freely. From affecting it's temperature to make it extremely hot or cold, to the way it feels on someone's skin..

» Warp :: With a swipe of the caster's hands, they can store or transport their target into a spatial void. This technique works similarly to the Requip method of storing objects; however, this method can also "store" the living.

» Distortion :: Using hand motions, the caster can twist and bend the confines of their space. Things can be unnaturally twisted and bent to suit the user's preference. When used on themselves, they can easily contort and adjust their body to evade or move how they please without injuring themselves.

» Burst :: Manipulating force into a compact sphere, it can then be thrown or shot for explosive damage. Alternatively, the caster can mold and maintain it around their hands to give their punches an extra force behind it. It's strong enough to crush boulders with ease.

» Barrage :: An expansion on the Burst technique. By creating multiple spheres, they can be fired at their target as an explosive hail. Unlike Burst, the spheres are smaller, making them weaker individually but easier to control and pursue the target with..


ADVANCED SPELLS
» Thief :: With a hand cloaked in Territory, the user can swipe away a magic spell, sending it into their dimension. It can then be summoned to be used back against their enemy. Taking considerable magic to enact this technique, it is unwise to use it too many times in succession

» Magic Drain :: After capturing the target with a Bubble, the spatial effect can be changed to drain the victim of their magic. It's a slow process but it will leave the prisoner drained if they can't escape. The stolen magic energy can then be added to the caster's own. Complete Drain: 5 posts

» Negative Space :: Using two hands, the caster will unleash Territory on the space around them. This technique brings all those caught in it to an alternate space that the user has free control over. However, creating space within this dimension is impossible, forcing the wizard to make use of their environment or alternate magic. Duration: 5 posts

»


◎◎ Sub Magic: Yakuma Eighteen War Gods Magic ◎◎



ADVANCED SPELLS
» Yagdo Rigora :: To cast this Magic, the user moves their arms in a circular motion while reciting an incantation, after which they spread their arms wide and summoning a stone, god-like effigy with intricate designs on its body, which then erupts into a monumentous explosion of light that ravages whatever may lie in its vicinity. It also appears that this Magic can be used in conjunction with Territory.

» Ikusa-Tsunagi :: The user positions his arms perpendicular as he recites the incantation, slowly moving his arms forward. Like Yagdo Rigora, this spell summons a metal, god-like effigy with intricate designs on its body that wields a sword. Upon its completion, the sword is swung down as a massive wave of light emerges, destroying everything in it's path. The wave reaches a height and depth of 50ft., individually, a width of 20ft. and a range of 50ft

» Ignius Clamante :: Moving his arms up, parallel to his body, the user will begin chanting the incantation. A ruby, god-like effigy with intricate designs on its body and open palms is summoned. This statue allows the user to control a massive fire that is so cold it burns. It can't be extinguished with water, and will actually freeze it. Contact with the flames will cause ice burns; prolonged exposure causing frostbite.

» Vi Caelum :: With his left arm up and his right arm down, the user rotates his arms until his arm's positions are in reverse. An emerald, god-like effigy with intricate designs on its body, appears while holding a broken staff in both hands. A massive vortex of powerful wind and lightning traps both the user and his targets in the eye of the storm. the user can use much more intense lightning magic as long as he is inside the vortex.

» CUSTOMS TO BE MADE

» CUSTOMS TO BE MADE


◎◎ Sub Magic: Gravity Magic ◎◎



BASIC SPELLS
» Fall :: The user spreads both arms, with the index and middle finger of each hand being splayed apart. Having done this, the gravity of the intended location is then increased, disabling any foes within. This particular spell can also be used to cancel out other Magics, even one as powerful as Fairy Glitter, one of the three legendary Fairy Magics, although at the time it was cast by an inexperienced user who was unable to use its full potential.


ADVANCED SPELLS
» Black Hole :: The user places one of their hands over the other, with the fingers of both bent, and then clasps them together, creating a dark orb between the caster and their opponent. This orb generates its own gravitational field, drawing in everything around itself, and also appears to increase in strength and size after a short period of time. However, the orb can be shattered with a sufficiently powerful Magic, such as Crash.


