◆ Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs): The Seamstress, Jacket Girl, Kit Kat or Ozzie
◆ Aɢᴇ: 18
◆ Gᴇɴᴅᴇʀ: Female
◆ Rᴀᴄᴇ: Human
◆ Bɪʀᴛʜᴅᴀʏ: September 27th
◆ Oʀɪɢɪɴᴀᴛɪᴏɴ: Crocus
◆ Sᴀʏɪɴɢ: "Masterpieces can be made by more than just masterful hands..."
Posted: Sat Dec 03, 2016 9:17 pm
╠ ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ ╣:
◆ Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: None
◆ Hᴇɪɢʜᴛ: 5'6"
◆ Wᴇɪɢʜᴛ: 118 lbs
◆ Pʜʏsɪǫᴜᴇ: Lean not very much muscle, more for speed than physical strength
◆ Eᴛʜɴɪᴄɪᴛʏ: Nordic
◆ Hᴀɪʀ Cᴏʟᴏʀ: Strawberry Blonde
◆ Eʏᴇ Cᴏʟᴏʀ: Olive Green
◆ Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Pansexual
◆ Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single
◆ Lɪᴋᴇs: ✓ Reading Adventure Novels ✓ Banana Kiwi flavored desserts ✓ Studying Fashion and Design on her days off ✓ Rainy days ✓ Squirrels and chipmunks...okay really any small animals
◆ Dɪsʟɪᴋᴇs: ✗ Being talked to in a diminutive or rude manner ✗ Meaningless violence ✗ Lint ✗ Ginger Tea (but she drinks it anyway…) ✗ Creative Blocks (she'll stay up night and day if she gets one...)
◆ Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Seamstress in training/ Guild Wizard
◆ Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: C-Rank
◆ Tᴇᴀᴍ: n/a
◆ Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Mermaid Heel Guild Hall
◆ Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: Around her navel
◆ Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: Fushcia
Posted: Sat Dec 03, 2016 10:08 pm
╠ ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ ╣:
◆ Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Fuchsia kinda Purple
◆ Sᴛʀᴇɴɢᴛʜs: .../1... Long Range Combat .../2... Surprise Attacks .../3... Subduing without combat .../4... Able to react quickly and calmly think on her toes during situations .../5... Loves to work with others
◆ Wᴇᴀᴋɴᴇssᴇs: .../1... Pacifistic way of battling could prove to be a hindrance .../2... Has a huge lack of physical strength .../3... Does not have any aggressive force on her own .../4... Fear of real battle shakes her emotionally .../5... ---
◆ Wᴇᴀᴘᴏɴ: Reborn Apparel (See Spells) Enchanted Sewing Needles
◆ Aʀᴍᴏʀ: Reborn Apparel (See Spells)
◆ Eǫᴜɪᴘᴍᴇɴᴛ: Enchanted Sewing Needles
◆ Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): Reborn Style is a special style used by Ostar. She can only use it when she is synced with a Reborn Apparel and each one grants her different styles of fighting. »»»»»» Monta Style This style is used when worn by Montazuma and involves close combat punching techniques, gaining most of the force from Monta and the magic threads within his body. » Thread Fist:By concentrating her magical threads into her firsts and Monta's cuffs the punches become re-enforced with the threads, as well as allowing Ostar to sew them into the target with every hit. » Monta Mega Punch Strike while in 100% form his threads are concentrated into the cuffs for the Thread Fist technique, but in this form they grow larger and completely change their original size. When it is fully sized Monta speeds forward and condense almost all of Ostar's threads into his fist (cuff) for the punch. After it is used Monta reverts back to his normal form.
◆ Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ: Object Empathy: After developing her abilities in Couturier magic, Ostar developed the ability to sense the emotions, memories and feelings imprinted on magical objects. She can connect with them by her threads and she can get a sense of where they have been, their owners, their abilities, and their emotions. This sense is at it's strongest when used on handmade objects, antiques, or enchanted armor. The feelings can sometimes be vague, but she treats these objects as human as much as she does actual people.
