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The Wild Hunt

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PostPosted: Wed Dec 07, 2016 7:25 pm


A codex for new monsters! Crew and players may post to this thread without approval, so long as they do not attempt to summon/tame any of the monsters submitted here. If a crew member has an issue with a submitted codex creature, they may ask you to revise or remove it. Note that only certain RPCs would be able to actually create monsters themselves, such as Pagans, Cordonus, Alchemists, and other biological experts (if any).

Note: Please do not add energy to any of the mobs, unless they are a hierarchy that is also utilized as a summon (such as for Cordonus and Pagans). It is best to keep the monsters relatively "up for interpretation".

Note 2: Quality submissions may result in a reward received by Crew! A PM or IM will be sent to whoever makes inventive submissions, though a wait may be expected. These rewards will usually manifest as smaller amounts of advancement credits or auto-learns (usually the latter).


[size=24][b][center]IMAGE HERE[/center]
[u]NAME HERE[/u][/b][/size][size=11]

[b]Threat Level:[/b] E-SSS
[b]Stats:[/b] X/X [STR/SPD]

[color=firebrick]▰ ▰ ▰[/color] DESCRIPTION

[color=firebrick]▰ ▰ ▰[/color] HISTORY

[color=firebrick]▰ ▰ ▰[/color] SKILLS


[/size]
PostPosted: Wed Dec 07, 2016 7:28 pm


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THE SKINWALKERS
[OF VENDERPOL]


Rank: Expert

Skinwalker Advent
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Skinwalker Mystic
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Skinwalker Crawler
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Skinwalker Lord
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Energy: Skinwalker Advent: 750
Skinwalker Mystic: 1250
Skinwalker Crawler: 1000
Skinwalker Lord: 1250

Stats: Skinwalker Advent: 6/16
Skinwalker Mystic: 4/14
Skinwalker Crawler: 1/18
Skinwalker Lord: 8/14

▰ ▰ ▰ DESCRIPTION
The Skinwalkers are a race of monsters crafted by the Cordonus Icarus using biological sciences, chemistry, genetics and the amplification of energy alongside volatile chemicals. They were crafted with a specific ability in mind, related to their biology. The true form of the Skinwalkers is a large nucleus usually central to their figure. That sentient nucleus molds crafted flesh around itself, creating the visage of a real monster when - in reality - it is nothing but a temporal guise.

The Skinwalker Advent is a powerful, spear-wielding monster that is tall in height but with a long reach and exceptional mobility. It is highly acrobatic and with great senses - many call it the Hunter of the group, capable of tracking a foe and coordinating with its allies to quickly dispatch them.

The Skinwalker Mystic is a magical entity, known for its ability to tap into a magic that breaks the limitations on abilities, giving them strange effects. Other than his magic, he is unexceptional.

The Skinwalker Crawler is an extremely fast and sturdy beast with an exceptionally long, quick and powerful tongue that is very difficult to damage. He lashes out with his tongue as well as spits pools of acidic liquid.

The Skinwalker Lord is a jack of all trades, with the ability to transport his nucleus to any of his allies in order to survive what would otherwise be a deathblow. He can then recreate his body at will. He is known for boosting the potential of the Mystic and the Crawler, while also assaulting those hunted by the Advent.

All Skinwalkers can regenerate somewhat quickly due to their nucleus weaving physical material around it. Also, they cannot die unless the core of their nucleus is destroyed. The nucleus can leave the body if things grow desperate and slither at the same speed of the body itself.

▰ ▰ ▰ HISTORY
They are a new race, thus have limited history.

▰ ▰ ▰ SKILLS

Skinwalker Advent
• Big Game Hunter Passive
If hunting another monster or summon, the Advent goes into 'suppression' mode and intimidates them into weakness. He lowers opposing monsters/summons stats by -2/-2, as well as making them less durable by a small margin.

• Nucli'i [A]
The Advent may empower its nucleus to extend its abilities. It can move nearly instantly in a singular, straight direction for about 60 meters, then release a kinetic blast all around its body for 15 meters around it.

• Flamberge [A]
The nucleus will radiate a powerful energy that quickly razes enemies around the Advent for 8 meters. It will deal a lot of burning damage to those who are not protected, at least in the direction leading to the Advent's body. This lasts for three posts.

Skinwalker Mystic
• Tethered Mysticism [Passive]
This will bind the Mystic to an ally summon, and this binding cannot be changed for two posts. The ally's skills are empowered by a rank, and they can quickly leap to the Mystic at exceptional speeds in the face of danger.