◎◎ Sub Magic: Amaterasu ◎◎



BASIC SPELLS

»

»

»

»


ADVANCED SPELLS
» Bomb Formula :: The user moves their hands in a triangle pattern and creates three Amaterasu Magic seals around their target. The caster then faces their palm at the target, creating an explosion contained inside the Amaterasu seals.

» Formula 89 :: Formula 89 requires the user to draw, with hand gestures, a circle, with an horizontal line inside. After that, a rune shows up in front of the user, shaped like a circle with an open eye in the middle. They eye can target up to three things and shoots a powerful purple beam of energy that hits all of them at once

» Formula 28 :: The user performs the required hand pattern and three Amaterasu Magic seals are created, in the shape of circles one in front of another, in front of the user. The area around the target is then engulfed in a massive spherical shockwave that then turns into a pillar with runes written around it

» Formula 35 :: The user draws a five-point star with hand gestures, that is recreated below them, on the ground. All of a sudden, a purple beam of energy shoots out of the ground, creating a barrier that protects the user from outside attacks

»


◎◎ Sub Magic: Light Magic ◎◎



BASIC SPELLS
» Light Beam :: The user concentrates their Magic Power into their palm, creating a ball of light, and shoots it as a concentrated beam towards their target

» Light Shield :: The user creates several Magic seals that act like shields to protect them from the enemy's attack.


ADVANCED SPELLS
» Giants Wrath :: The user releases a continuous surge of destructive light, which destroys everything in its path

» Rain of Lights :: The user moves their hands in various ways, ultimately placing their index and middle fingers on their forehead and sequentially swiping them forward along with their other hand. From both extended palms, the user fires multiples rays of Light Magic towards the target

» Light Blast :: the user is shown to put their hands on a triangle pattern. In the hollow part between their fingers, a small sphere of light is formed, from which a beam is generated and fired towards the target, it takes the form of a long beam of sparkling light that is capable of easily piercing through an opponent

»


◎◎ Ultimate Magic Attacks ◎◎

» Celestial God's Essence :: A supportive God Slayer Magic Spell that is accessible to all God Slayers. This spell follows the same mechanics like Dragon Slayers Drive. The user cloaks their body in an aura of the element pertaining to their particular magic, amplifying the powers of their God Slayer Magic. When activated, the eyes of the user become obscured, leaving only their blank irises shown. The use of this spell also improves the user's overall physical performance, including their strength, speed, and endurance. Aside from improved performances, the user gains the ability to morph in and out of their element for a swift, intangible movement and an erratic fighting style.

» Ascension Ceremony :: Ascension Ceremony (帰天, Kiten) is an ancient and powerful transformation available to those that have gained the power to slay gods. Ascension Ceremony is a heightened form and strongest ability a God Slayer is given access to. Accessing the form grants the the power comparable to that of an enlightened one. However, like all great power, it does come at a price. The more and more the user enters the form, the harder it is for them to change back into their normal form. Eventually turning them into the the very thing they set out to slay. While in this form, the user is often referred to as a Demigod (半神,Hanshin). Achieving this form, is stated as being easy once mastered, but dangerous when first attempting to do so. To access this form, the user will pour large amounts of energy from their respected slayer style into their second origin, overloading it to the point their body begins the spew out the energy. The user will then pull the energy back into their magical origin, compressing the large power into their own body and materialize the user as their own magic. Over the years this process has also become known as Transcendence (超越, Chōetsu Lit: To Rise Above). Once achieved, the user must train in order to keep the form active and to master it. Once mastered, the user is able to enter the form at a moments notice, even without release their magical power.

Unlike that of other similar transformations, a users Ascension can fail. A result of the the user enters a corrupted transformation, this process became known as Arehateru (荒れ果てる,To Fall into Ruin). This happens as a result of the users body being overflowed with Kegariseiki (汚れ精気, Corrupted Essence), a corrupted version of ethernano. A energy born from negative emotions, it is stated to be created from and fuels hatred and malice. Upon drawing in this energy, the users entire magical energy and body becomes corrupted. This often gives the user a more demonic appearance and magical presence.