╠ ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ ╣:
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Caster/Holder
◆ # ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: 1
◎◎ Main Magic: Couturier Magic ◎◎
◎ Just as the name suggests it is a magic that a wizard uses to empower fabrications of clothing and other wearable items. By using magical thread from their bodies Couturier wizards can physical sew their magic into objects and fabric, creating a type of "nest egg" of magic within the clothing/object that can be used uniquely by the wearer when they channel their abilities together. If enough magic is given through the threads the wizard can create a pseudo-life clothing puppet. It is not the most offensive type of magic but is considered great in support. Including clothing puppets Couturier wizards are well known to "sync" with their creations to give then unique abilities based on what the object/clothing's pent up magic has matured into. Couturier Wizards of incredibly high power have been known to create magical armors.
BASIC SPELLS » Synchronicity When the user wears a Reborn Apparel and activates this spell the reborn exerts its will on the wearer (in this case the caster). Doing this syncs the caster and the apparels’ movements, physical and magical abilities together. The caster can be harmed to a certain degree if this spell is not done properly and the reborn ends up exerting it's will forcefully. If someone else was to wear him they would feel the exertion of his will as a type of magical pressure which would be physically hard on the wearer’s body. When perfectly synced with the wearer's magical energy the reborn can use their wizard's body as a conduit to fight without hurting them. The caster also enters a trace-like state, their eyes becoming completely white with only a remnant of their eye color remaining. Different Reborn Apparels provide different sync abilities. 10 MP to activate - 5 MP for ever post it is active.
» String Figure Trap By wrapping the user's magical threads around their hands and creating a string figure, they can expand it, lay it on a surface, and set it as a trap. Upon being tripped the trap will rise up into a three dimensional version of the shape. The caster cannot use more than one at once, they can only use another figure once another had been activated already, but can perform the same one multiple times in a row instead. Anything or anyone that has more magic power than the caster will also effect how strong the trap against them. The caster can also summon the trap and activate in the same turn, it just takes a bit of a bigger jump-start. However it proves difficult in escaping when the traps have a binding effect on magic within its space. MP cost during post of summoning. Can be activated later with half the cost in activation post. Set at close range- can be detonated from long-range. Immediate activate calls for short range. » Butterfly Figure: The threads form the Butterfly figure for the trap. » Rib Cage Figure: Creating this circle shaped figure trap it encases it's trapped object within a weaved cage. » Diamond Figure: When the caster creates the Diamond figure trap and they're stepped on the strings spring up into a three dimensional spike form. » Two Star Figure: Her second trap set, by forming the star figures she barrier fields that releases a shock of energy when touched.
» Matter Stitching By using magical threads of Thread Magic the user can "sew" things of solid mass together. It is mainly used by the caster to sew magic into clothing or armor, but it can also be used to immobilize the enemy or to stitch things together to keep them from moving. However two things of different magic levels cannot be sewn together. Anything or anyone that has more magic power than the caster will also effect how strong the threads are against them. 2 MP for every post active.
ADVANCED SPELLS » Reborn Apparel Reborn Apparel is a primary spell in Couturier magic’s repertoire. By using magical thread from their bodies Couturier wizards can physical sew their magic into objects and fabric, creating a type of "nest egg" of magic within the clothing/object that can be used uniquely by the wearer when they channel their abilities together. If enough magic is given through the threads the wizard can create a pseudo-life clothing puppet. These garment puppets gain a will of its own as effect of it's own magic store, but Reborn Apparels are loyal to their creator no matter what the circumstance. Wearing these magical garments grant enhanced abilities and being clothing can be added to if needed in order to accommodate the situation (sew on extra sleeve, pockets etc...) Having their own store of magic after being "born" offer the animations enhanced abilities for strength, agility and defense. Reborn Apparels are pretty durable against the elements, not as much as an actual suit of armor but they can endure a certain amount of damage before it causes physical harm to the wearer and the apparel. The main weakness is the knot at the end of the thread, if it is undone then the thread will disappear and the fabric will become lifeless again. They basically serve the same capacity as puppets but more independent. When worn by the user it enhances their abilities slightly as well. Each one displays a type of personality and that also affects the abilities used during the Synchronicity spell. 30 MP to activate spell- Item keeps store of magical power thereafter.
