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[Mise Fortuna] ♥️ ♠️ Get Lucky ♦️ ♣️

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Bastetris

Divine Fox

PostPosted: Mon Oct 31, 2016 7:03 pm


Mise Fortuna
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I hate a moral coward, one who lacks a manly spark.
I just detest a man afraid to go home in the dark.

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PostPosted: Mon Oct 31, 2016 7:05 pm


Table of Contents

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Bastetris

Divine Fox


Bastetris

Divine Fox

PostPosted: Mon Oct 31, 2016 7:05 pm


RP Log

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PostPosted: Mon Oct 31, 2016 7:18 pm


About Me

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Mise Fortuna
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     Pronounced - Mize For-tuna
     Race - Hybrid Feral/Muse/Nymph(Water)
     Birthday - Sept 24
     Signs - Virgo / Libra Cusp, Monkey
     Item - Ace of Spades
     Gender - Cis Male
     Pronouns - He/Him/His
     Orientation - Polyamorous Asexual Biromantic

Physical Features
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     Height - 6'5.7 ( 7'7.7 while in kraken form )
     Weight - 220
     Numerous Aquatic or Gambling themed tattoos on his chest and arms
     Silver growths form just beneath his skin, sometimes they break through the epidermis. His tounge contains a cluster of seven of these.

Virtues
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     Kind-hearted
     Protective
     Classy
     Strong sense of Justice

Vices
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     Wrathful
     Alcoholic
     Aloof / Flippant
     Chronic Pain

Hobbies
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     Gambling
     Hunting
     Flirting
     Religion
     Dancing
     Singing

Fears
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     People under his guard coming to harm

Goals
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     Create a safe space for Metas to exist in.
     To form a family

Bastetris

Divine Fox


Bastetris

Divine Fox

PostPosted: Mon Oct 31, 2016 7:20 pm


Character Sheet
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Stats
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     Health 100
     Stamina 56

     Base Attack 3d6
     Base Defense 3d6
     Movement Speed 30 / 60

Powers
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      Get Lucky Lv7 Item Power // Active, Passive Effect
Luck isn't real, it's just a illusion made by desperate humans trying to make sense of random statistical improbabilities. That is unless you're touched by the loom of fate, then it is definitely real. While most people just encounter luck randomly, this power tugs on the strings of fate to limit the possible outcomes of random chance, or at least jostle a streak of bad luck into the possibility of something else.

Once a die is re-rolled once the result must be taken and nothing can re-roll it again. Fate Tampering Shenanigans can only do so much, and sometimes outcomes must simply be accepted.
1 - Reroll 1 Die ; Passive + 1 when random chance is a factor
2 - Reroll 2 Dice ; Passive + 2 when random chance is a factor
3 - Reroll 2 Dice ; Passive + 2 when random chance is a factor
4 - Reroll 3 Dice ; Passive + 3 when random chance is a factor
5 - Reroll 3 Dice ; Passive + 3 when random chance is a factor
6 - Reroll 4 Dice ; Passive + 4 when random chance is a factor
7 - Reroll 4 Dice ; Passive + 4 when random chance is a factor
8 - Reroll 5 Dice ; Passive + 5 when random chance is a factor
9 - Reroll 5 Dice ; Passive + 5 when random chance is a factor
10 - Reroll 6 Dice ; Passive + 6 when random chance is a factor


      Healing Lv7 Inherited Power // Active
Inherited from his father, Mise can summon a silver light capable of healing most physical wounds. However, it fails to take the pain of the injury away. Mise doesn't like to linger on "why" his inhereted power behaves in such a way for too long.
1 - 1d6 Healing
2 - 2d6 Healing
3 - 3d6 Healing
4 - 4d6 Healing
5 - 5d6 Healing
6 - 6d6 Healing
7 - 7d6 Healing
8 - 8d6 Healing
9 - 9d6 Healing
10 - 10d6 Healing