Ascension Ceremony is treated as a catalyst, which strengthens the user's overall power 20x that of its normal form. Because of this significant power jump, it makes the user on the tier of a demigod. All spells are pitch black colored with an indigo tint.

» Celestial God Slaying Divine Art: Radiant Raven :: A very powerful and deadly spell that's only used by Celestial God Slayer's. This spell is started and charged by moving both of his arms in a circular motion until the bottom of his hands meet. The hand on top has the index and middle fingers pointing upwards, while the other hand has all the fingers pointing downwards. While doing this, he is surrounded by a light and dark aura which formulates into a giant raven coated in a mixture of solar and lunar magic. Once completely charged, the raven plunges itself high into the air and dives straight down like that of a missile and collides with its target, creating a huge vertical explosion, and it's blast radius is seemingly controllable leaving only a large crater behind. If the user is too close to the target, then this spell can be used as a double-edged sword spell which can kill the user due to using a lot of magic power.

» Spatial Assimilation :: The user sends parts of their body in order to shift their physical form through the space-time continuum, out of the third dimension and into a separate dimensional void (sometimes known as the fourth dimension, but other dimensions are also possible), which leads them to occupy the physical space without a physical form. This allows them to communicate and interact with physical objects but also pass through them at will, or even become imperceptible to physical beings. Users must know where to teleport to prevent telefrag, although this is easily avoided by remaining intangible. Users need to cancel power in order to attack, leaving them vulnerable at the moment.

» True Heavenly Body Magic: Sema :: The user bows down and points his hands downwards, with all the fingers closed except the index and middle fingers. The user then begins to slowly move their right hand until it points upwards, causing the clouds above them to begin circling around, forming a cyclone as the skies darken. From the center of the swirling formation, a glowing orb begins to form, growing in size until a humongous meteor emerges, falling quickly to earth towards the intended target. When the meteor hits, the force is strong enough to create a large explosion, which engulfs a wide area and releases a strong hurricane of air, also leaving a large crater in its wake.

» Formula 100 :: :: After performing an unknown hand pattern, the user creates three Amaterasu Magic seals on each side of the target and two other Magic seals, one over the target and one under the target. This creates a rippling shockwave, powerful enough to damage several sections of Tenrou Island


OTHER SKILLS

Expert Hand-to-Hand Combatant :: Zuko is an extremely accomplished unarmed fighter. His prowess can vary from an offensive, brutal and straightforward to even the most hardcore defensive and solid style. When combining these with various fighting styles he mastered, Zuko became known to be nothing but a walking human weapon.
Immense Magic Power :: Zuko possesses immensely terrifying reserves and strength in Magic Power, being one of the very little few to be recognized by even Cataegis Caeles and the only superior to him amongst the Spriggan 12. His power goes so far beyond what the other ten have normally at their disposal that even non-Ishgar Kings of the Wizard Saints can grow quite visibly distraught at the mere memory of some of Zuko's capabilities in Magic at work. When exerted, his magic power becomes so dense that it could create a surge of wind and crack stone when released.
Enhanced Condition :: The user's physical and mental abilities are above natural members of their species in that verse, beyond what can be emulated via natural training and with little to no maintaining. This entails that they are faster, stronger, more intelligent and overall superior to fellow members of their species, without being obviously supernatural. When accessing the form of the Ascension Ceremony, Zuko reaches the pinnacle of Supernatural Condition :: Users are glaringly, obviously and super/unnaturally superior over their race because their capabilities are pushed beyond the natural level; making them immensely stronger, faster, durable and smarter than normal members of their species (in that 'verse) can achieve by any method of training and remain that way with little or no maintaining.
↳ Enhanced Agility
↳ Enhanced Dexterity
↳ Enhanced Endurance
↳ Enhanced Athleticism
↳ Enhanced Combat
↳ Enhanced Durability
↳ Enhanced Senses
↳ Enhanced Reflexes
↳ Enhanced Stamina
↳ Enhanced Speed
↳ Enhanced Intelligence
↳ Enhanced Strength
↳ Enhanced Wisdom

