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Takoda vs Dexurn || Winner: Takoda! Goto Page: 1 2 [>] [»|]

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jayoku generated a random number between 1 and 25 ... 16!

jayoku

Dapper Lunatic

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PostPosted: Mon Sep 12, 2016 8:18 am
Battle post
Takoda: Soul Linker
Health: 42/42
Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5)
Opponents Def:

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.

Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.
Spells:
Spells:
~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount.
~ Water Lvl 2 7/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20
~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20


Roll for initiative:
16 + 3 = 19

Cornetified
 
Cornetified generated a random number between 1 and 17 ... 8!
PostPosted: Mon Sep 12, 2016 12:08 pm
Battle post
Dexurn: Massif
Health: 30/30
Attk: (+4) || Def: (10 + 6) || Magic: (+1) || Spd: 1-17 (+2)
Opponents Def:

Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.

8+2=10; Takoda has first move~
jayoku
 

Cornetified

Precious Loiterer


jayoku

Dapper Lunatic

4,025 Points
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PostPosted: Mon Sep 12, 2016 5:02 pm
Battle post
Takoda: Soul Linker
Health: 42/42
Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5)
Opponents Def: 16

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.

Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.
Spells:

~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount.
~ Water Lvl 2 7/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20
~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20


Takoda will cast Temporal Form!

Cornetified
 
Cornetified rolled 2 20-sided dice: 10, 18 Total: 28 (2-40)
PostPosted: Mon Sep 12, 2016 5:06 pm
Battle post
Dexurn: Massif
Health: 30/30
Attk: (+4) || Def: (10 + 6) || Magic: (+1) || Spd: 1-17 (+2)
Opponents Def: 10 + 3

Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.


Full attack attempt: need 13
10+4=14 Successful hit

18+4=22/2=11+3(Heavy Hitter)= 14 total damage
jayoku
 

Cornetified

Precious Loiterer

jayoku rolled 3 20-sided dice: 14, 14, 18 Total: 46 (3-60)

jayoku

Dapper Lunatic

4,025 Points
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PostPosted: Mon Sep 12, 2016 8:33 pm
Battle post
Takoda: Soul Linker
Health: 42/42
Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5)
Opponents Def: 16

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.

Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.
Spells:

~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount.
~ Water Lvl 2 5/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20
~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20


Takoda will attempt to dodge and then counter/retaliate! using Water lvl 2

Roll for dodge: 14 + 3 = 17
1-10 = full damage, 11-17 = half damage, 18+ = no damage
Dmg: 14/2 = 7 x .5 (TF) = 10.5
New Health: 31.5/42

Roll for Counter: 14 + 9 = 23 HIT
Roll for dmg: 18 + 9 / 4 = 6.75
TF dmg: 3.38 <- unable to dodge this dmg

Total dmg: 10.13


TF CD: 1/5

Cornetified
 
Cornetified rolled 3 20-sided dice: 4, 1, 19 Total: 24 (3-60)
PostPosted: Fri Sep 16, 2016 10:05 am
Battle post
Dexurn: Massif
Health: 30/30
Attk: (+4) || Def: (10 + 6) || Magic: (+1) || Spd: 1-17 (+2)
Opponents Def: 10 + 3

Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.


Dodge attempt:
4+1=5 ~Full damage taken
HP=19.87

Counter attack:
4+1=5 Miss

jayoku
 

Cornetified

Precious Loiterer

jayoku rolled 2 20-sided dice: 15, 12 Total: 27 (2-40)

jayoku

Dapper Lunatic

4,025 Points
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PostPosted: Sat Sep 17, 2016 3:37 pm
Battle post
Takoda: Soul Linker
Health: 31.542
Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5)
Opponents Def: 16

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.

Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.
Spells:

~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount.
~ Water Lvl 2 4/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20
~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20


Takoda will attempt to attack using Water lvl 2

Roll to hit: 15 + 9 = 24 HIT
Roll for dmg: 12 + 9 / 2 = 10.5
TF dmg: 5.25 <- unable to dodge this dmg

Total dmg: 15.75


TF CD: 2/5

Cornetified
all done <3
 
Cornetified rolled 3 20-sided dice: 4, 12, 15 Total: 31 (3-60)
PostPosted: Sat Sep 17, 2016 6:21 pm
Battle post
Dexurn: Massif
Health: 19.87/30
Attk: (+4) || Def: (10 + 6) || Magic: (+1) || Spd: 1-17 (+2)
Opponents Def: 10 + 3

Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.


Dodge attempt:
4+1=5 Full damage
HP: 4.12/30

Counter attack:
12+4=16 Successful attack
Damage:
15+4=19/4= 4.75 Total damage

jayoku
 

Cornetified

Precious Loiterer

jayoku rolled 2 20-sided dice: 3, 1 Total: 4 (2-40)

jayoku

Dapper Lunatic

4,025 Points
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PostPosted: Sat Sep 17, 2016 6:32 pm
Battle post
Takoda: Soul Linker
Health: 24.37/42
Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5)
Opponents Def: 16

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.

Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.
Spells:

~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount.
~ Water Lvl 2 3/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20
~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20


Takoda will attempt to attack using Water lvl 2

Roll to hit: 3 + 9 = 12 MISS
Roll for dmg: ? + 9 / 2 = 10.5
TF dmg: ? <- unable to dodge this dmg

Total dmg: ?


TF CD: 3/5

Cornetified
 
Cornetified rolled 2 20-sided dice: 14, 10 Total: 24 (2-40)
PostPosted: Sat Sep 17, 2016 7:29 pm
Battle post
Dexurn: Massif
Health: 4.12/30
Attk: (+4) || Def: (10 + 6) || Magic: (+1) || Spd: 1-17 (+2)
Opponents Def: 10 + 3

Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.


