◆ Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs): Gladiator of Health, Kal, Lea
◆ Aɢᴇ: 25
◆ Gᴇɴᴅᴇʀ: Female
◆ Rᴀᴄᴇ: Human
◆ Bɪʀᴛʜᴅᴀʏ: November 26
◆ Oʀɪɢɪɴᴀᴛɪᴏɴ: Midi
◆ Sᴀʏɪɴɢ: "Our potential buds more beautifully when we find someone to care for."
Posted: Mon Dec 12, 2016 2:06 pm
╠ ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ ╣:
◆ Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: - Faint shackle like marks around her ankles. - All sorts of random sized, faint battle scars around her body
◆ Hᴇɪɢʜᴛ: 5'12 (With heels)
◆ Wᴇɪɢʜᴛ: 154.89 lbs
◆ Pʜʏsɪǫᴜᴇ: Well toned muscles, curvy
◆ Eᴛʜɴɪᴄɪᴛʏ: Greek
◆ Hᴀɪʀ Cᴏʟᴏʀ: Red
◆ Eʏᴇ Cᴏʟᴏʀ: Vivid Green
◆ Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Heterosexual
◆ Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single
◆ Lɪᴋᴇs: ✓Pink grapes ✓Pottery ✓Collecting unique knickknacks from places she hasn't been to before ✓Long eared hedgehogs ✓Taking care of patients at local clinics or hospitals during her time off ✓Ouzo
◆ Dɪsʟɪᴋᴇs: ✗Damocles ✗Being associated with the new democracy run her home state ✗Potent/Super Strong alcohol
Tsuki-chan4
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Tsuki-chan4
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Posted: Mon Dec 12, 2016 2:07 pm
╠ ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ ╣:
◆ Aғғɪʟɪᴀᴛɪᴏɴ: Sabertooth
◆ Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Mage/Part time healer
◆ Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: Guild Master
◆ Tᴇᴀᴍ: None for now
◆ Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Sabertooth Guild Hall
◆ Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: Right shoulder blade
◆ Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: Bronze
Posted: Mon Dec 12, 2016 2:08 pm
╠ ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ ╣:
◆ Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Copper
◆ Sᴛʀᴇɴɢᴛʜs: - Battle experience - Weapon Expert - Very knowledgeable about medical practices and medicinal remedies - Tactical - Speed - 3 dimensional vision - If weaponless, she can find something in her surroundings and make a make shift weapon out it
◆ Wᴇᴀᴋɴᴇssᴇs: - Allergy to pine tree trucks - Fear of being in very deep bodies of water - Has a tendency to find a way to get away from very flirtatious men
◆ Wᴇᴀᴘᴏɴ: Varies due to her Weapon Card Magic
◆ Aʀᴍᴏʀ: Elaborate bronze greaves that start below her mid-thigh, continuing downwards into her boots and a pair of cuisses that begin mid-thigh and end slightly above her knees. She also has a bronze bracer on top of the sleeve on her left arm.
◆ Eǫᴜɪᴘᴍᴇɴᴛ: Two small pouches on the back of her belt. One contains her weapon cards and a compact, small sized medical book. The other one has her money, a folded up map, picture of her family, keys and a journal with a pen.
◆ Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): Pankration - a combination of wrestling and boxing, as well as additional elements, such as the use of strikes with the legs, to create a broad fighting sport very similar to today's mixed martial arts.
◆ Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ: Warrior's Will: Kalea has unnaturally strong willpower, enabling her to be immune to all forms of psychological temptation. Through her will, she can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against them, possibly up to the point of cheating death and pushing themselves past their own limitations. Some would say that they could almost see a sort of "flame" in her eyes when pushing her will, as a way seeing her "will of fire"
Tsuki-chan4
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Tsuki-chan4
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Posted: Mon Dec 12, 2016 2:09 pm
╠ ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ ╣:
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Caster and Holder
◆ # ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: 5
◎◎ Main Magic: Medical Book ◎◎
◎
BASIC SPELLS » Emergence Room The user taps a wounded person in order to activate a bubble to surround the two. Within the bubble, a room looking very much like an emergency room will appear. The injured person will sudden be on the operating table as any of the wounds will have the black smoke suddenly coming out. » Removal The medical book flips a few pages to where a list of medical tools resign. The words will quickly light up and the tray with said tools will appear on it. The user will be able to touch one or more of the tools to deal with the smoke. The larger amount of smoke, the more tools required to remove it. » Extraction Once the majority of the black smoke has been removed, the user needs to remove any remains around the base of the wounds. As the tools could be useful, it requires more time. An alternative to save time is by having a finger or two together be surrounded by white light. The user will trace over the wound, making the smoke dissipate in a matter of seconds. » Check Up The medical book flips a few pages to where a list of check up tools resign. A bag filled with the usual medical tools used for check ups appears on the table. The user can use those tools for simple, quick check ups to assure a person does not have any problems. » First Aid The medical book flips a few pages to where a list of first aid items resign. A first aid kit the size of a tool box will appear, all compact with bandages, medicine, cleansers, you name it. The user normally needs this for injuries that still need to heal, even after intense care from using Extraction and Removal.