Intimidation :: The power to evoke extreme fear and horror in others.
↳ Killing Intent :: The ability to control one's own killing intention and use it to intimidate others.
PostPosted: Sat Dec 17, 2016 4:40 pm


ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ :

Pᴇʀsᴏɴᴀʟɪᴛʏ: Zuko is a collected, well mannered yet cunning individual. He has shown to be highly perceptive, observant, discerning, analytical, and intelligent, something even most can hardly acknowledged. He is very quick-witted, controlled, disciplined and clear-headed, quick-thinking, showing a great maturity, responsibility and intuitiveness; rarely being caught off guard or deceived. He also has a rather solitary, and matter-of-fact attitude with few signs of arrogance, and is rather modest about his abilities, as shown when he readily praises others for leaps in their combat abilities. His naturally calm attitude is used to his advantage in battle, as it becomes easier for him to maintain his composure and stay focused on the situation at hand, and notice everything around him. As a result, he can quickly adjust to any situation to make keen and thought-out decisions, allowing him to stay steps ahead of his opponents. Zuko is also quite cunning and sneaky of a character, He is manipulative enough to influence others he comes across to believe quite what he needs them to be believe either about him, someone or even something else entirely. However, after the many experiences of being betrayed and hurt involving those he deemed extremely close to him, heavily influenced an extreme cold demeanor and attitude.]


Bɪᴏɢʀᴀᴘʜʏ:
XXXXX[The Very Beginning]
Zuko Matarashi, member of the late Yakuma clan, was the youngest of 2 in his family. Zuko lost his mother shortly after being born leaving his father to take care of him and his brother. Zuko was bright when it came to learning magic from an early age along with his brother. Their father was known in using Heavenly Body Magic which he taught to Zuko and his brother, which was the initiation of Zuko's love for space and the celestial theories. He constantly wanted to learn more, so he started reading a lot of books on celestial planes and its different types of connections with magic. One he really payed most of his attention to was Ancient Magic that can only be learned from books. Though, these books were never supposed to be in curious hands whatsoever due to the amount of danger these magic can unleash on the innocent. It was from reading books on magic he learned and made quick mastery of Spatial Magic. Zuko loved learning about magic that he decided to live his life trying to learn all the magic in the world, however this may not be as good as one may think. One of Zuko's biggest flaws as a human was his ruthless aggression. If anything that opposed him came off as a serious threat, Zuko would snap and fight back with the purest intent to kill. Around the age of 10, Zuko and his family was caught in a small war between wizards and wizard hunters. In the city of Crocus, a small war escalated that brought the entire city to havoc, a wizard hunter appeared out of nowhere and struck Zuko's older brother down to death only with the confusion of mistaking him for actually being a wizard from the other side. Seeing and holding his brother's dead body in his arms, Zuko completely lost all means of mercy and humanity and completely went on a rampage against the hunter killing him in exchange. His act of aggression and sudden grief caused him to fall unconscious that lasted for 4 days. Within those days, his dad found him and took him away and took care of him.

Several years later, Zuko returned to his magic learning and being taught by his father until his father fell victim to an incurable illness and in time passed away leaving Zuko to fend for himself. He took it upon himself to travel around the world and continue his journey of learning all magic.


XXXXX[Raven Tail]
After the murder of his brother and the passing of his father, Zuko felt it was only best that he set out in the world and enhance the power of his magic. He traveled all around Fiore, meeting with numerous of different mages with various of techniques. Picking fights and leaving set number of mages out either unconscious or simply dead. Throughout his travels besides running into mages and using them as training dolls to help him get stronger, his thirst for constantly wanting more began to flourish within him. Always wanting to seek the next challenge but at the same time, he still wasn't strong enough to take down stronger foes. He felt as if he was only to take out fodder mages. Years later on his travels, he met across the Guild Master of Raven Tail who saw the potential within him and brought him in and taught him several different magic. It was there he learned about Light Magic, Amaterasu and even anatomy and astronomy. By standing by his master's side, he started gain more knowledge alongside a new family...with some jealous "friends."


