
OOC Note: You cannot participate in this thread until you have completed both the Down in the Bayou opening prompt as well as rolled to see if you become an animal here.
You can start a monster thread at any time. Simply put [MONSTER] in the title of your thread, and choose one of the options below. You take damage each time you attack the monster. You do not take damage while defending. You can flee at any time, but doing so costs you 10HP.
Between battles, your HP recovers completely. You can fight the same monster multiple times, but can only be in one monster thread of each kind at a time, and a monster thread doesn't count as completed until each party has hit at least 500 words. Extra words do not award bonus XP.
If you die, you die, so make sure you flee the fight before your character hits -10HP or else that is the end of your character at this point in time. But there may be opportunities for them to come back later...
As a reminder, if you have been turned into an animal, you cannot participate in any other threads until you've been defeated in a spar as outlined in the Turned Chosen information below. After you've been defeated and captured, you are free to participate in PRPs or any of the other Monster threads as outlined below:
_____________________________________________
SMALL GROUP:
Quote:

This enemy can be fought solo!
You're attacked by a group of three small animals -- your choice what sort, but they should be native to the Louisiana area. Their eyes are crazed, and their action are erratic, implying that there's no sense behind their actions. These are wild beasts, and they attack together.
Hit Points: 10 each, for a total of 30, but one dies for each 10 HP damage you do to them.
Damage: Each does 2 each time you attack, for a total of 6 to start. This number goes down as you kill them.
If you successfully kill all three animals and reach 500 words, each party involved in the battle gets 10XP and rolls 1d100 to collect loot according to the following:
1-10: You are bitten during the attack, and are turned into an animal! Size is determined by your weapon: agile weapons become small animals, balanced become medium sized, and heavy become large.
11-40: You gain nothing but the victory of having beaten this opponent.
41-90:

91-100:

[quote][img]http://prytaneum.pixel-blueberry.com/epic1/bayou-easy1.png[/img]
This enemy can be fought solo!
You're attacked by a group of three small animals -- your choice what sort, but they should be native to the Louisiana area. Their eyes are crazed, and their action are erratic, implying that there's no sense behind their actions. These are wild beasts, and they attack together.
Hit Points: 10 each, for a total of 30, but one dies for each 10 HP damage you do to them.
Damage: Each does 2 each time you attack, for a total of 6 to start. This number goes down as you kill them.
If you successfully kill all three animals and reach 500 words, each party involved in the battle gets 10XP and rolls 1d100 to collect loot according to the following:
1-10: You are [i]bitten during the attack[/i], and are turned into an animal! Size is determined by your weapon: agile weapons become small animals, balanced become medium sized, and heavy become large.
11-40: You gain nothing but the victory of having beaten this opponent.
41-90: [img]http://prytaneum.pixel-blueberry.com/epic1/bayou-molyflower.png[/img] [b]Moly Flower[/b]: a small white flower with a dark root. You're not quite sure what it's for, but decide to keep it.
91-100: [img]http://prytaneum.pixel-blueberry.com/epic1/bayou-rabidblood.png[/img] [b]Rabid Blood[/b]: these creatures have been infected with something that makes their blood potent. It can be vialed and used once to deal an extra 3 damage [after modifiers] on your next successful attack, after which it is consumed and leaves your inventory forever. [/quote]
This enemy can be fought solo!
You're attacked by a group of three small animals -- your choice what sort, but they should be native to the Louisiana area. Their eyes are crazed, and their action are erratic, implying that there's no sense behind their actions. These are wild beasts, and they attack together.
Hit Points: 10 each, for a total of 30, but one dies for each 10 HP damage you do to them.
Damage: Each does 2 each time you attack, for a total of 6 to start. This number goes down as you kill them.
If you successfully kill all three animals and reach 500 words, each party involved in the battle gets 10XP and rolls 1d100 to collect loot according to the following:
1-10: You are [i]bitten during the attack[/i], and are turned into an animal! Size is determined by your weapon: agile weapons become small animals, balanced become medium sized, and heavy become large.
11-40: You gain nothing but the victory of having beaten this opponent.
41-90: [img]http://prytaneum.pixel-blueberry.com/epic1/bayou-molyflower.png[/img] [b]Moly Flower[/b]: a small white flower with a dark root. You're not quite sure what it's for, but decide to keep it.
91-100: [img]http://prytaneum.pixel-blueberry.com/epic1/bayou-rabidblood.png[/img] [b]Rabid Blood[/b]: these creatures have been infected with something that makes their blood potent. It can be vialed and used once to deal an extra 3 damage [after modifiers] on your next successful attack, after which it is consumed and leaves your inventory forever. [/quote]
LONE BEAST:
Quote:

