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Posted: Thu Mar 23, 2006 8:19 pm
Table of Contents 1.) Table of Contents 2.) Plot 3.) Profile Outline 4.) Profile Listing 5.) Blacklist For the record, you need to PM your profiles to me. Or you can post them, and I'll add them.
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Posted: Mon Apr 10, 2006 4:08 pm
Plot Bruma was the second town to fall to the Daedra, and Cloud Ruler Temple, to the North, fell shortly after Kvatch was recaptured by Imperial Soldiers. Martin Septim has disappeared, and the Daedric Horde has turned their assault to Cheydinhal, who have only survived under the leadership of the Argonian Drac'rad Flat-foot, a former Blade Battlemage. Forces have arrived to assist Cyrodiil from the other Provinces, but Skyrim and Hammerfell face a political betrayal, and have been unable to help. An Argonian Mythic Dawn Agent from the Black Marsh brought with him a plague, that has crippled Leyawiin, though the Bretons and Altmer have devised a vaccine.
The Fighters Guild is assisting every rtown guard, and many of the Guildmasters are substituting as Guard Captain. A stranger arrived in Weynon Priory, leaving Hackdirt razed in the South. He was quickly enlisted in the Chorrol City Guard, and was the first to show the town's soldiers how to close an Oblivion Gate. The Mages Guild have bolstered each others' abilities, and have helped to hold every remaining town. While the Dark Brotherhood Sanctuary in Cheydinhal has been cleared out by a traitor, another safe-haven in Bravil has been enlisted to help the town.
Lake Rumare was, for a few days, infested with giant slaughterfish, until reinforcements from Argonia arrived and cleared the moat out. Rather than leave it undefended, they have set up an underwater facility, and a number of armed Argonians constantly patrol the waters.
Rumors of Morrowind's crisis and the fall of Fort Frostmoth and the collosal failure of Raven Rock have spread, and a rumor has started that the Nerevarine has even returned from Akavir, though it is largely believed to be just that- a rumor. For now, only a few people are capable of keeping the Daedra in check, and as of now, only a few of them are in the same location...
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Posted: Mon Apr 10, 2006 4:24 pm
Profile Outline [b]Gaian Name:[/b]
[b]Character Name:[/b]
[b]Race:[/b]
[b]Gender:[/b]
[b]Appearance:[/b] (A Screenshot will work)
[b]Personality:[/b] (This is the way your character thinks, not the attribute)
[b]Specialization:[/b]
[size=15][b]Attributes[/b][/size] Strength: Intelligence: Willpower: Agility: Speed: Personality: Endurance: Luck:
[size=15][b]Skills[/b][/size] Acrobatics: Alchemy: Alteration: Armorer: Athletics: Blade: Block: Blunt: Conjuration: Destruction: Hand-to-hand: Heavy Armor: Illusion: Light Armor: Marksman: Mercantile: Mysticism: Restoration: Security: Sneak: Speechcraft:
[b]History:[/b]
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Posted: Mon Apr 10, 2006 4:27 pm
Profile Listing Quote: Gaian Name: Sormani Character Name: Drac'rad Flat-foot Race: Argonian Gender: Male Appearance: His face is lined with an inward sorrow, his eyes are sunken. His senses are sharp and his hearing rarely misses anything. He stands at around six feet tall, and wears a solid suit of glass armor, as well as a full helmet to hide the red and black color of his scales. He often walks hastily, and rarely pays attention to any obstacle that gets in his way. His eyes are almost pure black, and he hides that with his mask as well. He carries a short recurve bow, and a quiver full of stout Daedric arrows. At his belt is sheathed a pair of short swords, which he can wield with deadly speed and precision when necessary, though his real strength lies in his ability to use magic, as all of his family has. He could level a tower with a concentrated fireball, and he is only an Evoker in the Mages Guild because he has not the time to advance in the Arcane University. He has enchanted all of his items, and his swords both support each other. While one sword carries a weakness to fire enchantment, the other deals a charring blow of flames to the victim. His helmet is enchanted with a spell that enhances his ability to use a bow, and without it, his aim is almost pathetic. His chest plate is made to drain his blood to grant him extra magicka, and his gauntlets drastically increase the speed at which he wields his swords. His boots give him unparalleled speed, allowing him to cover great distances in a short amount of time. Personality: He is strict with his orders, and keeps to himself much of the time that he is not commanding. However much of a recluse he can seem at times, he is always ready to battle, no matter the foe, and he treats his soldiers with respect. He seems to hold an inward sorrow about something, though he has never revealed anything of this trait to anyone else. Specialization: Magic AttributesStrength: 60 Intelligence: 95 Willpower: 90 Agility: 40 Speed: 50 Personality: 90 Endurance: 60 Luck: 40 SkillsAcrobatics: 40 Alchemy: 85 Alteration: 90 Armorer: 10 