|
|
Fluffesu generated a random number between
1 and 42 ...
1!
|
|
Posted: Thu Sep 29, 2016 12:20 pm
Master Spear Stats HP || 19 (+2)(+3) = Total Hp: 24/24 Attack || 50 (+7)(+3) = (+10) Defense || 23 (+3)(+2) = (+5) Magic || 6 (+0)(+0) = (+0) Speed || 42 (+5)(+2) = (+7) Ability List
Assurance: A little dirty play can go a long way. Attack an opponent with a poison tipped spear. The attack does x1.5 dmg and deals -1HP for 3 turns. Can only be used once every 3 turns. Considered a full turn attack.
Perfect Synergy: The bond between a rider and their mount is based on trust, but for some moments in battle, a perfect unison is formed. Roll for attack as normal factoring in +5 for hit and +5 for dmg. Also inflicts additional effects based on mount (Raptrix: Adds +3 to attack bonus for 2 turns). Can be used every 5 turns. Considered a full turn action.
Sudden Jab: Where did that attack even come from? When attacking if you roll your 'to hit' and get 18-20 (this does not include your bonuses) you get an addition attack that automatically hits but deals only half the original damage done. Both attacks must be rolled for individually if being dodged by an opponent. Does not have to be announced to use, it triggers automatically. If the user had a power up or a crit hit roll: the second attack is not effected. The half dmg should be calculated without these additions.
Roll for Initiative 1 + 7 = 8
|
 |
 |
|
|
|
|
|
|
|
Miss Chief aka Uke rolled 1 20-sided dice:
4
Total: 4 (1-20)
|
Posted: Thu Sep 29, 2016 2:22 pm
Keen Blades Stats || Knight || HP || 20 (+2)(+2) = Total Hp: 24/24 Attack || 44 (+6)(+3) = (+9) Defense || 10 (+1)(+0) = (+1) Magic || 5 (+0)(+0) = (+0) Speed || 23 (+3)(+2) = (+5) Special Attacks: Downward Slash: This attack gives you an additional +3 to dmg only. || Can be used every 3 turns. || Considered a full action.
Three Wonders: Dmg and to hit is only rolled once as normal. But each 'to hit' is reduced by 5. || Dmg total is reduced in half as the attacks unleash. Original dmg = first hit / dmg halved = second hit / dmg halved yet again = third hit. || All dodges must be rolled separately for each attack being dodged and must be in order of attacks. First roll reflects first attack, second for second ect. Dodging is still considered a half turn action even with multiple rolls. || Can be used once every 5 turns. || Considered a full turn attack. || Powering up should be factored into the first attack. (Attack two and three will be halved from that first amount)
Roll for Initiative: 14. Damissan attacks first!
|
 |
 |
|
|
|
|
|
|
|
|
Miss Chief aka Uke generated a random number between
1 and 23 ...
14!
|
|
Posted: Thu Sep 29, 2016 2:23 pm
I messed up. ><; Re-rolling for initiative...
|
 |
 |
|
|
|
|
|
|
|
Miss Chief aka Uke rolled 2 20-sided dice:
5, 17
Total: 22 (2-40)
|
Posted: Thu Sep 29, 2016 2:44 pm
Damissan
HP: 24/24
Damissan attacks Xilarn with Downward Slash.
Damissan needs a 15 to hit. Rolled: 5 (+9) = 14, miss.
Misses.
|
 |
 |
|
|
|
|
|
|
|
|
Fluffesu rolled 2 20-sided dice:
11, 20
Total: 31 (2-40)
|
|
Posted: Thu Sep 29, 2016 2:48 pm
Xilarn
HP: 24/24
Xilarn attacks Damissan with Perfect Synergy.
Xilarn needs an 11 to hit. Rolled: 11 (+10) (+5 Perfect Synergy) = 26, hit
(20 + 10) /2 (+5 Perfect Synergy) = 20 dmg
Damissan receives 20 dmg.
|
 |
 |
|
|
|
|
|
|
|
Miss Chief aka Uke rolled 1 20-sided dice:
7
Total: 7 (1-20)
|
Posted: Thu Sep 29, 2016 2:50 pm
Damissan attempts to dodge. Partial dodge. Half damage.
|
 |
 |
|
|
|
|
|
|
|
|
Miss Chief aka Uke rolled 2 20-sided dice:
17, 7
Total: 24 (2-40)
|
|
Posted: Thu Sep 29, 2016 2:51 pm
Damissan
HP: 14/24
Damissan attacks Xilarn.
Damissan needs a 15 to hit. Rolled: 17 (+9) = 26, hit.
(7 + 9)/4 = 4 damage.
Xilarn takes 4 dmg.
|
 |
 |
|
|
|
|
|
|
|
Fluffesu rolled 2 20-sided dice:
1, 13
Total: 14 (2-40)
|
Posted: Thu Sep 29, 2016 2:56 pm
Xilarn
HP: 20/24
Xilarn attacks Damissan with Assurance. Perfect Synergy Cooldown: 1/5 +3 Raptrix Attack Bonus: 1/2
Xilarn needs an 11 to hit. Rolled: 1 (+10) (+3 Raptrix) = 14, hit
(13 + 10 + 3) /2 = 13 x 1.5 (Assurance) = 19.5 dmg
Damissan receives 19.5 dmg.
Damage to self: 19.5 / 4 = 4.88 HP: 15.12/24
(If hit, Assurance deals -1 HP each turn for three turns.)
|
 |
 |
|
|
|
|
|
|
|
|
Miss Chief aka Uke rolled 1 20-sided dice:
2
Total: 2 (1-20)
|
|
Posted: Thu Sep 29, 2016 3:01 pm
Damissan attempts to dodge. Fails, dies. Damissan loses! 20exp.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Tue Oct 04, 2016 6:00 am
Match is Over!
Xilarn is the winner!
Xilarn (stage 4) will receive 23 EXP Damissan (stage 3) will receive 20 EXP
|
 |
 |
|
|
|
|
|
|
|
 |
|