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Posted: Sat Nov 26, 2016 1:06 pm
Open Challenge Battle Conditions: None. Setting: Large Bridge [X]BEGIN
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Zavits W rolled 1 100-sided dice:
84
Total: 84 (1-100)
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Posted: Sat Nov 26, 2016 4:28 pm
Quote: Initiative: 84 + 18 = 102 Quote: Stat Reference - Level: 41 Resolve ---Chakra: 10500 ---Stamina: 10000 ---Focusing: 100 ---Toughness: 100 ---Fatigue: 0 ---Affinities: Wind
Taijutsu: ---Strength: 120 ---Agility: 180
Ninjutsu: ---Seal Strength: 120 ---Seal Speed: 180
Genjutsu: ---Intelligence: 450 ---Will Power: 90 Being a tracker, it was Hatsuma's job to follow up on any leads she may have come across for potential enemies to the sand village. This bridge was one such lead, apparently someone who could pose a major threat was supposed to be crossing it this very day. She would analyze the individual for herself and see what kind dangers the one in question may pose. She hopped to the bridge's railing and crouched upon it laying in wait for whoever may arrive. The details of the tip were pretty vague no more than a sentence stating: 'Come to the northern border's bridge if you want to stop disaster.'. It was dated to today's date as well even though it was delivered a a week ago a weak way to hide the date to be here but still moderately effective. Quote: Perks/Innate: - Spider Tendencies: Effect: +50 to Grapple/Stealth Checks ... Members of this clan are known for adopting many spider like qualities, the most common being a mutation of multiple arms from manipulated breeding over the years. - Bulls-eye: Effect: +100 to all Accuracy and Potency checks. ... With a sharp eye and keen reflexes, one can become very capable of pin pointing and hitting their targets with an increased ease. - Keen Eye: Effect: Reduces the range of all techniques belonging to the enemy by 1 when you contest their rolls or they contest yours. Range can not be reduced farther then self. (This has no effect on the RPical setting but simply for the Range bonus) ... Having the ability to see and predict the movements of a foe can come in real handy to a fighter, especially when trying to react to an attack. - Teleport: Effect: +200 to all Flee Checks. ... An unique and difficult technique used by higher ranked shinobi. Also known as Instantaneous Body Movement. Quote: Items: - Kunai: (Uses: 6/6 )/ Accuracy: 10 ... (Level: 10 // Style: Taijutsu // Type: Offensive // Range: Ranged //) ... Damage(200)(2pts), Uses (6)(3pts), Range(+1)(5pts) Deals 200 damage + Str(x5) - Shuriken: (Uses: 8/8 )/ Accuracy: 20 ... (Level: 10 // Style: Taijutsu // Type: Offensive // Range: Ranged //) ... Damage(100)(1pt), Uses(4 )(2pts), Range(+1)(5pts), Accuracy+(10)(2pts) Deals 100 damage + Str(x5) +10 Accuracy - Soldier Pills: (Uses: 4/4 )/ Accuracy: 10 ... (Level: 10 // Style: Taijutsu // Type: Passive // Range: Self //) ... +200 Taijutsu Damage and +12 Taijutsu Accuracy. - Smoke Bomb: (Uses: 4/4 )/ Accuracy: 20 ... (Level: 20 // Style: Ninjutsu // Type: Offensive // Range: Ranged //) ... Radius (3) targets suffer -20 accuracy while sustained. - Attack Studs(Wind): (Uses: 20/20 )/ Accuracy: 40 ... (Level: 40 // Style: Taijutsu // Type: Passive // Range: Self //) ... Range(-1)(+5pts), Uses(20)(-10pts), Buff-Potency(limit:Offensive/Wind/Ninjutsu)(140)(-35pts) Buffs the potency of offensive wind Ninjutsu by 140. - Pendant of Supremacy: (Uses: 50/50 )/ Accuracy: 100 ... (Level: 100 // Style: Ninjutsu // Type: Passive // Range: Self //) ... Buff-Ninjutsu-Accuracy(240)(80pts), Range(-1)(+5pts), Uses(50)(25pts) Increases the users accuracy with Ninjutsu Jutsu/Items by +240- Shibuki: (Uses: 20/20 )/ Accuracy: 175 ... (Level: 100 // Style: Taijutsu // Type: Offensive // Range: Touch //) ... Accuracy+(65)(13pts), Damage(4,400)(44pts), Blast(300)(30pts), Radius(3)(5pts), Uses(20)(10pts) You can select up to 3 targets. Deals 4,400 + Str(x5) Damage and an extra 300 Damage straight to stamina. ------------------------------------------------------------------------------------- ---Special