Athletics: 40 Blade: 60 Block: 55 Blunt: 5 Conjuration: 90 Destruction: 100 Hand-to-hand: 30 Heavy Armor: 5 Illusion: 80 Light Armor: 60 Marksman: 20 Mercantile: 20 Mysticism: 95 Restoration: 75 Security: 15 Sneak: 25 Speechcraft: 50 History: To be revealed? Quote: Gaian Name: Sormani Character Name: Norid Der'ec Race: Argonian Gender: Male Appearance: His true appearance can only be guessed at by the black and red scales on his face, the only part of his body that he reveals to those that he decides not to kill. His mouth is almost always closed, and it carries a stench of caked blood and rotting flesh along with the words it emits. He wears strange Black Robes that give him immense advantages in terms of light armor, stealth, marksman, and illusion. His eyes are nearly black, and he is said to have killed many to get them that way. His family is said to have a curse, that their scales shall darken when they kill another Argonian. Being nearly all of his face is black as the soil of Oblivion, most Argonians steer clear of him. He stands at just a few inches above six feet, and his voice is dark enough to wither a healthy tree. He arms himself with a katana and a longbow. Personality: He is often described with two words: Pure Evil, and he doesn?t shun them. He is known as one of the most infamous murderers in Cyrodiil and the Black Marsh, and he has no remorse for those that lose to him in a fight. He always seems to have time to teach an insolent whelp a final lesson, and at the same time, he is always in a hurry. It is said that he has connections to the Black Hand, and while that holds true, he tries to stay away from them, considering the Speakers? values weak and pathetic. He only respects the Listener, but the Listener stays away from him, sending him messages through undead couriers. He holds many secrets, though his nonexistent emotions do not help to give any of them away. Specialization: Stealth Attributes Strength: 40 Intelligence: 75 Willpower: 60 Agility: 90 Speed: 65 Personality: 65 Endurance: 30 Luck: 10 Skills Acrobatics: 90 Alchemy: 15 Alteration: 40 Armorer: 15 Athletics: 50 Blade: 40 Block: 10 Blunt: 5 Conjuration: 50 Destruction: 95 Hand-to-hand: 5 Heavy Armor: 5 Illusion: 90 Light Armor: 50 Marksman: 90 Mercantile: 35 Mysticism: 50 Restoration: 5 Security: 80 Sneak: 100 Speechcraft: 50 History: He arrived in Weynon Priory only a week before Daedric Gates started opening outside of Chorrol, and after telling the Captain of the Guard that he knew how to close them, he was quickly cleared of any wrongdoing. He led two guards into the gate, and swiftly felled seventeen Daedra; the guards never even swung their blades. Quote: Gaian Name: PiousCorn Character Name: Zakkon Deathblade Race: Bosmer Gender: Male Appearance: At only five feet two inches tall, Zakkon is relatively short for a male in his prime. However, he IS a Bosmer. His hair is an inch and a half above his shoulders in back, and his bangs cover part of his eyes. His hair is dirty blonde, and he has stunning, yes I said stunning, slate gray eyes. His face and body are horribly scarred however, making him reviled by most normal people.
He chooses to wear no boots, though that?s just a personal preference, and has no effect on his ability to sneak. His Robe is an enchanted, green silk robe that allows him to speak in a more eloquent manner than he already did, and alters his appearance so that he appears to just be a very very unattractive person, than the horribly disfigured one he is. The amulet he wears is gold, with a sapphire mounted in it, and it allows him to move faster, and react faster in every situation. His left ring gives him a 15% frost, fire and shock shield, and his right ring makes him stronger, and gives his blows the strength of steel, causing considerable damage to any foe he fights. The left one is gold with a mounted ruby on it, and the right one is jade with an emerald mounted on it.Personality: To Zakkon, the only things that matter are power, money, and Notre Dame de Mort, his goddess. Everyone he meets is expendable, and he cares nothing for those around him. He?ll sacrifice anyone or anything to complete his goals, and is determined to let nothing get in his way.
When he needs to be, he can be a pleasant and very social person, if it suits his needs, however normally he is reclusive, and keeps to himself. Though he does prefer company, in case he needs someone to sacrifice, or fight for him when he is traveling. Specialization: Stealth Attributes Strength: 66 Intelligence: 44 Willpower: 56 Agility: 75 Speed: 94 Personality: 44 Endurance: 46 Luck: 60 Skills Acrobatics: 55 Alchemy: 14 Alteration: 16 Armorer: 10 Athletics: 48 Blade: 18 Block: 11 Blunt: 12 Conjuration: 8 Destruction: 47 Hand-to-hand: 55 Heavy Armor: 10 Illusion: 13 Light Armor: 17 Marksman: 37 Mercantile: 28 Mysticism: 18 Restoration: 24 Security: 58 Sneak: 66 Speechcraft: 43 History: Balmora, a city of nobility and simplistic beauty. However, lurking in the shadowed alleys between its many houses and shops lays a haven for thieves, beggars and thugs. It was here that Zakkon was raised.