This enemy can be fought solo!
You venture a bit out into the swamplands, following a strange sound in the distance -- and before you can get too far, you spot a medium-sized animal, floundering around a bit among the trees. As you approach, you notice something strange: some shredded fabric still clinging around one foot, or around its neck, like the remnants of some long-destroyed clothing.
At this point, it occurs to you that this might be a transformed human being. maybe it's even one of you. And you must capture it.
Except it doesn't seem to want to be captured. Your approach spooks it, and it attacks you in blind fear.
Hit Points: 30 HP
Damage: 4 HP each time you attack
If you bring this monster down to 5HP or below, it is injured and can be captured and brought back to the campsite for safe keeping until you can figure out what to do. However, if you drop it below 0HP, you kill it.
Either outcome, once finished witth at least 500 words each party involved in the battle gets 10XP and rolls 1d100 to collect loot according to the following:
1-10: You are bitten during the attack, and are turned into an animal! Size is determined by your weapon: agile weapons become small animals, balanced become medium sized, and heavy become large.
11-40: You gain nothing but the victory of having beaten this opponent.
41-99:

100:

[quote][img]http://prytaneum.pixel-blueberry.com/epic1/bayou-easy2.png[/img]
This enemy can be fought solo!
You venture a bit out into the swamplands, following a strange sound in the distance -- and before you can get too far, you spot a medium-sized animal, floundering around a bit among the trees. As you approach, you notice something strange: some shredded fabric still clinging around one foot, or around its neck, like the remnants of some long-destroyed clothing.
At this point, it occurs to you that this might be a transformed human being. maybe it's even one of [i]you[/i]. And you must capture it.
Except it doesn't seem to want to be captured. Your approach spooks it, and it attacks you in blind fear.
Hit Points: 30 HP
Damage: 4 HP each time you attack
If you bring this monster down to 5HP or below, it is injured and can be captured and brought back to the campsite for safe keeping until you can figure out what to do. However, if you drop it below 0HP, you kill it.
Either outcome, once finished witth at least 500 words each party involved in the battle gets 10XP and rolls 1d100 to collect loot according to the following:
1-10: You are [i]bitten during the attack[/i], and are turned into an animal! Size is determined by your weapon: agile weapons become small animals, balanced become medium sized, and heavy become large.
11-40: You gain nothing but the victory of having beaten this opponent.
41-99: [img]http://prytaneum.pixel-blueberry.com/epic1/bayou-molyflower.png[/img] [b]Moly Flower[/b]: a small white flower with a dark root. You're not quite sure what it's for, but decide to keep it.
100: [img]http://prytaneum.pixel-blueberry.com/epic1/bayou-finewine.png[/img] [b]Fine Wine[/b]: Why would an animal have a bottle of wine? Considering all that's going on, we strongly suggest you don't drink. If you act rashly and do, though, please PM [b]and be blue[/b] for consequences.[/quote]
This enemy can be fought solo!
You venture a bit out into the swamplands, following a strange sound in the distance -- and before you can get too far, you spot a medium-sized animal, floundering around a bit among the trees. As you approach, you notice something strange: some shredded fabric still clinging around one foot, or around its neck, like the remnants of some long-destroyed clothing.
At this point, it occurs to you that this might be a transformed human being. maybe it's even one of [i]you[/i]. And you must capture it.
Except it doesn't seem to want to be captured. Your approach spooks it, and it attacks you in blind fear.
Hit Points: 30 HP
Damage: 4 HP each time you attack
If you bring this monster down to 5HP or below, it is injured and can be captured and brought back to the campsite for safe keeping until you can figure out what to do. However, if you drop it below 0HP, you kill it.
Either outcome, once finished witth at least 500 words each party involved in the battle gets 10XP and rolls 1d100 to collect loot according to the following:
1-10: You are [i]bitten during the attack[/i], and are turned into an animal! Size is determined by your weapon: agile weapons become small animals, balanced become medium sized, and heavy become large.
11-40: You gain nothing but the victory of having beaten this opponent.
41-99: [img]http://prytaneum.pixel-blueberry.com/epic1/bayou-molyflower.png[/img] [b]Moly Flower[/b]: a small white flower with a dark root. You're not quite sure what it's for, but decide to keep it.
100: [img]http://prytaneum.pixel-blueberry.com/epic1/bayou-finewine.png[/img] [b]Fine Wine[/b]: Why would an animal have a bottle of wine? Considering all that's going on, we strongly suggest you don't drink. If you act rashly and do, though, please PM [b]and be blue[/b] for consequences.[/quote]
TURNED CHOSEN:
Quote:

