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[ q ] corrupted sailor gadolinite, senshi of aconite

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kuropeco

Dramatic Marshmallow

PostPosted: Sun Sep 25, 2016 1:32 pm



    Name: Seth Volkov

    Nickname: n / a

    Age: 20

    Birthday: July 31st

    Sign: Cancer

    Gemstone: n / a

    Blood Type: n / a

    Fav. Food: Steak, medium-rare to rare, with a good vintage.

    Hated Food: Pumpkin Pie.

    School: DCU

    Hobbies:

    • Fencing - Stabbing things is probably not the best way to deal with anger, but it's how Seth has always dealt with it. He grew up learning how to fence and he can be found practicing in the basement of his house (mansion), where there's an actual gym with eons of space for him to work with. Ever the aristocratic son of two extremely wealthy people, Seth has been taught how to fence for appearance's sake, but he uses it now mostly just to blow off steam.

    • Drinking - Not beer (distasteful) or cheap wine (disgusting); but high quality, high class wine especially. There is no legal drinking age in Russia, where Seth's parents hail from, and Seth has been drinking wine since he was fourteen. Originally watched from under parental supervision, now he attends wine tastings around Destiny City, and has a beautifully stocked wine cellar for him to take part of. This also extends to the lavish parties that Seth often throws, mostly just to show off his wealth.

    • Cars - He drives one car, but Seth has inherited at least two others that remain in Russia for the time being. He doesn't care about driving them, he just wants to look at them, because they're pretty and they're fast and maybe he wants to race them when no one is around. Street racing is a dangerous, exhilarating thing, and Seth does it a little too much for his own good. However, regardless of what he does with his car, he loves just having them; he's a collector, after all.


    Virtues:

    • Clever - Put him into sticky situations, and Seth will be the guy to ask how to get out of it. He has a quick and dark mind for things, and can usually deduce what the best path is after some consideration. Whether or not he actually follows the best path is another story entirely, but Seth is no shrinking violet or hesitant wallflower. He likes puzzles, and even more, he likes solving puzzles.

    • Calculating - Even with his grand parties and a little too much richness in his life, Seth doesn't just go around blowing money on everything or acting reckless. He street races in expensive cars, and drinks expensive wine, but he doesn't do so on a whim. Everything he does is carefully and meticulously thought out; he only does it after a great deal of thought and usually if it benefits himself.

    • Passionate - There is nothing careless about Seth's life. He throws himself into everything and anything he does without hesitation and without restraint. What he does, he will do, and he doesn't just sit there and wait for life to hand him things. He goes out there and does what he can to get what he needs and what he wants, because it's important to him. He is vibrant and passionate and fully invested in what he does.


    Flaws:

    • Vindictive - Passionate about doing things means that it extends to being passionate about everything - including if you get on Seth's bad side. Revenge may be a dead-end road to some, but not to Seth. Treat him or his kindness (a word used by Seth himself) lightly, and he will not take well to it. Get on his bad side, and chances are you will stay there for the rest of your life and the rest of his life.

    • Arrogant - Money, wealth, and good looks (he thinks) means that Seth has spent a lifetime knowing perfectly well that he is a Great Person to be admired. He won't let you forget it, either, because he is more intelligent than you, more expensive than you, better looking than you, and cleverer than you, and you should remember that. He is uncompromising in his beliefs, and trying to persuade him that he's not Better Than You is next to impossible.

    • Uncompromising - Almost parallel to his arrogance lies the unyielding side of Seth; an ability to find the pressure points of those around him and use it against them, an ability to not let himself be swayed by anything or anyone. Once he gets into the mindset of something, attempting to get him out of it is almost universally a Very Bad Idea for a myriad of reasons. He sticks unhesitatingly to what he does and what he believes.



    PHYSICAL DESCRIPTION

    Eyes: Blue.

    Hair: Black, with an undercut, goes to about his shoulders in civilian form.

    Face: Narrow and lean, about 6'4" in height, muscular without being enormous.

    Clothes: Expensive and tasteful.
PostPosted: Sun Sep 25, 2016 1:34 pm



    Senshi: Sailor Lancelot of Aconite / Corrupted Sailor Gadolinite of Aconite

    Challenge: I can poison your senses.