• Drawn Ire [ B ]
This uses energy to draw an opponent physically to the Mystic, continuously pulling them into the Mystic. Enemies with lower than 6 speed will eventually be drawn to it, while those with higher speed can resist it though at the great impairment of their mobility. 7-11 speed foes lose 2 points. 12 and higher lose 3 points of speed. This lasts for three posts.

• Focal Point [A]
The nucleus of the Mystic will draw ire to itself, attracting all of the enemy skills to hit it directly in the center. This can only be used three times in a fight. The speed at which the skills are pulled can be determined by the Mystic.

• Warp Matter
Everything chosen around the Mystic within 20 feet is dismantled extremely quickly, even if it is an ability of a higher rank. This can only be used once in a fight.

Skinwalker Crawler
• Acid Kisses [Passive]
The Crawler is weak, but makes up for it with its lethal tongue and its ability to constantly unleash waves of acid from its maw. This acid burns fast and can kill most foes if met with direct contact.

• Acid Spit [A-SS]
This can be used to unleash a massive torrent of acid breath at a foe, flinging to their location. It is empowered by energy and thus more lethal, while also melting through equal ranked abilities.

Skinwalker Lord
• Core [Passive]
The Skinwalker Lord wields a core that can mostly function without a body. The core, when not surrounded by a physical body, can levitate and move at exceptional speeds ( 18 ). It can use all of the skills allowed of the Lord while in its physical form. However, the strength of the core is 0.

• Channel Bastion [A-SS]
This ability shields all of the Skinwalkers for two posts in a magical barrier that blocks attacks. It moves with them and appears merely as a bright glow. It may be thrown to an ally to defend them in times of need, moving very fast.

• Tether Back [A]
The Lord can simulate the tethering of the Mystic for three posts on an ally.

• Big Game Killer [A-SS]
The nucleus or the physical body of the Lord can release a purple laser beam from its central core that will hunt the target constantly so long as they are being pursued in some form by the Skinwalker Advent.

The Wild Hunt

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PostPosted: Wed Dec 07, 2016 7:34 pm


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THE DWELLER [NUR'ZOLUS]


Threat Level: SS Boss
Stats: 19/13 [STR/SPD]

▰ ▰ ▰ DESCRIPTION
One of Icarus' creations sent to Val'Ghast as an invasive species, in order to reduce the influence and extent of Kamilla's hegemony over the region. Nur'Zolus is a massive aquatic beast, around the same size as a turtle titan though far more offensive in nature. Consuming and evolving consistently from the remains of other powerful creatures of the Great Ocean, the Dweller has gained considerable advances since he was first released into the wild.

The appearance of the Dweller is that of a massive beast with a human-like torso, massive webbed hands, and octopus-like tentacles emerging from his chest as his "lower body". Since development, however, he has begun to grow human-like legs, and has even been rumoured to crawl onto land on numerous occassions, though usually the ocean follows him onto shore. His physiology is very adaptive to his environment, seemingly capable of changing his proportions in certain situations. Furthermore, his body is exceptionally sturdy, almost as difficult to puncture as a turtle titan's hull.

▰ ▰ ▰ HISTORY
The Dweller, crafted in lab E4-82-C of the Estamuertos underground facility, is a colossal-class monster crafted by Icarus Iskariot via a variety of different monster genomes and genetic splicing. The goal of the Dweller Project was to create a new monster in the Great Ocean that would surpass the Turtle Titans in threat, effectively removing them from their native environment and pushing them into the fringes of Los Anthos. This - for all intents and purposes - began as a project to secure the coastline of Val'Ghast by placing a highly invasive species into the waters. However, unlike most of the other species under Icarus' development, he could not manage to precure a large sample of surviving genetic aberrations . . . but rather only one. The Dweller, known to Icarus as Nur'zolus, was the sole surviving resident of a total of 86 batches and attempts by Icarus across fourteen years of development. He has since proven to be Icarus' most powerful and devastating beast, even after several attempts to surpass him in might (such as the Skycrowned, Theron).

The Dweller was crafted with many animal and monster prototypes utilized for its genetic development. However, all of the genetic prototypes remained unstable, and most foreign DNA was removed from the equation early on in the project. The Dweller essentially developed on its own, though guided by strands of genetic information that it devoured and rejected over time. As a result, the creature - Nur'zolus - learned to evolve from and adapt to nearly all other sea creatures in the Los Anthos oceans, becoming an apex predator. When the Dweller was finally fully developed, the massive tank (reinforced by fiber-optic glassmetal) that held it could no longer do so. It was released into the ocean, and has since then slaughtered thousands of Mer and navymen and created a rift in the habitat of hundreds of aquatic creatures.