XXXXX[From "Punk" to Ace]
On his first weeks of being a new member of Raven Tail, he was already looked down upon by the rest of the group. Being seen as a "punk" or "brat" even despite being hand picked by the Master himself. Even though it didn't mind him that much, it was bit troubling that his so proclaimed "family" was in constant hatred for him despite his age, status and magic skill.

After a few years of constant training and back to back missions, Zuko gained enough experience to go on missions alone earlier than anyone ever did despite their long run with the guild. Funnier part about it, these missions were S-classed. It wasn't long from there that Zuko gained entry into Raven Tail's own S-Class Trials and became the first out his peers to become an S-class wizard. With such magical prowess, he became Raven's own Ace and known to fight equally with some of the already known Wizard Saints.


XXXXX[Celestial Deity]
Zuko Matarashi became very powerful of a wizard aligning with Raven Tail, so powerful that he was noted to be compared to several members of the Ten Wizard Saints. Mizuki then continued on aligning himself with the dark guild, going on assault, assassination missions and even 10 year missions just to get break his current limits and push himself beyond them. Along his 10 year mission, he was traveling the world coming across a powerful wizard who yet frail and old. It was amazing at how long he was living. Meeting the old man, he learned about a new kind of family that fell into the form of slayers. Convenient that the very kind of family fell into his passion of astronomy; Celestial. They were known to be only 1 of a kind for dragon, god and devil slaying magic. He went on explaining how each of the Celestial Slayers utilized the power of the stars above into magic that was devastating over the other slayers. "Something so surreal could only be fiction." Zuko stated to the man, but the man was more than willing to prove which blew Zuko away. Now wishing to learn such magic he asked the frail man as to where and how he can acquire such power. Unfortunately this kind of slaying magic can't be easily taught or passed on. In order to learn to be a Celestial slayer, that one has to undergo a special method to actually acquire this magic. That method, was to first, access second origin and second, die and pass the Journey of the Afterlife in order to be bestowed the power of the stars by either the choice of the Dragon, Demon or God. Kidding right? Nope, that's exactly what had to happen. After calming from the "die and pass the journey" announcement, Zuko was actually interested in such methods so he decided to stay for a few months under the old man's tutelage of Second Origin where Zuko had to train and gain access to the second storage space of second origin. Once that was complete, he underwent the ritual which ultimately kills the target casted by the old man. It was at that moment, Zuko Matarashi actually experienced death for the very first time. It was there he went on what felt like forever through his "Journey of the Afterlife" he came across a giant being who revealed himself as the Celestial God. Meeting it at the end of his own journey, Zuko was granted a second life and was bestowed the mighty the power as a Celestial God Slayer. Zuko then woke up at the same spot where the ritual began. Zuko appeared a bit muscular yet more lean, similar to the deity that he met on his journey. His magical prowess have taken an unimaginable jump as he could feel his own godlike essence that he was blessed with. In actuality, Zuko has been dead for 3 months for his journey. Waking up, he could feel the enhanced magical power he was bestowed. It was really like that of a god compared to what he had prior. He now had to master this Slaying magic. From that day forward, Zuko utilized this slaying magic as his main arsenal.


XXXXX[So Stunning Yet Mysterious]
Now in his twenties and very advanced in his new magic, Zuko still had a few years in his 10 year job left to spare, so he decided to venture out again. It was during this period he met a woman who's beauty outclassed all the women he's ever met. Her name, is Alesandra McCaskill. Simply stunning yet mysterious in her own way. It constantly forced Zuko to get to know her. For a little over a year, he spent most of his time with her. Whether it was training, learning magic, or just being around, he was with her.

Zuko Matarashi fell in love with Alesandra. He knew that Alesandra is the only person who saw the good and the bad in him yet still want to be his guiding light. He envisioned starting a family with her and just live happily. However there was one serious issue that got in his way, besides his thirst for learning all magic which at time caught him in negative eyes but his current affiliation with Raven Tail. He finally revealed the known fact he was a Dark Mage at the time and couldn't leave them, to him, they were the family he regained after losing his first. Zuko then left, knowing that as long as he still walked the path of a Raven, he couldn't be with someone as pure as Alesandra. He did leave a promise that when he's done being a Raven, his first goal is to put a ring on her finger and take her away for a great life... That very time that he spent with her, was the most cherished and happiest days of his life...however, those happy days would soon turn back to darkness.