He?d never known his parents. In fact, he?d never known anything but that which the people of the streets could teach him. At the age of eight, he was already proficient in the skill of thievery, and many were the nobles who lost their purse to the nimble and delicate hands of Zakkon. Though he was skilled at sneaking, he hadn?t yet progressed enough to effectively break into houses without alerting their occupants, so he was reduced to the role of a pickpocket.
On a hill above Balmora, stands the Deathblade Manor. Many were the tales and feats of the legendary Deathblade. For centuries, Notre Dame de Mort, the goddess of the one chosen to be the Deathblade, had blessed this powerful warrior. When he or she was to be welcomed into the loving embrace of his goddess, usually the Deathblade would choose someone they knew and had trained to inherit the power. However, on some occasions, the Deathblade would refuse to choose a successor, or would be called before he/she had chosen. If such was the case, then it was up to the Lady to choose someone worthy of receiving the powers.
Zakkkon had of course heard of the Deathblade, he?d even gone up once on a dare, and touched the Manor itself. However, to him, the Deathblade, who hadn?t been seen in over a century, was just a legend. Little did he know, that he owed his ability to quickly pick up and master skills, to the fact that he?d inherited the status of the Deathblade.
At the age of 14 Zakkon begged a mage of Balmora to make him his apprentice. For four years Zakkon studied under him, until one day, when his constant lust for power drove him to steal the Mage?s spell book, and attempt to cast a spell much too advanced for him. The resulting wave of heat and light awoke the mage who?d been sleeping four floors above. Luckily, he was able to heal Zakkon. However, there was nothing that could be done about the horrible scars that the spell had left upon his entire body. Even when he?d been young, Zakkon had had fair features. Yet after the incident, his face had become a twisted malformed mask of scars and grotesque burnt flesh. Zakkon was cast out, and with nothing left for him in Balmora he traveled to Vivec.
In Vivec, he lived for half a year off of a meager income earned from picking pockets. However, when he tried to steal from the Patriarch himself, he was caught, and sent by boat to the Imperial City in Tamriel. He was to spend a fifteen-year sentence in the prison there. However, he managed to escape, and soon headed off into the wilderness. Hungry and lost, he wandered for many days before stumbling, more dead than alive, at the gates of Cloud Ruler Temple. There, he was taken in by the Blades, who taught him the art of unarmed combat, and educated him on many subjects. When he left four years later, he left literate, and able to defend himself.
He traveled to Anvil, where for two years he mastered the art of sneaking, and lived by stealing food from the houses of those living there. However, after two years of that, he got bored, and slightly homesick. He joined up as the first mate on a merchant ship headed for the Imperial City, planning to lead a mutiny, and then taking the ship and heading for home. However, after the captain slaughtered five of his fellow rebels, the rest of the mutineers betrayed him, and captured him. At the Imperial City, he was left in the custody of the Imperial Guard. He once again managed to escape, and decided to head to Cloud Ruler Temple.
His hope was that his old friends and mentors there could help get him in to see the emperor, so that he could beg to have his name cleared, and a ship chartered to send him back to his home in Balmora. He arrived to find the temple burned to the ground, and everyone he?d known slaughtered.
Lost and without a plan, he sat among the ashes, and pondered as to what he?d do next. Soon a bright light engulfed him, and a beautifully hideous lady, smelling of blood and roses, was next to him. He bowed to her, and she embraced him, and explained to him what he was, and what he should do.
With new purpose, and new knowledge of what he was, he headed off in the direction of Cheydinhal, to take care of his Lady?s mission. Quote: Gaian Name: Thehuntress143 Character Name: Rajsela Race: Nord Gender: Female Appearance: brown french braid hair, blue eyes, pale and lightly fair skin color. She usually wears a blue dress or her Darkbrother Hood/Black Hands attire. She has few scars, from getting hit really hard from Daedrics and Dremora lords. Personality: She loves to help out anyone, but she can be sneaky to those she helps. She loves sneaking into people houses and taking their interesting looking outfits or anything worth to take. Whenever she sees danger, she goes after them, even though she forgets there are traps in the Oblivion gates and in dungeons. Half of the time, she hardly brings enough potions. She loves brute force and someday it will get her killed. She likes using magic, even though her class is a Nightingblade, but she really sucks at slealth and doesn't really pay attention to her surroundings. Specialization: Combat (will work on the others down below later) Attributes Strength: 89 Intelligence: 35 Willpower: 83 Agility: 54 Speed: 