▰ ▰ ▰ SKILLS
WIP WIP
WIP

WIP WIP
WIP

WIP WIP
WIP
PostPosted: Wed Dec 07, 2016 7:35 pm


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THE SKYCROWNED [THERON]


Threat Level: SS Boss
Stats: 16/18 [STR/SPD]

▰ ▰ ▰ DESCRIPTION
One of Icarus' creations sent to Val'Ghast as an invasive species, in order to reduce the influence and extent of Kamilla's hegemony over the region.

▰ ▰ ▰ HISTORY
The Skycrowned, developed in lab A46-Y12-FI, began as a project resting on the back of the Dweller Project. Before Nur'zolus had fully developed as an aquatic threat, Icarus sought to create a retainer of sorts in the Skycrowned that could defend the Estamuertos compounds in case any Dwellers gained the ability to properly traverse land and chose Icarus' basing as their first destination for mayhem. The Skycrowned, thus, were built for land-based superiority in a balance to the maritime strength of the Dweller, ultimately (theoretically) offering a strong incentive for Dwellers to avoid areas outside of coastal Val'Ghast.

However, while many Skycrowned could be developed (unlike the Dwellers), none of them could match up to Nur'zolus in strength. Only one among them, Theron, displayed the practice and patience in his testing phase that offered Icarus a belief that he could even begin to rival the Great Dweller he'd crafted in the underwater tanks.

Theron, as a result, murdered the rest of his kind - in order to reduce the potential threat of a society or habitat forming within the Skycrowned, he was isolated from his flock by means of adrenaline-enforced duels to the death that pushed him to become the last of his species and clearly the most powerful of them. Since then, Icarus has continued to experiment on and expand his genetic data, adding new species to him and learning to direct him from a distance in order to inflict massive damage on Kamilla's operations.

Theron and Estamuertos maintain an adversarial relationship, but the giant - quite unfortunately for him - has been imbued with a variety of internal failsafes to pacify and tranquilize him as he continues to be utilized by the cartel.

▰ ▰ ▰ SKILLS
WIP


The Wild Hunt

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The Wild Hunt

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PostPosted: Wed Dec 07, 2016 7:35 pm


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HOMUNCULI OF A FALLEN HAG


Threat Level: A
Stats: VARIES

▰ ▰ ▰ DESCRIPTION
One of Icarus' creations sent to Val'Ghast as an invasive species, in order to reduce the influence and extent of Kamilla's hegemony over the region.

▰ ▰ ▰ HISTORY
They are a new race, thus have limited history.

▰ ▰ ▰ SKILLS
WIP

PostPosted: Wed Dec 07, 2016 7:35 pm


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THE JAGGED CHIMERA


Threat Level: B
Stats: 8/9 [STR/SPD]

▰ ▰ ▰ DESCRIPTION
One of Icarus' creations sent to Val'Ghast as an invasive species, in order to reduce the influence and extent of Kamilla's hegemony over the region.

▰ ▰ ▰ HISTORY
They are a new race, and thus have limited history.

▰ ▰ ▰ SKILLS
WIP


The Wild Hunt

Shirtless Giver

9,625 Points
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The Wild Hunt

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PostPosted: Wed Dec 07, 2016 7:35 pm


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THE JEWELED BASILISK


Threat Level: A
Stats: 13/14 [STR/SPD]

▰ ▰ ▰ DESCRIPTION
One of Icarus' creations sent to Val'Ghast as an invasive species, in order to reduce the influence and extent of Kamilla's hegemony over the region.

▰ ▰ ▰ HISTORY
They are a new race, thus have limited history.

▰ ▰ ▰ SKILLS
WIP

PostPosted: Wed Dec 07, 2016 7:36 pm


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AURUCH-NEAUS


Threat Level: S
Stats: 12/16 [STR/SPD]

▰ ▰ ▰ DESCRIPTION
One of Icarus' creations sent to Val'Ghast as an invasive species, in order to reduce the influence and extent of Kamilla's hegemony over the region.

▰ ▰ ▰ HISTORY
They are a new race, thus have limited history.

▰ ▰ ▰ SKILLS
WIP


The Wild Hunt

Shirtless Giver

9,625 Points
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