    Fuku Colour: Black
    Main Color: Dark green
    Secondary Color: Purple-blue.

    Fuku:

      Collar -- CC
      Bow -- CC
      Bodice -- CC
      Sleeves -- CC
      Brooch -- CC
      Bottoms -- CC
      Tiara -- CC
      Choker -- CC
      Shoes -- CC
      Gloves -- CC
      Accessories -- CC


    Attacks:


    • Sailor Scout Attack: Poison Arrow
      Gadolinite draws back a pretend bow (there is no actual weapon; just going through the motions) and "fires" off a bright strand of light directed at the opponent. When it makes contact, the opponent will feel a sensation of burning and discomfort. There is no physical change; it's merely an illusory feeling that lasts fifteen seconds and then fades. Two uses.

    • Super Sailor Scout Attack: Poison Tip
      Gadolinite draws back another "arrow" of light and fires. When it makes contact, the opponent will feel a sense of burning, followed by a sense of numbness in their extremities. Again, no physical change, and it lasts about thirty seconds. Two uses.

    • Eternal Sailor Attack: Wolf's Bite
      Gadolinite fires off three "arrows" of light at once. Upon making contact, the opponent will be submerged in a haze of numbness and burning all across their body, making it difficult to move. This effect lasts approximately forty-five seconds. One use.


kuropeco

Dramatic Marshmallow


Syrie

Garbage Paladin

14,840 Points
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PostPosted: Sun Sep 25, 2016 3:01 pm


/bad touch
PostPosted: Sun Sep 25, 2016 3:33 pm


Syrie
/bad touch


who invited u

kuropeco

Dramatic Marshmallow


Syrie

Garbage Paladin

14,840 Points
  • Unfortunate Abductee 175
  • Married 100
  • Perfect Attendance 400
PostPosted: Sun Sep 25, 2016 3:47 pm


kuropeco
who invited u


I invited myself :>
PostPosted: Sun Sep 25, 2016 10:34 pm


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A GM'll be by soon.


LP


Kawaii Bear

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Kyuseisha no Hikari

Crew

Dragonslaying Dragon

PostPosted: Mon Sep 26, 2016 8:29 am


Hey, Kuro!

Seth seems like a fun character, so I'll try to make this quick!

For the civilian side, I tried to do some research but couldn't really find information on immigrants vs drinking age in original country and America so am hoping you might be able to help me out! While his drinking is absolutely fine, I'm not certain he would be able to legally attend wine tastings in Destiny City until he is 21. This is probably a fairly minor thing, but in DC he might need a fake ID to get into a wine tasting (not that it would be a problem to afford one!). Otherwise, if you were able to find information that would let him legally drink/purchase wine in DC because of his Russian heritage, please let me know! (otherwise, using a fake ID would be fine!)

For his powered side, the first two attacks look good, but I wanted to double check how many uses all of his magic has! (I didn't see usage included in them, but the effects described for the first two seem solid, especially if you are using the '3 uses first stage, 2 second, 1 third', but it would help if you could plug that in!)

For the eternal attack, magic that can severely impact a character usually only lasts between 30-45 seconds depending on how strong the magic is, and because of what his does, I think I can only stamp it if the duration is somewhere within that time frame (45 seconds is fine!). Also, Senshi magic cannot leave markings or long term damage that lasts past the duration of the magic, so the magic should not leave any minor burns where the arrows made impact--unless the player wants them! If you can tweak that part to say that the impact areas may feel/appear burned, at player discretion, after the magic ends, you can include that!

If you have any questions, comments, or make any changes, please give me a quote and I will be back asap to stamp him!

kuropeco
PostPosted: Mon Sep 26, 2016 8:39 am


Kyuseisha no Hikari


Fake IDs are easy to find for someone like him. Tweaked the magic.

kuropeco

Dramatic Marshmallow



Kyuseisha no Hikari

Crew

Dragonslaying Dragon

PostPosted: Mon Sep 26, 2016 8:44 am


kuropeco


Okay, thank you so much! Have fun playing!

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