ADVANCED SPELLS » X-Ray The user's entire hand or both hands is covered in very pale white light. The user can hold their hands over a person to reveal any internal system to see if there is area deeply affected or not. » Transfusion The books flips to a page where a list of organs or blood types are listed. The user calls out for a specific organ or bag of blood as she is removing the affected one from a person.
◎◎ Sub Magic: Aegis Magic ◎◎
◎
BASIC SPELLS » Alpha The most basic use. The user erects a wall of magic in front of themself as a defensive measure against incoming attacks. These barriers have become very durable, able to repel all but the strongest magic attacks. The user is able create them in a verity of shapes and sizes, allowing them to block off entryways or protect large groups of people at once. Oftentimes, to conserve magic, the user will simply create a small barrier in the palm of their hand to defend against smaller attacks, appearing able to stop spells with their bare hands. » Gamma Another simple spell developed to aid in maneuverability. The user creates a horizontal barrio that they are able to use as a platform to lift themself, or others, into the air or to cross long distances in a short time. The user has also a smaller version to use in the midst of combat, which they will use to change direction mid flight, seemingly enabling them to step off of the air itself. » Delta A spell developed to repel attacks that could not be done with Alpha. They will generally elevate themself off the ground with Gamma, then they will craft an eight sided triangular prism around themself, enabling them omnidirectional defence. The user will usually call on this spell when fighting against large groups, or against people who utilize magic that is hard to defend against, such as fire or wind.
ADVANCED SPELLS » Zeta Created for offence. The spell consists of creating a sword blade out of magic, which appears from ether or both of the user's palms. They can be anywhere from two to six feet long, and can rotate in the user's palm to accommodate any angle of attack. They have the same cutting power as a regular sword, and only begin to dull when the user's magic power begins to fade. » Theta A spell developed to hold prisoners after an encounter, or to stop a particularly rowdy opponent. It can ether be made to fit a single person, or a group of people at once, though the maximum size the user is able to create is the side of an average 3 story building. On occasion, the user has used this spell to create an arena for others to spar without having to worry of destroying the surroundings. » Lambda Another offensive method of combat, though this time with long range combat in mind. The user will create a number of narrow six sided triangular prisms, then launch them at any target the user desires. The strength of the barriers and the speed at which they travel give them incredible piercing power. The user's fine control of magic grant him pinpoint accuracy. » Xi Often used as a follow up to Theta spell, the user will create several walls around their target, then collapse them inwards.Though less powerful than some of the other spells, the user still feels it is a sound way of dealing with all sorts of dangerous creatures, or people who refuse to negotiate. The user can also capture people by using this to constrict the breathing of whoever is caught in the spell, and hold them there until they fall unconscious from oxygen deprivation. » Inscribed Hexagonal Prism A magic seal found on a person or place is instinctively activated when under attack, causing a large shield to erect at whatever part is in danger. These shields are formidable enough to take on large-scale attacks without much effort. Each seal needs to be replenished after its usage, making them good for a single use only.
◎◎ Sub Magic: Athletic Magic ◎◎
◎
BASIC SPELLS » Free Run This spell greatly increases the users speed to increase the chance of successfully hitting the opponent and allows dodges to be made easier. » Sky Leap The user focuses tons of magical energy into their shoes and is able to jump far greater than they could have before. » Death Purge The user jumps from a height to deal a powerful kick to the target below. » Aqua Depth The user can run underwater without any problems while still being able to run at great speed and defying the laws of friction.
ADVANCED SPELLS » Aqua Surface Mode While in this mode the user can run on water although this is usually only used as an escape method.