58 Personality: 47 Endurance: 50 Luck: 50 Skills Acrobatics: 39 Alchemy: 3 Alteration: 51 Armorer: 18 Athletics: 51 Blade: 65 Block: 4 Blunt: 23 Conjuration: 12 Destruction: 42 Hand-to-hand: 8 Heavy Armor: 27 Illusion: 11 Light Armor: 51 Marksman: 9 Mercantile: 20 Mysticism: 11 Restoration: 48 Security: 50 Sneak: 37 Speechcraft: 32 History: Rajsela was born in Aleswell, a bit north from the Imperial City. Both of her parents were middle class Nords from Balmora, Vvardenfell. They wanted their first born to have a better life, than Cliffracers squaking or the annoying sandstorms or ashstorms from Dagoth Ur. When she was born, her mother died from childbirth and few months after his wife died, he was murdered by Necromancers. An Argonian, from a distance who heard an infant cries nearby, he snatch the child, before the evil mages take an innocent child's life. He took her to Hackdirt, somewhere far from civilization. Hackdirt isn't safe either, but he kept a low profile on him and the baby. When Rajsela was about eight years old, she had an interest of becoming a monk or some kind of priestess. She wanted to help people and avoid bloodshed. Then, her mentor, who was the Argonian who rescued her, allowed her to study all sorts of things, especially magic and sleath. She had the interest of being a Nightingblade. So she studied the use of magic and sleath. By the time she was in her teens and able to fight and defend herself, she joined the Thieves Guild, Mages guild to advance and work on her main class. She also had a dark interest of becoming an assiassan, where she can expand her skills. She knows taking life is wrong, but she need some kind of practice. Shortly after in the mages guild, a few Necromacers spotted her. They alerted the King of Worms, about she is alive. She was captured by the Necromancers. They didn't kill her or do anything. She learned from few slaves or servants her father was once a Necromancer and a Daedric follower. He left the whole thing and to start a life. They didn't like that, so they killed him. That night, they didn't want to take the life of the child, because they knew her bloodline will lead her to become a Necromancer. But, she declined the offer, but still they don't wish to take her life. She is the only living offspring Necromancer from Vvardenfell. Majority of the Necromancers from Vvardenfell are either dead or hiding. They eventually let her go, but kept watch of her from time to time. Eventually she learned the King of Worms was killed. She felt free and wondered if becoming a Necromancer was her destiny. She will never know about her father's backround and how her father fell in love with her mother, who her mother was a priestess with a hidden agenda as a thief to help the temple of Vivec. bytbyt Gaian Name:bytbyt Character Name:Uther Nevendaar Race:Imperial Gender:Male Appearance:Has light caucasian skin, Short black hair, and Dark Blue eyes. His height and weight are avage for his age of 21. He wears Chainmail boots, Gauntlets and greaves as well as an enchanted Kvatch Cuirass that fortifys his endurence by 2 points. His weapons is the Wraith Blade an enchanted Silver long sword that gives off 15 sock damage points on strike Personality:He is kind hearted and is willing to help anyone dispite this however he can be judgemental over the intellegence of others Specialization:Strength Attributes Strength:59 Intelligence:45 Willpower:30 Agility:30 Speed:40 Personality:55 Endurance:57 Luck:50 Skills Acrobatics:12 Alchemy:22 Alteration:4 Armorer:20 Athletics: 26 Blade:41 Block:33 Blunt:34 Conjuration:10 Destruction: 17 Hand-to-hand: 33 Heavy Armor: 46 Illusion: 26 Light Armor:27 Marksman: 15 Mercantile: 15 Mysticism: 6 Restoration:7 Security: 23 Sneak:8 Speechcraft:35 History: He was born a noble and was contitly spoiled which gave him a warm personitly as a child and the idea that everyone deserved the love and treatment he got unlike most noble children. All his life he dreemed of adventure so when he came of age he set off into the world DarXider Gaian Name: DarXider Character Name: Viriathos Race: Imperial Gender: Male Appearance: Personality: It depends on when you catch him. Sometimes, he'll come off as happy-go-lucky, having had dealings with Sanguine before, sometimes hungry for a specific thing (varies everytime he hits this stage of his personality), probably caused by time around Sheogorath's shrine. Viriathos can often come off as somewhat murderous, having spent time with the Dark Brotherhood and having been touched by the taint of Sithis and the Night Mother. Viriathos is can also be a worryingly quiet person. Some of those around him believe it's because of the things he has seen in Oblivion's invading gates, leaving him disturbed and changed. Specialization: Combat Attributes Strength: 132 (Enchanted items have obviously come into play here) Intelligence: 72 Willpower: 61 Agility: 47 Speed: 100 Endurance: 100 Personality: 58 Luck: 51 Skills Acrobatics: 76 Alchemy: 16 Alteration: 25 Armorer: 83 Athletics: 85 Blade: 104 (Again, enchanted items) Block: 85 Blunt: 36 Conjuration: 17 Destruction: 32 Hand-to-hand: 32 Heavy Armor: 100 Illusion: 18 Light Armor: 66 Marksman: 18 Mercantile: 47 Mysticism: 43 