This is not a monster fight but a spar with any PC that has been turned into an animal. We suggest two Chosen per turned PC!
Turned PCs do damage based on their weapon weight. This means that base damage and bonuses match the standard weapons:
Balanced weapons, or weapons of a middling/average weight, do a base of 6 damage.
Agile weapons, or weapons that are small and light, do a base of 4 damage but give +1 to your hit roll.
Heavy weapons, or weapons that are big and heavy, do a base of 10 damage but give -1 to your hit roll.
However, in this case, PCs always attack first. Instead of rolling init, the class of your weapon is used to determine HP.
Turned PCs with Ranged weapons have 60HP.
Turned PCs with Melee weapons have 70HP.
Turned PCs with Defensive weapons have 80HP.
Once Turned PCs are brought down to 5HP or below, they can OOC choose to submit to capture -- aka, taken back to camp and kept safe until a solution to the problem can be found -- or run away, at which point they escape the thread and recover all HP for their next battle. Either way, all parties who participate in the thread get standard Spar XP: 10XP for completing the spar, and an additional 10XP if they hit 800 words.
[quote][img]http://prytaneum.pixel-blueberry.com/epic1/bayou-medium1.png[/img]
This is not a monster fight but a spar with [i]any PC that has been turned into an animal[/i]. We suggest two Chosen per turned PC!
Turned PCs do damage based on their weapon [i]weight[/i]. This means that base damage and bonuses match the standard weapons:
[b]Balanced weapons[/b], or weapons of a middling/average weight, do a base of 6 damage.
[b]Agile weapons[/b], or weapons that are small and light, do a base of 4 damage but give +1 to your hit roll.
[b]Heavy weapons[/b], or weapons that are big and heavy, do a base of 10 damage but give -1 to your hit roll.
However, in this case, PCs always attack first. Instead of rolling init, the [i]class[/i] of your weapon is used to determine HP.
Turned PCs with [b]Ranged[/b] weapons have 60HP.
Turned PCs with [b]Melee[/b] weapons have 70HP.
Turned PCs with [b]Defensive[/b] weapons have 80HP.
Once Turned PCs are brought down to 5HP or below, they can OOC choose to submit to capture -- aka, taken back to camp and kept safe until a solution to the problem can be found -- or run away, at which point they escape the thread and recover all HP for their next battle. Either way, all parties who participate in the thread get standard Spar XP: 10XP for completing the spar, and an additional 10XP if they hit 800 words.
Until PCs have been captured, they cannot participate in any kind of thread except this one. After capture, they can do PRPs or battles with other players, but still cannot speak.[/quote]
This is not a monster fight but a spar with [i]any PC that has been turned into an animal[/i]. We suggest two Chosen per turned PC!
Turned PCs do damage based on their weapon [i]weight[/i]. This means that base damage and bonuses match the standard weapons:
[b]Balanced weapons[/b], or weapons of a middling/average weight, do a base of 6 damage.
[b]Agile weapons[/b], or weapons that are small and light, do a base of 4 damage but give +1 to your hit roll.
[b]Heavy weapons[/b], or weapons that are big and heavy, do a base of 10 damage but give -1 to your hit roll.
However, in this case, PCs always attack first. Instead of rolling init, the [i]class[/i] of your weapon is used to determine HP.
Turned PCs with [b]Ranged[/b] weapons have 60HP.
Turned PCs with [b]Melee[/b] weapons have 70HP.
Turned PCs with [b]Defensive[/b] weapons have 80HP.
Once Turned PCs are brought down to 5HP or below, they can OOC choose to submit to capture -- aka, taken back to camp and kept safe until a solution to the problem can be found -- or run away, at which point they escape the thread and recover all HP for their next battle. Either way, all parties who participate in the thread get standard Spar XP: 10XP for completing the spar, and an additional 10XP if they hit 800 words.
Until PCs have been captured, they cannot participate in any kind of thread except this one. After capture, they can do PRPs or battles with other players, but still cannot speak.[/quote]
DIFFICULT LONE BEAST:
Quote:

