- The Humans -


Government:
Monarchy. Plural actually, each with their own quirks.
Primary Language:
Common Tongue.
Native Lands Data:
This adaptive species has settled just about all areas of the world. What they lack they make up for with their ingenuity, creating new technology or imitating other creatures in their environment to thrive just about anywhere. Their homeland is located in the Snow Fields, far in the North East, and this cold climate has helped them build a strong ability to survive in harsh conditions.
Physiology:
They appear as just about any human would, though certain characteristics may vary depending on location. Average life span is anywhere from 90 -110 years of age and heights can vary from region to region.
Society:
A few small Monarchies spread across the ice-lands of the North and, like any siblings, they bicker on odd things.. But never doubt their willingness to band together in times of strife. Magic is a growing interest to the Human culture and, though still new and feared, they are slowly exploring how the primal force works.
Additional Customs:
Marriage- Depending on Kingdom and social status the act of marriage can vary a great deal, some arranged by those in power for beneficial reasons and others acts of simple affection and loyalty. The later is, though not 'rare' by any means, far less common than the former. In small villages the Elder Women generally oversee match-making to keep things calm, opinions are considered but the final say rests with those in power. In higher classes marriage works more as a bartering and promise system; A rich man could fund a poor inventor's work in exchange for the hand of her daughter in matrimony. There is generally some sort of benefit to each party though, as with many aspects of this society, the party with the most influence and wealth often gets the better part of the deal. Marriage, in any station or situation, is negotiated and approved of by the Matriarch of the family. If a individual has no mother or grandmother to speak for them the duty falls to their next-of-kin female such as elder Aunts, Cousins, or Sisters. If they have no family at all they must rely upon the female elders of their village/home to speak on their behalf, it is greatly frowned upon and at times even rejected for individuals to marry without this tradition being upheld.
Beliefs- Widely ranging from place to place, some still honor the worship of the late Gods where as others have turned to more scientific notions. A undertone of their society is that females are actually held as the scholars and inventors, no doubt due to the long-held beliefs that shaped their culture if individuals are religious or not, and while men are not 'forbidden' from such pursuits it is far more common for them to adhere to military service or physically demanding jobs such as construction and the like. Viewed as the level-headed gender of their people women are often given favor as bankers, religious heads, advisers, and so on. A important note is that all of their royal families do revolve around the males of the family, Kings holding the throne and crown, but one should never underestimate the ever-present female influences such as the Advisers, Priestesses, and the Queen mother herself who has a very strong say in who becomes the next Queen.
The Name- In a world of bartering and favors a man's name has only as much respect and value as his ability to keep his word. Perhaps influenced by the Dwarven culture a bit due to their steady trade with them this social standard is actually quite beneficial to commoners and nobles alike. This is because, when called upon publicly, the individual (if they care about their honor of course) is provoked to defend their good name and honor whatever agreements they have made. A individual's reputation can make or break their businesses, social interactions, and even marriage possibilities.
Adaptive Magic- At this time they are the only species that is able to actively control and learn basic magic.. Constantly exploring and creating new spells to direct and harness the otherwise instinctive or wild force. They can't use species-specific magic native to the other creatures in this world but they can boast a wide range of spells and different types of magic, all dependent on their own energy and experience as they age. There are no prodigies born with the knowledge of everything, all spells and skills take time to learn like any normal human. Examples of this are illusion magics, healing, levitation, teleportation (rare), and even weather manipulation (rare).
Common Foods:
Any safe local sources.
Common Drinks:
Anything from water to wine, with many options in-between.