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jayoku generated a random number between
1 and 25 ...
16!
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Posted: Mon Sep 12, 2016 8:18 am
Battle post Takoda: Soul Linker Health: 42/42 Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5) Opponents Def:
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.
Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up. Spells: Spells: ~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount. ~ Water Lvl 2 7/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20 ~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20 Roll for initiative: 16 + 3 = 19
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Cornetified generated a random number between
1 and 17 ...
8!
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Posted: Mon Sep 12, 2016 12:08 pm
Battle post Dexurn: Massif Health: 30/30 Attk: (+4) || Def: (10 + 6) || Magic: (+1) || Spd: 1-17 (+2) Opponents Def:
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.8+2=10; Takoda has first move~
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Posted: Mon Sep 12, 2016 5:02 pm
Battle post Takoda: Soul Linker Health: 42/42 Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5) Opponents Def: 16
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.
Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up. Spells:
~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount. ~ Water Lvl 2 7/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20 ~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20Takoda will cast Temporal Form!
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Cornetified rolled 2 20-sided dice:
10, 18
Total: 28 (2-40)
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Posted: Mon Sep 12, 2016 5:06 pm
Battle post Dexurn: Massif Health: 30/30 Attk: (+4) || Def: (10 + 6) || Magic: (+1) || Spd: 1-17 (+2) Opponents Def: 10 + 3
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.Full attack attempt: need 13 10+4=14 Successful hit 18+4=22/2=11+3(Heavy Hitter)= 14 total damage
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jayoku rolled 3 20-sided dice:
14, 14, 18
Total: 46 (3-60)
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Posted: Mon Sep 12, 2016 8:33 pm
Battle post Takoda: Soul Linker Health: 42/42 Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5) Opponents Def: 16
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.
Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up. Spells:
~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount. ~ Water Lvl 2 5/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20 ~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20Takoda will attempt to dodge and then counter/retaliate! using Water lvl 2Roll for dodge: 14 + 3 = 17 1-10 = full damage, 11-17 = half damage, 18+ = no damage Dmg: 14/2 = 7 x .5 (TF) = 10.5 New Health: 31.5/42Roll for Counter: 14 + 9 = 23 HITRoll for dmg: 18 + 9 / 4 = 6.75TF dmg: 3.38 <- unable to dodge this dmg Total dmg: 10.13TF CD: 1/5
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Cornetified rolled 3 20-sided dice:
4, 1, 19
Total: 24 (3-60)
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Posted: Fri Sep 16, 2016 10:05 am
Battle post Dexurn: Massif Health: 30/30 Attk: (+4) || Def: (10 + 6) || Magic: (+1) || Spd: 1-17 (+2) Opponents Def: 10 + 3
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.Dodge attempt: 4+1=5 ~Full damage taken HP=19.87 Counter attack: 4+1=5 Miss
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jayoku rolled 2 20-sided dice:
15, 12
Total: 27 (2-40)
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Posted: Sat Sep 17, 2016 3:37 pm
Battle post Takoda: Soul Linker Health: 31.542 Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5) Opponents Def: 16
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.
Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up. Spells:
~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount. ~ Water Lvl 2 4/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20 ~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20Takoda will attempt to attack using Water lvl 2Roll to hit: 15 + 9 = 24 HITRoll for dmg: 12 + 9 / 2 = 10.5TF dmg: 5.25 <- unable to dodge this dmg Total dmg: 15.75TF CD: 2/5
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Cornetified rolled 3 20-sided dice:
4, 12, 15
Total: 31 (3-60)
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Posted: Sat Sep 17, 2016 6:21 pm
Battle post Dexurn: Massif Health: 19.87/30 Attk: (+4) || Def: (10 + 6) || Magic: (+1) || Spd: 1-17 (+2) Opponents Def: 10 + 3
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.Dodge attempt: 4+1=5 Full damage HP: 4.12/30 Counter attack: 12+4=16 Successful attack Damage: 15+4=19/4= 4.75 Total damage
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jayoku rolled 2 20-sided dice:
3, 1
Total: 4 (2-40)
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Posted: Sat Sep 17, 2016 6:32 pm
Battle post Takoda: Soul Linker Health: 24.37/42 Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5) Opponents Def: 16
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.
Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up. Spells:
~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount. ~ Water Lvl 2 3/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20 ~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20Takoda will attempt to attack using Water lvl 2Roll to hit: 3 + 9 = 12 MISSRoll for dmg: ? + 9 / 2 = 10.5 TF dmg: ? <- unable to dodge this dmg
Total dmg: ?
TF CD: 3/5
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Cornetified rolled 2 20-sided dice:
14, 10
Total: 24 (2-40)
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Posted: Sat Sep 17, 2016 7:29 pm
Battle post Dexurn: Massif Health: 4.12/30 Attk: (+4) || Def: (10 + 6) || Magic: (+1) || Spd: 1-17 (+2) Opponents Def: 10 + 3
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.Full attack: 14+4=18 Successful hit Damage: 10+4=14/2=7+3(Heavy Hitter)=10 total damage jayoku Looks like you forgot to change your hp from Dex's first attack?
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jayoku rolled 3 20-sided dice:
7, 18, 12
Total: 37 (3-60)
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Posted: Sat Sep 17, 2016 8:21 pm
Battle post Takoda: Soul Linker Health: 24.37/42 Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5) Opponents Def: 16
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.
Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up. Spells:
~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount. ~ Water Lvl 2 2/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20 ~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20Takoda will attempt to dodge and counter/retaliate using Water lvl 2Roll to dodge: 7+ 3 = 10 1-10 = full damage, 11-17 = half damage, 18+ = no damage New Health: 24.37 - 15 = 9.37/42Will now counterRoll to hi: 18 + 9 = 27 HITRoll for dmg: 12 + 9 /4 = 5.25 TF dmg: 2.62 <- unable to dodge this dmg Total dmg: 7.87TF CD: 4/5 Cornetified Ooops your right XD i have fixed it now <3
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Cornetified rolled 3 20-sided dice:
20, 17, 19
Total: 56 (3-60)
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Posted: Sat Sep 17, 2016 8:39 pm
Battle post Dexurn: Massif Health: 4.12/30 Attk: (+4) || Def: (10 + 6) || Magic: (+1) || Spd: 1-17 (+2) Opponents Def: 10 + 3
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.Dodge attempt: 20+1=21 No damage Hit with 2.62 unable to dodge HP= 1.5/30 Counter attack (since he was hit with the no-dodge damage, so not retaliate?): 19+4=23/4=5.75 Total Damage
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jayoku rolled 3 20-sided dice:
8, 7, 14
Total: 29 (3-60)
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Posted: Sun Sep 18, 2016 8:25 am
Battle post Takoda: Soul Linker Health: 9.37/42 Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5) Opponents Def: 16
Special Attacks: Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.
Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.
Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up. Spells:
~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount. ~ Water Lvl 2 1/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20 ~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20Takoda will attempt to dodge and counter/retaliate using Water lvl 2Roll to dodge: 8+ 3 = 11 1-10 = full damage, 11-17 = half damage, 18+ = no damage New Health: 9.37- 4.31 = 5.06/42Will now counterRoll to hi: 7+ 9 = 16 HITRoll for dmg: 14 + 9 /4 = 5.75 TF dmg: 2.87 <- unable to dodge this dmg Total dmg: 8.62TF CD: 5/5 - Temporal Form Fades next turnCornetified After discussing it with Kaname we feel you should be able to retaliate Takoda's attack. But since you rolled I don't feel it fair to tell you to change your post. We will keep the counter damage this round.
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Posted: Sun Sep 18, 2016 8:46 am
Battle post Dexurn: Massif Health: 1.5/30 Attk: (+4) || Def: (10 + 6) || Magic: (+1) || Spd: 1-17 (+2) Opponents Def: 10 + 3
Special Attacks: Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.
Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.Dexurn is out of HP~ Congrats Takoda! jayoku I'll keep that in mind. ^^ Thank you.
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Posted: Tue Sep 20, 2016 5:16 am
Just a reminder that Temporal Form fades after 5 turns or when HP reaches less than 10, whichever comes first. <3
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