◎◎ Sub Magic: Weapon Cards Magic ◎◎
◎
BASIC SPELLS » Summon: Sword The user brings out a card with a sword on one side and summons it. » Summon: Dual Swords The user brings out a card with dual swords on one side and summons it. » Summon: Spear The user brings out a card with a spear on one side and summons it. » Summon: Axe The user brings out a card with an axe on one side and summons it. » Summon: Bow and Arrows The user brings out a card with a bow and arrows on one side and summons it. » Summon: Hammer The user brings out a card with a hammer on one side and summons it. » Summon: Dual forearm machete blades The user brings out a card with two forearm machete blades on one side and summons it. » Summon: Dual Chakram The user brings out a card with dual chakrams on one side and summons it. » Summon: Club The user brings out a card with a club on one side and summons it. » Summon: Dual Daggers The user brings out a card with dual daggers on one side and summons it.
ADVANCED SPELLS » Reinforce Reinforce is a spell that enables the user to push an selected item to its utmost limits, surpassing all limitations in order to quadruple its effectiveness. When performing Reinforce, the user gathers and condenses their magical energy upon an object of their choosing, using them to stabilize the coordinates and structure of the eternano and magical energy, as well as the atoms of an affected item, within a narrow area, with the energies filling the openings of the inner structure, resulting in the item receiving a massive boost in its parameters all across the board; effectively, Reinforce allows the user to add something to an object that is already complete, making what is already seen as good great, in other words, the spell 'reinforces' the potential of the item of the user's choice.
◎◎ Sub Magic: Eleventh Hour Blessing ◎◎
◎
BASIC SPELLS » Heavenly Jeweled Spear of the God The user summons several rotating seals which send a large spear of light down upon the foe.
ADVANCED SPELLS » Eleventh's Ruling Class A unique portion of this magic type is the user's ability to endow allies with specific amplification properties that reside in this magic. The user is capable of choosing what portion they would like to magnify based upon their compatriots abilities. One example would be to increase the arm strength and/or vision of a bow user, allowing them to target enemies with greater accuracy and recognize them as such long before they meet the user's forces. Such a strategy would help limit casualties and potentially end a battle before it can really begin. Likewise, they could increase the reflexes and speed of a sword or weapons specialist, giving them a critical edge in hand to hand combatant against opponents. Similar to some properties of Sky Dragon Slayer Magic, it can increase more abstract quantities such as magic power and resiliency in the face of more devastating attacks. Some have likened this attribute to an artificial "Second Origin", one that is short-lived in function. Though it is noted that this particular spell relies heavily on the dosage prescribed by the user. Thus the greater the magic allotted to the individual, the longer said effects sustain themselves. Making this spell largely temporary, though given the vastness of their reserves.The spell's activation is based upon a simple incantation, causing the a magic seal to appear under the chosen people. Once activated, a light colored aura encompasses each figure, fitting like a second skin and signifying the spell's existence on the battlefield. Giving a sense of reassurance to those who witness the ruling guard called forth by their sovereign. » Guardian From Above This is considered to be an extension of the user's will, one that is given sentience. The being is noted to appear in the form of an angel-like entity composed entirely of light; signifying the woman's good heart and the strength to do right by her moral compass. Of particular note is its resiliency, capable of shrugging off intensely potent magical attacks while responding accordingly with offensives of its own. Likewise it is capable of acting independently of the user, protecting the innocent and defending against collateral while she goes to work. Because it is a part of the user, it will occasionally adopt their form, condescending into a figure of their proportions while maintaining a glow that differentiates themself from the original. Likewise the two share a telepathic connection, allowing them to collaborate flawlessly on the battlefield, becoming the ideal partners as they overwhelm those that seek to destroy what they are there to protect. Initially it was shown to manifest in times of need, relying on the user's subconscious as a medium for its growth allowing it to protect the protector. Upon becoming conscious of its existence however, the user can now call upon it when necessary.
◎◎ Ultimate Magic Attacks ◎◎
» Imperial Regalia: Three Great Treasures The user creates a seal that surrounds the area in a large barrier, from which anything caught within is bombarded with several swords of light that burst inward from the barrier. » Heaven's High Plain The user brings forth seals that amass an extremely dense amount of æther to form a small black sphere with a bright light in the center. During this time, the sphere makes it almost impossible to cast forms of energy or plasma as its gravitational force would pull in the energy and it would be absorbed by the sphere. The sphere then rips and creates a large explosion after attempting to pull in any object or person.