      Insight Lv7 Item Power // Passive, Noncombat
This power allows the user to be uncannily perceptive, being able to look at seemingly random bits of information and see the full picture through them. This also breaks through attempts to obfuscate that full picture.
1 - 1d6 to Perception/Gather Information/Sense Motive ; + 3 vs Bluff
2 - 2d6 to Perception/Gather Information/Sense Motive ; + 4 vs Bluff
3 - 3d6 to Perception/Gather Information/Sense Motive ; + 5 vs Bluff
4 - 4d6 to Perception/Gather Information/Sense Motive ; + 6 vs Bluff
5 - 5d6 to Perception/Gather Information/Sense Motive ; + 7 vs Bluff
6 - 6d6 to Perception/Gather Information/Sense Motive ; + 8 vs Bluff
7 - 7d6 to Perception/Gather Information/Sense Motive ; + 9 vs Bluff
8 - 8d6 to Perception/Gather Information/Sense Motive ; + 10 vs Bluff
9 - 9d6 to Perception/Gather Information/Sense Motive ; + 11 vs Bluff
10 - 10d6 to Perception/Gather Information/Sense Motive ; + 12 vs Bluff


      Bluff Lv7 Item Power // Passive, Noncombat
What good is a gambler who only tells the truth? This power allows Mise to actively plant seeds of misinformation, and attempt to prevent others from seeing the whole truth of his ambitions.
1 - 1d6 defense vs Perception/Gather Information/Sense Motive ; +3 to Bluff
2 - 2d6 defense vs Perception/Gather Information/Sense Motive ; +4 to Bluff
3 - 3d6 defense vs Perception/Gather Information/Sense Motive ; +5 to Bluff
4 - 4d6 defense vs Perception/Gather Information/Sense Motive ; +6 to Bluff
5 - 5d6 defense vs Perception/Gather Information/Sense Motive ; +7 to Bluff
6 - 6d6 defense vs Perception/Gather Information/Sense Motive ; +8 to Bluff
7 - 7d6 defense vs Perception/Gather Information/Sense Motive ; +9 to Bluff
8 - 8d6 defense vs Perception/Gather Information/Sense Motive ; +10 to Bluff
9 - 9d6 defense vs Perception/Gather Information/Sense Motive ; +11 to Bluff
10 - 10d6 defense vs Perception/Gather Information/Sense Motive ; +12 to Bluff


      Suit of Swords Lv7 Item Power // Active, Offensive, Defensive
The Suit of Swords, modernized to be Spades, represents among other things power, action, change, force, oppression, ambition, conflict, destruction and violence. Embodying this, this power gives Mise the tools to enact these values. This takes the form of a physical change, strengthening and hardening Mise for melee combat. However it does very little for combat beyond arms reach.
1 - 1d6 Bludgeoning ; 1d6 Defense
2 - 2d6 Bludgeoning ; 2d6 Defense
3 - 3d6 Bludgeoning ; 3d6 Defense
4 - 4d6 Bludgeoning ; 4d6 Defense
5 - 5d6 Bludgeoning ; 5d6 Defense
6 - 6d6 Bludgeoning ; 6d6 Defense
7 - 7d6 Bludgeoning ; 7d6 Defense
8 - 8d6 Bludgeoning ; 8d6 Defense
9 - 9d6 Bludgeoning ; 9d6 Defense
10 - 10d6 Bludgeoning ; 10d6 Defense


      Sleight of Hand Lv7 Item Power // Active / Defensive
Fine motor control a good gambler makes. With this power Mise has access to a variety of tricks ranging from picking locks to street magic - although his favorite might be to toss cards around as if they were daggers. Attempts to pierce what he's done during feats that rely on subterfuge by nature - such as pickpocketing or street magic are fought against his Bluff.
1 - 1d6 for feats of Dexterity, +1 to feats of Dexterity
2 - 2d6 for feats of Dexterity, +2 to feats of Dexterity
3 - 3d6 for feats of Dexterity, +3 to feats of Dexterity
4 - 4d6 for feats of Dexterity, +4 to feats of Dexterity
5 - 5d6 for feats of Dexterity, +5 to feats of Dexterity
6 - 6d6 for feats of Dexterity, +6 to feats of Dexterity
7 - 7d6 for feats of Dexterity, +7 to feats of Dexterity
8 - 8d6 for feats of Dexterity, +8 to feats of Dexterity
9 - 9d6 for feats of Dexterity, +9 to feats of Dexterity
10 - 10d6 for feats of Dexterity, +10 to feats of Dexterity


      Focus Lv7 Item Power // Active, Defensive
Mise is so used to keeping track of his thoughts he's aware when someone is trying to tamper with them. This power provides Mise defense against mind-altering effects.