Full attack:
14+4=18 Successful hit
Damage:
10+4=14/2=7+3(Heavy Hitter)=10 total damage

jayoku
Looks like you forgot to change your hp from Dex's first attack?
 

Cornetified

Precious Loiterer

jayoku rolled 3 20-sided dice: 7, 18, 12 Total: 37 (3-60)

jayoku

Dapper Lunatic

4,025 Points
  • Bunny Hunter 100
  • Signature Look 250
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PostPosted: Sat Sep 17, 2016 8:21 pm
Battle post
Takoda: Soul Linker
Health: 24.37/42
Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5)
Opponents Def: 16

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.

Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.
Spells:

~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount.
~ Water Lvl 2 2/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20
~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20


Takoda will attempt to dodge and counter/retaliate using Water lvl 2

Roll to dodge: 7+ 3 = 10
1-10 = full damage, 11-17 = half damage, 18+ = no damage
New Health: 24.37 - 15 = 9.37/42

Will now counter
Roll to hi: 18 + 9 = 27 HIT
Roll for dmg: 12 + 9 /4 = 5.25
TF dmg: 2.62 <- unable to dodge this dmg

Total dmg: 7.87


TF CD: 4/5

Cornetified
Ooops your right XD i have fixed it now <3
 
Cornetified rolled 3 20-sided dice: 20, 17, 19 Total: 56 (3-60)
PostPosted: Sat Sep 17, 2016 8:39 pm
Battle post
Dexurn: Massif
Health: 4.12/30
Attk: (+4) || Def: (10 + 6) || Magic: (+1) || Spd: 1-17 (+2)
Opponents Def: 10 + 3

Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.


Dodge attempt:
20+1=21 No damage
Hit with 2.62 unable to dodge
HP= 1.5/30

Counter attack (since he was hit with the no-dodge damage, so not retaliate?):
19+4=23/4=5.75 Total Damage

jayoku
 

Cornetified

Precious Loiterer

jayoku rolled 3 20-sided dice: 8, 7, 14 Total: 29 (3-60)

jayoku

Dapper Lunatic

4,025 Points
  • Bunny Hunter 100
  • Signature Look 250
  • Bunny Spotter 50
PostPosted: Sun Sep 18, 2016 8:25 am
Battle post
Takoda: Soul Linker
Health: 9.37/42
Attk: (+1) || Def: (10 + 3) || Magic: (+9) || Spd: 1-25 (+5)
Opponents Def: 16

Special Attacks:
Panacea: || Removes a status aliment from one player as well as heal them over 3 turns. || Stage 2: heals 2HP per turn, Stage 3: heals 4HP per turn, Stage 4: heals 6HP per turn. || Can only be used once every 5 turns || Considered a full action. || This attack is not effected by powering up.

Magic Mend:This spell can be used on yourself, or on another person and each turn that person will gain +2 HP. This spell uses 2 spell slots. Effects only lasts 4 turns.|| Considered a half turn action.|| This attack is not effected by powering up.

Temporal Form:This attack takes a full turn to cast, the effects start the next turn. || The temporal form deals an additional half damage to the opponent when attacking. This principle also applies to healing. || The caster receives x.5 more damage from incoming attacks. || You can dodge the soul linker attack but you cannot dodge the Temporal form's damage.|| Temporal form only lasts for 5 rounds or until the user is below 10 health.|| Considered a full turn action.|| This attack is not effected by powering up.
Spells:

~ Health Mastery 25/25 uses Slightly heal yourself or team member. (This is a half-turn action.) (Roll 1d20 + magic bonus) /5 = healed amount.
~ Water Lvl 2 1/7 uses - has a chance to lower opponent's attack bonus by -1 for three turns. Must roll 15-20 on 3rd d20
~ Earth lvl 2 7/7uses - has a chance to lower opponent's defense bonus -2 for three turns . Must roll 15-20 on 3rd 1d20


Takoda will attempt to dodge and counter/retaliate using Water lvl 2

Roll to dodge: 8+ 3 = 11
1-10 = full damage, 11-17 = half damage, 18+ = no damage
New Health: 9.37- 4.31 = 5.06/42

Will now counter
Roll to hi: 7+ 9 = 16 HIT
Roll for dmg: 14 + 9 /4 = 5.75
TF dmg: 2.87 <- unable to dodge this dmg

Total dmg: 8.62


TF CD: 5/5 - Temporal Form Fades next turn

Cornetified
After discussing it with Kaname we feel you should be able to retaliate Takoda's attack. But since you rolled I don't feel it fair to tell you to change your post. We will keep the counter damage this round.
 
PostPosted: Sun Sep 18, 2016 8:46 am
Battle post
Dexurn: Massif
Health: 1.5/30
Attk: (+4) || Def: (10 + 6) || Magic: (+1) || Spd: 1-17 (+2)
Opponents Def: 10 + 3

Special Attacks:
Heavy Hitter:Deals an additional +3 to damage only. || Can be used once every 3 turns. || Considered a full turn action.

Bone Splitter: Roll for attack as normal. Add +3 to damage. When rolling to hit if your roll is 17-20 (not including bonuses) your opponent gets a -5 to dodge. If your opponent fails to dodge they are 'stunned' and not able to counter or retaliate that turn. || Can be used once every 3 turns.|| Considered a full turn action.


Dexurn is out of HP~ Congrats Takoda!

jayoku
I'll keep that in mind. ^^ Thank you.
 

Cornetified

Precious Loiterer


Suhuba
Captain

PostPosted: Tue Sep 20, 2016 5:16 am
jayoku


Just a reminder that Temporal Form fades after 5 turns or when HP reaches less than 10, whichever comes first. <3  
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