»»»»»» Reborn Apparel: Montazuma
Montazuma, or Monta, is a purple pea coat reborn apparel. Monta acts like a child and always interrupts conversations or goes off on “his” own due to a strong urge of innocent curiosity. “He” is incredibly lovable but has distaste for unfamiliar magic, often growling around new people. He has 3 forms: » Rest Monta is the stage Monta is usually in as his regular pea coat appearance. His magic consciousness is awake according to if he wants to “sleep” or not- noting the creation of will within the clothing. » Sync Form is the form which he takes when the Synchronicity spell is cast. Magical threads between Monta and the user string together, his hood completely covers the caster’s face and his sleeve cuffs become slightly larger. With this spell Monta can completely use the caster’s body to perform actions and fighting techniques. » Reborn 100% Stage Montazuma His most powerful stage Monta is longer wearing Ostar to convey actions and grows 4x his original size. Still attached to Ostar's threads he is a individual fighting machine that specializes in quick punching attacks.
◎◎ Sub Magic: (Magic Name) ◎◎
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BASIC SPELLS »
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ADVANCED SPELLS »
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◎◎ Ultimate Magic Attacks ◎◎
» 100% Reborn Stage: The second stage of the Reborn Apparel spell. It is performed when the user feeds a large number of magical thread into the reborn clothing to add to their own store of magic. The increasing amount of magic causes their forms to grow and change, but along with this change their already enhanced abilities are doubled. They also gain more free will but as long as the connection to the user is strong then the user can still reign them in and command them.
▅▅OTHER SKILLS▅▅ Masterful knowledge of clothing/fabric and sewing/mending techniques Support Magic Extreme attention to details
◆ Pᴇʀsᴏɴᴀʟɪᴛʏ: Ostar, at first impression, is a very regular young lady, but underneath that lies a surprising eccentricity. She's usually rather calm and shows a wonderful enthusiasm for everything around her. She was sheltered as a child and finds the unknown extremely intriguing. However, she is quick to shy away from the center of attention or most focus on her and will do so with the same amount of optimism she shows towards everything. Both of her parents always put themselves at the center of things and more often than not forced her into it, and at such a young age Ostar just chose to side herself out of the spotlight's focus, afraid of becoming as bad as they had during that time. She doesn't quite care for attention, but deep down she craves recognition for her creations, no matter how much she tries to hide it. She wants to show the world what she is able to do, but isn't sure how to even be noticed by it.
She has a strong sense and passion for design, not letting her color blindness hinder her pursuit, and works hard to become a great Couturier. Fashions and magical items of all sorts spark her interest, she's rather quick getting up close and personal to inspect them and figure out all she can about them. Often, she talks to inanimate objects more than people. She's always interested in how the things "feel", coming off as rather eccentric. Her partner, the Reborn Apparel Jacket Monta, is a concentration of this feeling, though a bit more naive. She finds it rather humorous at how people react to it sometimes, but she keeps herself in a constant calm, making her hard to read until this happens.
She doesn't have a strong passion for battle or fighting, she doesn't feel she's built for it or should even have a place among warriors. If anything she wants to create garb for such people to help them in battle, but as a member of a guild she expects a fight here and there. Luckily, Monta knows his own way to fight and is always there to help her, but she is incredibly dependent on this ability and not so much her own. Without him, she would become lost on what to do in those situations. In the end she would try to find a non-violent or confrontational way out of it if she can, but if not then she's in a tight spot. The few times her fire has been lit is when Monta came under fire from insults to injury. She's stronger than she gives herself credit for, and maybe one day she can be much more.