◎◎ Sub Magic: Requip: The Olympian ◎◎
◎
BASIC SPELLS » Hera Armour Uses Earth Magic and Green magic. Weapon is a Lotus Staff.
» Hermes Armour Uses Flight Magic, High Speed Magic, Teleportation Magic and Telepathy Magic. Weapon is a staff entwined with two snakes.
» Hephaestus Armour Uses Fire Magic, Metal Magic and Forger Magic. Weapons are a hammer and an axe.
» Athena Armour Uses Tree Magic, Earth Magic and Requip Weapon. Uses a variety of weapons, mainly a spear and shield.
» Ares Armour Uses Darkness Magic, Shadow Magic and Blood Magic. Weapons are spear and shield.
» Aphrodite Armour Uses Attraction Magic, Seduction Magic and Emotion Magic. No weapons are used.
» Demeter Armour Uses Weather Magic and Nature Magic. Weapon is a torch.
» Artemis Armour Uses Lunar Magic and Weapon Requip. Weapons vary from hunting related styles.
» Apollo Armour Uses Light Magic and Solar Magic. Weapon is a bow with arrows being made of light.
» Dionysus Armour Uses Vine Magic and Chaotic Magic. Weapon is a sword
» Hestia Armour Uses Binding Magic, Organic Link Magic and Maguilty Sense Magic. No weapons with this armour.
ADVANCED SPELLS » Zeus Armour Uses Lightning Magic, Red Lightning, Thunderstorm Magic and Aegis Magic. Weapon is a thunder bolt shaped staff.
» Poseidon Armour Uses Water Magic, Earthquake Magic and Aquatic Magic. Weapon is a trident.
» Hades Armour Devil Magic, Darkness Magic, Chaos Magic and Hell Fire Magic. Weapons is a pitchfork.
▅▅OTHER SKILLS▅▅ » Enhanced Agility User with this ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort. » Enhanced Dexterity The user can precisely control their movements and muscles, making them unable to be clumsy or fumbling. They can slip through a network of lasers, reach through dangerous narrow tunnels, keep perfect balance, or juggle effortlessly without ever tripping or wobbling. The user can even move their finger or toes effortlessly, with tendon strain no longer being a problem.
The user can only fall over when physically uprooted or pushed, though most times the user can land on their feet. The user can stand up right on even the most unstable of surfaces, such as a moving vehicle, a collapsing building, or an earthquake. They also are able to regain balance or bounce back to their feet quickly and perform feats such as shooting a gun, throwing a knife, or fighting at seemingly impossible angles and positions. » Enhanced Durability The user's physical durability (ability to endure/resist damage) is extremely high, allowing them to take numerous blows of internal or external assaults before succumbing to the effects. » Enhanced Stamina The user's body is highly resistant to the build-up of lactic acid in their muscles, allowing them to be physically active for considerably longer periods of time than the average member of the user's species. » Enhanced Endurance The user can operate on a low power setting, allowing them to operate for an extended amount of time. They can hold their breath for longer periods of time and remain calm through stressful or painful situations, tolerate extreme hunger, unbearable thirst, and strong urges to sleep. » Enhanced Instincts The user has stronger instincts than normal, not only of predatory or prey, but also battle, sexual, killing and/or parental instincts. They are able processes the world in advanced/efficient manner to find any solutions to any/all kind of a problems that the user faces, using both the logical and illogical sense and strategies. They tend to abandon logic and play with pure instinct, generally making illogical but successful moves and decisions. » Enhanced Marksmanship The user can achieve complete and utter accuracy on distant targets, with the activity in their brain center for aim, accuracy and precision is drastically improved. They need only to aim for an instant before they can precisely hit a target with a projectile.
The user can judge extremely long distances amazingly accurately, gauging the strength needed to launch a projectile, in order to hit a target accurately. If a target is moving the user can calculate the best method to hit the target. Visual obstructions like smoke and vegetation do not hinder their ability to get an accurate bead on their target, and their intense focus on whatever they're shooting at allows them to shut out outside distractions. They can compensate for environmental factors that would normally throw off their aim like wind, air resistance, gravity, and radiant heat (which distorts the image of the target). » Enhanced Strength The user has incredible ability to defy weight limitations of the member of their race, but not completely break them. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. » Enhanced Vitality The user can overcome any sort of physical problems either with their own willpower, lack of working or existing pain receptors, physical condition, or mental state.