Restoration: 30 Security: 101 (Items and the Oghma Infinium) Sneak: 67 Speechcraft: 41 History: Viriathos spent much of his time in Cyrodiil as a sellsword, taking on the quests or challenges given by Daedra lords, and also using quests from the various guilds and less... lawful groups as income. Granted, not much work came the Imperial's way as far as independent contracts went, but he was doing well enough because of his adventurer's lifestyle. He has now taken to wandering Cyrodiil, still certain that there is something out there, some challenge or assignment, that is waiting to be fulfilled by him. He still, however, finds time to visit the Arena to bring down the odd Minotaur Lord or three. Kittythatwilleatyou Gaian Name: Kittythatwilleatyou Character Name: Ra'Noa Race: Khajit Gender: male Appearance: grayish fur, red eyes, is very thin almost skeletal like. Personality: Secrative and sneaky this Khajit prefers the night. He absolutely loves to read and collect books (and almost anything else that is unique). Specialization: Magic Attributes Strength: 45 Intelligence: 90 Willpower: 75 Agility: 90 Speed: 100 Personality: 60 Endurance: 30 Luck: 25 Skills Acrobatics: 60 Alchemy: 89 Alteration: 5 Armorer: 5 Athletics: Blade: 5 Block: 40 Blunt: 5 Conjuration: 100 Destruction: 65 Hand-to-hand: 5 Heavy Armor: 5 Illusion: 70 Light Armor: Marksman: 5 Mercantile: 15 Mysticism: 5 Restoration: 5 Security: 69 Sneak: 70 Speechcraft: 20 History: Ra'Noa's parents were killed by wolves when he was just a few months old. He almost starved to death when he was found by some Necromancers. First they wanted to do some experiments on him but when they brought him to their cave the child's interest in undead intrigued them. So they taught him about necromancy and different rituals. After 15 years Ra'Noa left the cave he has grown in to find more knowledge on his own. Now Ra'Noa owns a cave of his own next to Chorral and an undead horse named Choke. Zeyphyer
Gaian Name: Zeyphyer
Character Name: Brin "Jack" Hawkins
Race: Dark Elf
Gender: Female
Appearance: If she ever took her mask off, one would see her high cheekbones, slightly slanted burgandy eyes, and nearly vampiric looking eye teeth. Despite being a dark elf, her skin is nearly white. Her ears are pierced seven times on each side, with silver rings in each. She's small for her age, and skinny, too. Jack wears her hair short, two inches long on average. It looks as if it was hacked off at some point with a dull blade, then grown out a bit, which is precisely what happened. Her skin is littered with scars, a testament to her learning everything the hard way. She has a strong, agile physique. Jack wears an enchanted hood at all times. It looking at it is like looking into a great black void that just devours light. It has an enchantment upon it, Sheild 20% and Chameleon 20%. She also wears what looks like the general Dark Brotherhood Shroud Armor, but has the enchantments of Chameleon 65% and Sheild 15%. She uses poisons and enchanted daggers & bows. Her current favorite is a dagger called Necroestrike. She enchanted it with a Sigil Stone that she got from an Oblivion Gate. It's a Daedric dagger with 25 damage health. Her favorite bow is the Cryptbolt. It was also enchanted with a Sigil stone with 20 damage health.
Personality: Jack is wary. If she doesn't want you to see her, you won't. She usually keeps to herself. She does not hesitate when she gets an urge to kill someone or go on a 'Klepto-run'. She's not completely evil, but not always good. It depends on her mood and the circumstances. She's Chaotic Neutral at best.
Specialization: Stealth
Attributes Strength: 75 Intelligence: 63 Willpower: 54 Agility: 93 Speed: 87 Personality: 63 Endurance: 59 Luck: 66
Skills Acrobatics: 65 Alchemy: 75 Alteration: 50 Armorer: 30 Athletics: 65 Blade: 75 Block: 10 Blunt: 10 Conjuration: 10 Destruction: 50 Hand-to-hand: 10 Heavy Armor: 10 Illusion: 80 Light Armor: 80 Marksman: 75 Mercantile: 50 Mysticism: 50 Restoration: 25 Security: 84 Sneak: 96 Speechcraft: 50
History: Jack grew up on the streets as an orphan. Her adoptive brother died in prison, after being arrested for stealing. Jack was the one who stole the item, and she slipped up. He took the blame. Shortly after being put in prison, a member of the Morag Tong assassinated him. Jack became a better thief, and joined the theives guild. She lived in Dareloth's Basement, having no other place to go. While taking a few expensive items from the Countess of Anvil, some poor servant walked in. Jack panicked and killed the woman. A member of the Dark Brotherhood visited her. She joined them, and they all treated her like a little sister. When she turned nine she learned how to fight properly, and a member of the Black Hand took her in as an adoptive daughter. He gave her an incredibly agile and strong black horse named Kogo (Dunmeri for 'Unbreakable'). She used it to travel around Cyrodill while running errands for people. stealing thins, killing people, and doing quests for random guilds. She became a member of every guild, mostly for the perks. She dissappeared into anonymity after stealing something from a Daedric Prince. She found that she was addicted to murder and thievery.