XXXXX[Loyalty Broken - Birth of War]
After leaving his only love behind temporarily, Zuko was finished with his 10 year job earlier than expected. He planned on resting for a whole day before heading back. However it was that one day where everything took a turn for the worst, he was ambushed by a few powerful wizards who were wearing masks. Utilizing the power he learned and harnessed, he fought back and killed the wizards, taking off the masks revealing to be members of the guild he himself was with. Why would fellow members want to kill Zuko? Was it due to envy? Was it planned, or was it a mission itself? Zuko searched the bodies until he found a document which entailed the wizards mission. It was plain out and simple, requested by the very Raven Tail Guild Master himself. Zuko couldn't believe it, his own master put in a mission to kill off a loyal member. This put him in utter anger, influencing himself to wanting revenge for these actions. However, he couldn't just simply go back and fight the guild. There had to be a process. Raven Tail was no joke, they were the most notorious and evil Dark Guild in all of Fiore, if he was going to revolt against them, he would need some support of his own. But what he needed was an alias. Around the same point in time, the Magic Council was getting information of Raven Tail's previous actions and plans and wanted to put Raven Tail out of commission for good, therefore seeking out Zuko Matarashi himself. When approached, this immediately gave out Zuko's plan into a stronger advantage. They both came to an agreement to take out his guild in replace for being a member for the Ten Wizard Saint. Zuko now played a double agent. He knew that if he aligned with the Magic Council and bring down Raven Tail, but it would bring a step forward into recreation. He relayed info to both sides of whats happening, pitting them against each other till Raven Tail was most vulnerable. One very day when both sides was ready to clash with each other, Zuko sought out the Master and confronted him for one more fight. War was about to erupt.


XXXXX[Raven's Last Stand - Yakuma Heritage]
War had begun with Zuko leading the Council against Raven Tail. Zuko completely eradicated everyone who stepped in his way while he searched for the Master. When Zuko confronted him, the master already knew of Zuko's true tactics and showed that he had been playing along just for this moment for them two to square off once more. The master had to take out Zuko due to the fact of Zuko being too strong for Raven Tail that he had to have Zuko assassinated. This brought Zuko to utter rage, like back then when his self of sheer ruthless aggression and full intent to kill, as he launched himself to his former master, unleashing his true power of being a God Slayer. Abruptly killing him. Once his master was killed by his own hands and other dark guild wizards were either brought down or arrested, Zuko too it upon him to destroy the base. For his plan to wipe himself of Raven completely, he had to destroy first. In the Magic Council's eyes, this was a deed played out for a hero. Zuko destroyed every inch of the base and set out once again. Several days later, he was brought to the Council about his deeds and as a thank you. As a reward,he appointed as the newest member of the Ten Wizard Saints and one of its strongest under the 4 Ishgar Kings. Zuko is currently the 5th Wizard Saint. It was finally over, though the toll was to sever for Zuko emotionally, he went back to travels as some form of redemption for himself yet still kept that intent to kill that he couldn't get rid of. He couldn't return to her like that.