Posted: Mon Dec 12, 2016 2:10 pm
╠ ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ ╣:
◆ Pᴇʀsᴏɴᴀʟɪᴛʏ: Kalea is a very friendly and relaxed person. She is a composed and collected individual who, despite being a considerably credited hero of her tribe, was modest and patient around people, making her very sociable. She has a habit to be quite formal. As a righteous person who treats people equally, Kalea tends to address strangers and friends on a similar level despite those preferring to be known by their title. Kalea is also a very helpful and selfless person. Which brings her to being a really compassionate person. For any of her loved ones, she lends a shoulder, listens intensively, offers advice, anything and everything she could possibly do to cheer a person up. Not once will she find something ridiculous or stupid. Kalea understands well enough that everyone deals with their own unique problems. Anyone who stays with her for a long time will definitely be cherished since she finds them to be an important to have in life.
Kalea is also both a quick thinker and a helpful person. However, she still has a tendency to act before thinking, frequently following a friend's lead before fully thinking it through. Kalea is also a level-headed thinker in battle. Despite her impressive range of combat abilities, she also knew her own limits and can make accurate assessments when faced with a stronger, more powerful opponent. Kalea likes to take her studies and relationships seriously, making her a bit stubborn, highly expecting and emotionally sensitive. However, this is because of her loyalty towards her friends as well as her good intent. She can be shown to hold grudges against those who have severely hurt her feelings over something important, though she could eventually forgive them with a simple apology from their part. She is willing to hold secrets and help friends in need, sometimes without considering the consequences. Kalea is also willing to take risks for the greater good, and always concerned herself with the ethics of making decisions
◆ Bɪᴏɢʀᴀᴘʜʏ: Before the Downfall
Born into a growing family, Kalea was destined to become a doctor under her mother's wing. Her brothers were trained along with her father in the army in order to protect their home state. It was a rather standard life style for her to go through. Similarly, the state government was peaceful for one that based itself off of Spartan like living. However, the state had also be coinciding with residence of demonic blood line.
As Kalea grew roughly to 6 years old, a new political party had appeared. It had been run by a 17 year old Damocles, a demon wanting to revolutionize Southern Midi into a strong country. One day, Damocles was going around the medical barracks to see how well the doctors were able to perform their jobs. When he had seen the young Kalea working hard to heal children roughly her age or older, he had found her fascinating. There was something about the girl's determination that he wanted for himself. A sort of envy where he wanted that determination towards him only.
A few pass as Damocles had shown up at the Yesenia household. A marriage proposal had been set up between her and Damocles for when she turned 15. Her parents were very pleased to see them ranking quickly to being associated with the political leader. Kalea, even though she was still ever so young, knew that it was something she didn't want at all.
Government Revolt and Marriage
Up until the day of marriage, Kalea had been able to convince her father, after nearly a year since the proposal, to train her as a warrior. Since then, she was able to learn magic skills to boost her skill meanwhile doing regular training to make sure the combination would be considerably flawless. Kalea had a feeling something was off about Damocles and wanted to make sure she was at least prepared physically if a fight were to breakout.
As spring rolled around, it was time to celebrate the newly elected leader of Elis, Damocles and the newest addition to the high level medical barrack Kalea for their marriage. Both demons and humans had been invited to attend what would have been a peaceful day. Moments after the two had said 'I do' and the feast began, the demons had started to attack the humans, either killing or straddling to their desire. As that went on, Damocles took the chance to abduct Kalea and retreat to a secret location. Since then, Kalea was subjected to constant rape and torture. No matter how much pain and suffering that came along with it, she never gave him the satisfaction of being broken down or exposing her hatred through her will power.
War, Death, Calamity
The 17 Day War was one of the most tragic, bloody, destructive wars recorded in the history of Elis. Any human residing with and the neighboring allies were being murdered as they fought for their freedom. Kalea, for the first portion of it, was locked up and hidden away. She had been busy hacking away at the shackles bounding her since the abduction. The once peaceful, bright, loving Elis was torn apart. Her home no longer existed. It felt like something more than just Hell. She kept wondering what the townsfolk did to deserve such a cruel fate. Someone had to try the monster known as Damocles. That person had to be her at this point.