Sam-034 Gaian Name: Sam-034 Character Name: Skri'aq Race: Khajiit Gender: Male Appearance: Dark orange fur with an occasional spot, but has some bald spots on his torso due to scars. Personality: Thinks about himself and how to make his way. He won't pay attention to you unless you're a Khajiit or he needs you. Or if you're a fellow assassin.. Specialization: Stealth Attributes Strength: 65 Intelligence: 70 Willpower: 50 Agility: 80 Speed: 75 Personality: Endurance: 60 Luck: 55 Skills Acrobatics: 65 Alchemy: 75 Alteration: 25 Armorer: 55 Athletics: 45 Blade: 80 Block: 50 Blunt: 10 Conjuration: 60 Destruction: 10 Hand-to-hand: 20 Heavy Armor: 10 Illusion: 50 Light Armor: 70 Marksman: 75 Mercantile: 65 Mysticism: 10 Restoration: 55 Security: 70 Sneak: 80 Speechcraft: 60 History: He has been in the Dark Brotherhood since he moved out of Elsweyr and considers that his family, not thinking about his family back home. Recently a traitor in the Dark Brotherhood told of the location of the Dark brotherhood Sanctuary, but he was the only one caught. The Legion wants him to use his skills for the Empire, but he has other plans. It was either that or death by Slaughterfish. He has yet to choose....
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Posted: Mon Apr 10, 2006 4:49 pm
Blacklist If you end up here, don't post. PM me.
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Posted: Mon Apr 10, 2006 5:31 pm
"Hail the Argonian!" the Countess of Chorrol yelled out, and a resounding cheer boomed throughout the room. While the Countess sat on one end of the table, a hooded Argonian by the name of Norid Der'ec sat on the other. Everyone of importance was at the feast that was being held in Norid's honor, for he had shown the town guard how to close the portals to Oblivion. The crimson sigil stone sat on a pedestal on the center of the temple, and was soon to be put as a permanent honor above the doorway of the Castle, embedded into the brickwork.
However, the Argonian hardly ate, and while he quaffed eight glasses of wine, his speech was neither slurred nor slow. His eyes still darted invisibly under his hood, monitering everything in the room. Then, the Countess continued by adressing Norid.
"Well, Der'ec, do you have anything to say?"
As he had been expecting this question, he waited so as not to show that he knew what he was going to say, and then started in a thick Argonian accent. The food on his plate was glazed in a green mist as he spoke, and many of the attendants nearly froze at his voice. Even the Countess was visibly unnerved.
"It was nothing, really. I closed one ze hellgates in the Colovian Highlands. To tell ze truth, I only learned how to close the gate by eavezdropping on a Dremora who was taunting a prisoner. Naturally, I released the prisoner, though of his fate I do not know, and killed the red-skinned creature. I'm happy to have turned this infra'mation over to ze good of Chorrol."
The Countess showed visible relief when she was sure that he had finished, and continued.
"Well, naturally, we will be sending this information to Drac'rad Flat-foot, the Commanding Officer in Cheydinhal."
Even though he had been hardly moving before, every eye was fixed on him, and the sudden lack of movement in him at the name "Drac'rad Flat-foot" was extremely noticable.
"Who?" was the only word that came out of his mouth.
"Drac'rad Flat-foot. He's the Commanding Officer in Chorrol. Why, do you know him?"
Norid quickly covered his mistake. "No, no. I thought you said Dark-lad Latdut, who is a Daedric Worshipper whom I have been hunting. Nothing to worry about."
However, in five minutes, the Countess began to address Norid again, but when she turned to his chair, he was gone...
___________________________
A shower of sparks and flame exploded into the night sky as Drac'rad Flat-foot shot an explosion missile into a crown of Daedra. While the flame atronachs came out with little harm, the blast left pieces of Daedroths, Scamps, Dremoras, and Clanfears in a pile of charred rubble.
"Fire!" his Argonian voice yelled out, deep and calm, and a volley of arrows felled any remaining Daedra coming from the gate. A group of soldiers headed through the Cheydinhal East Gate, which was quickly closed as more Daedra came out of the gate, and headed into the gate to close it.
As Drac'rad threw an orb of frost at the oncoming Daedra, comprised mostly of Daedroths and Flame Atronachs, an arrow bounced off of his glass armor. His face was covered by a swirling blue glass helmet that he had enchanted to raise his marksmanship. In response to the Dremora archer that tried to fell him, he unsheathed his bow, drew an arrow, and fired to shots. One hit the sniper in the shoulder, the other in the left eye, and he fell dead. A fireball came at him from a scamp, and a Daedroth choked up its own projectile. Both were absorbed by a his bow, granting him some small ability to cast spells. However, another arrow planted itself in the unguarded section of skin between his pauldrons and his helmet, and he was stunned for a moment, before he shot his most powerful spell at the assailant in his anger. It took nearly ten minutes for the flames to clear, and another twenty for the smoke to dissapate from the spot where the spell had hit, but when it did, nothing was left but a charred suit of Dremora Caitiff armor.