About a year after the end of Raven Tail, Zuko was almost brought into an emotional wreck. He constantly thought of his family. His brother and father that he lost, to his "family" in Raven Tail. One day, Zuko remembered something important that what told by his father before he passed. It was job by his father himself, he was told that when got really strong but truly lost, completely a job that would change his life forever. This job was his final job that entailed secrets of his their family history. Zuko, of course had no idea into what exactly what his father was speaking, but understood that after this job, he was out to fend for himself as a man now. He will no longer be on training under his father's supervision, no longer be trained under the constant ethics and morals that became his livelihood. He had to travel out to the ends of the Fiore into a underground cavern which within contains the secrets of the extinct Yakuma Clan who possessed the power of the ancient Eighteen War Gods Magic. Without much to reply, Zuko sought out on his job and spent several weeks out into this quest. Making his way into the cavern, he had to fend off against some monsters which became simply fodder to his magic power. The Celestial Deity went farther down, until he came into a hidden room that contained books on several magic, ranging from regular Caster Magic to Holder, to even Lost Magic. Coming closer in, he acknowledged a stone tablet center to the far end of the room. On this tablet, he was able to utilize his archeology that he studied to decipher some of the language. Language that was in the form of a riddle regarding the Eighteen War Gods Magic. This, leading to the books on the side of the room, he began to cram through, finding so much history behind the Yakuma Clan and its powerful magic that was essential in wars and organizations that made them very powerful in terms of destruction and syndicates. Half of the Yakuma Clan began to misuse the power and decided to use it for criminal purposes in seek to gain formidable and unbelievable power, whereas the other half wanted to make peace with the war and use its power to protect humanity, causing a civil war in the clan...leading to its ultimate demise. Bringing complete shock to Zuko, he desired to learn more, reading over the riddle over and over without any way to completely decipher the message. It was then he found that one member in the clan would one day be able to arise and seek out the Yakuma lineage and use it to change history of Mages forever. Zuko then understood what he needed to do. He had to learn all he can about his family's secrets. It was his father has been training him up to do. His father knew that Zuko was the one to change history, so he had to prepare Zuko early...it all became so clear. He understood why he was told not to come home, cause that would only prevent Zuko from achieving what he truly was supposed to do. It was then, he looked over to the side where he found a table which contained various books about different ancient things. Though, there was one that stood out the most, it was the book with a letter. Opening the letter, he began reading that the writer was his father to son. So proud of his son's growth, knowing his mother would be so proud as well of Zuko's achievements and it progressing more than his father had imagined. It was the last letter he would receive for a long time, giving one final gift. One final lesson for Zuko to learn while he set out on his quest. To learn and harvest the power of the family lineage that stays hidden in the book attached to the letter. Giving his final regards, Zuko closed and held onto the letter as he took hold of the book. Opening it, he saw there the power of one of the Eighteen War Gods Magic, Yagdo Rigora & the Lost Magic; Arc of Embodiment. It was then, Zuko Matarashi set out on his journey of life.


XXXXX[New Beginnings - Saber Invader]
Continuing on his journey, Zuko traveled around the world, meeting various things and people, learning the secrets the Arc of Embodiment and even natural in his family's Eighteen War Gods Magic. He continued to make his presence known from his moniker and built a more exponential reputation as a Wizard in itself. Still practicing astrology though because he simply just loved it. Crossing paths with Dark guilds, bringing down those organizations only to see if their Master has any knowledge of his family lineage but in the ends to no avail, but to others he came up to be some sort of hero. Time passes on where he crossed paths with another Guild that stood out to him. That guild was Sabertooth who wasn't known to be a "good" guild. On his journey, he came across a male who attacked him without warning or any kind of reason to Zuko as to why exactly. After easily beating him, Zuko interrogated the male realizing that Saber was hired by an anonymous client to get Zuko's attention and "collaborate." At first he was going to simply ignore this until the deal about a collaboration in exchange with Zuko learning more ancient magic that Zuko has no knowledge of yet. With this apparent target on Zuko's head, he needed some kind base of operation while learning more about this collaboration, so thus began his alliance with Sabertooth.


XXXXX[Becoming One of the Twelve]
After Zuko began collaborating with the Sabertooth guild in Fiore, Zuko once again desired for more power. His quest to unlock the secrets of all magic spurred its head once again and influenced Zuko to step away from his Guild life for a while. Setting himself on yet another journey. Along his way, he met up with a wizard who made his presence known to him from not being from Fiore, but yet another land. The encounter was silent but a day to remember, his power was off the scale for Zuko and forced him to rely on solely his Celestial Slayer Magic just to deal with him. The male relayed a special message to Zuko in his quest for power, to visit Alakitasia and seek strength from the Empire. After a few moments of his options, Zuko pondered on the possibilities of the the strength he could acquire. Accompanying this man, he ended up staying in Alakitasia under the Alvarez Empire, undergoing mission after mission, getting stronger to the point his skill couldn't help but be recognized by the higher ups.

