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OpticPeach generated a random number between
1 and 14 ...
13!
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Posted: Sun Sep 25, 2016 5:05 pm
Battle post Eziya: Healer Health: 24/24 Attk: (+1) || Def: (10 + 1) || Magic: (+4) || Spd: 1-14 (+1) Opponents Def:
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
13+ 1 = 14
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OpticPeach generated a random number between
1 and 28 ...
10!
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Posted: Sun Sep 25, 2016 5:07 pm
Battle post Xariy: Thief Health: 33/33 Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-28 (+5) Opponents Def:
Special Attacks: Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.
Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.
10+ 5 = 15
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OpticPeach rolled 2 20-sided dice:
16, 8
Total: 24 (2-40)
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Posted: Sun Sep 25, 2016 5:08 pm
Battle post Xariy: Thief Health: 33/33 Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-28 (+5) Opponents Def: 11
Special Attacks: Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.
Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.
8+6 = 14/2 = 7 damage
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OpticPeach rolled 1 20-sided dice:
3
Total: 3 (1-20)
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Posted: Sun Sep 25, 2016 5:11 pm
Battle post Eziya: Healer Health: 17/24 Attk: (+1) || Def: (10 + 1) || Magic: (+4) || Spd: 1-14 (+1) Opponents Def:
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Attempting to dodge
Takes full damage
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OpticPeach rolled 2 20-sided dice:
13, 5
Total: 18 (2-40)
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Posted: Sun Sep 25, 2016 5:12 pm
Battle post Eziya: Healer Health: 17/24 Attk: (+1) || Def: (10 + 1) || Magic: (+4) || Spd: 1-14 (+1) Opponents Def: 11
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Counter attack
Need an 11 to hit
5+1 = 6/4 = 1.5
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OpticPeach rolled 2 20-sided dice:
12, 8
Total: 20 (2-40)
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Posted: Sun Sep 25, 2016 5:13 pm
Battle post Xariy: Thief Health: 31.5/33 Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-28 (+5) Opponents Def: 11
Special Attacks: Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.
Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.
7 damage done
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OpticPeach rolled 2 20-sided dice:
13, 8
Total: 21 (2-40)
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Posted: Sun Sep 25, 2016 5:15 pm
Battle post Eziya: Healer Health: 10/24 Attk: (+1) || Def: (10 + 1) || Magic: (+4) || Spd: 1-14 (+1) Opponents Def: 11
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Counter attack
Need an 11 to hit
2.25 damage done
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OpticPeach rolled 2 20-sided dice:
4, 13
Total: 17 (2-40)
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Posted: Sun Sep 25, 2016 5:16 pm
Battle post Xariy: Thief Health: 29.25/33 Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-28 (+5) Opponents Def: 11
Special Attacks: Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.
Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.
Miss
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OpticPeach rolled 2 20-sided dice:
10, 14
Total: 24 (2-40)
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Posted: Sun Sep 25, 2016 5:17 pm
Battle post Eziya: Healer Health: 10/24 Attk: (+1) || Def: (10 + 1) || Magic: (+4) || Spd: 1-14 (+1) Opponents Def: 11
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
7.5 damage done
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OpticPeach rolled 2 20-sided dice:
17, 18
Total: 35 (2-40)
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Posted: Sun Sep 25, 2016 5:21 pm
Battle post Xariy: Thief Health: 21.75/33 Attk: (+6) || Def: (10 + 1) || Magic: (+0) || Spd: 1-28 (+5) Opponents Def: 11
Special Attacks: Fast Fingers: Adds +3 dmg, and any opponent who tries to dodge receives a -2 to their dodge roll. || Can be used once every 3 turns. || Considered a full turn action.
Tricks of the Trade: Roll for hit and damage, the main attack does damage as normal, but the extra dagger’s adds 1/4 damage onto the main attack. || Can be used once every 2 turns. || Considered a full turn action.
18+6=24/2=12
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OpticPeach rolled 1 20-sided dice:
1
Total: 1 (1-20)
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Posted: Sun Sep 25, 2016 5:22 pm
Battle post Eziya: Healer Health: 0/24 Attk: (+1) || Def: (10 + 1) || Magic: (+4) || Spd: 1-14 (+1) Opponents Def: 11
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
dodging
Knocked out~
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Posted: Tue Sep 27, 2016 7:38 am
Match is Over!
Xariy is the winner!
Xariy (stage 3) will receive 20 EXP Eziya (stage 2) will receive 23 EXP
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