However, in his anger, he had depleted his magicka stores, and he was in no condition to take a hit from a Daedroth's fire breathing ability. He sent for a healer, and in the meantime, drank a potion to regenerate his magicka slightly. He tossed the bottle to the battlements, and it rolled to the grassy ground below, clanking onto one of the ten bottles that already laid there. The siege had been going on for two days, and the Cheydinhal Guard had only lost four units. However, there were not enough soldiers to keep up this onslaught, as the Daedra attacked day and night, never tiring. Their animus' regenerated in Oblivion within twenty-four hours, making their supply nearly limitless. He looked around, and saw a soldier holding a silver bow, striking down Daedra with deadly precision. However, even when he planted an arrow in a Clanfear's scaly throat, it wasn't always fatal.
"Here, you! Toss me your bow!"
Though the young guard looked slightly confused, he complied, and Drac'rad tossed him back his bow, which was of Elven make, and glew dimly red.
"Use that one for a moment while I make this one a little more potent," said the Argonian as he ducked below the battlements, opened his sack, and produced a sigil stone. The Guard fired of one shot with the bow, and hit a Dremora in the shoulder. However, the creature slowed its run considerably, and as it was fatigued to its limit, it collapsed. Another well-placed arrow ended its life temporarily as it fainted. Around that time, Drac'rad finished using the Sigil Stone to enchant the bow, and though he didn't know what effect it held, he knew that it would be deadly. His own bow had been enchanted with one of the stones.
"Here!" He called, and the two traded bows again. The next vitim of the Guard's arrow burst into flame, taking two steps before its charred body fell to pieces.
Drac'rad smiled as the Oblivion gate faltered, and the guards that had entered were choked out, one wounded minorly, the others with blood-soaked swords. A Xivilai tried to run out of the gate as it closed, but it failed, and its right leg was left to rot in the desolate plains of Oblivion. However, it hopped toward the guards that had closed the gate with speed, and would have succeeded in killing the wounded one if the broken gate had not split and fallen on it. The red, bloody pool that appared around it contrasted with its bluish skin so much that it seemed unreal. However, few besides Drac'rad had ever had to fight a Xivilai, and knew that their strengths were only matched in the Daedric Realm by the dremoras themselves.
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Posted: Sat Apr 15, 2006 12:49 am
((Looks good to me. However, there are many more Liches in Cyrodiil, and the King will quickly be replaced.))
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Posted: Mon Apr 17, 2006 7:27 pm
The sound of cheering brought Zakkon running to the East Gate. He climbed up the wall, and watched the cheering guards from a distance. By the look of the dead Daedra and Dremora that lay everywhere, a great battle had been fought here, and an Oblivion Gate closed.
Zakkon shaded his eyes with one hand, to block the glare of the sun as he searched for who he'd been sent to find. Finally, he spotted him upon the wall. He slowly and non chalantly snuck along. He was good at what he did, and he was confident that he wouldn't be seen before he reached his target.
He came up behind him, and leaned to whisper a question in his ear. "What do you know of the one called Norid, and where can I find him?"
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lowercaseslash Vice Captain
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Posted: Mon Apr 17, 2006 7:52 pm
((I see you highlighted it... One would have to think about the fact that I'm completely capable of creating two different characters, and then wonder why my two characters are so similar. Not many would bother. But you say you thought of that post before you read what I sent. Which was it? Did you figure it out, or was it the spoiler.))
Drac'rad was not frightened in the least at the Bosmer that he had suddenly noticed. He hadn't seen him before, which surprised him, as he was extremely thorough with his looks around at the scenery. Moreso now, as he had been expecting Norid to show up, not someone looking to get themselves killed by him.
Drac'rad spoke carefully, though in a tone that did not betray his superior knowledge about the situation. He knew nearly everything about Norid, and Norid knew everything about him. They were both born under the sign of the Shadow, and so both were Shadowscales. Norid was the Silencer of the Listener of the Dark Brotherhood, and Drac'rad knew much more. However, he did not realize how close Norid was, and he did not know that Norid Der'ec was only a few feet away, his ability to sneak being far superior to that of the pathetic Bosmer before him.
However, as Drac'rad turned around, he noticed Norid, for the red glint of lava-like scales instantly gave him away when he showed his arm to the shining sun. The glint was hardly visible, and Drac'rad knew that Zakkon would not notice it; not with all the guards and their shiny armor moving around.
"Well, well," said Drac'rad flatly, recognizing the Bosmer immediately, "Zakkon Deathblade, patron to," he chuckled a bit here, as though emphasizing the insult to come, "Notre Dame de Mort. And here you are, looking for my brother. First off, don't try to attack me in the middle of Cheydinhal. Not only will you fail, but you won't make it out alive. With my flames," at this, his eyes glew slightly red, as though a fire burned in them, "and Norid's currently nothced arrow, the only way you'll make it out is if the city guard dumps your charred corpse over the wall."