On one day, he was summoned by the Empire's ruler along with the man who introduced him, forcing each other to a fight to the death for reasons unknown. Zuko knew that this day would have surfaced at some point and chose to go along with it anyways, ending the match in a more one-sided victory, Zuko was awarded in the ranks of his personal guards. The Spriggan 12. What he hadn't realized that the man he killed was actually the Spriggan in the 2nd rank. Killing him, by default inserted Zuko to take his place. The strength he acquired was beyond belief. However, it wasn't till long for this news to spread all across Earth Land. Some time later, the Spriggan 12 were temporarily relieved of their duties and were set to do what they wished. Zuko took this opportunity to revisit the love of his life back in Fiore. However, Zuko would receive an interesting homecoming welcome...


XXXXX[Saber Proclamation - Present Day]
Almost 2 years after the completion of the collaboration and months after returning to Fiore, Zuko went straight to Sabertooth to live out his life for the time being until Zuko was ambushed by a squad of other crooked Sabers and other Dark wizards, who have been sent by Sabertooth to destroy Zuko, since they no longer need him, figuring out the deeds Zuko has done in Alakitasia and his affiliation, Zuko was placed on a special hit list by the Former Saber's special groups. Feeling a bit betrayed due to actually gaining some sort of likeness to the guild, Zuko sets out and discovers the division of Sabertooth that tried to kill him, thinking that he may be too much of a threat, and he kills them all in revenge to gain all the power to himself, becoming the head of the guild himself, starting his own Proclamation about Sabertooth's rebirth with him at the head of the helm. This proclamation sent a lot of warning signals to other guilds across Fiore to not truly cross Saber or hell would be the only repercussion.

Present Day, Zuko Matarashi continues to lead Sabertooth as they dwell in glory of the most notorious guild of Fiore themselves. To some, they were almost a legal Raven Tail, but to others they were simply a guild that was just establishing its dominance among its peer guilds and because of that, Sabertooth gained a huge amount of respect as well as fear. Also now being the Guild Master, he knew he was more able to stay in touch with his true love and see her more freely and for her to know that after everything, Zuko was fine and still keeping his promise.



Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s):
Alesandra McCaskill (Lover)
(Family/Friend/Lover)
(Family/Friend/Lover)

Cataegis de la Divinus Caeles (Rival)
(Enemy/Rival)
(Enemy/Rival)

Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s): To unlock the secrets of all magic in the world and use these secrets to gain strength as the most powerful wizard
alive

Tʜᴇᴍᴇ Sᴏɴɢ(s):
Mᴀɪɴ Tʜᴇᴍᴇ: R.I.C.O.
Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: Torn Apart

Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ:

Eighth Diviner

Clean Tycoon

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God of Hollowness

Mythical Bachelor

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PostPosted: Sat Dec 17, 2016 6:06 pm


Eighth Diviner


YOUR PROFILE HAS BEEN LOOKED OVER BY Angel of Hollowness

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AND IT HAS BEEN A P P R O V E D !

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PostPosted: Mon Dec 19, 2016 11:21 am


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Affiliation: Sabertooth (Current) // Alvarez Empire (Current)
Occupation: Mage // Guild Master // Spriggan 12 (Shield of Spriggan) // Astronomer
Age: 29
Ranking Status: Guild Master // Rank 2 - Spriggan
Fighting Type: Kickboxing // Muay Thai // Jiujutsu // Savate
Theme Songs:
Main Theme: R.I.C.O.
Emotional Theme: Torn Apart
Special Ability: Can eat his own element // Ascend to an actual god // Battlefield/Reactive Adaptation
Magic Aura: Silver
Magic: Celestial Slaying Magic (God) // Heavenly Body Magic // Spatial Magic // Yakuma Eighteen War Gods Magic // Gravity Magic // Amaterasu // Light Magic


Feel the wrath of God
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_┗ PARAGRAPH 1 GOES HERE ┓


_┗ PARAGRAPH 2 GOES HERE ┓


_┗ PARAGRAPH 3 GOES HERE ┓


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Feel the wrath of God




Out.Of.Character:

Quoting:

Eighth Diviner

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Reply
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