On levels that end with a '3', your character has proven their loyalty and usefulness to their god enough that they are blessed with a magical ability that can be used both in and out of combat.
Out of combat, it can be used once a day. This should be of extremely limited use, such as making a small object hot for 20 seconds, a minor knack for making something broken work again, a surge of energy that keeps a Chosen awake for a little bit longer. All Magic Spells will be reviewed by staff before approval, to make sure your requested ability is balanced. Also keep in mind that certain gods limit the uses of certain kinds of magics:
- Chosen of Aphrodite cannot use buffing magic.
Chosen of Apollo cannot use attack magic.
Chosen of Ares cannot use healing magic.
Chosen of Artemis cannot use buffing magic.
Chosen of Athena cannot use debuffing magic.
Chosen of Demeter cannot use attack magic.
Chosen of Dionysus cannot use attack magic.
Chosen of Hephaestus cannot use debuffing magic.
Chosen of Hera cannot use buffing magic.
Chosen of Hermes cannot use healing magic.
Chosen of Poseidon cannot use debuffing magic.
Chosen of Zeus cannot use healing magic.
In combat, your magic can be used once per fight. It does not use your attack for that round, but you must post stating your intent to use it, and any modifiers apply after that post. This means that you can post to use your magic and then make a second post with a roll to also attack that round. However, if you've already been hit/attacked, or your ally has already been hit/attacked, then it is too late to use your magic to modify those rolls.
All magical abilities use one of the following combat rules:
Buff: pick one of these three options:
> 2 to your/an ally's next attack roll
> 5 final damage [after attack multiplier] to an ally's next hit
> Taunt enemies: for the next one round, everyone must attack you. You take double damage from monsters, but no one else takes any.
Debuff: pick one of these three options:
> -2 to an opponent's next attack role
> -5 final damage [after attack multipliers] to an opponent's next hit
> Confuse enemies: for the next one round, enemies attacks end up directed toward allies or themselves. However, they attack at -1.
Healing: pick one of these three options:
> +5 HP to yourself/an ally up to their maximum
> a 5 HP shield that blocks incoming attacks
> Pick an ally target. The next time they are hit, the damage is split between the two of you.
Attack: pick one of these three options:
> +5 final damage [after attack multiplier] to your next attack.
> +1 final damage [after attack multiplier] to your next 8 attacks that goes through shields.
> Pick an enemy target. The next time you are hit, the damage is split between the two of you.
You can skin your spell any way that makes sense for its ability. Please be creative!