This opponent is difficult solo, and pairs are suggested!
You venture a bit out into the swamplands, following a strange sound in the distance -- and before you can get too far, you spot a very large-sized animal, floundering around a bit among the trees. As you approach, you notice something strange: some shredded fabric still clinging around one foot, or around its neck, like the remnants of some long-destroyed clothing.
At this point, it occurs to you that this might be a transformed human being. Maybe it's even one of you. And you must capture it.
Except it doesn't seem to want to be captured. Your approach spooks it, and it attacks you in blind fear.
Hit Points: 60 HP
Damage: 5 HP each time you attack
If you bring this monster down to 5HP or below, it is injured and can be captured and brought back to the campsite for safe keeping until you can figure out what to do. However, if you drop it below 0HP, you kill it.
Either outcome, once finished with 500 words each party involved in the battle gets 15XP and rolls 1d100 to collect loot according to the following:
1-5: You are bitten during the attack, and are turned into an animal! Size is determined by your weapon: agile weapons become small animals, balanced become medium sized, and heavy become large.
6-25: You gain nothing but the victory of having beaten this opponent.
26-95:

96-100:

[quote][img]http://prytaneum.pixel-blueberry.com/epic1/bayou-medium2.png[/img]
This opponent is difficult solo, and pairs are suggested!
You venture a bit out into the swamplands, following a strange sound in the distance -- and before you can get too far, you spot a very large-sized animal, floundering around a bit among the trees. As you approach, you notice something strange: some shredded fabric still clinging around one foot, or around its neck, like the remnants of some long-destroyed clothing.
At this point, it occurs to you that this might be a transformed human being. Maybe it's even one of [i]you[/i]. And you must capture it.
Except it doesn't seem to want to be captured. Your approach spooks it, and it attacks you in blind fear.
Hit Points: 60 HP
Damage: 5 HP each time you attack
If you bring this monster down to 5HP or below, it is injured and can be captured and brought back to the campsite for safe keeping until you can figure out what to do. However, if you drop it below 0HP, you kill it.
Either outcome, once finished with 500 words each party involved in the battle gets 15XP and rolls 1d100 to collect loot according to the following:
1-5: You are [i]bitten during the attack[/i], and are turned into an animal! Size is determined by your weapon: agile weapons become small animals, balanced become medium sized, and heavy become large.
6-25: You gain nothing but the victory of having beaten this opponent.
26-95: [img]http://prytaneum.pixel-blueberry.com/epic1/bayou-molyflower.png[/img] [b]Moly Flower[/b]: a small white flower with a dark root. You're not quite sure what it's for, but decide to keep it.
96-100: [img]http://prytaneum.pixel-blueberry.com/epic1/bayou-finewine.png[/img] [b]Fine Wine[/b]: Why would an animal have a bottle of wine? Considering all that's going on, we strongly suggest you don't drink. If you act rashly and do, though, please PM [b]and be blue[/b] for consequences.[/quote]
This opponent is difficult solo, and pairs are suggested!
You venture a bit out into the swamplands, following a strange sound in the distance -- and before you can get too far, you spot a very large-sized animal, floundering around a bit among the trees. As you approach, you notice something strange: some shredded fabric still clinging around one foot, or around its neck, like the remnants of some long-destroyed clothing.
At this point, it occurs to you that this might be a transformed human being. Maybe it's even one of [i]you[/i]. And you must capture it.
Except it doesn't seem to want to be captured. Your approach spooks it, and it attacks you in blind fear.
Hit Points: 60 HP
Damage: 5 HP each time you attack
If you bring this monster down to 5HP or below, it is injured and can be captured and brought back to the campsite for safe keeping until you can figure out what to do. However, if you drop it below 0HP, you kill it.
Either outcome, once finished with 500 words each party involved in the battle gets 15XP and rolls 1d100 to collect loot according to the following:
1-5: You are [i]bitten during the attack[/i], and are turned into an animal! Size is determined by your weapon: agile weapons become small animals, balanced become medium sized, and heavy become large.
6-25: You gain nothing but the victory of having beaten this opponent.
26-95: [img]http://prytaneum.pixel-blueberry.com/epic1/bayou-molyflower.png[/img] [b]Moly Flower[/b]: a small white flower with a dark root. You're not quite sure what it's for, but decide to keep it.
96-100: [img]http://prytaneum.pixel-blueberry.com/epic1/bayou-finewine.png[/img] [b]Fine Wine[/b]: Why would an animal have a bottle of wine? Considering all that's going on, we strongly suggest you don't drink. If you act rashly and do, though, please PM [b]and be blue[/b] for consequences.[/quote]