Norid didn't step from the shadow that he hid in, but he did speak, with a rather resentful tone, "Well, brother Drac'rad, Shadowscale and murderer of the Dark Brotherhood, Evoker of the Mages Guild, Padfoot of the Thieves Guild, and Captain of the Chorral City Guard. You really should be more careful about revealing yourself to those who hunt you. You're correct, brother; this arrow is notched, despite the fact that you can't see it, and I will shoot the cultist in the head if he attacks either of us, but the arrow is aimed at you, traitor. Abandoning your duties in such a way. Is it true you had to fight your way past the Sactuary Attendants in the Eastern Sanctuary? Is it not true that you killed them all?"
"It is," he replied without a tinge of fear in his monotone.
"Then is it not true that it is my duty to hunt you until I kill you or you kill me?"
"It is," he paused, then continued, interrupting just as Norid started to speak again, "or... it would be, aside from the fact that you have not communicated with the Listener in three months. It's not possible that this is actually a mission. Either it was a ploy to coerce me, which I doubt, or this is a personal vendetta."
At this, Norid revealed himself, stepping from the shadows to reveal his fully cloaked form. He sneered, pulled the string taut as it aimed at Drac'rad, and fired. The arrow went directly between his shoulder and neck, and struck a small scamp in the forehead.
Drac'rad never even flinched...
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Posted: Mon Apr 17, 2006 8:16 pm
((Well, there was something about Drac'rad that just made me want to kill him. Don't know why, but I did. However, I'd misread what you'd written, and sent Zakkon to Cheydinhal, not to Chorrol. When I realized this, I figured that since you'd created both Drac'rad and Norid, and that they were both Argonians helping to close the Oblivion Gates, there was probably something going on, or, at least something could be made to be going on. So, instead of changing the post so that he was heading to Chorrol, because that would mean changing my base info and what not, I just decided that I'd head to Cheydinhal and ask Drac'rad what he knew. Quite amusing to find out what you'd told me.))
Zakkon was slightly surprised that he hadn't seen this Norid before, but he hid it well. It'd do no good letting them know that he'd been taken by surprise.
"Well well. Though I find this all quite amusing I assure you, I didn't come here for you Drac'rad. In fact, I had no intention of even threatening you."
He turned to Norid, and said, "I was sent here by my Lady to find you. My Lady is mildy understanding when it's necessary, and so I was sent to find the one who'd been teaching others to close the Oblivion Gates. Needless to say, my Lady does not find this amusing in the least, and would like you to cease such actions."
He then turned to Drac'rad, and said, "However it seems that you're closing Gates as well. This will not do. I'm under orders to demand that both of you let the Gates remain open, and my Lady's will to go unhampered. Lest she be forced to take certain actions to... stop you."
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lowercaseslash Vice Captain
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Posted: Mon Apr 17, 2006 8:30 pm
"Alright..." said Drac'rad in a threatening tone, as Norid notched an arrow that glew with a strange green light, and aimed it at Zakkon, "then I have a question for you... Does any of your equipment give you the ability to resist paralysis?"
From Drac'rad's open hand, a small green orb came and surrounded Zakkon indefinately. Norid fired the arrow, which burned up in the fraction of a second that it took to reach him, and added a strong health-draining poison to the green smog of gas that would cause any normal Wood Elf to become inanimate for nearly a minute. However, Drac'rad was almost certain that it would fail. However, as the poison and the paralyzing gas were almost the same color, and the poison was so slow-acting, that Drac'rad was sure that it would not be noticed.
However much a hunter ever knew about Norid, they always ended up dead if they attacked him or Drac'rad. They always had such tricks, and were ready with more if their preemptive strikes failed.
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Posted: Mon Apr 17, 2006 8:39 pm
He smiled, and quickly drank an Antivenom potion, curing the poison. He threw the bottle to the ground and laughed as he said, "No, none of my equipment gives me the ability to resist paralysis, but my vampirism does. I'd always considered it a pain to have to feed every night so that i could go out in the sun, but for paralysis resistance, I'm now thinking that it's not as much of a pain as it used to be."
With that he flipped backwards, turned, and sprinted off across the wall. Despite the fact that Norid had managed to sneak up on him, he knew that neither man would be able to keep up with him when it came to running. Soon, he was out of sight, but surely not out of mind.
He grabbed out a quick invisibility scroll, and cast it upon himself. He knew it wouldn't last for long, but he wouldn't need it to. He picked up the bow and the single arrow he'd stolen as he'd ran past the guards, and fixed a written message to it.
It read, "I see that you've chosen to attack the messenger. You have poor honor, but so be it. My Lady has warned you, and politely asked you to stop. Now, the time for etiquette is at an end, just as my Lady's patience is. So be it, if you will not choose to comply with her wishes, then you choose to die for the completion of her wishes."
With that he turned, fired the arrow so that it would land at their feet, threw down the bow, and ran off. He'd be around, and watching their every move, but he didn't plan to be doing so from too close of a distance.
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lowercaseslash Vice Captain
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