◆ Bɪᴏɢʀᴀᴘʜʏ: Ostar was born to Frey, a well known fashion designer, and Gunner, a water mage that worked out of a small guild in Crocus. Before she was born her father worked out of the guild Lamia Scale, but after meeting and marrying Frey he left it and re-joined one more local to their new home. Ostar admired them both, but she especially aspired to be just like her mother and become a fashion designer when she grew up. She learned as the years passed, through a mix of rumors from the neighbors and from her own witness, that their relationship was one of struggle and competition against each other. Ostar had no idea why they would do this to themselves. It only got worse when they began to pull her into their spats; most of it was fighting for her affection by giving her new toys or spending a wonderful day with her. Her mother would wind up locking herself in her studio and her father would go out for who knows how long. Ostar was left to herself at the end of it all, only her toys and her imagination kept her company. She didn't go out much to meet other kids, she didn't want to hear the whispers from the adults anymore.
Once, when they were both out for the day, her mother shipping off a new line and her father looking for jobs at the guild, she sneaked into her mother's studio and tried to sew up something using scrap pieces of fabric she found piled up on the table. As said before, she admired her mother’s talent and wanted to be a seamstress too. However, she became confused when she found that her mother didn't have any threads, only needles. Her curiosity got the better of her and she finally asked her mother, but she was punished for going into the studio without her permission and said her magic was all hers and no one else could have it. She ran to her father but he didn't have a clue as to what was wrong, causing him to wonder and worry about exactly what his wife was hiding from him. The questions piled up when her mother disappeared after a fire broke out in her home studio only six months later. She and her father were out of the house at the time so they were safe, but to ensure his daughter was safe he took her away to her grandmothers. Gunner came to her with the worries and questions he had been holding in for so long about Frey.
Ostar's grandmother admitted Frey uses a unique form of magic to sew things together with magic, embedding the items with certain appeals such as beauty and durability. Ostar was only amazed, already had she admired her skill but with magic involved there was so many more possibilities to it. Her grandmother went on to say she was actually using it wrong, suppressing its true power and the backlash was causing her strange behavior. She hypothesized that by doing this for so many years it built up to what was happening now. While her father left to go find and help her mother, now understanding the trouble she was in, Ostar pleaded to her grandmother to train her as a wizard and teach her the right way to use this magic. Her enthusiasm convinced her and she became her protégé. Shortly after becoming her grandmother's student she showed an immediate talent for the magic, much like her mother did when she was learning to use it as well. While working on some fabric she took some "creative control" and put together her first creation: a pea coat. Though odd looking she loved it, but without intending to, she had used a spell, bringing life into the Pea coat and scaring the heck out of her grandmother. Once she calmed down her grandmother told her this was the most powerful use of the magic and the one her mother ignored. Ostar loved the jacket and decided to keep it, naming it Montazuma, after a monster in one of her storybooks.
The success of Monta's creation gave Ostar more confidence as she delved into the study of this magic more and became an excellent young seamstress. After two years, her training was nearing completion, but she was taken aback when her father returned with her mother in tow. Her mother begged for forgiveness for all the horrible things she had done while under the negative effects of her magic. It was tough, but they all slowly began to forgive each other. Her mother officially retired and her father continued to work out of the guild but took a normal job as part of the fire brigade. Even though she said she was officially retired she still did work along with her mother and Ostar assisted her, bringing the three women of the family together with their magical garments. When she turned 17 her mother confronted her. Ostar was confused, but then her mother began to share her distaste for Ostar wasting her talent in the capacity as a simple assistant. She strongly suggested she should go out and see the world and even join a guild to get real experience. Ostar was at first offset by the idea of it but then after talking with her grandmother and father she believed it would be good for her after all. She isn't giving up on her ambition, but joining a guild might expand it into something more.
◆ Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ: ✖ Ostar is completely colorblind ✖ Ostar is a vegetarian ✖ Despite her good nature people tell her that her smile makes her look "too mischievous" ✖ Ostar's hair accessory is actually a sewing tomato full of needles in case she ever needs to use any. ✖ Monta likes to hug people with magical power, but sometimes it's taken the wrong way...