1 - 1d6 Mental Defense
2 - 2d6 Mental Defense
3 - 3d6 Mental Defense
4 - 4d6 Mental Defense
5 - 5d6 Mental Defense
6 - 6d6 Mental Defense
7 - 7d6 Mental Defense
8 - 8d6 Mental Defense
9 - 9d6 Mental Defense
10 - 10d6 Mental Defense


      Silver Tongue / Siren's Song Lv7 Racial Power // Active
While most Muses have this power, Mise has small silver growths growing on his tongue, giving him a literal Silver Tongue. With it he can influence the minds of people to follow his orders.

This gains a small boost if you have him in favorable regards when he uses this power, equal to the level of that temperament.
1 - 1d6 vs Mental
2 - 2d6 vs Mental
3 - 3d6 vs Mental
4 - 4d6 vs Mental
5 - 5d6 vs Mental
6 - 6d6 vs Mental
7 - 7d6 vs Mental
8 - 8d6 vs Mental
9 - 9d6 vs Mental
10 - 10d6 vs Mental


      Elemental Form Racial Power // Passive
Inherited mostly from his mother, Mise has a number of physical deformities - most notably slit eyes, gills and shark teeth which he will commonly cover up while pretending to be human with sunglasses and scarves respectively. While these grant him minor boons such as water breathing, being able to see well in low light conditions, and his signature smile - they do get worse while he is exposed to water.

Taking on a more monstrous form reflexively while wet he gains webbed fingers and tentacles replace his legs. While in this form he gains the ability to swim at rapid speeds. No attempt at obfuscation can pass off this form as human, however he can resist the transformation by focusing himself on maintaining his human form - doing this however leaves him relatively unaware of other goings on, so leaves him at a penalty.

      Feral Form ( Release the Kraken! ) Racial Power // Passive
While in his more monstrous form, Mise finds additional inhuman strength and resolve - providing a buff to his offensive and defensive capabilities and a additional buff to attempts to grapple, because tentacles.
1 - +3 buff to Offense, Defense, and a additional +3 to Grapple
2 - +4 buff to Offense, Defense, and a additional +4 to Grapple
3 - +5 buff to Offense, Defense, and a additional +5 to Grapple
4 - +6 buff to Offense, Defense, and a additional +6 to Grapple
5 - +7 buff to Offense, Defense, and a additional +7 to Grapple
6 - +8 buff to Offense, Defense, and a additional +8 to Grapple
7 - +9 buff to Offense, Defense, and a additional +9 to Grapple
8 - +10 buff to Offense, Defense, and a additional +10 to Grapple
9 - +11 buff to Offense, Defense, and a additional +11 to Grapple
10 - +12 buff to Offense, Defense, and a additional +12 to Grapple


Resistances
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Resist Value 14

Mental
Emotion
Bludgeoning


Weaknesses
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Moderate Electric
Moderate Chaos
Major Ice
Water Dependency
// requires to be soaked in water semi-regularly for survival. After a day without he starts to suffer penalties, after the third day he starts taking damage at regular intervals, and at the end of the fourth day he dies.
PostPosted: Mon Oct 31, 2016 7:22 pm


Inventory

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Bastetris

Divine Fox


Bastetris

Divine Fox

PostPosted: Mon Oct 31, 2016 7:29 pm


Relationships

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PostPosted: Mon Oct 31, 2016 7:30 pm


Organizations

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Bastetris

Divine Fox


Bastetris

Divine Fox

PostPosted: Mon Oct 31, 2016 7:36 pm


WIP

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PostPosted: Mon Oct 31, 2016 7:38 pm


Rumors

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((PM with a Rumor to have it added))

Bastetris

Divine Fox


Bastetris

Divine Fox

PostPosted: Mon Oct 31, 2016 7:39 pm


Timeline

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PostPosted: Mon Oct 31, 2016 7:48 pm


Photos

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Adult Art


Bastetris

Divine Fox


Bastetris

Divine Fox

PostPosted: Mon Oct 31, 2016 7:50 pm


Music

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PostPosted: Mon Oct 31, 2016 7:51 pm


References

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Characters
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Luxord

Videos
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Killgrave playing Poker

Bastetris

Divine Fox


Bastetris

Divine Fox

PostPosted: Mon Oct 31, 2016 7:53 pm


Formatting

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Color
[color=#771377][/color]


Banner
[align=center][img]http://i.imgur.com/6c7RDO8.png[/img][/align]


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