Effect, Blast: For every 10pts spent into this effect, another 100 Damage is dealt straight into Stamina when successfully striking a target. This effect can not surpass the amount of Damage that it deals. Quote: Existing Effects: - Item/skill name here: PC razz ower check of the tech used ... (Effect here) Quote: Turn: Actions Taken: Initiative Pre-Chakra: 10500 Pre-Fatigue 0 Pre-Stamina 10000 Skills Used: - Skill/Item name here: / Lv: (cost)/ Accuracy: ... (effect text here) ... (Style: X // Type: X // Range: X // Affinity: X) Quote: Skills Sustained: - Skill/item name here: / Lv: (cost)/ Potency: ... (effect here in small text) ... (Style: X // Type: X // Range: X // Affinity: X) Focusing/Resting: The amount of Chakra gained if focusing or resting. Post-Chakra: 10500 Post-Stamina: 10000 Post-Fatigue: 0 Quote: Combat Rolls: Power Check 1: Piercing Check 1: Damage Calculation 1:
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ssAntonio rolled 1 100-sided dice:
8
Total: 8 (1-100)
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Posted: Sat Nov 26, 2016 5:33 pm
Quote: Stat Reference - Level: 53 Resolve ---Chakra: 20,700 ---Stamina: 8,800 ---Focusing: 119 ---Toughness: 136
Taijutsu: ---Strength: 86 ---Agility: 279
Ninjutsu: ---Seal Strength: 210 ---Seal Speed: 283
Genjutsu:[ ---Intelligence: 420 ---Will Power: 102 Eyes cast on the horizon, Sai strolled across the bridge alone. It had been a long time since he had last traveled these deserts and he was not looking forward to it but he had business to take care of. Quote: Perks/Innate: - Chakra Regeneration v3: Effect: While sustained the user regains 225 amount of Chakra during their Payment Phase. ... (Some shinobi have some form of regenerating ability. It is rare but it does happen and can be helpful. )- Chakra Bank: Effect: Whenever you counter an attack, if successful then for every Level you are you gain up to 20 Chakra in a Bank to spend. That Chakra gain can not exceed the cost of the Jutsu (with combo's) that the enemy used. BANK: 0 ... (Stores Chakra expelled from attacks the user was able to transfer by gathering the energy dissipated by there own counter. )- Keen Eye: Effect: Reduces the range of all techniques belonging to the enemy by 1 when you contest their rolls or they contest yours. Range can not be reduced farther then self. (This has no effect on the RPical setting but simply for the Range bonus) ... (Having the ability to see and predict the movements of a foe can come in real handy to a fighter, especially when trying to react to an attack. )- Teleport: Effect: +200 to all Flee Checks. ... (An unique and difficult technique used by higher ranked shinobi. Also known as Instantaneous Body Movement. )- Ice Affinity : Effect: +50 Accuracy with Ice Jutsu ... (Mizu are very odd and dangerous. There clan is born with an affinity for Chakra elements that normally take years and years to train. )- Perfect Mimic: Effect: +50 to Dodge Checks ... (--- )Quote: Items: - Poseidon's Trident: (Uses: 36/36)/ Accuracy: 0 ... (Level: 200 // Style: Ninjutsu // Type: Passive // Range: Self //)... Buff-Accuracy//Limited-Water-Ninjutsu(88 cool (222pts)- Inari's Beads: (Uses: 50/50)/ Accuracy: 0 ... (Level: 200 // Style: Ninjutsu // Type: Passive // Range: Self //)... Buff-Damage(5,375)(215pts)- Mist Cloak: (Uses: 36/36)/ Accuracy: 0 ... (Level: 200 // Style: Ninjutsu // Type: Passive // Range: Self //)... Buff-Stealth//Limited-Sneaking(666)(222pts)Quote: Existing Effects: - Item/skill name here: PC razz ower check of the tech used ... (Effect here)Quote: Turn: Actions Taken: Initiative Pre-Chakra: 20,700 Pre-Stamina 8,800Pre-Fatigue 0 // 680Skills Used:- Skill/Item name here: / Lv: (cost)/ Accuracy:... (effect text here)... (Style: X // Type: X // Range: X // Affinity: X)Quote: Skills Sustained:- Skill/item name here: / Lv: (cost)/ Potency: ... (effect here in small text)... (Style: X // Type: X // Range: X // Affinity: X)Focusing/Resting: N/aPost-Chakra: 20,700 Post-Stamina 8,800Post-Fatigue 0 // 680 Quote: Combat Rolls: Power Check 1:Piercing Check 1:Damage Calculation 1:
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