There was one demon who helped her out in defeating Damocles. It was Arina, one of her few close friends. Arina at that moment had to tell her the truth that she pretended to human that way she wasn't associated with Damocles. Not only that, but there were many who weren't able to do so as they were threatened by him. At first Kalea was conflicted. Quickly reasoning it out in her mind, she agreed to free the demons fighting against their will as well. After breaking free, Arina helped Kalea transform into a male so she wouldn't be recognized on the battlefield. She was going to be able to finally put her secret training to good use.
Having gathered as many humans and demons disguised as humans on her side, Kalea marched on forward to face off what remain on Damocles army. The battle was gruesome, but Kalea came out victorious as she discovered her magic Eleventh Blessing last minute to throw the last blow on Damocles.
From Medic to Hero
Since the end of the 17 Day War, Elis was able to experience a bit of temporary peace. Solders from Fiore arrived rather late, but stayed around to keep an eye on the situation. Buildings were slowly rebuilt, some technology advanced, but the government state remained the same. The commander from Damocles took over, making the state remain the way it was. Frustrated, Kalea went to take care of the guy herself. Meanwhile that happened, Arina was able to accomplish her goal in becoming the first women state leader. Kalea was given title as the hero of Eris for ending a terrible era. As much as she resisted, she quietly accepted it and tried to go back to a normal routine.
It was very hard for her to find a routine she can settle into. Now being almost 17 and a recently labelled hero, her wanted option of returning to the medical barracks was stumped. They didn't want to over exert herself or worry so much about others.It bugged her a lot cause it helped keep her busy and keep a part of her family's remaining memories with her. Many of her days were just spent at a library, walking around, making pottery, listening to conversations she was pulled into, etc. So to try and mix things up, she went to talk to the Fiore knights, curious about what life was like outside of Midi.
Drop out Rune Knight to Sabertooth Guild Master
After hearing stories, upon stories about the Rune Knights, Kalea decided she wanted to take part and train with them. Gaining permission from Arina, Kalea was surprised how fast she packed up and left with the knights when they retreated back to Fiore. Before she was able to start her training, she had to pass few hard tests to see if she was really all that according to sources. Given a sword and some of the toughest members, Kalea calmly was able to withstand and go against them in just 3 minutes. The head knight was very impressed, allowing her to become an apprentice. However, as her training went on, Kalea became a bit depressed. The stories were quite exaggered, the work was horrible, overall not meant for her skill set.
Dropping out after a couple weeks, Kalea was jobless for a while. That was until finding herself at Sabertooth. She had very little knowledge at the time about there being guilds around Earthland. They were very uncommon in Elis and outside communication was limited for a long, long time. Entering inside, the guild was rather lively. Not over eccentric, but to where everyone was treated like family. Kalea knew at that moment this was what she needed. Asking to join, she was able to find herself a new family to love and be loved. The feeling was indescribable to her. It was a whole other level to what she was used to. Working hard, she ranked up over the next few years to the point where she is now as Guild Master. Kalea, now extremely happy, could continue on with being a mage and a healer again.
◆ Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s): - Be able to protect her friends, future family and guild to the best of her abilities for as long as she is around - Have as many moments of joy, laughter, smiles, shared pain with her friends that she can remember
◆ Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ: - Loosely based on Caenis from the legend of the Battle of Centaurs and Lapiths. - Her weaknesses reflect her PTSD developed near the end of escaping Midi
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●▬▬▬▬▬▬▬▬▬▬▬▬▬▬๑۩۩๑▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬● Medical Book l Aegis l Athletic l Weapons Card l Eleventh Hour Blessing
[size=9][url=https://www.youtube.com/watch?v=ivlvFOZu6M0]Main Theme[/url] l [url=https://www.youtube.com/watch?v=W0v9n5RQRto]Emotional Theme[/url] l [url=https://www.youtube.com/watch?v=jukv9Q1eR2g]Battle Theme[/url] [/size] [color=#B87333]●▬▬▬▬▬▬▬▬▬▬▬▬▬▬๑۩۩๑▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬● [/color]
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[color=#B87333]●▬▬▬▬▬▬▬▬▬▬▬▬▬▬๑۩۩๑▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬● [/color] [size=9]Medical Book l Aegis l Athletic l Weapons Card l Eleventh Hour Blessing[/size][/align]
Posted: Thu Dec 15, 2016 2:23 pm
Tsuki-chan4
YOUR PROFILE HAS BEEN LOOKED OVER BYAngel of Hollowness